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fix: child window alwaysOnTop level persistence (#29956)
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@@ -867,6 +867,10 @@ void BaseWindow::SetVibrancy(v8::Isolate* isolate, v8::Local<v8::Value> value) {
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}
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#if defined(OS_MAC)
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std::string BaseWindow::GetAlwaysOnTopLevel() {
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return window_->GetAlwaysOnTopLevel();
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}
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void BaseWindow::SetWindowButtonVisibility(bool visible) {
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window_->SetWindowButtonVisibility(visible);
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}
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@@ -1253,6 +1257,7 @@ void BaseWindow::BuildPrototype(v8::Isolate* isolate,
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.SetMethod("isVisibleOnAllWorkspaces",
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&BaseWindow::IsVisibleOnAllWorkspaces)
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#if defined(OS_MAC)
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.SetMethod("_getAlwaysOnTopLevel", &BaseWindow::GetAlwaysOnTopLevel)
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.SetMethod("setAutoHideCursor", &BaseWindow::SetAutoHideCursor)
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#endif
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.SetMethod("setVibrancy", &BaseWindow::SetVibrancy)
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@@ -191,6 +191,7 @@ class BaseWindow : public gin_helper::TrackableObject<BaseWindow>,
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virtual void SetVibrancy(v8::Isolate* isolate, v8::Local<v8::Value> value);
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#if defined(OS_MAC)
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std::string GetAlwaysOnTopLevel();
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void SetWindowButtonVisibility(bool visible);
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bool GetWindowButtonVisibility() const;
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void SetTrafficLightPosition(const gfx::Point& position);
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