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https://github.com/LTTLabsOSS/markbench-tests.git
synced 2026-01-08 21:48:00 -05:00
Add harnesses from latest MarkBench
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cyberpunk2077/basegame_no_intro_videos.archive
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cyberpunk2077/basegame_no_intro_videos.archive
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cyberpunk2077/cyberpunk2077.py
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cyberpunk2077/cyberpunk2077.py
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import time
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import pydirectinput as user
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import pyautogui as gui
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import logging
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from pywinauto import mouse
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from win32con import SM_CXSCREEN, SM_CYSCREEN
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import win32api
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from subprocess import Popen
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import sys
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import os
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import shutil
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from pathlib import Path
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sys.path.insert(1, os.path.join(sys.path[0], '..'))
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from harness_utils.keras_service import KerasService
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from harness_utils.logging import setup_log_directory, write_report_json, DEFAULT_LOGGING_FORMAT, DEFAULT_DATE_FORMAT
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from harness_utils.process import terminate_processes
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from harness_utils.steam import get_run_game_id_command, DEFAULT_EXECUTABLE_PATH as STEAM_PATH
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from utils import copy_no_intro_mod, get_args, read_current_resolution
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STEAM_GAME_ID = 1091500
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STEAM_PATH = os.path.join(os.environ["ProgramFiles(x86)"], "steam")
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STEAM_EXECUTABLE = "steam.exe"
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SCRIPT_DIRECTORY = os.path.dirname(os.path.realpath(__file__))
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LOG_DIRECTORY = os.path.join(SCRIPT_DIRECTORY, "run")
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PROCESS_NAME = "cyberpunk2077.exe"
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# Launch the game with no launcher or start screen
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def start_game():
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cmd = os.path.join(STEAM_PATH, STEAM_EXECUTABLE)
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cmd_array = [cmd, "-applaunch",
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str(STEAM_GAME_ID), "--launcher-skip", "-skipStartScreen"]
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logging.info(" ".join(cmd_array))
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return Popen(cmd_array)
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def is_word_present(word: str, attempts: int = 5, delay_seconds: int = 1) -> bool:
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for _ in range(attempts):
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result = kerasService.capture_screenshot_find_word(word)
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if result != None:
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return True
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time.sleep(delay_seconds)
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return False
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def await_settings_menu() -> any:
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return is_word_present(word="new", attempts=20, delay_seconds=3)
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def await_results_screen() -> bool:
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return is_word_present(word="results", attempts=10, delay_seconds=3)
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def await_benchmark_start() -> bool:
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return is_word_present(word="fps", attempts=10, delay_seconds=2)
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def is_continue_present() -> bool:
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return is_word_present(word="continue", attempts=10)
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def navigate_main_menu() -> None:
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logging.info("Navigating main menu")
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continue_present = is_continue_present()
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if not continue_present:
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# an account with no save game has less menu options, so just press left and enter settings
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user.press("left")
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time.sleep(0.5)
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user.press("enter")
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time.sleep(0.5)
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user.press("b")
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else:
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user.press("left")
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time.sleep(0.5)
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user.press("down")
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time.sleep(0.5)
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user.press("enter")
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time.sleep(0.5)
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user.press("b")
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def run_benchmark():
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copy_no_intro_mod()
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"""
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Start game via Steam and enter fullscreen mode
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"""
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t1 = time.time()
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game_process = start_game()
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time.sleep(10)
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settings_menu_screen = await_settings_menu()
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if not settings_menu_screen:
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logging.info("Did not see settings menu option.")
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exit(1)
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navigate_main_menu()
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# """
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# Start the benchmark!
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# """
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t2 = time.time()
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logging.info(f"Harness setup took {round((t2 - t1), 2)} seconds")
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global START_TIME
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START_TIME = time.time()
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# Checking if loading screen is finished
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benchmark_started = False
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loading_screen_start = time.time()
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logging.info(f"Looking for fps counter to indicate benchmark started")
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while (not benchmark_started):
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if time.time()-loading_screen_start > 60:
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logging.info("Benchmark didn't start.")
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exit(1)
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benchmark_started = await_benchmark_start()
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logging.info("Benchmark started. Waiting for benchmark to complete.")
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# """
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# Wait for benchmark to complete
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# """
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time.sleep(70)
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logging.info(f"Finished sleeping, waiting for results screen")
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count = 0
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results_screen_present = False
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while (not results_screen_present):
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results_screen_present = await_results_screen()
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if results_screen_present:
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break # break out early if we found it
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if count >= 3: # we check 3 times every 40 minnutes because lower end cards take *forever* to finish
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logging.info("Did not see results screen. Mark as DNF.")
