mirror of
https://github.com/electron/electron.git
synced 2026-01-08 23:18:06 -05:00
feat: add sharedTexture module to import shared texture (#47317)
feat: add `sharedTexture` module.
This commit is contained in:
281
spec/api-shared-texture-spec.ts
Normal file
281
spec/api-shared-texture-spec.ts
Normal file
@@ -0,0 +1,281 @@
|
||||
import { BaseWindow } from 'electron';
|
||||
|
||||
import { expect } from 'chai';
|
||||
|
||||
import { randomUUID } from 'node:crypto';
|
||||
import * as path from 'node:path';
|
||||
|
||||
import { closeWindow } from './lib/window-helpers';
|
||||
|
||||
const fixtures = path.resolve(__dirname, 'fixtures');
|
||||
|
||||
describe('sharedTexture module', () => {
|
||||
const {
|
||||
nativeImage
|
||||
} = require('electron');
|
||||
|
||||
const debugSpec = false;
|
||||
const dirPath = path.join(fixtures, 'api', 'shared-texture');
|
||||
const osrPath = path.join(dirPath, 'osr.html');
|
||||
const imagePath = path.join(dirPath, 'image.png');
|
||||
const targetImage = nativeImage.createFromPath(imagePath);
|
||||
|
||||
describe('import shared texture produced by osr', () => {
|
||||
const {
|
||||
app,
|
||||
BrowserWindow,
|
||||
sharedTexture,
|
||||
ipcMain
|
||||
} = require('electron');
|
||||
|
||||
afterEach(async () => {
|
||||
ipcMain.removeAllListeners();
|
||||
for (const w of BaseWindow.getAllWindows()) {
|
||||
await closeWindow(w);
|
||||
}
|
||||
});
|
||||
|
||||
it('successfully imported and rendered with subtle api', (done) => {
|
||||
type CapturedTextureHolder = {
|
||||
importedSubtle: Electron.SharedTextureImportedSubtle,
|
||||
texture: Electron.OffscreenSharedTexture
|
||||
}
|
||||
|
||||
const capturedTextures = new Map<string, CapturedTextureHolder>();
|
||||
const preloadPath = path.join(dirPath, 'subtle', 'preload.js');
|
||||
const htmlPath = path.join(dirPath, 'subtle', 'index.html');
|
||||
|
||||
const createWindow = () => {
|
||||
const win = new BrowserWindow({
|
||||
width: 256,
|
||||
height: 256,
|
||||
show: debugSpec,
|
||||
webPreferences: {
|
||||
preload: preloadPath
|
||||
}
|
||||
});
|
||||
|
||||
const osr = new BrowserWindow({
|
||||
width: 128,
|
||||
height: 128,
|
||||
show: debugSpec,
|
||||
webPreferences: {
|
||||
offscreen: {
|
||||
useSharedTexture: true
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
osr.webContents.setFrameRate(1);
|
||||
osr.webContents.on('paint', (event: any) => {
|
||||
// Step 1: Input source of shared texture handle.
|
||||
const texture = event.texture;
|
||||
|
||||
if (!texture) {
|
||||
console.error('No texture, GPU may be unavailable, skipping.');
|
||||
done();
|
||||
return;
|
||||
}
|
||||
|
||||
// Step 2: Import as SharedTextureImported
|
||||
console.log(texture.textureInfo);
|
||||
const importedSubtle = sharedTexture.subtle.importSharedTexture(texture.textureInfo);
|
||||
|
||||
// Step 3: Prepare for transfer to another process (win's renderer)
|
||||
const transfer = importedSubtle.startTransferSharedTexture();
|
||||
|
||||
const id = randomUUID();
|
||||
capturedTextures.set(id, { importedSubtle, texture });
|
||||
|
||||
// Step 4: Send the shared texture to the renderer process (goto preload.js)
|
||||
win.webContents.send('shared-texture', id, transfer);
|
||||
});
|
||||
|
||||
ipcMain.on('shared-texture-done', (event: any, id: string) => {
|
||||
// Step 12: Release the shared texture resources at main process
|
||||
const data = capturedTextures.get(id);
|
||||
if (data) {
|
||||
capturedTextures.delete(id);
|
||||
const { importedSubtle, texture } = data;
|
||||
|
||||
// Step 13: Release the imported shared texture
|
||||
importedSubtle.release(() => {
|
||||
// Step 14: Release the shared texture once GPU is done
|
||||
texture.release();
|
||||
});
|
||||
|
||||
// Step 15: Slightly timeout and capture the node screenshot
|
||||
setTimeout(async () => {
|
||||
// Step 16: Compare the captured image with the target image
|
||||
const captured = await win.webContents.capturePage({
|
||||
x: 16,
|
||||
y: 16,
|
||||
width: 128,
|
||||
height: 128
|
||||
});
|
||||
|
||||
// Step 17: Resize the target image to match the captured image size, in case dpr != 1
|
||||
const target = targetImage.resize({ ...captured.getSize() });
|
||||
|
||||
// Step 18: nativeImage have error comparing pixel data when color space is different,
|
||||
// send to browser for comparison using canvas.
|
||||
win.webContents.send('verify-captured-image', {
|
||||
captured: captured.toDataURL(),
|
||||
target: target.toDataURL()
|
||||
});
|
||||
}, 300);
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.on('verify-captured-image-done', (event: any, result: { difference: number, total: number }) => {
|
||||
// Step 22: Verify the result from renderer process
|
||||
try {
|
||||
// macOS may have tiny color difference after the whole rendering process,
|
||||
// and the color may change slightly when resizing at device pixel ratio != 1.
