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chore: use relative links from docs/ to files outside of docs/ (#49867)
Co-authored-by: trop[bot] <37223003+trop[bot]@users.noreply.github.com> Co-authored-by: David Sanders <dsanders11@ucsbalum.com>
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# sharedTexture
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> Import shared textures into Electron and converts platform specific handles into [`VideoFrame`](https://developer.mozilla.org/en-US/docs/Web/API/VideoFrame). Supports all Web rendering systems, and can be transferred across Electron processes. Read [here](https://github.com/electron/electron/blob/main/shell/common/api/shared_texture/README.md) for more information.
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> Import shared textures into Electron and converts platform specific handles into [`VideoFrame`](https://developer.mozilla.org/en-US/docs/Web/API/VideoFrame). Supports all Web rendering systems, and can be transferred across Electron processes. Read [here](../../shell/common/api/shared_texture/README.md) for more information.
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Process: [Main](../glossary.md#main-process), [Renderer](../glossary.md#renderer-process)
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@@ -933,7 +933,7 @@ copying data between CPU and GPU memory, with Chromium's hardware acceleration s
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Only a limited number of textures can exist at the same time, so it's important that you call `texture.release()` as soon as you're done with the texture.
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By managing the texture lifecycle by yourself, you can safely pass the `texture.textureInfo` to other processes through IPC.
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More details can be found in the [offscreen rendering tutorial](../tutorial/offscreen-rendering.md). To learn about how to handle the texture in native code, refer to [offscreen rendering's code documentation.](https://github.com/electron/electron/blob/main/shell/browser/osr/README.md).
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More details can be found in the [offscreen rendering tutorial](../tutorial/offscreen-rendering.md). To learn about how to handle the texture in native code, refer to [offscreen rendering's code documentation.](../../shell/browser/osr/README.md).
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```js
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const { BrowserWindow } = require('electron')
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