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exit(1)
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logging.info(f"Benchmark not finished yet, continuing to wait for the {count} time")
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time.sleep(40)
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count += 1
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global END_TIME
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END_TIME = time.time()
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logging.info(f"Benchmark took {round((END_TIME - START_TIME), 2)} seconds")
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gui.screenshot(os.path.join(LOG_DIRECTORY, "results.png"))
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terminate_processes(PROCESS_NAME)
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return START_TIME, END_TIME
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setup_log_directory(LOG_DIRECTORY)
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logging.basicConfig(filename=f'{LOG_DIRECTORY}/harness.log',
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format=DEFAULT_LOGGING_FORMAT,
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datefmt=DEFAULT_DATE_FORMAT,
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level=logging.DEBUG)
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console = logging.StreamHandler()
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formatter = logging.Formatter(DEFAULT_LOGGING_FORMAT)
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console.setFormatter(formatter)
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logging.getLogger('').addHandler(console)
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args = get_args()
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kerasService = KerasService(args.keras_host, args.keras_port, os.path.join(
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LOG_DIRECTORY, "screenshot.jpg"))
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try:
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start_time, endtime = run_benchmark()
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resolution = read_current_resolution()
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result = {
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"resolution": f"{resolution}",
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"graphics_preset": "current",
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"start_time": round((start_time * 1000)), # seconds * 1000 = millis
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"end_time": round((endtime * 1000))
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}
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write_report_json(LOG_DIRECTORY, "report.json", result)
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except Exception as e:
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logging.error("Something went wrong running the benchmark!")
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logging.exception(e)
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terminate_processes(PROCESS_NAME)
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exit(1)
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10
cyberpunk2077/manifest.yaml
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cyberpunk2077/manifest.yaml
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friendly_name: "Cyberpunk2077"
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executable: "cyberpunk2077.py"
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process_name: "Cyberpunk2077.exe"
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asset_paths:
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- "harness/cyberpunk2077/run"
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options:
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- name: kerasHost
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type: input
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- name: kerasPort
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type: input
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59
cyberpunk2077/utils.py
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59
cyberpunk2077/utils.py
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from argparse import ArgumentParser
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import os
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import logging
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from pathlib import Path
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import re
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import shutil
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SCRIPT_DIRECTORY = os.path.dirname(os.path.realpath(__file__))
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CYBERPUNK_INSTALL_DIR = os.path.join(
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os.environ["ProgramFiles(x86)"], "Steam\steamapps\common\Cyberpunk 2077")
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DEFAULT_NO_INTRO_PATH = os.path.join(CYBERPUNK_INSTALL_DIR, "archive\pc\mod")
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def get_args() -> any:
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parser = ArgumentParser()
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parser.add_argument("--kerasHost", dest="keras_host",
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help="Host for Keras OCR service", required=True)
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parser.add_argument("--kerasPort", dest="keras_port",
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help="Port for Keras OCR service", required=True)
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return parser.parse_args()
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def copy_no_intro_mod() -> None:
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src_file = os.path.join(
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SCRIPT_DIRECTORY, "basegame_no_intro_videos.archive")
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is_valid_no_intro = os.path.isfile(src_file)
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if not is_valid_no_intro:
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raise Exception(f"Can't find no intro: {src_file}")
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# Validate/create path to directory where we will copy profile to
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dest_dir: str = DEFAULT_NO_INTRO_PATH
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try:
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Path(dest_dir).mkdir(parents=True, exist_ok=True)
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except FileExistsError as e:
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logging.error(
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"Could not create rtss profiles directory - likely due to non-directory file existing at path.")
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raise e
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# Copy the profile over
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destination_file = os.path.join(dest_dir, os.path.basename(src_file))
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logging.info(F"Copying: {src_file} -> {destination_file}")
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shutil.copy(src_file, destination_file)
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def read_current_resolution():
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APPDATA = os.getenv("LOCALAPPDATA")
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CONFIG_LOCATION = f"{APPDATA}\\CD Projekt Red\\Cyberpunk 2077"
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CONFIG_FILENAME = "UserSettings.json"
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resolution_pattern = re.compile(r"\"value\"\: \"(\d+x\d+)\"\,")
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cfg = f"{CONFIG_LOCATION}\\{CONFIG_FILENAME}"
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resolution = 0
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with open(cfg) as f:
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lines = f.readlines()
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for line in lines:
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resolution_match = resolution_pattern.search(line)
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if resolution_match is not None:
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resolution = resolution_match.group(1)
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return (resolution)
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