mirror of
https://github.com/LTTLabsOSS/markbench-tests.git
synced 2026-01-09 14:07:56 -05:00
Fixing class call
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@@ -122,18 +122,16 @@ class LTTGamePadDS4(vg.VDS4Gamepad):
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pause --> the delay between pressing and releasing the button, defaults to 0.1 if not specified
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pause --> the delay between pressing and releasing the button, defaults to 0.1 if not specified
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"""
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"""
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self.press_button(button=button)
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self.directional_pad(button=button)
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self.update()
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self.update()
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time.sleep(pause)
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time.sleep(pause)
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self.release_button(button=button)
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self.update()
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def dpad_press_n_times(self, button: vg.DS4_DPAD_DIRECTIONS, n: int, pause: float):
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def dpad_press_n_times(self, button: vg.DS4_DPAD_DIRECTIONS, n: int, pause: float):
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"""
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"""
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Sometimes we need to press a certain gamepad button multiple times in a row, this loop does that for you
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Sometimes we need to press a certain gamepad button multiple times in a row, this loop does that for you
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"""
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"""
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for _ in range(n):
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for _ in range(n):
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self.single_press(button)
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self.directional_pad(button)
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time.sleep(pause)
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time.sleep(pause)
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def clickme(x: int, y: int):
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def clickme(x: int, y: int):
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@@ -72,18 +72,18 @@ def run_benchmark():
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#Looking for Syncing Failed message
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#Looking for Syncing Failed message
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if kerasService.wait_for_word(word="failed", timeout=5, interval=1):
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if kerasService.wait_for_word(word="failed", timeout=5, interval=1):
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gamepad.single_button_press(button=vg.DS4BUTTONS.DS4_BUTTON_CROSS)
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gamepad.single_button_press(button=vg.DS4_BUTTONS.DS4_BUTTON_CROSS)
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#Looking for press start
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#Looking for press start
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if kerasService.wait_for_word(word="press", timeout=30, interval=1) is None:
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if kerasService.wait_for_word(word="press", timeout=30, interval=1) is None:
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logging.error("Game didn't start in time. Check settings and try again.")
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logging.error("Game didn't start in time. Check settings and try again.")
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sys.exit(1)
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sys.exit(1)
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gamepad.single_button_press(button=vg.DS4BUTTONS.DS4_BUTTON_CROSS)
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gamepad.single_button_press(button=vg.DS4_BUTTONS.DS4_BUTTON_CROSS)
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#Looking for news menu close button
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#Looking for news menu close button
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if kerasService.wait_for_word(word="close", timeout=5, interval=1):
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if kerasService.wait_for_word(word="close", timeout=5, interval=1):
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gamepad.single_button_press(button=vg.DS4BUTTONS.DS4_BUTTON_CIRCLE)
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gamepad.single_button_press(button=vg.DS4_BUTTONS.DS4_BUTTON_CIRCLE)
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time.sleep(3)
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time.sleep(3)
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@@ -112,7 +112,7 @@ def run_benchmark():
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time.sleep(0.2)
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time.sleep(0.2)
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gamepad.dpad_press_n_times(button=vg.DS4_DPAD_DIRECTIONS.DS4_BUTTON_DPAD_SOUTH, n=2, pause=0.5)
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gamepad.dpad_press_n_times(button=vg.DS4_DPAD_DIRECTIONS.DS4_BUTTON_DPAD_SOUTH, n=2, pause=0.5)
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gamepad.single_button_press(button=vg.DS4BUTTONS.DS4_BUTTON_CROSS)
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gamepad.single_button_press(button=vg.DS4_BUTTONS.DS4_BUTTON_CROSS)
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time.sleep(1)
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time.sleep(1)
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#Entering the match history screen and starting the replay:
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#Entering the match history screen and starting the replay:
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@@ -121,19 +121,19 @@ def run_benchmark():
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sys.exit(1)
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sys.exit(1)
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gamepad.single_dpad_press(button=vg.DS4_DPAD_DIRECTIONS.DS4_BUTTON_DPAD_SOUTH)
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gamepad.single_dpad_press(button=vg.DS4_DPAD_DIRECTIONS.DS4_BUTTON_DPAD_SOUTH)
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gamepad.single_button_press(button=vg.DS4BUTTONS.DS4_BUTTON_CROSS)
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gamepad.single_button_press(button=vg.DS4_BUTTONS.DS4_BUTTON_CROSS)
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time.sleep(1)
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time.sleep(1)
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if kerasService.look_for_word(word="recent", attempts=10, interval=1):
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if kerasService.look_for_word(word="recent", attempts=10, interval=1):
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logging.info("In Match History menu, navigating to Saved Replays.")
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logging.info("In Match History menu, navigating to Saved Replays.")
