Files
less.js/lib/less/tree/call.js

55 lines
1.7 KiB
JavaScript

(function (tree) {
//
// A function call node.
//
tree.Call = function (name, args, index, filename) {
this.name = name;
this.args = args;
this.index = index;
this.filename = filename;
};
tree.Call.prototype = {
//
// When evaluating a function call,
// we either find the function in `tree.functions` [1],
// in which case we call it, passing the evaluated arguments,
// if this returns null or we cannot find the function, we
// simply print it out as it appeared originally [2].
//
// The *functions.js* file contains the built-in functions.
//
// The reason why we evaluate the arguments, is in the case where
// we try to pass a variable to a function, like: `saturate(@color)`.
// The function should receive the value, not the variable.
//
eval: function (env) {
var args = this.args.map(function (a) { return a.eval(env) }),
result;
if (this.name in tree.functions) { // 1.
try {
result = tree.functions[this.name].apply(tree.functions, args);
if (result != null) {
return result;
}
} catch (e) {
throw { type: e.type || "Runtime",
message: "error evaluating function `" + this.name + "`" +
(e.message ? ': ' + e.message : ''),
index: this.index, filename: this.filename };
}
}
// 2.
return new(tree.Anonymous)(this.name +
"(" + args.map(function (a) { return a.toCSS(env) }).join(', ') + ")");
},
toCSS: function (env) {
return this.eval(env).toCSS();
}
};
})(require('../tree'));