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Since we are going to use embeding thread to implement message integration on all platforms, we do not need to separate renderer and browser anymore.
28 lines
594 B
C++
28 lines
594 B
C++
// Copyright (c) 2013 GitHub, Inc. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "common/node_bindings_win.h"
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#include "vendor/node/src/node.h"
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#include "vendor/node/src/node_internals.h"
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namespace atom {
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NodeBindingsWin::NodeBindingsWin(bool is_browser)
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: NodeBindings(is_browser) {
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}
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NodeBindingsWin::~NodeBindingsWin() {
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}
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void NodeBindingsWin::PollEvents() {
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}
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// static
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NodeBindings* NodeBindings::Create(bool is_browser) {
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return new NodeBindingsWin(is_browser);
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}
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} // namespace atom
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