* fix: intermittent CI failure is-not-alwaysOnTop
Ensure that the `always-on-top-changed` event always fires with the
right 'alwaysOnTop' boolean, regardless of interaction between
SetZOrderLevel() and MoveBehindTaskBarIfNeeded(). We know what the
value will be when all of the HWND events settle, so use that value.
Co-authored-by: Charles Kerr <charles@charleskerr.com>
* test: temporary commit to torture-test the new change with 1000 iterations
Co-authored-by: Charles Kerr <charles@charleskerr.com>
* test: keep eventually-becomes-consistent test but do not loop 1000 times
Co-authored-by: Charles Kerr <charles@charleskerr.com>
---------
Co-authored-by: trop[bot] <37223003+trop[bot]@users.noreply.github.com>
Co-authored-by: Charles Kerr <charles@charleskerr.com>
fix: simpleFullScreen exits when web content calls requestFullscreen
SetHtmlApiFullscreen only checked IsFullscreen() to detect that the
window was already fullscreen, missing the simple-fullscreen case on
macOS. When web content triggered requestFullscreen the code fell
through to SetFullScreen(true) which toggled simple fullscreen off.
Include IsSimpleFullScreen() in the guard so the HTML-API fullscreen
state is updated without touching the window's fullscreen mode.
Co-authored-by: trop[bot] <37223003+trop[bot]@users.noreply.github.com>
Co-authored-by: Shelley Vohr <shelley.vohr@gmail.com>
fix: enforce size constraints on window creation on Windows and Linux (#49906)
* enforce size constraints on window creation
* set constraints after resizing on init
* restore conditional centering
Co-authored-by: trop[bot] <37223003+trop[bot]@users.noreply.github.com>
Co-authored-by: Mitchell Cohen <mitch.cohen@me.com>
The weak persistent tracking the OffscreenReleaseHolderMonitor was tied
to the texture object, but the release() closure holds a raw pointer to
the monitor via its v8::External data. If JS retained texture.release
while dropping the texture itself, the monitor would be freed on GC and
a later release() call would crash.
Track the release function instead of the texture object. Since the
texture holds release as a property, this keeps the monitor alive as
long as either is reachable.
Co-authored-by: trop[bot] <37223003+trop[bot]@users.noreply.github.com>
Co-authored-by: Sam Attard <sattard@anthropic.com>
* test: add failing test for `setFullscreen(false)`
`setFullscreen(false)` should do nothing
when not already in fullscreen, but it hides the menu bar
on Linux.
Co-authored-by: WofWca <wofwca@protonmail.com>
* fix: menu bar hiding on two setFullScreen(false)
This fixes the following bug on Linux (and maybe macOS):
1. Create a window with a menu bar.
2. Call `win.setFullScreen(false)`.
The menu bar will hide.
See the original bug in our project:
https://github.com/deltachat/deltachat-desktop/issues/4752.
Co-authored-by: WofWca <wofwca@protonmail.com>
---------
Co-authored-by: trop[bot] <37223003+trop[bot]@users.noreply.github.com>
Co-authored-by: WofWca <wofwca@protonmail.com>
fix: correct window sizing on Linux when constraints on resizability are enforced (#49903)
* fix window sizing on linux when constraints are applied
* added tests
* apply window style directly when changing resizability
* Revert "apply window style directly when changing resizability"
This reverts commit 949e2ee2ab.
* set size constraints for resizability on window and linux
Co-authored-by: trop[bot] <37223003+trop[bot]@users.noreply.github.com>
Co-authored-by: Mitchell Cohen <mitch.cohen@me.com>
fix: apply zoomFactor from setWindowOpenHandler to window.open() windows
Co-authored-by: trop[bot] <37223003+trop[bot]@users.noreply.github.com>
Co-authored-by: Shelley Vohr <shelley.vohr@gmail.com>
* fix: wrong api call
* fix: consistency of the resize state
* fix: edge cases
* chore: add detailed comments
* fix: lint
* chore: only windows
* chore: use transparent
* feat: add setAccentColor on Windows
* refactor: unify GetSystemAccentColor
* refactor: remove redundant parsing
* chore: fixup documentation
* Update docs/api/browser-window.md
Co-authored-by: Will Anderson <andersonw@dropbox.com>
* Update docs/api/base-window.md
Co-authored-by: Will Anderson <andersonw@dropbox.com>
---------
Co-authored-by: Will Anderson <andersonw@dropbox.com>
* refactor: use WidgetDelegate::SetTitle()
* Make NativeWindow::SetTitle() and NativeWindow::GetTitle() non-virtual.
Use WidgetDelegate for their implementation.
* Add NativeWindow::OnTitleChanged(), a new protected virtual method to update
subclasses (e.g. NativeWindowMac needs to redraw the button proxy).
* In NativeWindowMac, replace SetTitle() and GetTitle() with OnTitleChanged().
