diff --git a/README.md b/README.md
index b3d0630d..1da59996 100644
--- a/README.md
+++ b/README.md
@@ -89,9 +89,9 @@ Other Style Guides
- [2.1](#2.1) Use `const` for all of your references; avoid using `var`.
- > Why? This ensures that you can't reassign your references, which can lead to bugs and difficult to comprehend code.
+ > Why? This ensures that you can't reassign your references, which can lead to bugs and difficult to comprehend code.
- eslint rules: [`prefer-const`](http://eslint.org/docs/rules/prefer-const.html), [`no-const-assign`](http://eslint.org/docs/rules/no-const-assign.html).
+ eslint rules: [`prefer-const`](http://eslint.org/docs/rules/prefer-const.html), [`no-const-assign`](http://eslint.org/docs/rules/no-const-assign.html).
```javascript
// bad
@@ -105,9 +105,9 @@ Other Style Guides
- [2.2](#2.2) If you must reassign references, use `let` instead of `var`.
- > Why? `let` is block-scoped rather than function-scoped like `var`.
+ > Why? `let` is block-scoped rather than function-scoped like `var`.
- eslint rules: [`no-var`](http://eslint.org/docs/rules/no-var.html).
+ eslint rules: [`no-var`](http://eslint.org/docs/rules/no-var.html).
```javascript
// bad
@@ -141,7 +141,7 @@ Other Style Guides
- [3.1](#3.1) Use the literal syntax for object creation.
- eslint rules: [`no-new-object`](http://eslint.org/docs/rules/no-new-object.html).
+ eslint rules: [`no-new-object`](http://eslint.org/docs/rules/no-new-object.html).
```javascript
// bad
@@ -189,7 +189,7 @@ Other Style Guides
- [3.4](#3.4) Use computed property names when creating objects with dynamic property names.
- > Why? They allow you to define all the properties of an object in one place.
+ > Why? They allow you to define all the properties of an object in one place.
```javascript
@@ -215,7 +215,7 @@ Other Style Guides
- [3.5](#3.5) Use object method shorthand.
- eslint rules: [`object-shorthand`](http://eslint.org/docs/rules/object-shorthand.html).
+ eslint rules: [`object-shorthand`](http://eslint.org/docs/rules/object-shorthand.html).
```javascript
// bad
@@ -240,9 +240,9 @@ Other Style Guides
- [3.6](#3.6) Use property value shorthand.
- > Why? It is shorter to write and descriptive.
+ > Why? It is shorter to write and descriptive.
- eslint rules: [`object-shorthand`](http://eslint.org/docs/rules/object-shorthand.html).
+ eslint rules: [`object-shorthand`](http://eslint.org/docs/rules/object-shorthand.html).
```javascript
const lukeSkywalker = 'Luke Skywalker';
@@ -260,7 +260,7 @@ Other Style Guides
- [3.7](#3.7) Group your shorthand properties at the beginning of your object declaration.
- > Why? It's easier to tell which properties are using the shorthand.
+ > Why? It's easier to tell which properties are using the shorthand.
```javascript
const anakinSkywalker = 'Anakin Skywalker';
@@ -293,7 +293,7 @@ Other Style Guides
- [4.1](#4.1) Use the literal syntax for array creation.
- eslint rules: [`no-array-constructor`](http://eslint.org/docs/rules/no-array-constructor.html).
+ eslint rules: [`no-array-constructor`](http://eslint.org/docs/rules/no-array-constructor.html).
```javascript
// bad
@@ -344,7 +344,7 @@ Other Style Guides
- [5.1](#5.1) Use object destructuring when accessing and using multiple properties of an object.
- > Why? Destructuring saves you from creating temporary references for those properties.
+ > Why? Destructuring saves you from creating temporary references for those properties.
```javascript
// bad
@@ -382,7 +382,7 @@ Other Style Guides
- [5.3](#5.3) Use object destructuring for multiple return values, not array destructuring.
- > Why? You can add new properties over time or change the order of things without breaking call sites.
+ > Why? You can add new properties over time or change the order of things without breaking call sites.
```javascript
// bad
@@ -411,7 +411,7 @@ Other Style Guides
- [6.1](#6.1) Use single quotes `''` for strings.
- eslint rules: [`quotes`](http://eslint.org/docs/rules/quotes.html).
