require File.join(File.dirname(`node --print "require.resolve('expo/package.json')"`), "scripts/autolinking") require File.join(File.dirname(`node --print "require.resolve('react-native/package.json')"`), "scripts/react_native_pods") require File.join(File.dirname(`node --print "require.resolve('@react-native-community/cli-platform-ios/package.json')"`), "native_modules") require 'json' podfile_properties = JSON.parse(File.read(File.join(__dir__, 'Podfile.properties.json'))) rescue {} ENV['RCT_NEW_ARCH_ENABLED'] = podfile_properties['newArchEnabled'] == 'true' ? '1' : '0' ENV['EX_DEV_CLIENT_NETWORK_INSPECTOR'] = '1' if podfile_properties['EX_DEV_CLIENT_NETWORK_INSPECTOR'] == 'true' platform :ios, podfile_properties['ios.deploymentTarget'] || '14' install! 'cocoapods', :deterministic_uuids => false prepare_react_native_project! # If you are using a `react-native-flipper` your iOS build will fail when `NO_FLIPPER=1` is set. # because `react-native-flipper` depends on (FlipperKit,...), which will be excluded. To fix this, # you can also exclude `react-native-flipper` in `react-native.config.js` # # ```js # module.exports = { # dependencies: { # ...(process.env.NO_FLIPPER ? { 'react-native-flipper': { platforms: { ios: null } } } : {}), # } # } # ``` target 'Inji' do use_expo_modules! config = use_native_modules! use_frameworks! :linkage => podfile_properties['ios.useFrameworks'].to_sym if podfile_properties['ios.useFrameworks'] use_frameworks! :linkage => ENV['USE_FRAMEWORKS'].to_sym if ENV['USE_FRAMEWORKS'] # Flags change depending on the env values. flags = get_default_flags() use_react_native!( :path => config[:reactNativePath], :hermes_enabled => podfile_properties['expo.jsEngine'] == nil || podfile_properties['expo.jsEngine'] == 'hermes', :fabric_enabled => flags[:fabric_enabled], # An absolute path to your application root. :app_path => "#{Pod::Config.instance.installation_root}/..", # Note that if you have use_frameworks! enabled, Flipper will not work if enabled ) post_install do |installer| installer.pods_project.targets.each do |target| if target.name == 'RNZipArchive' target.source_build_phase.files.each do |file| if file.settings && file.settings['COMPILER_FLAGS'] file.settings['COMPILER_FLAGS'] = '' end end end bitcode_strip_path = `xcrun --find bitcode_strip`.chop! def strip_bitcode_from_framework(bitcode_strip_path, framework_relative_path) framework_path = File.join(Dir.pwd, framework_relative_path) command = "#{bitcode_strip_path} #{framework_path} -r -o #{framework_path}" puts "Stripping bitcode: #{command}" system(command) end framework_paths = [ "Pods/LogRocket/LogRocket.xcframework/ios-arm64/LogRocket.framework/LogRocket", "Pods/hermes-engine/destroot/Library/Frameworks/macosx/hermes.framework/hermes", "Pods/hermes-engine/destroot/Library/Frameworks/macosx/hermes.framework/Versions/Current/hermes", "Pods/hermes-engine/destroot/Library/Frameworks/universal/hermes.xcframework/ios-arm64/hermes.framework/hermes", "Pods/hermes-engine/destroot/Library/Frameworks/universal/hermes.xcframework/ios-arm64_x86_64-maccatalyst/hermes.framework/hermes" ] framework_paths.each do |framework_relative_path| strip_bitcode_from_framework(bitcode_strip_path, framework_relative_path) end end react_native_post_install( installer, config[:reactNativePath], # Set `mac_catalyst_enabled` to `true` in order to apply patches # necessary for Mac Catalyst builds :mac_catalyst_enabled => false ) # This is necessary for Xcode 14, because it signs resource bundles by default # when building for devices. installer.target_installation_results.pod_target_installation_results .each do |pod_name, target_installation_result| target_installation_result.resource_bundle_targets.each do |resource_bundle_target| resource_bundle_target.build_configurations.each do |config| config.build_settings['CODE_SIGNING_ALLOWED'] = 'NO' end end end plist_path = File.join(__dir__, 'Inji/Info.plist') # Check if Info.plist exists if File.exist?