* In NativeWindowViews, replace SetTitle() and GetTitle() with OnTitleChanged().
* test: enable BrowserWindow.title tests on Linux
* test: add a test to confirm win.title changes when document.title is set in the renderer
* test: add platform test on visibleOnAllWorkspaces tests
visibleOnAllWorkspaces is not supported on Windows
* test: do not skip visibleOnAllWorkspaces tests on Windows
That feature is supported on Linux, so move the test from the
"window states (excluding Linux)" section into the
"window states" section.
* fix: nested it() calls in visibleOnAllWorkspaces specs
* chore: make the process.platform test simpler
* fix: tests that were not run in api-app-spec due to nested it()
* fix: tests that were not run in api-browser-window-spec due to nested it()
* chore: annotate disabled test
* fix: enable `autoHideMenuBar` tests on Linux and Windows (#46818)
* fix: enable autoHideMenuBar tests
* docs: mark autoHideMenuBar as supported on Linux, Windows
* test: add platform test on visibleOnAllWorkspaces tests
visibleOnAllWorkspaces is not supported on Windows
* test: do not skip visibleOnAllWorkspaces tests on Windows
That feature is supported on Linux, so move the test from the
"window states (excluding Linux)" section into the
"window states" section.
* fix: nested it() calls in visibleOnAllWorkspaces specs
* chore: make the process.platform test simpler
* fix: close quick look during tests on macOS
* use longer delay 🤷
* fix: sharedPreviewPanel being recreated on close
* test: ensure preview panel gets closed
* build: test windows runner
* build: try build windows on windows?
* build: take win/cross changes
* build: use bash as default shell always
* build: configure git for windows build tools
* build: bash as default
* build: configure windows correctly
* build: use sha1sum
* build: force windows cipd init and python3 existence
* just pain
* build: restore cache on windows
* build: use build-tools gclient
* build: sync gclient vars to build windows job
* build: output depshash for debugging
* build: past sam was a silly goose
* build: depshash logging
* build: force lf endings for lock and DEPS
* build: platform strings are hard
* build: checkout on windows host
* sup
* no check
* idk
* sigh
* ...
* no double checkout
* build: yolo some stuff
* build: run gn-check for windows on linux hosts for speed
* use container...
* cry ?
* build: e d
* e d
* no log
* fix toolchain on windows cross check
* build: use powershell to add mksnapshot_args
* build: enable x86 and arm64 windows builds too
* clean up
* maybe not needed
* build: keep action around for post step
* build: configure git global on win
* build: ia32 zip manifest
* build: no patch depot_tools for tests
* build: get arm64 windows closer to working
* build: windows tar is ass
* 32 bit on 32 bit
* maybe bash
* build: set up nodejs
* correct windows sharding
* fix some spec runner stuff
* fix windows tests
* overwrite -Force
* sigh
* screen res
* wat
* logs
* ... more logs
* line endings will be the death of me
* remove 1080p force thing
* vsctools + logging
* disable some fullscreen tests on GHA
* no progress
* run all CI
* install visual studio on arm64
* windows hax for non windows
* maybe arm sdk
* clean up depshash logic
* build: use single check per platform
* ensure clean args
* fix loop
* remove debug
* update default build image sha for dispatch
* plzzzz
* one more try
* arm64 vctools
* sad
* build: fix non-dispatch windows gn check
* chore: debug datadog-ci location
* chore: update build-tools for newer toolchain
* chore: set path for datadog-ci
* try this
* chore: fixup gn check
* fixup gn-check some more
* fixup windows gn check
* chore: fixup windows gn check
* test: use cmd for Windows testing
* fixup use cmd for testing on Windows
* fixup windows GN check
* fixup npm config arch for x86
* Can we set test files via powershell
* fixup to set test files via powershell
* fixup set test files via powershell
* Don't check cross instance cache disk space on Windows
* Use separate step to set env variables for testing
* fixup Use separate step to set env variables for testing
* fixup Use separate step to set env variables for testing
* fixup Use separate step to set env variables for testing (AGAIN)
* use powershell if in powershell
* fixup use powershell if in powershell
* chore: remove no longer needed changes to depot_tools
xref: https://chromium-review.googlesource.com/c/chromium/tools/depot_tools/+/5669094
and https://chromium-review.googlesource.com/c/chromium/src/+/5844046
* chore: try using 7zip on Windows to extract tarball
* Revert "chore: try using 7zip on Windows to extract tarball"
This reverts commit c7432b6a37.
* test: debug failing tests on GHA windows
* fix: ftbfs when including simdjson in Node.js
(cherry picked from commit 48e44c40d6)
* chore: try to track down Windows testing hang
* use correct timeout
* try this
* see if this helps
* try to figure out why node is running
* shard tests to try to narrow down WOA lockup
* try to narrow down problem test
* Narrow down blocking test more
* do we need a combo to repro
* see if this cleans up the tests
* fixup navigator.usb test
* remove logging from problematic tests
* Revert "shard tests to try to narrow down WOA lockup"
This reverts commit a180658376.
