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* feat: add a new contextBridge module (#20307)
* feat: add a new contextBridge module
* chore: fix docs linting
* feat: add support for function arguments being proxied
* chore: ensure that contextBridge can only be used when contextIsolation is enabled
* docs: getReverseBinding can be null
* docs: fix broken links in md file
* feat: add support for promises in function parameters
* fix: linting failure for explicit constructor
* Update atom_api_context_bridge.cc
* chore: update docs and API design as per feedback
* refactor: remove reverse bindings and handle GC'able functions across the bridge
* chore: only expose debugGC in testing builds
* fix: do not proxy promises as objects
* spec: add complete spec coverage for contextBridge
* spec: add tests for null/undefined and the anti-overwrite logic
* chore: fix linting
* spec: add complex nested back-and-forth function calling
* fix: expose contextBridge in sandboxed renderers
* refactor: improve security of default_app using the new contextBridge module
* s/bindAPIInMainWorld/exposeInMainWorld
* chore: sorry for this commit, its a big one, I fixed like everything and refactored a lot
* chore: remove PassedValueCache as it is unused now
Values transferred from context A to context B are now cachde in the RenderFramePersistenceStore
* chore: move to anonymous namespace
* refactor: remove PassValueToOtherContextWithCache
* chore: remove commented unused code blocks
* chore: remove .only
* chore: remote commented code
* refactor: extract RenderFramePersistenceStore
* spec: ensure it works with numbered keys
* fix: handle number keys correctly
* fix: sort out the linter
* spec: update default_app asar spec for removed file
* refactor: change signatures to return v8 objects directly rather than the mate dictionary handle
* refactor: use the v8 serializer to support cloneable buffers and other object types
* chore: fix linting
* fix: handle hash collisions with a linked list in the map
* fix: enforce a recursion limit on the context bridge
* chore: fix linting
* chore: remove TODO
* chore: adapt for PR feedback
* chore: remove .only
* chore: clean up docs and clean up the proxy map when objects are released
* chore: ensure we cache object values that are cloned through the V8 serializer
* docs: mark contextBridge as experimental (#20638)
* docs: mark contextBridge as experimental
This commit didn't make it to the original PR, quick addition here
* Update context-bridge.md
* chore: update for 7-0-x differences
* chore: update callback header
* chore: add v8 serializer converter, cherry picked from 2fad53e66b
* chore: update for 7-0-x differences
162 lines
5.6 KiB
C++
162 lines
5.6 KiB
C++
// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE.chromium file.
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#ifndef NATIVE_MATE_NATIVE_MATE_DICTIONARY_H_
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#define NATIVE_MATE_NATIVE_MATE_DICTIONARY_H_
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#include "native_mate/converter.h"
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#include "native_mate/object_template_builder.h"
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namespace mate {
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namespace internal {
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// Returns true if |maybe| is both a value, and that value is true.
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inline bool IsTrue(v8::Maybe<bool> maybe) {
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return maybe.IsJust() && maybe.FromJust();
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}
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} // namespace internal
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// Dictionary is useful when writing bindings for a function that either
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// receives an arbitrary JavaScript object as an argument or returns an
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// arbitrary JavaScript object as a result. For example, Dictionary is useful
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// when you might use the |dictionary| type in WebIDL:
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//
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// http://heycam.github.io/webidl/#idl-dictionaries
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//
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// WARNING: You cannot retain a Dictionary object in the heap. The underlying
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// storage for Dictionary is tied to the closest enclosing
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// v8::HandleScope. Generally speaking, you should store a Dictionary
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// on the stack.
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//
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class Dictionary {
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public:
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Dictionary();
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Dictionary(v8::Isolate* isolate, v8::Local<v8::Object> object);
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Dictionary(const Dictionary& other);
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virtual ~Dictionary();
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static Dictionary CreateEmpty(v8::Isolate* isolate);
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bool Has(base::StringPiece key) const {
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v8::Local<v8::Context> context = isolate_->GetCurrentContext();
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v8::Local<v8::String> v8_key = StringToV8(isolate_, key);
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return internal::IsTrue(GetHandle()->Has(context, v8_key));
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}
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template <typename T>
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bool Get(base::StringPiece key, T* out) const {
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// Check for existence before getting, otherwise this method will always
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// returns true when T == v8::Local<v8::Value>.
