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In the GN build, libchromiumcontent is no longer a distinct library, but merely a container for a set of scripts and patches. Maintaining those patches in a separate repository is tedious and error-prone, so merge them into the main repo. Once this is merged and GN is the default way to build Electron, the libchromiumcontent repository can be archived.
19 lines
850 B
Diff
19 lines
850 B
Diff
diff --git a/third_party/blink/renderer/bindings/core/v8/local_window_proxy.cc b/third_party/blink/renderer/bindings/core/v8/local_window_proxy.cc
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index 33d958fb31ae..47efe62650aa 100644
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--- a/third_party/blink/renderer/bindings/core/v8/local_window_proxy.cc
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+++ b/third_party/blink/renderer/bindings/core/v8/local_window_proxy.cc
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@@ -170,11 +170,11 @@ void LocalWindowProxy::Initialize() {
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GetFrame()->IsMainFrame());
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MainThreadDebugger::Instance()->ContextCreated(script_state_.get(),
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GetFrame(), origin);
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+
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+ InstallConditionalFeatures();
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GetFrame()->Client()->DidCreateScriptContext(context, world_->GetWorldId());
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}
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- InstallConditionalFeatures();
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-
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if (World().IsMainWorld()) {
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GetFrame()->Loader().DispatchDidClearWindowObjectInMainWorld();
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}
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