* remove logging
* debug keyboard test
* add timeout for Windows since arm64 sometimes hangs
* see if this helps
* put back original timeout
* try to use screenCapture to get screenshots of what is going on on WOA
* try using electron screencapture to debug WOA hang
* chore: turn off privacy experience
* run screenshot on both shards
* fixup screencap
* try to narrow down hanging spec
* chore: cleanup servers left open
* cleanup tests
* Revert "try to narrow down hanging spec"
This reverts commit a0f959f538.
* cleanup test debugging
* fixup extensions spec
* cleanup unneeded items
* run wtf with 2 shards instead of 6
* Revert "run wtf with 2 shards instead of 6"
This reverts commit ca2d282129.
* debug windows version on woa
* dump more info
* Get detailed CPU info
* revert debugging
* use same args as AppVeyor WOA for GHA WOA
* fixup use same args as AppVeyor WOA for GHA WOA
* fixup use same args as AppVeyor WOA for GHA WOA
* try to track down which tests trigger hang
* one or more of these combinations should hang
* break up web contents spec to find hang
* further break down api-web-contents to find hang
* test: ensure all webContents are closed
* test: fix require is not defined error
* see if api-web-contents spec is now good
* test: ensure all webContents are closed
* Revert "try to track down which tests trigger hang"
This reverts commit 07298d6ffe.
* chore: use alternate location for windows toolchain
* Reapply "try to track down which tests trigger hang"
This reverts commit 0321f76d01.
* try to narrow down problem test
* fix TEST_SHARD env var
* no, really fix TEST_SHARD env var
* see if this fixes it
* test: cleanup any remaining windows and webcontents
* see if new cleanup helps
* dont destroy webcontents for now
* fixup dont destroy webcontents for now
* Only cleanup right before process.exit
* see if this fixes the hang
* actually destroy webcontents
* Revert "Reapply "try to track down which tests trigger hang""
This reverts commit cdee7de049.
* see if this helps
* Revert "see if this helps"
This reverts commit 9a15a69cf7.
* Is it all about the web contents?
* it is all about the webcontents
but which one?
* Narrow down problem webcontents test
* try to speed up git install on WOA
* disable problematic test on WOA
* remove debugging
* remove debugging from choco installs
* Revert "disable problematic test on WOA"
This reverts commit e060fb0839.
* Revert "remove debugging"
This reverts commit f18dd8b1a5.
* run against all the tests in the failing shard
* don't run visibility tests first
* remove debugging
* 3 is a magic number
* Revert "3 is a magic number"
This reverts commit 36b91ccf9f.
* match what Appveyor runs exactly
* Revert "match what Appveyor runs exactly"
This reverts commit 7260dd4322.
* chore: sort files alphabetically
* find out what spec is leaving stuff open
* chore: Checkout PR HEAD commit
instead of merge commit
* try using app.exit instead of process.exit
* test: cleanup BrowserWindows and webContents
* Revert "chore: sort files alphabetically"
This reverts commit d9e217ffb1.
* chore: use win32 to match process.platform
Needed for build-tools to download from PRs
* chore: cache yarn dir
* fixup cache yarn
* fixup use win32 to match process.platform
* fixup use win32 to match process.platform
* fixup cache yarn
* Add debugging for WOA hang
* Add debugging for failing keyboard lock test
* Revert "Add debugging for WOA hang"
This reverts commit 8df03d568d.
* try using process.kill
* add more debugging to keyboard.lock test
* Revert "Add debugging for failing keyboard lock test"
* remove debugging
* test: disable keyboard.lock on Windows
* test: disable fullscreen tests on Windows
* test: only force test suite exit on WOA
* fixup test: only force test suite exit on WOA
* cleanup tests
* extract yarn caching/install to action
* try using bash to run windows tests
* remove left over debugging
* standardize on 'win' for Windows builds
* use 'x86' for arch for manifest files
* fixup try using bash to run windows tests
* fixup use 'x86' for arch for manifest files
* standardize on 'win' for Windows builds
* fixup use 'x86' for arch for manifest files
* fixup try using bash to run windows tests
---------
Co-authored-by: John Kleinschmidt <jkleinsc@electronjs.org>
Co-authored-by: Charles Kerr <charles@charleskerr.com>
* feat: add View#setBorderRadius
test: initial setBorderRadius tests
fix: robustly set border radius
chore: add PAUSE_CAPTURE_TESTS for easier screencap dev
feat: add view border radius support
test: view border radius
refactor: cleanup view code
* maybe delay capture to fix tests?
* refactor: retry screen captures in an attempt to fix flakiness
* refactor: ScreenCapture constructor no longer async
* increase screen capture timeout, feels a little short
* refactor: move rounded rect util into chromium_src
* skip some capture tests on mas