Commit Graph

5 Commits

Author SHA1 Message Date
Jesse Rosenberger
2574388ff0 Remove unnecessary line-continuation backticks. 2017-10-14 13:37:20 -04:00
Jesse Rosenberger
66b3ecfa85 Cleanup and comment dev-bundle-lib.psm1. 2017-10-14 13:37:20 -04:00
Jesse Rosenberger
9b989e2ee2 Remove Add-ToExistingPath.
The Generate Dev Bundle process no longer requires any modifications
to the $PATH, preventing environmental artifacts which pile up when
running the script over and over again.
2017-10-14 13:37:20 -04:00
Jesse Rosenberger
c81c2fb2b8 Re-work Windows "Generate Dev Bundle" process.
This is a re-write of the generate-dev-bundle.ps1 script, which occurred
during debugging of an unrelated concern of the (new) 64-bit Windows
build on our Jenkins server.  Ultimately, I'm afraid this script doesn't
solve the problem I originally set out to fix, which was a Windows
long-file path concern.

The hunch behind that thinking was that the use of npm@1 to install
npm@5 could be causing problems, since npm@1 had no concept of nested
node_modules directories.  We had used npm@1 because Node.js
for Windows hasn't always offered (via nodejs.org/dist/) versions
including npm which we could use to install our own requirements.
Happily, that is no longer the case!

While this script now deals with long paths much more gracefully itself,
I'm not sure it completely quelled the long-path issue, and there are
still some directory trees which are longer than I think they should be.

The warnings I was seeing may not have harmed the actual bundle and were
more problematic for this build script itself when it tried to deal with
the aftermath of all those files, since native Windows commands struggle
to deal with long file paths (when cleaning up, etc.).

In the end, this script does have performance enhancements though! For
starters, it's nearly twice as fast at finishing.  Most of this was
gained by avoiding back-and-forth moving of large file structures,
opting instead to directly install into the targets when possible.

It also ensures that the npm build cache is not bundled, which started
occurring since our modification of the $HOME and $USERPROFILE variables
led npm@5 to think the npm cache was in the root of the bundle.

Additionally, it no longer modifies the $PATH, in any way, during the
build. This became particularly helpful during testing when I found that
PowerShell maintained that $PATH in the environment of the host shell.

I'd like to say it increases readability of the script, which had
become a bit of a patchwork quilt, but that's YTBD and YMMV.

This is my first "complete" PowerShell script myself so it probably
still leaves some things to desired, formatting wise.  Functionality-
wise, I hope it's improved.
2017-10-14 13:36:29 -04:00
Jesse Rosenberger
0dac129770 Introduce os.windows.x86_64 architecture for 64-bit Windows.
This commit reverts much of the work @hwillson had put in place for
meteor/meteor#9173, which made it possible for 32-bit and 64-bit
Mongo versions to exist in harmony within the same dev-bundle.  That
hard work was not in vein though as it offered invaluable research.
Ultimately, this showed that a more aggressive approach would be ideal,
even if the proposed option would have worked great in the short-term.

In the wake of the news that Mongo would no longer be supporting 32-bit
versions, these changes are important so 32-bit users of Meteor can
continue to have a functioning Mongo binary in development, while still
allowing Meteor to ship newer Mongo (e.g. 3.4+) binaries for 64-bit
users.  This is particularly relevant for Windows users, who have
previously only had 32-bit Meteor builds and represented a majority of
"32-bit" development, despite the fact most of their hosts supported
64-bit.  During another time in Meteor's life, this made sense.

This commit takes improved functionality to the next level (and makes
the aforementioned changes obsolete) by introducing support for building
and shipping Meteor for Windows in a 64-bit flavor (in addition to
32-bit), which will hopefully solve a number of performance matters on
Windows by using binaries which are pre-compiled for 64-bit, rather than
forcing the Windows kernel to deal with 32-bit binaries.  While Windows
has shown it's quite capable of dealing with such a situation, it seems
more and more clear (given improvements in underlying dependencies) that
performance gains could be had by freeing Windows of its 32-bit work.

This commit also further perpetuates the "archinfo" plot-line with more
story (about Windows) and various spelling corrections.
2017-10-14 13:36:29 -04:00