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infisical/docs/sdks/languages/java.mdx
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---
title: "Infisical Java SDK"
sidebarTitle: "Java"
icon: "/images/sdks/languages/java.svg"
---
If you're working with Java, the official Infisical Java SDK package is the easiest way to fetch and work with secrets for your application.
## Installation
Replace `{version}` with the version of the SDK you wish to use. This documentation covers version >=3.0.0.
### Maven
```xml
<dependency>
<groupId>com.infisical</groupId>
<artifactId>sdk</artifactId>
<version>{version}</version>
</dependency>
```
### Gradle
```gradle
implementation group: 'com.infisical', name: 'sdk', version: '{version}'
```
### Others
For other build tools, please check our [package snippets](https://central.sonatype.com/artifact/com.infisical/sdk), and select the build tool you're using for your project.
## Getting Started
```java
package com.example.example;
import com.infisical.sdk.InfisicalSdk;
import com.infisical.sdk.SdkConfig;
public class Example {
public static void main(String[] args) {
var sdk = new InfisicalSdk(
new SdkConfig.Builder()
// Optional, will default to https://app.infisical.com
.withSiteUrl("https://your-infisical-instance.com")
.build()
);
sdk.Auth().UniversalAuthLogin(
"CLIENT_ID",
"CLIENT_SECRET"
);
var secret = sdk.Secrets().GetSecret(
"<secret-name>",
"<project-id>",
"<env-slug>",
"<secret-path>",
null, // Expand Secret References (boolean, optional)
null, // Include Imports (boolean, optional)
null // Secret Type (shared/personal, defaults to shared, optional)
);
System.out.println(secret);
}
}
```
## Core Methods
The SDK methods are organized into the following high-level categories:
1. `Auth()`: Handles authentication methods.
2. `Secrets()`: Manages CRUD operations for secrets.
### `Auth`
The `Auth` component provides methods for authentication:
### Universal Auth
#### Authenticating
```java
public void UniversalAuthLogin(
String clientId,
String clientSecret
)
throws InfisicalException
```
```java
sdk.Auth().UniversalAuthLogin(
"CLIENT_ID",
"CLIENT_SECRET"
);
```
**Parameters:**
- `clientId` (string): The client ID of your Machine Identity.
- `clientSecret` (string): The client secret of your Machine Identity.
### AWS Auth
```java
public void AwsAuthLogin(
String identityId
)
throws InfisicalException
```
```java
sdk.Auth().AwsAuthLogin("<machine-identity-id>");
```
**Parameters:**
- `identityId` (String): The ID of the machine identity to authenticate with.
### LDAP Auth
```java
public void LdapAuthLogin(
LdapAuthLoginInput input
)
throws InfisicalException
```
```java
var input = LdapAuthLoginInput
.builder()
.identityId("<machine-identity-id>")
.username("<ldap-username>")
.password("<ldap-password>")
.build();
sdk.Auth().LdapAuthLogin(input);
```
**Parameters:**
- `input` (LdapAuthLoginInput): The input for authenticating with LDAP.
- `identityId` (String): The ID of the machine identity to authenticate with.
- `username` (String): The LDAP username.
- `password` (String): The LDAP password.
### Access Token Auth
#### Authenticating
```java
public void SetAccessToken(
String accessToken
)
throws InfisicalException
```
```java
sdk.Auth().SetAccessToken("ACCESS_TOKEN");
```
**Parameters:**
- `accessToken` (string): The access token you want to use for authentication.
### `Secrets`
This sub-class handles operations related to secrets:
#### List Secrets
```java
public List<Secret> ListSecrets(
String projectId,
String environmentSlug,
String secretPath,
Boolean expandSecretReferences,
Boolean recursive,
Boolean includeImports,
Boolean setSecretsOnSystemProperties
)
throws InfisicalException
```
```java
List<Secret> secrets = sdk.Secrets().ListSecrets(
"<project-id>",
"<env-slug>", // dev, prod, staging, etc.