+ eslint rules: [`quotes`](http://eslint.org/docs/rules/quotes.html).
```javascript
// bad
@@ -443,9 +443,9 @@ Other Style Guides
- [6.4](#6.4) When programmatically building up strings, use template strings instead of concatenation.
- > Why? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.
+ > Why? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.
- eslint rules: [`prefer-template`](http://eslint.org/docs/rules/prefer-template.html).
+ eslint rules: [`prefer-template`](http://eslint.org/docs/rules/prefer-template.html).
```javascript
// bad
@@ -472,7 +472,7 @@ Other Style Guides
- [7.1](#7.1) Use function declarations instead of function expressions.
- > Why? Function declarations are named, so they're easier to identify in call stacks. Also, the whole body of a function declaration is hoisted, whereas only the reference of a function expression is hoisted. This rule makes it possible to always use [Arrow Functions](#arrow-functions) in place of function expressions.
+ > Why? Function declarations are named, so they're easier to identify in call stacks. Also, the whole body of a function declaration is hoisted, whereas only the reference of a function expression is hoisted. This rule makes it possible to always use [Arrow Functions](#arrow-functions) in place of function expressions.
```javascript
// bad
@@ -494,6 +494,7 @@ Other Style Guides
```
- [7.3](#7.3) Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears.
+
- [7.4](#7.4) **Note:** ECMA-262 defines a `block` as a list of statements. A function declaration is not a statement. [Read ECMA-262's note on this issue](http://www.ecma-international.org/publications/files/ECMA-ST/Ecma-262.pdf#page=97).
```javascript
@@ -530,7 +531,7 @@ Other Style Guides
- [7.6](#7.6) Never use `arguments`, opt to use rest syntax `...` instead.
- > Why? `...` is explicit about which arguments you want pulled. Plus rest arguments are a real Array and not Array-like like `arguments`.
+ > Why? `...` is explicit about which arguments you want pulled. Plus rest arguments are a real Array and not Array-like like `arguments`.
```javascript
// bad
@@ -574,19 +575,19 @@ Other Style Guides
- [7.8](#7.8) Avoid side effects with default parameters.
- > Why? They are confusing to reason about.
+ > Why? They are confusing to reason about.
- ```javascript
- var b = 1;
- // bad
- function count(a = b++) {
- console.log(a);
- }
- count(); // 1
- count(); // 2
- count(3); // 3
- count(); // 3
- ```
+ ```javascript
+ var b = 1;
+ // bad
+ function count(a = b++) {
+ console.log(a);
+ }
+ count(); // 1
+ count(); // 2
+ count(3); // 3
+ count(); // 3
+ ```
- [7.9](#7.9) Always put default parameters last.
@@ -602,73 +603,73 @@ Other Style Guides
}
```
-- [7.10](#7.10) Never use the Function constructor to create a new function.
+ - [7.10](#7.10) Never use the Function constructor to create a new function.
- > Why? Creating a function in this way evaluates a string similarly to eval(), which opens vulnerabilities.
+ > Why? Creating a function in this way evaluates a string similarly to eval(), which opens vulnerabilities.
- ```javascript
- // bad
- var add = new Function('a', 'b', 'return a + b');
+ ```javascript
+ // bad
+ var add = new Function('a', 'b', 'return a + b');
- // still bad
- var subtract = Function('a', 'b', 'return a - b');
- ```
+ // still bad
+ var subtract = Function('a', 'b', 'return a - b');
+ ```
-- [7.11](#7.11) Spacing in a function signature.
+ - [7.11](#7.11) Spacing in a function signature.
- > Why? Consistency is good, and you shouldn’t have to add or remove a space when adding or removing a name.
+ > Why? Consistency is good, and you shouldn’t have to add or remove a space when adding or removing a name.
- ```javascript
- // bad
- const f = function(){};
- const g = function (){};
- const h = function() {};
+ ```javascript
+ // bad
+ const f = function(){};
+ const g = function (){};
+ const h = function() {};
- // good
- const x = function () {};
- const y = function a() {};
- ```
+ // good
+ const x = function () {};
+ const y = function a() {};
+ ```
-- [7.12](#7.12) Never mutate parameters.
+ - [7.12](#7.12) Never mutate parameters.