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gamepad.single_button_press(button=vg.DS4BUTTONS.DS4_BUTTON_SHOULDER_RIGHT)
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gamepad.single_button_press(button=vg.DS4_BUTTONS.DS4_BUTTON_SHOULDER_RIGHT)
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time.sleep(1)
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time.sleep(1)
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if kerasService.wait_for_word(word="watch", timeout=60, interval=0.5) is None:
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if kerasService.wait_for_word(word="watch", timeout=60, interval=0.5) is None:
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logging.error("Didn't navigate to the saved replays correctly. Check menu options for any anomalies.")
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logging.error("Didn't navigate to the saved replays correctly. Check menu options for any anomalies.")
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sys.exit(1)
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sys.exit(1)
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gamepad.single_button_press(button=vg.DS4BUTTONS.DS4_BUTTON_CROSS)
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gamepad.single_button_press(button=vg.DS4_BUTTONS.DS4_BUTTON_CROSS)
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setup_end_time = time.time()
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setup_end_time = time.time()
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elapsed_setup_time = round(setup_end_time - setup_start_time, 2)
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elapsed_setup_time = round(setup_end_time - setup_start_time, 2)
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@@ -144,10 +144,10 @@ def run_benchmark():
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logging.error("Game didn't load map. Check settings and try again.")
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logging.error("Game didn't load map. Check settings and try again.")
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sys.exit(1)
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sys.exit(1)
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gamepad.single_button_press(button=vg.DS4BUTTONS.DS4_BUTTON_CROSS)
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gamepad.single_button_press(button=vg.DS4_BUTTONS.DS4_BUTTON_CROSS)
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gamepad.single_dpad_press(button=vg.DS4_DPAD_DIRECTIONS.DS4_BUTTON_DPAD_WEST)
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gamepad.single_dpad_press(button=vg.DS4_DPAD_DIRECTIONS.DS4_BUTTON_DPAD_WEST)
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gamepad.button_press_n_times(button=vg.DS4BUTTONS.DS4_BUTTON_TRIANGLE, n=5, pause=0.5)
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gamepad.button_press_n_times(button=vg.DS4_BUTTONS.DS4_BUTTON_TRIANGLE, n=5, pause=0.5)
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gamepad.single_button_press(button=vg.DS4BUTTONS.DS4_BUTTON_CROSS)
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gamepad.single_button_press(button=vg.DS4_BUTTONS.DS4_BUTTON_CROSS)
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logging.info("Benchmark started. Waiting for completion.")
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logging.info("Benchmark started. Waiting for completion.")
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time.sleep(4)
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time.sleep(4)
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test_start_time = time.time()
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test_start_time = time.time()
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@@ -160,9 +160,9 @@ def run_benchmark():
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elapsed_test_time = round((test_end_time - test_start_time), 2)
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elapsed_test_time = round((test_end_time - test_start_time), 2)
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logging.info("Benchmark took %f seconds", elapsed_test_time)
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logging.info("Benchmark took %f seconds", elapsed_test_time)
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gamepad.single_button_press(button=vg.DS4BUTTONS.DS4_BUTTON_OPTIONS)
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gamepad.single_button_press(button=vg.DS4_BUTTONS.DS4_BUTTON_OPTIONS)
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gamepad.dpad_press_n_times(button=vg.DS4_DPAD_DIRECTIONS.DS4_BUTTON_DPAD_SOUTH, n=3, pause=0.5)
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gamepad.dpad_press_n_times(button=vg.DS4_DPAD_DIRECTIONS.DS4_BUTTON_DPAD_SOUTH, n=3, pause=0.5)
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gamepad.single_button_press(button=vg.DS4BUTTONS.DS4_BUTTON_CROSS)
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gamepad.single_button_press(button=vg.DS4_BUTTONS.DS4_BUTTON_CROSS)
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time.sleep(0.4)
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time.sleep(0.4)
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result = kerasService.look_for_word("video", attempts=10, interval=1)
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result = kerasService.look_for_word("video", attempts=10, interval=1)
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@@ -172,7 +172,7 @@ def run_benchmark():
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time.sleep(1)
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time.sleep(1)
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logging.info("Navigating to the Video tab.")
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logging.info("Navigating to the Video tab.")
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gamepad.button_press_n_times(button=vg.DS4BUTTONS.DS4_BUTTON_SHOULDER_RIGHT, n=4, pause=0.5)
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gamepad.button_press_n_times(button=vg.DS4_BUTTONS.DS4_BUTTON_SHOULDER_RIGHT, n=4, pause=0.5)
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time.sleep(1)
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time.sleep(1)
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result = kerasService.look_for_word("window", attempts=10, interval=1)
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result = kerasService.look_for_word("window", attempts=10, interval=1)
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