Use v8::ArrayBuffer::Allocator inside Node

This commit is contained in:
Cheng Zhao
2017-05-14 19:25:07 +09:00
parent 9ce3a8c3a7
commit f4420b449f
11 changed files with 5 additions and 145 deletions

View File

@@ -27,7 +27,6 @@
#include "third_party/icu/source/i18n/unicode/uregex.h"
#include "third_party/icu/source/i18n/unicode/uspoof.h"
#include "third_party/icu/source/i18n/unicode/usearch.h"
#include "util-inl.h"
#include "v8-profiler.h"
#include "v8-inspector.h"
@@ -41,18 +40,6 @@ int close(int fd) {
return _close(fd);
}
void* ArrayBufferCalloc(size_t length) {
return UncheckedCalloc(length);
}
void* ArrayBufferMalloc(size_t length) {
return UncheckedMalloc(length);
}
void ArrayBufferFree(void* data, size_t length) {
return ::free(data);
}
void ReferenceSymbols() {
// Following symbols are used by electron.exe but got stripped by compiler,
// by using the symbols we can force compiler to keep the objects in node.dll,

View File

@@ -21,12 +21,6 @@ namespace node {
__declspec(dllexport) int open_osfhandle(intptr_t osfhandle, int flags);
__declspec(dllexport) int close(int fd);
// Memory allocation functions from Node's module, used by ArrayBuffer allocator
// to make sure memories are allocated and freed with the same allocator.
__declspec(dllexport) void* ArrayBufferCalloc(size_t length);
__declspec(dllexport) void* ArrayBufferMalloc(size_t length);
__declspec(dllexport) void ArrayBufferFree(void* data, size_t length);
// A trick to force referencing symbols.
__declspec(dllexport) void ReferenceSymbols();