- > Why? Manipulating objects passed in as parameters can cause unwanted variable side effects in the original caller.
+ > Why? Manipulating objects passed in as parameters can cause unwanted variable side effects in the original caller.
- ```javascript
- // bad
- function f1(obj) {
- obj.key = 1;
- };
+ ```javascript
+ // bad
+ function f1(obj) {
+ obj.key = 1;
+ };
- // good
- function f2(obj) {
- const key = Object.prototype.hasOwnProperty.call(obj, 'key') ? obj.key : 1;
- };
- ```
+ // good
+ function f2(obj) {
+ const key = Object.prototype.hasOwnProperty.call(obj, 'key') ? obj.key : 1;
+ };
+ ```
-- [7.13](#7.13) Never reassign parameters.
+ - [7.13](#7.13) Never reassign parameters.
- > Why? Reassigning parameters can lead to unexpected behavior, especially when accessing the `arguments` object. It can also cause optimization issues, especially in V8.
+ > Why? Reassigning parameters can lead to unexpected behavior, especially when accessing the `arguments` object. It can also cause optimization issues, especially in V8.
- eslint rules: [`no-param-reassign`](http://eslint.org/docs/rules/no-param-reassign.html).
+ eslint rules: [`no-param-reassign`](http://eslint.org/docs/rules/no-param-reassign.html).
- ```javascript
- // bad
- function f1(a) {
- a = 1;
- }
+ ```javascript
+ // bad
+ function f1(a) {
+ a = 1;
+ }
- function f2(a) {
- if (!a) { a = 1; }
- }
+ function f2(a) {
+ if (!a) { a = 1; }
+ }
- // good
- function f3(a) {
- const b = a || 1;
- }
+ // good
+ function f3(a) {
+ const b = a || 1;
+ }
- function f4(a = 1) {
- }
- ```
+ function f4(a = 1) {
+ }
+ ```
**[⬆ back to top](#table-of-contents)**
@@ -676,11 +677,11 @@ Other Style Guides
- [8.1](#8.1) When you must use function expressions (as when passing an anonymous function), use arrow function notation.
- > Why? It creates a version of the function that executes in the context of `this`, which is usually what you want, and is a more concise syntax.
+ > Why? It creates a version of the function that executes in the context of `this`, which is usually what you want, and is a more concise syntax.
- > Why not? If you have a fairly complicated function, you might move that logic out into its own function declaration.
+ > Why not? If you have a fairly complicated function, you might move that logic out into its own function declaration.
- eslint rules: [`prefer-arrow-callback`](http://eslint.org/docs/rules/prefer-arrow-callback.html), [`arrow-spacing`](http://eslint.org/docs/rules/arrow-spacing.html).
+ eslint rules: [`prefer-arrow-callback`](http://eslint.org/docs/rules/prefer-arrow-callback.html), [`arrow-spacing`](http://eslint.org/docs/rules/arrow-spacing.html).
```javascript
// bad
@@ -698,11 +699,11 @@ Other Style Guides
- [8.2](#8.2) If the function body consists of a single expression, feel free to omit the braces and use the implicit return. Otherwise use a `return` statement.
- > Why? Syntactic sugar. It reads well when multiple functions are chained together.
+ > Why? Syntactic sugar. It reads well when multiple functions are chained together.
- > Why not? If you plan on returning an object.
+ > Why not? If you plan on returning an object.
- eslint rules: [`arrow-parens`](http://eslint.org/docs/rules/arrow-parens.html), [`arrow-body-style`](http://eslint.org/docs/rules/arrow-body-style.html).
+ eslint rules: [`arrow-parens`](http://eslint.org/docs/rules/arrow-parens.html), [`arrow-body-style`](http://eslint.org/docs/rules/arrow-body-style.html).
```javascript
// good
@@ -723,7 +724,7 @@ Other Style Guides
- [8.3](#8.3) In case the expression spans over multiple lines, wrap it in parentheses for better readability.
- > Why? It shows clearly where the function starts and ends.
+ > Why? It shows clearly where the function starts and ends.
```js
// bad
@@ -742,9 +743,9 @@ Other Style Guides
- [8.4](#8.4) If your function only takes a single argument, feel free to omit the parentheses.
- > Why? Less visual clutter.
+ > Why? Less visual clutter.
