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* refactor: don't walk maps twice to remove elements * refactor: don't walk maps twice to read elements * refactor: don't walk maps twice to insert elements * refactor: don't walk map 3x on UvTaskRunner timeout * refactor: more don't-walk-maps-twice cleanup * fixup! refactor: don't walk maps twice to insert elements * refactor: don't walk containers twice when erasing * refactor: omit excess lookups in RemoteObjectFreer