(plist_path) require 'json' # Read the Info.plist file plist = JSON.parse(`plutil -convert json -o - "#{plist_path}"`) # Add ENABLE_AUTH key plist['ENABLE_AUTH'] = ENV['ENABLE_AUTH'] || 'true' # Write back to Info.plist File.open(plist_path, 'w') do |file| file.write(JSON.pretty_generate(plist)) end # Convert back to XML format system("plutil -convert xml1 #{plist_path}") else Pod::UI.warn "Info.plist not found at #{plist_path}" end installer.pods_project.targets.each do |target| target.build_configurations.each do |config| config.build_settings['ENABLE_BITCODE'] = 'NO' end end #strip bitcode from frameworks bitcode_strip = `xcrun --find bitcode_strip`.strip Dir.glob("Pods/**/*.framework/*") do |framework_binary| next if File.directory?(framework_binary) puts "Stripping bitcode from: #{framework_binary}" system("#{bitcode_strip} -r \"#{framework_binary}\" -o \"#{framework_binary}\"") end installer.pods_project.targets.each do |target| target.build_configurations.each do |config| config.build_settings['GCC_PREPROCESSOR_DEFINITIONS'] ||= ['$(inherited)', '_LIBCPP_ENABLE_CXX17_REMOVED_UNARY_BINARY_FUNCTION'] end end # Workaround `Cycle inside FBReactNativeSpec` error for react-native 0.64 # Reference: https://github.com/software-mansion/react-native-screens/issues/842#issuecomment-812543933 installer.pods_project.targets.each do |target| if (target.name&.eql?('FBReactNativeSpec')) target.build_phases.each do |build_phase| if (build_phase.respond_to?(:name) && build_phase.name.eql?('[CP-User] Generate Specs')) target.build_phases.move(build_phase, 0) end end end target.build_configurations.each do |config| config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '14.0' config.build_settings["EXCLUDED_ARCHS[sdk=iphonesimulator*]"] = "arm64" end end # get team-id from project's first target dev_team = "" project = installer.aggregate_targets[0].user_project project.targets.each do |target| target.build_configurations.each do |config| if dev_team.empty? and !config.build_settings['DEVELOPMENT_TEAM'].nil? dev_team = config.build_settings['DEVELOPMENT_TEAM'] break end end end # Apply team-id installer.pods_project.targets.each do |target| target.build_configurations.each do |config| config.build_settings["DEVELOPMENT_TEAM"] = dev_team end end # https://github.com/CocoaPods/CocoaPods/issues/8122#issuecomment-428677119 # Workaround for removing the multiple Assets added to the project due to react native auto-linkage project_path = './Inji.xcodeproj' project = Xcodeproj::Project.open(project_path) project.targets.each do |target| puts target if target.name == "Inji" phase = target.shell_script_build_phases.find { |bp| bp.name == '[CP] Copy Pods Resources' } if !phase.nil? phase.output_paths.delete('${TARGET_BUILD_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/Assets.car') end end end project.save(project_path) end post_integrate do |installer| begin expo_patch_react_imports!(installer) rescue => e Pod::UI.warn e end end permissions_path = '../node_modules/react-native-permissions/ios' pod 'Permission-BluetoothPeripheral', :path => "#{permissions_path}/BluetoothPeripheral" pod 'Permission-Camera', :path => "#{permissions_path}/Camera" pod 'Permission-LocationAccuracy', :path => "#{permissions_path}/LocationAccuracy" pod 'Permission-LocationWhenInUse', :path => "#{permissions_path}/LocationWhenInUse" end