- eslint rules: [`arrow-parens`](http://eslint.org/docs/rules/arrow-parens.html).
+ eslint rules: [`arrow-parens`](http://eslint.org/docs/rules/arrow-parens.html).
```js
// good
@@ -761,7 +762,7 @@ Other Style Guides
- [9.1](#9.1) Always use `class`. Avoid manipulating `prototype` directly.
- > Why? `class` syntax is more concise and easier to reason about.
+ > Why? `class` syntax is more concise and easier to reason about.
```javascript
// bad
@@ -790,7 +791,7 @@ Other Style Guides
- [9.2](#9.2) Use `extends` for inheritance.
- > Why? It is a built-in way to inherit prototype functionality without breaking `instanceof`.
+ > Why? It is a built-in way to inherit prototype functionality without breaking `instanceof`.
```javascript
// bad
@@ -873,7 +874,7 @@ Other Style Guides
- [10.1](#10.1) Always use modules (`import`/`export`) over a non-standard module system. You can always transpile to your preferred module system.
- > Why? Modules are the future, let's start using the future now.
+ > Why? Modules are the future, let's start using the future now.
```javascript
// bad
@@ -891,7 +892,7 @@ Other Style Guides
- [10.2](#10.2) Do not use wildcard imports.
- > Why? This makes sure you have a single default export.
+ > Why? This makes sure you have a single default export.
```javascript
// bad
@@ -903,7 +904,7 @@ Other Style Guides
- [10.3](#10.3) And do not export directly from an import.
- > Why? Although the one-liner is concise, having one clear way to import and one clear way to export makes things consistent.
+ > Why? Although the one-liner is concise, having one clear way to import and one clear way to export makes things consistent.
```javascript
// bad
@@ -922,9 +923,9 @@ Other Style Guides
- [11.1](#11.1) Don't use iterators. Prefer JavaScript's higher-order functions like `map()` and `reduce()` instead of loops like `for-of`.
- > Why? This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side-effects.
+ > Why? This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side-effects.
- eslint rules: [`no-iterator`](http://eslint.org/docs/rules/no-iterator.html).
+ eslint rules: [`no-iterator`](http://eslint.org/docs/rules/no-iterator.html).
```javascript
const numbers = [1, 2, 3, 4, 5];
@@ -949,7 +950,7 @@ Other Style Guides
- [11.2](#11.2) Don't use generators for now.
- > Why? They don't transpile well to ES5.
+ > Why? They don't transpile well to ES5.
**[⬆ back to top](#table-of-contents)**
@@ -958,7 +959,7 @@ Other Style Guides
- [12.1](#12.1) Use dot notation when accessing properties.
- eslint rules: [`dot-notation`](http://eslint.org/docs/rules/dot-notation.html).
+ eslint rules: [`dot-notation`](http://eslint.org/docs/rules/dot-notation.html).
```javascript
const luke = {
@@ -1007,7 +1008,7 @@ Other Style Guides
> Why? It's easier to add new variable declarations this way, and you never have to worry about swapping out a `;` for a `,` or introducing punctuation-only diffs.
- eslint rules: [`one-var`](http://eslint.org/docs/rules/one-var.html).
+ eslint rules: [`one-var`](http://eslint.org/docs/rules/one-var.html).
```javascript
// bad
@@ -1029,7 +1030,7 @@ Other Style Guides
- [13.3](#13.3) Group all your `const`s and then group all your `let`s.
- > Why? This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.
+ > Why? This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.
```javascript
// bad
@@ -1054,7 +1055,7 @@ Other Style Guides
- [13.4](#13.4) Assign variables where you need them, but place them in a reasonable place.
- > Why? `let` and `const` are block scoped and not function scoped.
+ > Why? `let` and `const` are block scoped and not function scoped.
```javascript
// good
@@ -1201,16 +1202,17 @@ Other Style Guides
## Comparison Operators & Equality
- [15.1](#15.1) Use `===` and `!==` over `==` and `!=`.
+
- [15.2](#15.2) Conditional statements such as the `if` statement evaluate their expression using coercion with the `ToBoolean` abstract method and always follow these simple rules:
- eslint rules: [`eqeqeq`](http://eslint.org/docs/rules/eqeqeq.html).
