fix: handle electron script errors better (#25331) (#25452)

Co-authored-by: Samuel Attard <samuel.r.attard@gmail.com>

Co-authored-by: trop[bot] <37223003+trop[bot]@users.noreply.github.com>
This commit is contained in:
Samuel Attard
2020-09-14 11:21:36 -07:00
committed by GitHub
parent 2ccfb825df
commit d563c79521
8 changed files with 51 additions and 15 deletions

View File

@@ -391,9 +391,24 @@ node::Environment* NodeBindings::CreateEnvironment(
std::unique_ptr<const char*[]> c_argv = StringVectorToArgArray(args);
isolate_data_ =
node::CreateIsolateData(context->GetIsolate(), uv_loop_, platform);
node::Environment* env = node::CreateEnvironment(
isolate_data_, context, args.size(), c_argv.get(), 0, nullptr);
DCHECK(env);
node::Environment* env;
if (browser_env_ != BrowserEnvironment::BROWSER) {
v8::TryCatch try_catch(context->GetIsolate());
env = node::CreateEnvironment(isolate_data_, context, args.size(),
c_argv.get(), 0, nullptr);
DCHECK(env);
// This will only be caught when something has gone terrible wrong as all
// electron scripts are wrapped in a try {} catch {} in run-compiler.js
if (try_catch.HasCaught()) {
LOG(ERROR) << "Failed to initialize node environment in process: "
<< process_type;
}
} else {
env = node::CreateEnvironment(isolate_data_, context, args.size(),
c_argv.get(), 0, nullptr);
DCHECK(env);
}
// Clean up the global _noBrowserGlobals that we unironically injected into
// the global scope

View File

@@ -3,6 +3,7 @@
// found in the LICENSE file.
#include "shell/common/node_util.h"
#include "base/logging.h"
#include "shell/common/node_includes.h"
#include "third_party/electron_node/src/node_native_module_env.h"
@@ -17,6 +18,7 @@ v8::MaybeLocal<v8::Value> CompileAndCall(
std::vector<v8::Local<v8::Value>>* arguments,
node::Environment* optional_env) {
v8::Isolate* isolate = context->GetIsolate();
v8::TryCatch try_catch(isolate);
v8::MaybeLocal<v8::Function> compiled =
node::native_module::NativeModuleEnv::LookupAndCompile(
context, id, parameters, optional_env);
@@ -24,8 +26,14 @@ v8::MaybeLocal<v8::Value> CompileAndCall(
return v8::MaybeLocal<v8::Value>();
}
v8::Local<v8::Function> fn = compiled.ToLocalChecked().As<v8::Function>();
return fn->Call(context, v8::Null(isolate), arguments->size(),
arguments->data());
v8::MaybeLocal<v8::Value> ret = fn->Call(
context, v8::Null(isolate), arguments->size(), arguments->data());
// This will only be caught when something has gone terrible wrong as all
// electron scripts are wrapped in a try {} catch {} in run-compiler.js
if (try_catch.HasCaught()) {
LOG(ERROR) << "Failed to CompileAndCall electron script: " << id;
}
return ret;
}
} // namespace util