J-Doiron
07eb161936
RL Harness Behavior and Changelog updates
2024-12-13 15:46:48 -08:00
J-Doiron
ee4de6bf6e
Some navigation fixes and updates to changelog and readme
2024-12-13 15:04:53 -08:00
J-Doiron
029f1963ca
Updated changelog
2024-12-13 13:37:18 -08:00
Nikolas
0f87d58b23
update some timings in rdr2 harness
2024-12-04 12:57:26 -08:00
Nikolas
bb5eefdd8e
update
2024-12-03 08:43:54 -08:00
Nikolas
9eee6f83c6
Add AMD presets
2024-12-02 13:25:31 -08:00
Nikolas
ee2789bc48
Fixs
2024-11-29 14:02:28 -08:00
Nikolas
97565274d6
update the changelog
2024-11-22 09:30:19 -08:00
Nikolas
28310036ad
niks updates
2024-11-20 10:32:56 -08:00
derek-hirotsu
55ddaa4315
Correct naming for MSI Kombustor and PugetBench ( #95 )
2024-11-05 12:50:21 -08:00
Nikolas
7fc8b83000
Fix c2077 am manifest
2024-10-25 10:13:56 -07:00
Nikolas
3741a36b38
harness updates
2024-10-25 09:57:09 -07:00
Nikolas
3483389f22
update changelog
2024-10-18 09:17:58 -07:00
Arty Blue
51129aade1
spell check didnt like the word wukong and update to the changelog
2024-10-10 09:27:54 -07:00
Arty Blue
09a81044b3
updated changelog
2024-10-04 13:11:28 -07:00
ablouin-lmg
78f24656ab
Merge branch 'main' into jd/cities_launcher
2024-10-04 11:45:08 -07:00
Arty Blue
4ed7af62a1
updated changelog
2024-10-04 10:23:52 -07:00
Nikolas
35a5d63034
initial commit, linter come at me
2024-09-23 14:59:05 -07:00
Nikolas
0fac83ffb6
update changelog
2024-09-20 15:17:50 -07:00
Nikolas
8cea5186a7
update changelog
2024-09-20 14:51:39 -07:00
Nikolas
b1f04b44a0
update sottr
2024-09-13 13:30:50 -07:00
nharris-lmg
1ddace1733
Path fixes for godot-compile blocking it from working on some computers ( #74 )
2024-09-13 09:42:37 -07:00
nharris-lmg
c32b383de6
Initial City Skylines 2 harness ( #72 )
2024-09-13 08:58:21 -07:00
Nikolas
ee0c11306a
fixes
2024-09-13 08:53:51 -07:00
derek-hirotsu
fffe85e0bc
Add initial Artifacts util script ( #73 )
...
- Add `artifacts.py` to `harness_utils` to support capturing of
(settings/config) artifacts during a test run.
2024-09-09 16:54:06 -07:00
Nikolas
97dc1aea24
edit changelog
2024-08-30 14:38:49 -07:00
Nikolas
58a5bb2219
update readme
2024-08-30 10:06:10 -07:00
Nikolas
9177c89837
update changelog
2024-08-29 13:18:50 -07:00
Nikolas
83ecfb4ea7
Update changelog
2024-08-26 16:27:36 -07:00
Nikolas
a149ee3ec9
initial commit
2024-08-22 10:13:43 -07:00
Nikolas
51b5982eb5
initial commit
2024-08-16 14:32:16 -07:00
derek-hirotsu
909c2918c3
Update Y Cruncher version ( #63 )
2024-07-31 10:58:13 -07:00
Nikolas
739387ea42
initi
2024-07-08 17:40:26 -07:00
Nikolas
1c8eda6372
update changelog
2024-07-05 16:10:56 -07:00
Nikolas
4cdd81559b
update 7zip test
2024-06-21 18:00:34 -07:00
Nikolas
08ab791ac7
update cruncher
2024-06-21 16:39:00 -07:00
derek-hirotsu
ba5652f934
fix type error ( #47 )
...
- Fix type error
- Make error log slightly more descriptive
2024-02-20 15:03:57 -08:00
derek-hirotsu
bc205701a0
update search for config file ( #45 )
...
- Update DOTA 2 test utils script to check for alternative file path
when attempting to read video config file if initial file is not found
2024-02-16 11:52:01 -08:00
derek-hirotsu
148855e01e
small tweak to mouse input timings for Total War: Warhammer III ( #46 )
2024-02-16 11:45:31 -08:00
derek-hirotsu
2a3cd9ae60
DOTA 2 start/end time default values ( #43 )
...
Provide default values for start and end times to relax requirements of
needing to find these values for a test to pass.
- Add default/fallback values for test start/end times.
- Remove `sys.exit` if prompt for marking start/end times are not found
2024-01-04 13:19:53 -08:00
derek-hirotsu
00889abc30
TLoU start/end time marking ( #41 )
...
- Update start and end time marking strategies for TLoU: Part I test
harness
2024-01-02 14:47:50 -08:00
derek-hirotsu
5a6d60f4f2
F1 23 - Start/End time marking strategies ( #40 )
...
Update start and end time marking strategies for F1 23 test harness
2024-01-02 14:22:18 -08:00
derek-hirotsu
aab68ee821
Atomic Heart start/end time strategies ( #39 )
...
- Update start time marking strategy to mark start time once in game
dialog is found instead of relying on loading screen text.
- Update end time marking strategy to mark end time once waypoint text
is found instead of relying on quest UI text popup
2024-01-02 10:36:21 -08:00
Nikolas
5545ac09e0
cspell my nemesis
2023-12-26 08:54:51 -08:00
Nikolas
d14f9049bb
Fix blender benchmark for intel arc
2023-12-26 08:45:13 -08:00
derek-hirotsu
c9484019d0
Cyberpunk 2077 navigation and start/end time marking update ( #33 )
...
- Update menu navigation and start/end time marking strategies for
Cyberpunk 2077 test harness
2023-12-19 13:20:04 -08:00
derek-hirotsu
b407f46b2b
Rocket League navigation and timing adjustments ( #31 )
...
- Adjustments to main menu navigation and strategies for marking
start/end times for better reliability on lower resolutions
2023-12-19 13:15:04 -08:00
derek-hirotsu
a4199118ec
Update Returnal end time requirements ( #32 )
...
- Update Returnal script to not fail if end time prompt not found. The
script will still look for the results screen prompt to determine if a
run has completed successfully.
2023-12-19 13:09:36 -08:00
Nikolas
7149bcef66
Add initial 3dMark harness
2023-12-13 17:33:13 -08:00
derek-hirotsu
cf3d7b7b60
Support sequential Cinebench runs ( #29 )
...
Update Cinebench test harness to allow for sequential runs of different
Cinebench performance tests
2023-12-12 15:41:33 -08:00