Files
gspt/ui/progress.go
2023-04-17 23:02:50 +05:30

163 lines
4.0 KiB
Go

package ui
import (
"fmt"
"strings"
"sync"
"time"
"github.com/gdamore/tcell/v2"
"github.com/zmb3/spotify/v2"
"github.com/aditya-K2/gspt/config"
"github.com/aditya-K2/gspt/spt"
"github.com/aditya-K2/utils"
"github.com/aditya-K2/tview"
)
var (
state *spotify.PlayerState
stateLock sync.Mutex
ctrackId spotify.ID
)
// ProgressBar is a two-lined Box. First line is the BarTitle
// Second being the actual progress done.
// Use SetProgressFunc to provide the callback which provides the Fields each time the ProgressBar will be Drawn.
// The progressFunc must return (BarTitle, BarTopTitle, BarText, percentage) respectively
type ProgressBar struct {
*tview.Box
BarTitle string
BarText string
BarTopTitle string
progressFunc func() (BarTitle string,
BarTopTitle string,
BarText string,
percentage float64)
}
func (self *ProgressBar) SetProgressFunc(pfunc func() (string, string, string, float64)) *ProgressBar {
self.progressFunc = pfunc
return self
}
func NewProgressBar() *ProgressBar {
return &ProgressBar{
Box: tview.NewBox(),
}
}
func GetProgressGlyph(width, percentage float64, btext string) string {
q := "[black:white:b]"
var a string
a += strings.Repeat(" ", int(width)-len(btext))
a = utils.InsertAt(a, btext, int(width/2)-10)
a = utils.InsertAt(a, "[-:-:-]", int(width*percentage/100))
q += a
return q
}
func (self *ProgressBar) Draw(screen tcell.Screen) {
var (
OFFSET int = 1
)
self.Box.SetBorder(true)
self.Box.SetBackgroundColor(tcell.ColorDefault)
var percentage float64
self.BarTitle, self.BarTopTitle, self.BarText, percentage = self.progressFunc()
self.DrawForSubclass(screen, self.Box)
self.Box.SetTitle(self.BarTopTitle)
self.Box.SetTitleAlign(tview.AlignRight)
x, y, _width, _ := self.Box.GetInnerRect()
tview.Print(screen, self.BarTitle, x+OFFSET, y, _width, tview.AlignLeft, tcell.ColorWhite)
tview.Print(screen,
GetProgressGlyph(float64(_width-OFFSET-1),
percentage,
self.BarText),
x, y+2, _width-OFFSET, tview.AlignRight, tcell.ColorWhite)
}
func (self *ProgressBar) RefreshState() {
RefreshProgress(false)
}
func RefreshProgress(force bool) {
s, err := spt.GetPlayerState()
if err != nil {
SendNotification(err.Error())
return
}
stateLock.Lock()
state = s
stateLock.Unlock()
if Ui != nil && Ui.CoverArt != nil {
// If No Item is playing
if (state.Item == nil) ||
// An Item is Playing but doesn't match the cached Track ID
(state.Item != nil && state.Item.ID != ctrackId) ||
// Forced Redrawing
force {
if state.Item != nil {
ctrackId = state.Item.ID
}
if !config.Config.HideImage {
Ui.CoverArt.RefreshState()
}
}
}
}
func RefreshProgressLocal() {
if state != nil {
if state.Item != nil && state.Playing {
if state.Item.Duration-state.Progress >= 1000 {
state.Progress += 1000
} else {
state.Progress += state.Item.Duration - state.Progress
go func() {
RefreshProgress(false)
}()
}
}
}
}
func updateRoutine() {
RefreshProgress(false)
go func() {
localTicker := time.NewTicker(time.Second)
spotifyTicker := time.NewTicker(time.Second * 5)
for {
select {
case <-spotifyTicker.C:
{
RefreshProgress(false)
}
case <-localTicker.C:
{
RefreshProgressLocal()
}
}
}
}()
}
func progressFunc() (string, string, string, float64) {
percentage := 0.0
barTitle := " - "
barText := "---:---"
barTopTitle := "[]"
playing := "Paused"
if state != nil {
if state.Playing {
playing = "Playing"
}
barTopTitle = fmt.Sprintf("[%s Device: %s Shuffle: %t Repeat: %s]", playing, state.Device.Name, state.ShuffleState, state.RepeatState)
if state.Item != nil {
barTitle = fmt.Sprintf("[blue:-:bi]%s[-:-:-] - [green:-:b]%s", state.Item.Name, state.Item.Artists[0].Name)
barText = utils.StrTime(float64(state.Progress/1000)) + "/" + utils.StrTime(float64(state.Item.Duration/1000))
percentage = (float64(state.Progress) / float64(state.Item.Duration)) * 100
}
}
return barTitle, barTopTitle, barText, percentage
}