+ eslint rules: [`eqeqeq`](http://eslint.org/docs/rules/eqeqeq.html).
- + **Objects** evaluate to **true**
- + **Undefined** evaluates to **false**
- + **Null** evaluates to **false**
- + **Booleans** evaluate to **the value of the boolean**
- + **Numbers** evaluate to **false** if **+0, -0, or NaN**, otherwise **true**
- + **Strings** evaluate to **false** if an empty string `''`, otherwise **true**
+ + **Objects** evaluate to **true**
+ + **Undefined** evaluates to **false**
+ + **Null** evaluates to **false**
+ + **Booleans** evaluate to **the value of the boolean**
+ + **Numbers** evaluate to **false** if **+0, -0, or NaN**, otherwise **true**
+ + **Strings** evaluate to **false** if an empty string `''`, otherwise **true**
```javascript
if ([0]) {
@@ -1409,7 +1411,7 @@ Other Style Guides
- [18.1](#18.1) Use soft tabs set to 2 spaces.
- eslint rules: [`indent`](http://eslint.org/docs/rules/indent.html).
+ eslint rules: [`indent`](http://eslint.org/docs/rules/indent.html).
```javascript
// bad
@@ -1430,7 +1432,7 @@ Other Style Guides
- [18.2](#18.2) Place 1 space before the leading brace.
- eslint rules: [`space-before-blocks`](http://eslint.org/docs/rules/space-before-blocks.html).
+ eslint rules: [`space-before-blocks`](http://eslint.org/docs/rules/space-before-blocks.html).
```javascript
// bad
@@ -1458,7 +1460,7 @@ Other Style Guides
- [18.3](#18.3) Place 1 space before the opening parenthesis in control statements (`if`, `while` etc.). Place no space before the argument list in function calls and declarations.
- eslint rules: [`space-after-keywords`](http://eslint.org/docs/rules/space-after-keywords.html), [`space-before-keywords`](http://eslint.org/docs/rules/space-before-keywords.html).
+ eslint rules: [`space-after-keywords`](http://eslint.org/docs/rules/space-after-keywords.html), [`space-before-keywords`](http://eslint.org/docs/rules/space-before-keywords.html).
```javascript
// bad
@@ -1484,7 +1486,7 @@ Other Style Guides
- [18.4](#18.4) Set off operators with spaces.
- eslint rules: [`space-infix-ops`](http://eslint.org/docs/rules/space-infix-ops.html).
+ eslint rules: [`space-infix-ops`](http://eslint.org/docs/rules/space-infix-ops.html).
```javascript
// bad
@@ -1617,7 +1619,7 @@ Other Style Guides
- [18.8](#18.8) Do not pad your blocks with blank lines.
- eslint rules: [`padded-blocks`](http://eslint.org/docs/rules/padded-blocks.html).
+ eslint rules: [`padded-blocks`](http://eslint.org/docs/rules/padded-blocks.html).
```javascript
// bad
@@ -1651,7 +1653,7 @@ Other Style Guides
- [18.9](#18.9) Do not add spaces inside parentheses.
- eslint rules: [`space-in-parens`](http://eslint.org/docs/rules/space-in-parens.html).
+ eslint rules: [`space-in-parens`](http://eslint.org/docs/rules/space-in-parens.html).
```javascript
// bad
@@ -1677,7 +1679,7 @@ Other Style Guides
- [18.10](#18.10) Do not add spaces inside brackets.
- eslint rules: [`array-bracket-spacing`](http://eslint.org/docs/rules/array-bracket-spacing.html).
+ eslint rules: [`array-bracket-spacing`](http://eslint.org/docs/rules/array-bracket-spacing.html).
```javascript
// bad
@@ -1691,7 +1693,7 @@ Other Style Guides
- [18.11](#18.11) Add spaces inside curly braces.
- eslint rules: [`object-curly-spacing`](http://eslint.org/docs/rules/object-curly-spacing.html).
+ eslint rules: [`object-curly-spacing`](http://eslint.org/docs/rules/object-curly-spacing.html).
```javascript
// bad
@@ -1700,30 +1702,32 @@ Other Style Guides
// good
const foo = { clark: 'kent' };
```
- - [18.12](#18.12) Avoid having lines of code that are longer than 100 characters (including whitespace).
