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* chore: cherry-pick 07a2ce61e31a from skia * chore: update patches Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com> Co-authored-by: Milan Burda <milan.burda@gmail.com>
53 lines
2.3 KiB
Diff
53 lines
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Greg Daniel <egdaniel@google.com>
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Date: Wed, 5 Oct 2022 15:28:56 -0400
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Subject: Fix GrDirectContext::fClinetMappedBuffer access in abandoned
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callbacks.
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Bug: chromium:1364604
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Change-Id: I1ca44cab1c762e7f94ac94be94991ec94a7497be
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Reviewed-on: https://skia-review.googlesource.com/c/skia/+/583963
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Commit-Queue: Greg Daniel <egdaniel@google.com>
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Reviewed-by: Brian Salomon <bsalomon@google.com>
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Reviewed-on: https://skia-review.googlesource.com/c/skia/+/587879
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Auto-Submit: Greg Daniel <egdaniel@google.com>
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Commit-Queue: Brian Salomon <bsalomon@google.com>
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diff --git a/src/gpu/ganesh/GrDirectContext.cpp b/src/gpu/ganesh/GrDirectContext.cpp
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index abec1a933ee2623aa18beb582966df30db8ec9fa..19f162083d506658394347046ada0de45908de81 100644
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--- a/src/gpu/ganesh/GrDirectContext.cpp
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+++ b/src/gpu/ganesh/GrDirectContext.cpp
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@@ -142,9 +142,6 @@ void GrDirectContext::abandonContext() {
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fGpu->disconnect(GrGpu::DisconnectType::kAbandon);
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- // Must be after GrResourceCache::abandonAll().
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- fMappedBufferManager.reset();
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-
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if (fSmallPathAtlasMgr) {
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fSmallPathAtlasMgr->reset();
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}
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diff --git a/src/gpu/ganesh/GrFinishCallbacks.cpp b/src/gpu/ganesh/GrFinishCallbacks.cpp
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index 5519d2ca639d31f86e33ff0f617246b785fbc779..172f07d4de4554663140fdc2ad30ceab9bf449aa 100644
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--- a/src/gpu/ganesh/GrFinishCallbacks.cpp
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+++ b/src/gpu/ganesh/GrFinishCallbacks.cpp
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@@ -35,10 +35,16 @@ void GrFinishCallbacks::check() {
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void GrFinishCallbacks::callAll(bool doDelete) {
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while (!fCallbacks.empty()) {
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- fCallbacks.front().fCallback(fCallbacks.front().fContext);
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+ // While we are processing a proc we need to make sure to remove it from
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+ // the callback list before calling it. This is because the client could
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+ // trigger a call (e.g. calling flushAndSubmit(/*sync=*/true)) that has
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+ // us process the finished callbacks. We also must process deleting the
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+ // fence before a client may abandon the context.
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+ auto finishCallback = fCallbacks.front();
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if (doDelete) {
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- fGpu->deleteFence(fCallbacks.front().fFence);
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+ fGpu->deleteFence(finishCallback.fFence);
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}
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fCallbacks.pop_front();
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+ finishCallback.fCallback(finishCallback.fContext);
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}
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}
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