|
||||
// Limit error should not be different more than 1% of the whole image.
|
||||
const ratio = result.difference / result.total;
|
||||
console.log('image difference: ', ratio);
|
||||
expect(ratio).to.be.lessThan(0.01);
|
||||
done();
|
||||
} catch (e) {
|
||||
done(e);
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.on('webgpu-unavailable', () => {
|
||||
console.error('WebGPU is not available, skipping.');
|
||||
done();
|
||||
});
|
||||
|
||||
win.loadFile(htmlPath);
|
||||
osr.loadFile(osrPath);
|
||||
};
|
||||
|
||||
app.whenReady().then(() => {
|
||||
createWindow();
|
||||
});
|
||||
}).timeout(debugSpec ? 100000 : 10000);
|
||||
|
||||
const runSharedTextureManagedTest = (done: Mocha.Done, iframe: boolean) => {
|
||||
const preloadPath = path.join(dirPath, 'managed', 'preload.js');
|
||||
const htmlPath = path.join(dirPath, 'managed', iframe ? 'frame.html' : 'index.html');
|
||||
|
||||
const createWindow = () => {
|
||||
const win = new BrowserWindow({
|
||||
width: 256,
|
||||
height: 256,
|
||||
show: debugSpec,
|
||||
webPreferences: {
|
||||
preload: preloadPath,
|
||||
nodeIntegrationInSubFrames: iframe
|
||||
}
|
||||
});
|
||||
|
||||
const osr = new BrowserWindow({
|
||||
width: 128,
|
||||
height: 128,
|
||||
show: debugSpec,
|
||||
webPreferences: {
|
||||
offscreen: {
|
||||
useSharedTexture: true
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
osr.webContents.setFrameRate(1);
|
||||
osr.webContents.on('paint', async (event: any) => {
|
||||
const targetFrame = iframe ? win.webContents.mainFrame.frames[0] : win.webContents.mainFrame;
|
||||
if (!targetFrame) {
|
||||
done(new Error('Target frame not found'));
|
||||
return;
|
||||
}
|
||||
|
||||
// Step 1: Input source of shared texture handle.
|
||||
const texture = event.texture;
|
||||
|
||||
if (!texture) {
|
||||
console.error('No texture, GPU may be unavailable, skipping.');
|
||||
done();
|
||||
return;
|
||||
}
|
||||
|
||||
// Step 2: Import as SharedTextureImported
|
||||
console.log(texture.textureInfo);
|
||||
const imported = sharedTexture.importSharedTexture({
|
||||
textureInfo: texture.textureInfo,
|
||||
allReferencesReleased: () => {
|
||||
// Release the shared texture source once GPU is done.
|
||||
// Will be called when all processes have finished using the shared texture.
|
||||
texture.release();
|
||||
|
||||
// Slightly timeout and capture the node screenshot
|
||||
setTimeout(async () => {
|
||||
// Compare the captured image with the target image
|
||||
const captured = await win.webContents.capturePage({
|
||||
x: 16,
|
||||
y: 16,
|
||||
width: 128,
|
||||
height: 128
|
||||
});
|
||||
|
||||
// Resize the target image to match the captured image size, in case dpr != 1
|
||||
const target = targetImage.resize({ ...captured.getSize() });
|
||||
|
||||
// nativeImage have error comparing pixel data when color space is different,
|
||||
// send to browser for comparison using canvas.
|
||||
targetFrame.send('verify-captured-image', {
|
||||
captured: captured.toDataURL(),
|
||||
target: target.toDataURL()
|
||||
});
|
||||
}, 300);
|
||||
}
|
||||
});
|
||||
|
||||
// Step 3: Transfer to another process (win's renderer)
|
||||
await sharedTexture.sendSharedTexture({
|
||||
frame: iframe ? targetFrame : win.webContents.mainFrame,
|
||||
importedSharedTexture: imported
|
||||
});
|
||||
|
||||
// Step 4: Release the imported and wait for signal to release the source
|
||||
imported.release();
|
||||
});
|
||||
|
||||
ipcMain.on('verify-captured-image-done', (event: any, result: { difference: number, total: number }) => {
|
||||
// Verify the result from renderer process
|
||||
try {
|
||||
// macOS may have tiny color difference after the whole rendering process,
|
||||
// and the color may change slightly when resizing at device pixel ratio != 1.
|
||||
// Limit error should not be different more than 1% of the whole image.
|
||||
const ratio = result.difference / result.total;
|
||||
console.log('image difference: ', ratio);
|
||||
expect(ratio).to.be.lessThan(0.01);
|
||||
done();
|
||||
} catch (e) {
|
||||
setTimeout(() => done(e), 1000000);
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.on('webgpu-unavailable', () => {
|
||||
console.error('WebGPU is not available, skipping.');
|
||||
done();
|
||||
});
|
||||
|
||||
win.loadFile(htmlPath);
|
||||
osr.loadFile(osrPath);
|
||||
};
|
||||
|
||||
app.whenReady().then(() => {
|
||||
createWindow();
|
||||
});
|
||||
};
|
||||
|
||||
it('successfully imported and rendered with managed api, without iframe', (done) => {
|
||||
runSharedTextureManagedTest(done, false);
|
||||
}).timeout(debugSpec ? 100000 : 10000);
|
||||
|
||||
it('successfully imported and rendered with managed api, with iframe', (done) => {
|
||||
runSharedTextureManagedTest(done, true);
|
||||
}).timeout(debugSpec ? 100000 : 10000);
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user