// SPDX-License-Identifier: GPL-3.0 pragma solidity ^0.8.17; contract QuantizeData { /** * @notice EZKL P value * @dev In order to prevent the verifier from accepting two version of the same instance, n and the quantity (n + P), where n + P <= 2^256, we require that all instances are stricly less than P. a * @dev The reason for this is that the assmebly code of the verifier performs all arithmetic operations modulo P and as a consequence can't distinguish between n and n + P. */ uint256 constant ORDER = uint256( 0x30644e72e131a029b85045b68181585d2833e84879b9709143e1f593f0000001 ); /** * @notice Calculates floor(x * y / denominator) with full precision. Throws if result overflows a uint256 or denominator == 0 * @dev Original credit to Remco Bloemen under MIT license (https://xn--2-umb.com/21/muldiv) * with further edits by Uniswap Labs also under MIT license. */ function mulDiv( uint256 x, uint256 y, uint256 denominator ) internal pure returns (uint256 result) { unchecked { // 512-bit multiply [prod1 prod0] = x * y. Compute the product mod 2^256 and mod 2^256 - 1, then use // use the Chinese Remainder Theorem to reconstruct the 512 bit result. The result is stored in two 256 // variables such that product = prod1 * 2^256 + prod0. uint256 prod0; // Least significant 256 bits of the product uint256 prod1; // Most significant 256 bits of the product assembly { let mm := mulmod(x, y, not(0)) prod0 := mul(x, y) prod1 := sub(sub(mm, prod0), lt(mm, prod0)) } // Handle non-overflow cases, 256 by 256 division. if (prod1 == 0) { // Solidity will revert if denominator == 0, unlike the div opcode on its own. // The surrounding unchecked block does not change this fact. // See https://docs.soliditylang.org/en/latest/control-structures.html#checked-or-unchecked-arithmetic. return prod0 / denominator; } // Make sure the result is less than 2^256. Also prevents denominator == 0. require(denominator > prod1, "Math: mulDiv overflow"); /////////////////////////////////////////////// // 512 by 256 division. /////////////////////////////////////////////// // Make division exact by subtracting the remainder from [prod1 prod0]. uint256 remainder; assembly { // Compute remainder using mulmod. remainder := mulmod(x, y, denominator) // Subtract 256 bit number from 512 bit number. prod1 := sub(prod1, gt(remainder, prod0)) prod0 := sub(prod0, remainder) } // Factor powers of two out of denominator and compute largest power of two divisor of denominator. Always >= 1. // See https://cs.stackexchange.com/q/138556/92363. // Does not overflow because the denominator cannot be zero at this stage in the function. uint256 twos = denominator & (~denominator + 1); assembly { // Divide denominator by twos. denominator := div(denominator, twos) // Divide [prod1 prod0] by twos. prod0 := div(prod0, twos) // Flip twos such that it is 2^256 / twos. If twos is zero, then it becomes one. twos := add(div(sub(0, twos), twos), 1) } // Shift in bits from prod1 into prod0. prod0 |= prod1 * twos; // Invert denominator mod 2^256. Now that denominator is an odd number, it has an inverse modulo 2^256 such // that denominator * inv = 1 mod 2^256. Compute the inverse by starting with a seed that is correct for // four bits. That is, denominator * inv = 1 mod 2^4. uint256 inverse = (3 * denominator) ^ 2; // Use the Newton-Raphson iteration to improve the precision. Thanks to Hensel's lifting lemma, this also works // in modular arithmetic, doubling the correct bits in each step. inverse *= 2 - denominator * inverse; // inverse mod 2^8 inverse *= 2 - denominator * inverse; // inverse mod 2^16 inverse *= 2 - denominator * inverse; // inverse mod 2^32 inverse *= 2 - denominator * inverse; // inverse mod 2^64 inverse *= 2 - denominator * inverse; // inverse mod 2^128 inverse *= 2 - denominator * inverse; // inverse mod 2^256 // Because the division is now exact we can divide by multiplying with the modular inverse of denominator. // This will give us the correct result modulo 2^256. Since the preconditions guarantee that the outcome is // less than 2^256, this is the final result. We don't need to compute the high bits of the result and prod1 // is no longer required. result = prod0 * inverse; return result; } } function quantize_data( bytes[] memory data, uint256[] memory decimals, uint256[] memory scales ) external pure returns (int256[] memory quantized_data) { quantized_data = new int256[](data.length); for (uint i; i < data.length; i++) { int x = abi.decode(data[i], (int256)); bool neg = x < 0; if (neg) x = -x; uint denom = 10 ** decimals[i]; uint scale = 1 << scales[i]; uint output = mulDiv(uint256(x), scale, denom); if (mulmod(uint256(x), scale, denom) * 2 >= denom) { output += 1; } quantized_data[i] = neg ? -int256(output) : int256(output); } } function to_field_element( int128[] memory quantized_data ) public pure returns (uint256[] memory output) { output = new uint256[](quantized_data.length); for (uint i; i < quantized_data.length; i++) { output[i] = uint256(quantized_data[i] + int(ORDER)) % ORDER; } } }