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v8::Local<v8::Context> context = isolate_->GetCurrentContext();
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v8::Local<v8::String> v8_key = StringToV8(isolate_, key);
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if (!internal::IsTrue(GetHandle()->Has(context, v8_key)))
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return false;
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v8::Local<v8::Value> val;
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if (!GetHandle()->Get(context, v8_key).ToLocal(&val))
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return false;
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return ConvertFromV8(isolate_, val, out);
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}
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template <typename T>
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bool GetHidden(base::StringPiece key, T* out) const {
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v8::Local<v8::Context> context = isolate_->GetCurrentContext();
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v8::Local<v8::Private> privateKey =
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v8::Private::ForApi(isolate_, StringToV8(isolate_, key));
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v8::Local<v8::Value> value;
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v8::Maybe<bool> result = GetHandle()->HasPrivate(context, privateKey);
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if (internal::IsTrue(result) &&
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GetHandle()->GetPrivate(context, privateKey).ToLocal(&value))
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return ConvertFromV8(isolate_, value, out);
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return false;
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}
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template <typename T>
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bool Set(base::StringPiece key, const T& val) {
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v8::Local<v8::Value> v8_value;
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if (!TryConvertToV8(isolate_, val, &v8_value))
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return false;
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v8::Maybe<bool> result = GetHandle()->Set(
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isolate_->GetCurrentContext(), StringToV8(isolate_, key), v8_value);
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return !result.IsNothing() && result.FromJust();
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}
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template <typename T>
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bool SetHidden(base::StringPiece key, T val) {
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v8::Local<v8::Value> v8_value;
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if (!TryConvertToV8(isolate_, val, &v8_value))
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return false;
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v8::Local<v8::Context> context = isolate_->GetCurrentContext();
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v8::Local<v8::Private> privateKey =
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v8::Private::ForApi(isolate_, StringToV8(isolate_, key));
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v8::Maybe<bool> result =
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GetHandle()->SetPrivate(context, privateKey, v8_value);
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return !result.IsNothing() && result.FromJust();
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}
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template <typename T>
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bool SetReadOnly(base::StringPiece key, T val) {
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v8::Local<v8::Value> v8_value;
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if (!TryConvertToV8(isolate_, val, &v8_value))
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return false;
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v8::Maybe<bool> result = GetHandle()->DefineOwnProperty(
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isolate_->GetCurrentContext(), StringToV8(isolate_, key), v8_value,
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v8::ReadOnly);
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return !result.IsNothing() && result.FromJust();
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}
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template <typename T>
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bool SetReadOnlyNonConfigurable(base::StringPiece key, T val) {
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v8::Local<v8::Value> v8_value;
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if (!TryConvertToV8(isolate_, val, &v8_value))
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return false;
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v8::Maybe<bool> result = GetHandle()->DefineOwnProperty(
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isolate_->GetCurrentContext(), StringToV8(isolate_, key), v8_value,
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static_cast<v8::PropertyAttribute>(v8::ReadOnly | v8::DontDelete));
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return !result.IsNothing() && result.FromJust();
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}
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template <typename T>
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bool SetMethod(base::StringPiece key, const T& callback) {
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return GetHandle()
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->Set(isolate_->GetCurrentContext(), StringToV8(isolate_, key),
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CallbackTraits<T>::CreateTemplate(isolate_, callback)
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->GetFunction(isolate_->GetCurrentContext())
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.ToLocalChecked())
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.ToChecked();
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}
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bool Delete(base::StringPiece key) {
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v8::Maybe<bool> result = GetHandle()->Delete(isolate_->GetCurrentContext(),
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StringToV8(isolate_, key));
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return !result.IsNothing() && result.FromJust();
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}
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bool IsEmpty() const { return isolate() == NULL; }
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virtual v8::Local<v8::Object> GetHandle() const;
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v8::Isolate* isolate() const { return isolate_; }
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protected:
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v8::Isolate* isolate_;
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private:
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v8::Local<v8::Object> object_;
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};
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template <>
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struct Converter<Dictionary> {
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static v8::Local<v8::Value> ToV8(v8::Isolate* isolate, Dictionary val);
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static bool FromV8(v8::Isolate* isolate,
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v8::Local<v8::Value> val,
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Dictionary* out);
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};
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} // namespace mate
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#endif // NATIVE_MATE_NATIVE_MATE_DICTIONARY_H_
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