Files
gspt/ui/progress.go
2023-05-13 02:22:25 +05:30

236 lines
5.6 KiB
Go

package ui
import (
"fmt"
"strings"
"time"
"github.com/gdamore/tcell/v2"
"github.com/zmb3/spotify/v2"
"github.com/aditya-K2/gspt/spt"
"github.com/aditya-K2/tview"
"github.com/aditya-K2/utils"
)
var (
state *spotify.PlayerState
ctrackId spotify.ID
devices map[string]string
playIcons map[bool]string
shuffleIcons map[bool]string
repeatIcons map[string]string
)
// ProgressBar is a two-lined Box. First line is the BarTitle
// Second being the actual progress done.
// Use SetProgressFunc to provide the callback which provides the Fields each time the ProgressBar will be Drawn.
// The progressFunc must return (BarTitle, BarTopTitle, BarText, percentage) respectively
type ProgressBar struct {
*tview.Box
BarTitle string
BarText string
BarTopTitle string
progressFunc func() (BarTitle string,
BarTopTitle string,
BarText string,
percentage float64)
}
func (self *ProgressBar) SetProgressFunc(pfunc func() (string, string, string, float64)) *ProgressBar {
self.progressFunc = pfunc
return self
}
func NewProgressBar() *ProgressBar {
return &ProgressBar{
Box: tview.NewBox(),
}
}
func getProgressGlyph(width, percentage float64, btext string) string {
q := "[black:white:b]"
var a string
a += strings.Repeat(" ", int(width)-len(btext))
a = utils.InsertAt(a, btext, int(width/2)-10)
a = utils.InsertAt(a, "[-:-:-]", int(width*percentage/100))
q += a
return q
}
func (self *ProgressBar) Draw(screen tcell.Screen) {
var (
OFFSET int = 1
)
self.Box.SetBorder(true)
self.Box.SetBackgroundColor(tcell.ColorDefault)
var percentage float64
self.BarTitle, self.BarTopTitle, self.BarText, percentage = self.progressFunc()
self.DrawForSubclass(screen, self.Box)
self.Box.SetTitle(self.BarTopTitle)
self.Box.SetTitleAlign(tview.AlignRight)
x, y, _width, _ := self.Box.GetInnerRect()
tview.Print(screen, self.BarTitle, x+OFFSET, y, _width, tview.AlignLeft, tcell.ColorWhite)
tview.Print(screen,
getProgressGlyph(float64(_width-OFFSET-1),
percentage,
self.BarText),
x, y+2, _width-OFFSET, tview.AlignRight, tcell.ColorWhite)
}
func (self *ProgressBar) RefreshState() {
RefreshProgress(false)
}
func RefreshProgress(force bool) {
s, err := spt.GetPlayerState()
if err != nil {
SendNotification(err.Error())
return
}
state = s
// Reset the "cached" if nothing is playing (TODO: better name)[
if s.Item == nil {
ctrackId = ""
}
if coverArt != nil {
// If No Item is playing
if (state.Item == nil) ||
// An Item is Playing but doesn't match the cached Track ID
(state.Item != nil && state.Item.ID != ctrackId) ||
// Forced Redrawing
force {
if state.Item != nil {
ctrackId = state.Item.ID
}
if !cfg.HideImage {
coverArt.RefreshState()
}
}
}
}
func refreshProgressLocal() {
if state != nil {
if state.Item != nil && state.Playing {
if state.Item.Duration-state.Progress >= 1000 {
state.Progress += 1000
} else {
state.Progress += state.Item.Duration - state.Progress
go func() {
RefreshProgress(false)
}()
}
}
}
}
func progressRoutine() {
RefreshProgress(false)
go func() {
localTicker := time.NewTicker(time.Second)
spotifyTicker := time.NewTicker(time.Second * 5)
for {
select {
case <-spotifyTicker.C:
{
RefreshProgress(false)
}
case <-localTicker.C:
{
refreshProgressLocal()
}
}
}
}()
}
func deviceIcon(d spotify.PlayerDevice) string {
if val, ok := devices[strings.ToLower(d.Type)]; cfg.UseNerdIcons && ok {
return val
}
return "Device:"
}
func topTitle(playing, shuffle bool, repeat string, device spotify.PlayerDevice) (
playState, deviceIcn, deviceName, shuffleState, repeatState string) {
icon := ""
playState = "Paused"
shuffleState = fmt.Sprintf("%t", shuffle)
if playing {
playState = "Playing"
}
if cfg.UseNerdIcons {
icon = playIcons[playing]
icon += " "
repeat = repeatIcons[repeat]
shuffleState = shuffleIcons[shuffle]
}
playState = icon + playState
deviceIcn = deviceIcon(device)
deviceName = device.Name
repeatState = repeat
return
}
func setIcons() {
devices = map[string]string{
"computer": cfg.Icons.Computer,
"tablet": cfg.Icons.Tablet,
"smartphone": cfg.Icons.Smartphone,
"speaker": cfg.Icons.Speaker,
"tv": cfg.Icons.Tv,
"avr": cfg.Icons.Avr,
"stb": cfg.Icons.Stb,
"audio_dongle": cfg.Icons.AudioDongle,
"game_console": cfg.Icons.GameConsole,
"cast_video": cfg.Icons.CastVideo,
"cast_audio": cfg.Icons.CastAudio,
"automobile": cfg.Icons.Automobile,
}
playIcons = map[bool]string{
true: cfg.Icons.Playing,
false: cfg.Icons.Paused,
}
shuffleIcons = map[bool]string{
true: cfg.Icons.ShuffleOn,
false: cfg.Icons.ShuffleOff,
}
repeatIcons = map[string]string{
"track": cfg.Icons.RepeatOne,
"off": cfg.Icons.RepeatAll,
"context": cfg.Icons.RepeatOff,
}
}
func progressFunc() (barTitle, barTopTitle, barText string, percentage float64) {
percentage = 0
barTitle = " - "
barText = "---:---"
barTopTitle = "[]"
if state != nil {
barTopTitle = fmt.Sprintf("[ %s %s %s Shuffle: %s Repeat: %s ]",
wrap(
topTitle(
state.Playing,
state.ShuffleState,
state.RepeatState,
state.Device))...)
if state.Item != nil {
barTitle = fmt.Sprintf("%s%s[-:-:-] - %s%s",
cfg.Colors.PBarTrack.String(), state.Item.Name,
cfg.Colors.PBarArtist.String(), artistName(state.Item.Artists))
barText = utils.StrTime(float64(state.Progress/1000)) +
"/" +
utils.StrTime(float64(state.Item.Duration/1000))
percentage = (float64(state.Progress) / float64(state.Item.Duration)) * 100
}
}
return
}