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Update SurfaceExample to use ThreeDScene
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@@ -554,9 +554,7 @@ class TexAndNumbersExample(Scene):
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)
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class SurfaceExample(Scene):
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samples = 4
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class SurfaceExample(ThreeDScene):
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def construct(self):
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surface_text = Text("For 3d scenes, try using surfaces")
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surface_text.fix_in_frame()
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@@ -588,13 +586,6 @@ class SurfaceExample(Scene):
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mob.mesh = SurfaceMesh(mob)
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mob.mesh.set_stroke(BLUE, 1, opacity=0.5)
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# Set perspective
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frame = self.camera.frame
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frame.set_euler_angles(
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theta=-30 * DEGREES,
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phi=70 * DEGREES,
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)
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surface = surfaces[0]
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self.play(
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@@ -616,12 +607,12 @@ class SurfaceExample(Scene):
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self.play(
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Transform(surface, surfaces[2]),
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# Move camera frame during the transition
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frame.animate.increment_phi(-10 * DEGREES),
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frame.animate.increment_theta(-20 * DEGREES),
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self.frame.animate.increment_phi(-10 * DEGREES),
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self.frame.animate.increment_theta(-20 * DEGREES),
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run_time=3
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)
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# Add ambient rotation
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frame.add_updater(lambda m, dt: m.increment_theta(-0.1 * dt))
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self.frame.add_updater(lambda m, dt: m.increment_theta(-0.1 * dt))
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# Play around with where the light is
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light_text = Text("You can move around the light source")
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