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electron/patches/angle/cherry-pick-2b75a29bf241.patch
Pedro Pontes 7d8c387666 chore: cherry-pick 2b75a29bf241 from angle (#33389)
* chore: cherry-pick 2b75a29bf241 from angle

* chore: update patches

Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com>
2022-03-24 13:27:43 -04:00

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4.4 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jamie Madill <jmadill@chromium.org>
Date: Tue, 1 Mar 2022 15:40:38 -0500
Subject: Vulkan: Fix issue with redefining a layered attachment.
The fix ensures we complete level redefinition before we get the
layer render target in TextureVk::getAttachmentRenderTarget.
Bug: chromium:1296866
Change-Id: Id7fa8e9fed5e766c30580b09336713c675c4e4f0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3498283
Commit-Queue: Jamie Madill <jmadill@chromium.org>
(cherry picked from commit 348ece42552a99cff88f79c80652b9dd3155ab22)
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3513754
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/vulkan/TextureVk.cpp b/src/libANGLE/renderer/vulkan/TextureVk.cpp
index 75cd69adc7839fc05650fc7cc30680ca92102a7f..27902ccdec3c1674110f03df41006558b211576c 100644
--- a/src/libANGLE/renderer/vulkan/TextureVk.cpp
+++ b/src/libANGLE/renderer/vulkan/TextureVk.cpp
@@ -2325,6 +2325,15 @@ angle::Result TextureVk::getAttachmentRenderTarget(const gl::Context *context,
ASSERT(mState.hasBeenBoundAsAttachment());
ANGLE_TRY(ensureRenderable(contextVk));
+ if (mRedefinedLevels.any())
+ {
+ // If we have redefined levels, we must flush those out to fix the render targets.
+ ANGLE_TRY(respecifyImageStorage(contextVk));
+ }
+
+ // Otherwise, don't flush staged updates here. We'll handle that in FramebufferVk so we can
+ // defer clears.
+
if (!mImage->valid())
{
// Immutable texture must already have a valid image
@@ -2364,8 +2373,6 @@ angle::Result TextureVk::getAttachmentRenderTarget(const gl::Context *context,
mState.getType(), samples, *mImage, useRobustInit));
}
- // Don't flush staged updates here. We'll handle that in FramebufferVk so it can defer clears.
-
GLuint layerIndex = 0, layerCount = 0, imageLayerCount = 0;
GetRenderTargetLayerCountAndIndex(mImage, imageIndex, &layerIndex, &layerCount,
&imageLayerCount);
@@ -2376,10 +2383,14 @@ angle::Result TextureVk::getAttachmentRenderTarget(const gl::Context *context,
gl::LevelIndex(imageIndex.getLevelIndex()),
renderToTextureIndex);
- ASSERT(imageIndex.getLevelIndex() <
- static_cast<int32_t>(mSingleLayerRenderTargets[renderToTextureIndex].size()));
- *rtOut = &mSingleLayerRenderTargets[renderToTextureIndex][imageIndex.getLevelIndex()]
- [layerIndex];
+ std::vector<RenderTargetVector> &levelRenderTargets =
+ mSingleLayerRenderTargets[renderToTextureIndex];
+ ASSERT(imageIndex.getLevelIndex() < static_cast<int32_t>(levelRenderTargets.size()));
+
+ RenderTargetVector &layerRenderTargets = levelRenderTargets[imageIndex.getLevelIndex()];
+ ASSERT(imageIndex.getLayerIndex() < static_cast<int32_t>(layerRenderTargets.size()));
+
+ *rtOut = &layerRenderTargets[layerIndex];
}
else
{
diff --git a/src/tests/gl_tests/FramebufferTest.cpp b/src/tests/gl_tests/FramebufferTest.cpp
index d95f7b585f23af246cc65b1d68a1524c62f4024e..46740cae77df7b6e9509093c02b79a332b4f106d 100644
--- a/src/tests/gl_tests/FramebufferTest.cpp
+++ b/src/tests/gl_tests/FramebufferTest.cpp
@@ -4000,6 +4000,25 @@ TEST_P(FramebufferTest_ES3, BindRenderbufferThenModifySize)
ASSERT_GL_NO_ERROR();
}
+// Tests redefining a layered framebuffer attachment.
+TEST_P(FramebufferTest_ES3, RedefineLayerAttachment)
+{
+ GLTexture texture;
+ glBindTexture(GL_TEXTURE_3D, texture);
+ std::vector<uint8_t> imgData(20480, 0);
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_R8, 8, 8, 8, 0, GL_RED, GL_UNSIGNED_BYTE, imgData.data());
+
+ GLFramebuffer fbo;
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0, 8);
+ glGenerateMipmap(GL_TEXTURE_3D);
+
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_R8UI, 16, 16, 16, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE,
+ imgData.data());
+ glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 2, 2, 15, 16, 16);
+ ASSERT_GL_NO_ERROR();
+}
+
ANGLE_INSTANTIATE_TEST_ES2(AddMockTextureNoRenderTargetTest);
ANGLE_INSTANTIATE_TEST_ES2(FramebufferTest);
ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(FramebufferFormatsTest);