(still outstanding: changes to package publication workflow)
A package marked debugOnly in the package source is not to be bundled in production.
Moreover, if a package/app depends on a debugOnly package, that entire tree should
not be bundled. (But we should take it into account when figuring out versions!)
Does the following:
- In the catalog, we have a function that takes in a set of versions and a set of original
constraints and traverses it, recursively, to build a subset of versions that we *should*
bundle, and the corresponding subset of versions that we shouldn't (because they are either
debugOnly themselves or pulled in by debugOnly packages). (We do this in the catalog because
it is an addon onto the results of the constraint solver, tied deeply into our representation
of data)
- In the packageLoader, we keep track packages & versions that we should bundle, and also,
packages that we should exclude. We do this in the package-loader because, essentially, that's the
object that we use to keep the results of the constraint-solver, and we already propagate it to all
functions that care about it. (Possibly we should subsequently rename it later).
- In the compiler, when we figure out buildTimeDependencies, we ask if we need to bundle debug
builds. If not, we filter them out (see above). Also, when we actually build together unibuilds,
we don't touch the ones that the packageloader tells us to exclude (which ensures that they don't make
it into the final product).
- In the project, we keep track of whether this project is building in debug mode. That's because the project
is where we keep the state of our curent project that we are building, and if we are ever in the state of
building multiple things, then that's the code that we would need to touch (see also that we make a similar
assumption when solving constraints).
- Adds the option to keepthe project debug-build-free and calls it in commands when approporiate.
- The checkout catalog.uniload now does not uniload a resolver, and
instead just has a trivial implementation of resolveConstraints.
(The 'built' catalog.uniload already didn't use the resolver.)
- catalog.complete.resolveConstraints now throws an error if there's
no resolver; this is OK, because creating the resolver now only
uses the distinct catalog.uniload, so there's no recursion issue.
- don't record version dependencies in packages during uniload (this
protects against using release.current before it is initialized)
- PackageLoader should never download packages during uniload (this
protects against using catalog.uniload.isLocalPackage before it is
initialized)
We're going to make uniload use a different flavor of "complete" catalog
soon. So we need to reduce the number of singleton-ish references to
it.
Also, we need one PackageCache per catalog, so stop it from being a
singleton too.
Many of these (mostly in top level commands in commands-packages.js) are
not super well thought out: they use a new "doOrDie" helper to run some
function in a capture and exit if there are any messages. We really
need to get a little more thoughtful about the big picture of error
handling (combining "build" errors, network errors, catalog errors,
etc). But this at least allows the addition of more buildmessage
assertions.
At the very least, this ensures that if you edit a package.js in a local
package while "meteor run" is running, that instead of crashing the tool
it properly shows the buildmessage and lets you fix the issue.
Moving towards a world where all things that might invoke buildmessage.error are
encouraged to be in a buildmessage.capture.
This commit is the answer to the question "how many small changes need to be
made to add buildmessage.assertInCapture to PackageCache.loadPackageAtPath?"
Next steps include:
- Making catalog.resolveConstraints ALWAYS buildmessage.assertInCapture
(not just when ignoreProjectDeps isn't passed)
- Then changing resolveConstraints to complain using buildmessage
- Removing the process.exit(1) in _ensureDepsUpToDate
- Adding a more structured way to ensure that most commands
call _ensureDepsUpToDate at an unsurprising location