"/secret/path", // `/` is the root folder
false, // Should expand secret references
false, // Should get secrets recursively from sub folders
false, // Should include imports
false // Should set the fetched secrets as key/value pairs on the system properties. Makes the secrets accessible as System.getProperty("<secret-key>")
);
```
**Parameters:**
- `projectId` (string): The ID of your project.
- `environmentSlug` (string): The environment in which to list secrets (e.g., "dev").
- `secretPath` (string): The path to the secrets.
- `expandSecretReferences` (boolean): Whether to expand secret references.
- `recursive` (boolean): Whether to list secrets recursively.
- `includeImports` (boolean): Whether to include imported secrets.
- `setSecretsOnSystemProperties` (boolean): Set the retrieved secrets as key/value pairs on the system properties, making them accessible through `System.getProperty("<secret-key>")`
**Returns:**
- `List<Secret>`: The response containing the list of secrets.
#### Create Secret
```java
public Secret CreateSecret(
String secretName,
String secretValue,
String projectId,
String environmentSlug,
String secretPath
)
throws InfisicalException
```
```java
Secret newSecret = sdk.Secrets().CreateSecret(
"NEW_SECRET_NAME",
"secret-value",
"<project-id>",
"<env-slug>", // dev, prod, staging, etc.
"/secret/path", // `/` is the root folder
);
```
**Parameters:**
- `secretName` (string): The name of the secret to create
- `secretValue` (string): The value of the secret.
- `projectId` (string): The ID of your project.
- `environmentSlug` (string): The environment in which to create the secret.
- `secretPath` (string, optional): The path to the secret.
**Returns:**
- `Secret`: The created secret.
#### Update Secret
```java
public Secret UpdateSecret(
String secretName,
String projectId,
String environmentSlug,
String secretPath,
String newSecretValue,
String newSecretName
)
throws InfisicalException
```
```java
Secret updatedSecret = sdk.Secrets().UpdateSecret(
"SECRET_NAME",
"<project-id>",
"<env-slug>", // dev, prod, staging, etc.
"/secret/path", // `/` is the root folder
"NEW_SECRET_VALUE", // nullable
"NEW_SECRET_NAME" // nullable
);
```
**Parameters:**
- `secretName` (string): The name of the secret to update.
- `projectId` (string): The ID of your project.
- `environmentSlug` (string): The environment in which to update the secret.
- `secretPath` (string): The path to the secret.
- `newSecretValue` (string, nullable): The new value of the secret.
- `newSecretName` (string, nullable): A new name for the secret.
**Returns:**
- `Secret`: The updated secret.
#### Get Secret by Name
```java
public Secret GetSecret(
String secretName,
String projectId,
String environmentSlug,
String secretPath,
Boolean expandSecretReferences,
Boolean includeImports,
String secretType
)
throws InfisicalException
```
```java
Secret secret = sdk.Secrets().GetSecret(
"SECRET_NAME",
"<project-id>",
"<env-slug>", // dev, prod, staging, etc.
"/secret/path", // `/` is the root folder
false, // Should expand secret references
false, // Should get secrets recursively from sub folders
false, // Should include imports
"shared" // Optional Secret Type (defaults to "shared")
);
```
**Parameters:**
- `secretName` (string): The name of the secret to get`
- `projectId` (string): The ID of your project.
- `environmentSlug` (string): The environment in which to retrieve the secret.
- `secretPath` (string): The path to the secret.
- `expandSecretReferences` (boolean, optional): Whether to expand secret references.
- `includeImports` (boolean, optional): Whether to include imported secrets.
- `secretType` (personal | shared, optional): The type of secret to fetch.
**Returns:**
- `Secret`: The fetched secret.
#### Delete Secret by Name
```java
public Secret DeleteSecret(
String secretName,
String projectId,
String environmentSlug,
String secretPath
)
throws InfisicalException
```
```java
Secret deletedSecret = sdk.Secrets().DeleteSecret(
"SECRET_NAME",
"<project-id>",
"<env-slug>", // dev, prod, staging, etc.
