mirror of
https://github.com/aditya-K2/gspt.git
synced 2026-01-09 13:58:05 -05:00
236 lines
5.6 KiB
Go
236 lines
5.6 KiB
Go
package ui
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import (
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"fmt"
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"strings"
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"time"
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"github.com/gdamore/tcell/v2"
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"github.com/zmb3/spotify/v2"
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"github.com/aditya-K2/gspt/spt"
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"github.com/aditya-K2/tview"
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"github.com/aditya-K2/utils"
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)
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var (
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state *spotify.PlayerState
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ctrackId spotify.ID
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devices map[string]string
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playIcons map[bool]string
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shuffleIcons map[bool]string
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repeatIcons map[string]string
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)
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// ProgressBar is a two-lined Box. First line is the BarTitle
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// Second being the actual progress done.
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// Use SetProgressFunc to provide the callback which provides the Fields each time the ProgressBar will be Drawn.
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// The progressFunc must return (BarTitle, BarTopTitle, BarText, percentage) respectively
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type ProgressBar struct {
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*tview.Box
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BarTitle string
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BarText string
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BarTopTitle string
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progressFunc func() (BarTitle string,
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BarTopTitle string,
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BarText string,
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percentage float64)
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}
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func (self *ProgressBar) SetProgressFunc(pfunc func() (string, string, string, float64)) *ProgressBar {
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self.progressFunc = pfunc
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return self
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}
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func NewProgressBar() *ProgressBar {
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return &ProgressBar{
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Box: tview.NewBox(),
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}
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}
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func getProgressGlyph(width, percentage float64, btext string) string {
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q := "[black:white:b]"
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var a string
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a += strings.Repeat(" ", int(width)-len(btext))
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a = utils.InsertAt(a, btext, int(width/2)-10)
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a = utils.InsertAt(a, "[-:-:-]", int(width*percentage/100))
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q += a
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return q
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}
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func (self *ProgressBar) Draw(screen tcell.Screen) {
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var (
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OFFSET int = 1
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)
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self.Box.SetBorder(true)
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self.Box.SetBackgroundColor(tcell.ColorDefault)
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var percentage float64
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self.BarTitle, self.BarTopTitle, self.BarText, percentage = self.progressFunc()
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self.DrawForSubclass(screen, self.Box)
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self.Box.SetTitle(self.BarTopTitle)
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self.Box.SetTitleAlign(tview.AlignRight)
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x, y, _width, _ := self.Box.GetInnerRect()
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tview.Print(screen, self.BarTitle, x+OFFSET, y, _width, tview.AlignLeft, tcell.ColorWhite)
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tview.Print(screen,
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getProgressGlyph(float64(_width-OFFSET-1),
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percentage,
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self.BarText),
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x, y+2, _width-OFFSET, tview.AlignRight, tcell.ColorWhite)
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}
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func (self *ProgressBar) RefreshState() {
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RefreshProgress(false)
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}
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func RefreshProgress(force bool) {
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s, err := spt.GetPlayerState()
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if err != nil {
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SendNotification(err.Error())
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return
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}
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state = s
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// Reset the "cached" if nothing is playing (TODO: better name)[
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if s.Item == nil {
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ctrackId = ""
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}
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if coverArt != nil {
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// If No Item is playing
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if (state.Item == nil) ||
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// An Item is Playing but doesn't match the cached Track ID
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(state.Item != nil && state.Item.ID != ctrackId) ||
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// Forced Redrawing
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force {
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if state.Item != nil {
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ctrackId = state.Item.ID
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}
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if !cfg.HideImage {
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coverArt.RefreshState()
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}
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}
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}
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}
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func refreshProgressLocal() {
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if state != nil {
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if state.Item != nil && state.Playing {
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if state.Item.Duration-state.Progress >= 1000 {
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state.Progress += 1000
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} else {
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state.Progress += state.Item.Duration - state.Progress
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go func() {
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RefreshProgress(false)
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}()
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}
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}
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}
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}
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func progressRoutine() {
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RefreshProgress(false)
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go func() {
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localTicker := time.NewTicker(time.Second)
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spotifyTicker := time.NewTicker(time.Second * 5)
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for {
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select {
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case <-spotifyTicker.C:
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{
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RefreshProgress(false)
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}
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case <-localTicker.C:
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{
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refreshProgressLocal()
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}
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}
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}
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}()
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}
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func deviceIcon(d spotify.PlayerDevice) string {
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if val, ok := devices[strings.ToLower(d.Type)]; cfg.UseNerdIcons && ok {
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return val
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}
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return "Device:"
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}
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func topTitle(playing, shuffle bool, repeat string, device spotify.PlayerDevice) (
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playState, deviceIcn, deviceName, shuffleState, repeatState string) {
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icon := ""
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playState = "Paused"
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shuffleState = fmt.Sprintf("%t", shuffle)
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if playing {
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playState = "Playing"
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}
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if cfg.UseNerdIcons {
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icon = playIcons[playing]
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icon += " "
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repeat = repeatIcons[repeat]
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shuffleState = shuffleIcons[shuffle]
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}
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playState = icon + playState
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deviceIcn = deviceIcon(device)
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deviceName = device.Name
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repeatState = repeat
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return
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}
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func setIcons() {
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devices = map[string]string{
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"computer": cfg.Icons.Computer,
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"tablet": cfg.Icons.Tablet,
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"smartphone": cfg.Icons.Smartphone,
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"speaker": cfg.Icons.Speaker,
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"tv": cfg.Icons.Tv,
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"avr": cfg.Icons.Avr,
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"stb": cfg.Icons.Stb,
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"audio_dongle": cfg.Icons.AudioDongle,
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"game_console": cfg.Icons.GameConsole,
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"cast_video": cfg.Icons.CastVideo,
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"cast_audio": cfg.Icons.CastAudio,
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"automobile": cfg.Icons.Automobile,
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}
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playIcons = map[bool]string{
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true: cfg.Icons.Playing,
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false: cfg.Icons.Paused,
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}
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shuffleIcons = map[bool]string{
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true: cfg.Icons.ShuffleOn,
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false: cfg.Icons.ShuffleOff,
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}
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repeatIcons = map[string]string{
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"track": cfg.Icons.RepeatOne,
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"off": cfg.Icons.RepeatAll,
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"context": cfg.Icons.RepeatOff,
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}
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}
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func progressFunc() (barTitle, barTopTitle, barText string, percentage float64) {
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percentage = 0
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barTitle = " - "
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barText = "---:---"
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barTopTitle = "[]"
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if state != nil {
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barTopTitle = fmt.Sprintf("[ %s %s %s Shuffle: %s Repeat: %s ]",
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wrap(
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topTitle(
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state.Playing,
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state.ShuffleState,
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state.RepeatState,
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state.Device))...)
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if state.Item != nil {
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barTitle = fmt.Sprintf("%s%s[-:-:-] - %s%s",
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cfg.Colors.PBarTrack.String(), state.Item.Name,
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cfg.Colors.PBarArtist.String(), artistName(state.Item.Artists))
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barText = utils.StrTime(float64(state.Progress/1000)) +
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"/" +
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utils.StrTime(float64(state.Item.Duration/1000))
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percentage = (float64(state.Progress) / float64(state.Item.Duration)) * 100
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}
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}
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return
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}
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