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The weak persistent tracking the OffscreenReleaseHolderMonitor was tied to the texture object, but the release() closure holds a raw pointer to the monitor via its v8::External data. If JS retained texture.release while dropping the texture itself, the monitor would be freed on GC and a later release() call would crash. Track the release function instead of the texture object. Since the texture holds release as a property, this keeps the monitor alive as long as either is reachable. Co-authored-by: trop[bot] <37223003+trop[bot]@users.noreply.github.com> Co-authored-by: Sam Attard <sattard@anthropic.com>