Files
markbench-tests/dota2/benchmark_run.cfg

84 lines
4.3 KiB
INI

push_var_values
/// DISABLE ALL CONSOLE SPEW SOURCES FOR A CLEAN SCRIPT OUTPUT ( VALVE PLZ GIFF SINGLE CMD FOR IT )
log_flags Console +DoNotEcho | grep %
log_flags General Developer DeveloperConsole Panel Panorama PanoramaScript VScript VScriptDbg VScriptScripts CustomUI CustomGameCache CustomNetTable +DoNotEcho
log_flags AnimationGraph AnimationSystem AnimGraphManager AnimResource Assert "BitBuf Error" BoneSetup Client "Combat Analyzer" CommandLine D3D Decals Demo DeveloperVerbose DotaGuide DOTAHLTVCamera +DoNotEcho
log_flags DOTAHLTVDirector DOTA_CHAT DownloadManager EmitSound EngineInitialization EngineServiceManager "Entity Dump" "Entity Load Unserialize" "Entity System" Filesystem GameEventSystem GCClient GlobalState HangWatchdog "HLTV Server" Host +DoNotEcho
log_flags HostStateManager IME InputService InputSystem InstantReplay LOADING MaterialSystem MeshSystem ModelCombiner modellib NavMesh NetworkClientService Networking "Networking Reliable" NetworkP2PService NetworkServerService +DoNotEcho
log_flags NetworkService Particles ParticlesLib Physics PostProcessing PostProcessPipeline RenderPipelineDota RenderPipelineVr RenderService RenderSystem ResourceSystem SaveRestore SaveRestoreIO Scaleform "Scaleform IME" ScaleformAS +DoNotEcho
log_flags ScaleformParse ScaleformScript SceneSystem SchemaSystem SchemaSystemUtils Server ServerLog SignonState SndEmitterSystem SndOperators SoundOperatorSystem SoundOpGameSystem SoundSystem SoundSystemLowLevel SpawnGroup SplitPacket +DoNotEcho
log_flags SplitScreen Steam SteamDatagramClient SteamDatagramServer SteamUnifiedMessages ToneMapping ToolGameSimulation TypeManager Vfx VguiCallQueue VolumetricFog VProf VR WeekendTourney Workshop WorldRenderer +DoNotEcho
log_flags Console +consoleonly | grep %
clear
echoln Starting Benchmark
demo_resume
demo_goto 90000
sleep 5000
demo_goto 98400 pause
sleep 10000
dota_spectator_mode 0
log_flags General -DoNotEcho
echoln Starting benchmark in 5...
sleep 1000
echoln Starting benchmark in 4...
sleep 1000
echoln Starting benchmark in 3...
sleep 1000
echoln Starting benchmark in 2...
sleep 1000
echoln Starting benchmark in 1...
sleep 1000
echoln Started...
log_flags General +DoNotEcho
sleep 1000
demo_resume
sleep 75000
log_flags General -DoNotEcho
echoln Benchmark stopping in 5
sleep 1000
echoln Benchmark stopping in 4
sleep 1000
echoln Benchmark stopping in 3
sleep 1000
echoln Benchmark stopping in 2
sleep 1000
echoln Benchmark stopping in 1
sleep 1000
demo_pause
echoln Exiting in 3...
sleep 1000
echoln Exiting in 2...
sleep 1000
echoln Exiting in 1...
sleep 1000
log_flags General +DoNotEcho
disconnect
//// RESTORE CONSOLE SPEW
log_flags Console +DoNotEcho | grep %
log_flags Developer DeveloperConsole Panel Panorama PanoramaScript VScript VScriptDbg VScriptScripts CustomUI CustomGameCache CustomNetTable -DoNotEcho
log_flags AnimationGraph AnimationSystem AnimGraphManager AnimResource Assert "BitBuf Error" BoneSetup Client "Combat Analyzer" CommandLine D3D Decals Demo DeveloperVerbose DotaGuide DOTAHLTVCamera -DoNotEcho
log_flags DOTAHLTVDirector DOTA_CHAT DownloadManager EmitSound EngineInitialization EngineServiceManager "Entity Dump" "Entity Load Unserialize" "Entity System" Filesystem GameEventSystem GCClient GlobalState HangWatchdog "HLTV Server" Host -DoNotEcho
log_flags HostStateManager IME InputService InputSystem InstantReplay LOADING MaterialSystem MeshSystem ModelCombiner modellib NavMesh NetworkClientService Networking "Networking Reliable" NetworkP2PService NetworkServerService -DoNotEcho
log_flags NetworkService Particles ParticlesLib Physics PostProcessing PostProcessPipeline RenderPipelineDota RenderPipelineVr RenderService RenderSystem ResourceSystem SaveRestore SaveRestoreIO Scaleform "Scaleform IME" ScaleformAS -DoNotEcho
log_flags ScaleformParse ScaleformScript SceneSystem SchemaSystem SchemaSystemUtils Server ServerLog SignonState SndEmitterSystem SndOperators SoundOperatorSystem SoundOpGameSystem SoundSystem SoundSystemLowLevel SpawnGroup SplitPacket -DoNotEcho
log_flags SplitScreen Steam SteamDatagramClient SteamDatagramServer SteamUnifiedMessages ToneMapping ToolGameSimulation TypeManager Vfx VguiCallQueue VolumetricFog VProf VR WeekendTourney Workshop WorldRenderer -DoNotEcho
log_flags ServerLog Workshop +DoNotEcho
log_flags Console -DoNotEcho | grep %
pop_var_values