Files
electron/patches
trop[bot] 82ed28e817 fix: nodeIntegrationInWorker not working in AudioWorklet (#51006)
* fix: nodeIntegrationInWorker not working in AudioWorklet

Co-authored-by: Shelley Vohr <shelley.vohr@gmail.com>

* fix: deadlock on Windows when destroying non-AudioWorklet worker contexts

The previous change kept the WebWorkerObserver alive across
ContextWillDestroy so the worker thread could be reused for the next
context (AudioWorklet thread pooling, Chromium CL:5270028). This is
correct for AudioWorklet but wrong for PaintWorklet and other worker
types, which Blink does not pool — each teardown destroys the thread.

For those worker types, ~NodeBindings was deferred to the thread-exit
TLS callback. By that point set_uv_env(nullptr) had already run, so on
Windows the embed thread was parked in GetQueuedCompletionStatus with a
stale async_sent latch that swallowed the eventual WakeupEmbedThread()
from ~NodeBindings. uv_thread_join then blocked forever, deadlocking
renderer navigation. The worker-multiple-destroy crash case timed out
on win-x64/x86/arm64 as a result. macOS/Linux (epoll/kqueue) don't have
the latch and were unaffected.

Plumb is_audio_worklet from WillDestroyWorkerContextOnWorkerThread into
ContextWillDestroy. For non-AudioWorklet contexts, restore the
pre-existing behavior of calling lazy_tls->Set(nullptr) at the end of
the last-context cleanup so ~NodeBindings runs while the worker thread
is still healthy. AudioWorklet continues to keep the observer alive so
the next pooled context can share NodeBindings.

Co-authored-by: Shelley Vohr <shelley.vohr@gmail.com>

* chore: address review feedback

Co-authored-by: Shelley Vohr <shelley.vohr@gmail.com>

* fix: stop embed thread before destroying environments in worker teardown

FreeEnvironment (called via environments_.clear()) runs uv_run to drain
handle close callbacks. On Windows, both that uv_run and the embed
thread's PollEvents call GetQueuedCompletionStatus on the same IOCP
handle. IOCP completions are consumed by exactly one waiter, so the
embed thread can steal completions that FreeEnvironment needs, causing
uv_run to block indefinitely. On Linux/Mac epoll_wait/kevent can wake
multiple waiters for the same event so the race doesn't manifest.

Add NodeBindings::StopPolling() which cleanly joins the embed thread
without destroying handles or the loop, and allows PrepareEmbedThread +
StartPolling to restart it later. Call StopPolling() in
WebWorkerObserver::ContextWillDestroy before environments_.clear() so
FreeEnvironment's uv_run is the only thread touching the IOCP.

Split PrepareEmbedThread's handle initialization (uv_async_init,
uv_sem_init) from thread creation via a new embed_thread_prepared_ flag
so the handles survive across stop/restart cycles for pooled worklets
while the embed thread itself can be recreated.

Co-authored-by: Shelley Vohr <shelley.vohr@gmail.com>

* chore: address outstanding feedback

Co-authored-by: Shelley Vohr <shelley.vohr@gmail.com>

* chore: update patches

---------

Co-authored-by: trop[bot] <37223003+trop[bot]@users.noreply.github.com>
Co-authored-by: Shelley Vohr <shelley.vohr@gmail.com>
Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com>
2026-04-20 12:01:52 +02:00
..