Files
electron/patches/chromium/cherry-pick-9dacf5694dfd.patch
trop[bot] 165ea64314 build: fail for out of date patches on forks (#46125)
* build: fail for out of date patches on forks

Co-authored-by: Shelley Vohr <shelley.vohr@gmail.com>

* chore: update patches

---------

Co-authored-by: trop[bot] <37223003+trop[bot]@users.noreply.github.com>
Co-authored-by: Shelley Vohr <shelley.vohr@gmail.com>
Co-authored-by: John Kleinschmidt <jkleinsc@electronjs.org>
2025-03-21 19:04:34 +01:00

95 lines
4.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Geoff Lang <geofflang@chromium.org>
Date: Thu, 6 Mar 2025 16:02:41 -0800
Subject: Move WebGL primitive restart state setting to the GPU process.
ANGLE will validate and initialize this state and errors are generated
when the WebGL client also initializes it on startup.
Initialize it even in the passthrough command decoder temporarily so
that ANGLE can roll without breaking WebGL tests.
Bug: 401059730
Change-Id: I0bfee710673bbcea6f915ffc4fc9be20438a2654
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/6330188
Auto-Submit: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Cr-Commit-Position: refs/heads/main@{#1429228}
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index 03a26a5f81dee1cd1bba28621c1ecd30ea709df8..60447a8e71e056db01515db8bc6c56048537870f 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -3285,6 +3285,13 @@ gpu::ContextResult GLES2DecoderImpl::Initialize(
}
}
+ if (feature_info_->context_type() == CONTEXT_TYPE_WEBGL2) {
+ // If WebGL 2, the PRIMITIVE_RESTART_FIXED_INDEX should be always enabled.
+ // See the section <Primitive Restart is Always Enabled> in WebGL 2 spec:
+ // https://www.khronos.org/registry/webgl/specs/latest/2.0/#4.1.4
+ DoEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
+ }
+
if (group_->gpu_preferences().enable_gpu_driver_debug_logging &&
feature_info_->feature_flags().khr_debug) {
InitializeGLDebugLogging(true, GLDebugMessageCallback, &logger_);
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.cc b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.cc
index 2cb2a3b4913a54373b84cebf9326ee09a98f6bcc..ee9ad4fa2838a22bc8b24185267a29687129f721 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.cc
@@ -1065,6 +1065,17 @@ gpu::ContextResult GLES2DecoderPassthroughImpl::Initialize(
api()->glDisableFn(GL_TEXTURE_RECTANGLE_ANGLE);
#endif
+ // TEMPORARY: Set primitive restart to enabled by default for WebGL2. Clear
+ // errors afterwards so that when this state is initialized and validated in
+ // ANGLE, it will not generate errors during command buffer initialization.
+ if (feature_info_->context_type() == CONTEXT_TYPE_WEBGL2) {
+ // If WebGL 2, the PRIMITIVE_RESTART_FIXED_INDEX should be always enabled.
+ // See the section <Primitive Restart is Always Enabled> in WebGL 2 spec:
+ // https://www.khronos.org/registry/webgl/specs/latest/2.0/#4.1.4
+ api()->glEnableFn(GL_PRIMITIVE_RESTART_FIXED_INDEX);
+ CheckErrorCallbackState();
+ }
+
// Register this object as a GPU switching observer.
if (feature_info_->IsWebGLContext()) {
ui::GpuSwitchingManager::GetInstance()->AddObserver(this);
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc
index 1683b266f349d4b70ae2861cf4f05542380d8c44..0a0c1b3f6f9fe2caddf86602d2ae9978eff928f1 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc
@@ -440,6 +440,13 @@ ContextResult GLES2DecoderTestBase::MaybeInitDecoderWithWorkarounds(
}
#endif
+ if (init.context_type == CONTEXT_TYPE_WEBGL2 &&
+ group_->feature_info()->gl_version_info().is_es3) {
+ EXPECT_CALL(*gl_, Enable(GL_PRIMITIVE_RESTART_FIXED_INDEX))
+ .Times(1)
+ .RetiresOnSaturation();
+ }
+
if (context_->HasRobustness()) {
EXPECT_CALL(*gl_, GetGraphicsResetStatusARB())
.WillOnce(Return(init.lose_context_on_init ? GL_GUILTY_CONTEXT_RESET_ARB
diff --git a/third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.cc b/third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.cc
index 6057cf83454f0deabc1904cb5e87b306bda4e788..304f4c7beb87212c70e91770d494254da7ed24bf 100644
--- a/third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.cc
+++ b/third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.cc
@@ -1432,12 +1432,6 @@ void WebGLRenderingContextBase::InitializeNewContext() {
->GetCapabilities()
.mesa_framebuffer_flip_y;
- // If WebGL 2, the PRIMITIVE_RESTART_FIXED_INDEX should be always enabled.
- // See the section <Primitive Restart is Always Enabled> in WebGL 2 spec:
- // https://www.khronos.org/registry/webgl/specs/latest/2.0/#4.1.4
- if (IsWebGL2())
- ContextGL()->Enable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
-
// This ensures that the context has a valid "lastFlushID" and won't be
// mistakenly identified as the "least recently used" context.
ContextGL()->Flush();