- > Why? This ensures readability and maintainability.
- eslint rules: [`max-len`](http://eslint.org/docs/rules/max-len.html).
+ - [18.12](#18.12) Avoid having lines of code that are longer than 100 characters (including whitespace).
+
+ > Why? This ensures readability and maintainability.
+
+ eslint rules: [`max-len`](http://eslint.org/docs/rules/max-len.html).
```javascript
- // bad
- const foo = 'Whatever national crop flips the window. The cartoon reverts within the screw. Whatever wizard constrains a helpful ally. The counterpart ascends!';
+ // bad
+ const foo = 'Whatever national crop flips the window. The cartoon reverts within the screw. Whatever wizard constrains a helpful ally. The counterpart ascends!';
- // bad
- $.ajax({ method: 'POST', url: 'https://airbnb.com/', data: { name: 'John' } }).done(() => console.log('Congratulations!')).fail(() => console.log('You have failed this city.'));
+ // bad
+ $.ajax({ method: 'POST', url: 'https://airbnb.com/', data: { name: 'John' } }).done(() => console.log('Congratulations!')).fail(() => console.log('You have failed this city.'));
- // good
- const foo = 'Whatever national crop flips the window. The cartoon reverts within the screw. ' +
- 'Whatever wizard constrains a helpful ally. The counterpart ascends!';
+ // good
+ const foo = 'Whatever national crop flips the window. The cartoon reverts within the screw. ' +
+ 'Whatever wizard constrains a helpful ally. The counterpart ascends!';
- // good
- $.ajax({
- method: 'POST',
- url: 'https://airbnb.com/',
- data: { name: 'John' },
- })
- .done(() => console.log('Congratulations!'))
- .fail(() => console.log('You have failed this city.'));
+ // good
+ $.ajax({
+ method: 'POST',
+ url: 'https://airbnb.com/',
+ data: { name: 'John' },
+ })
+ .done(() => console.log('Congratulations!'))
+ .fail(() => console.log('You have failed this city.'));
```
**[⬆ back to top](#table-of-contents)**
@@ -1732,7 +1736,7 @@ Other Style Guides
- [19.1](#19.1) Leading commas: **Nope.**
- eslint rules: [`comma-style`](http://eslint.org/docs/rules/comma-style.html).
+ eslint rules: [`comma-style`](http://eslint.org/docs/rules/comma-style.html).
```javascript
// bad
@@ -1768,9 +1772,9 @@ Other Style Guides
- [19.2](#19.2) Additional trailing comma: **Yup.**
- eslint rules: [`no-comma-dangle`](http://eslint.org/docs/rules/no-comma-dangle.html).
+ eslint rules: [`no-comma-dangle`](http://eslint.org/docs/rules/no-comma-dangle.html).
- > Why? This leads to cleaner git diffs. Also, transpilers like Babel will remove the additional trailing comma in the transpiled code which means you don't have to worry about the [trailing comma problem](es5/README.md#commas) in legacy browsers.
+ > Why? This leads to cleaner git diffs. Also, transpilers like Babel will remove the additional trailing comma in the transpiled code which means you don't have to worry about the [trailing comma problem](es5/README.md#commas) in legacy browsers.
```javascript
// bad - git diff without trailing comma
@@ -1818,7 +1822,7 @@ Other Style Guides
- [20.1](#20.1) **Yup.**
- eslint rules: [`semi`](http://eslint.org/docs/rules/semi.html).
+ eslint rules: [`semi`](http://eslint.org/docs/rules/semi.html).
```javascript
// bad
@@ -1940,7 +1944,7 @@ Other Style Guides
- [22.2](#22.2) Use camelCase when naming objects, functions, and instances.
- eslint rules: [`camelcase`](http://eslint.org/docs/rules/camelcase.html).
+ eslint rules: [`camelcase`](http://eslint.org/docs/rules/camelcase.html).
```javascript
// bad
@@ -1979,7 +1983,7 @@ Other Style Guides
- [22.4](#22.4) Use a leading underscore `_` when naming private properties.
- eslint rules: [`no-underscore-dangle`](http://eslint.org/docs/rules/no-underscore-dangle.html).
+ eslint rules: [`no-underscore-dangle`](http://eslint.org/docs/rules/no-underscore-dangle.html).
```javascript
// bad