"/secret/path", // `/` is the root folder
);
```
**Parameters:**
- `secretName` (string): The name of the secret to delete.
- `projectId` (string): The ID of your project.
- `environmentSlug` (string): The environment in which to delete the secret.
- `secretPath` (string, optional): The path to the secret.
**Returns:**
- `Secret`: The deleted secret.
### `Folders`
#### Get Folder By Name
```java
public Folder Get(
String folderId
);
throws InfisicalException
```
```java
Folder folder = sdk.Folders().Get("<folder-id>");
```
**Parameters:**
- `folderId` (String): The ID of the folder to retrieve.
**Returns:**
- `Folder`: The retrieved folder.
#### List Folders
```java
public List<Folder> List(
ListFoldersInput input
)
throws InfisicalException
```
```java
ListFoldersInput input = ListFoldersInput
.builder()
.projectId("<your-project-id>")
.environmentSlug("<env-slug>")
.folderPath("/")
.recursive(false)
.build();
List<Folder> folders = sdk.Folders().List(input);
```
**Parameters:**
- `input` (ListFoldersInput): The input for listing folders.
- `projectId` (String): The ID of the project to list folders from.
- `environmentSlug` (String): The slug of the environment to list folders from.
- `folderPath` (String): The path to list folders from. Defaults to `/`.
- `recursive` (Boolean): Whether or not to list sub-folders recursively from the specified folder path and downwards. Defaults to `false`.
**Returns:**
- `List<Folder>`: The retrieved folders.
#### Create Folder
```java
public Folder Create(
CreateFolderInput input
)
throws InfisicalException
```
```java
var input = CreateFolderInput
.builder()
.projectId("<your-project-id>")
.environmentSlug("<env-slug>")
.folderName("<folder-name>")
.folderPath("/")
.description("Optional folder description")
.build();
Folder createdFolder = sdk.Folders().Create(input);
```
**Parameters:**
- `input` (CreateFolderInput): The input for creating a folder.
- `projectId` (String): The ID of the project to create the folder in.
- `environmentSlug` (String): The slug of the environment to create the folder in.
- `folderPath` (String): The path to create the folder in. Defaults to `/`.
- `folderName` (String): The name of the folder to create.
- `description` (String): The description of the folder to create. This is optional.
**Returns:**
- `Folder`: The created folder.
#### Update Folder
```java
public Folder Update(
UpdateFolderInput input
)
throws InfisicalException
```
```java
var input = UpdateFolderInput
.builder()
.projectId("<your-project-id>")
.environmentSlug("<env-slug>")
.folderId("<id-of-folder-to-update>")
.newFolderName("<the-new-folder-name>")
.folderPath("/")
.build();
Folder updatedFolder = sdk.Folders().Update(input);
```
**Parameters:**
- `input` (UpdateFolderInput): The input for updating a folder.
- `projectId` (String): The ID of the project where the folder exists.
- `environmentSlug` (String): The slug of the environment where the folder exists.
- `folderPath` (String): The path of the folder to update.
- `folderId` (String): The ID of the folder to update.
- `newFolderName` (String): The new folder name.
**Returns:**
- `Folder`: The updated folder.
#### Delete Folder
```java
public Folder Delete(
DeleteFolderInput input
)
throws InfisicalException
```
```java
var input = DeleteFolderInput
.builder()
.folderId("<the-folder-id>")
.environmentSlug("<env-slug>")
.projectId("<your-project-id>")
.build();
Folder deletedFolder = sdk.Folders().Delete(input);
```
**Parameters:**
- `input` (DeleteFolderInput): The input for deleting a folder.
- `projectId` (String): The ID of the project where the folder exists.
- `environmentSlug` (String): The slug of the environment where the folder exists.
- `folderId` (String): The ID of the folder to delete.
**Returns:**
- `Folder`: The deleted folder.