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Not including SockJS in the modern JS bundle was a nice bundle size savings (28KB before gzip), but SockJS works better than a native WebSocket for clients that are stuck in unusual networking situations, and the fallback of using dynamic import() to load SockJS when the native WebSocket failed was much slower than simply including SockJS in the bundle and using it from the start. Moreover, the new `meteor create --minimal` starter app does not use socket-stream-client (nor DDP), so going back to including SockJS in both the modern and the legacy bundles should have no impact on the minimal modern bundle size. If you want to continue using a native WebSocket instead of SockJS, you can always pin the older version of the socket-stream-client package: meteor add socket-stream-client@0.2.1
228 lines
6.5 KiB
JavaScript
228 lines
6.5 KiB
JavaScript
import {
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toSockjsUrl,
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toWebsocketUrl,
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} from "./urls.js";
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import { StreamClientCommon } from "./common.js";
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// Statically importing SockJS here will prevent native WebSocket usage
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// below (in favor of SockJS), but will ensure maximum compatibility for
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// clients stuck in unusual networking environments.
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import "./sockjs-0.3.4.js";
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export class ClientStream extends StreamClientCommon {
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// @param url {String} URL to Meteor app
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// "http://subdomain.meteor.com/" or "/" or
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// "ddp+sockjs://foo-**.meteor.com/sockjs"
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constructor(url, options) {
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super(options);
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this._initCommon(this.options);
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//// Constants
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// how long between hearing heartbeat from the server until we declare
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// the connection dead. heartbeats come every 45s (stream_server.js)
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//
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// NOTE: this is a older timeout mechanism. We now send heartbeats at
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// the DDP level (https://github.com/meteor/meteor/pull/1865), and
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// expect those timeouts to kill a non-responsive connection before
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// this timeout fires. This is kept around for compatibility (when
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// talking to a server that doesn't support DDP heartbeats) and can be
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// removed later.
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this.HEARTBEAT_TIMEOUT = 100 * 1000;
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this.rawUrl = url;
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this.socket = null;
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this.lastError = null;
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this.heartbeatTimer = null;
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// Listen to global 'online' event if we are running in a browser.
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// (IE8 does not support addEventListener)
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if (typeof window !== 'undefined' && window.addEventListener)
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window.addEventListener(
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'online',
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this._online.bind(this),
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false /* useCapture. make FF3.6 happy. */
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);
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//// Kickoff!
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this._launchConnection();
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}
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// data is a utf8 string. Data sent while not connected is dropped on
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// the floor, and it is up the user of this API to retransmit lost
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// messages on 'reset'
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send(data) {
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if (this.currentStatus.connected) {
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this.socket.send(data);
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}
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}
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// Changes where this connection points
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_changeUrl(url) {
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this.rawUrl = url;
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}
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_connected() {
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if (this.connectionTimer) {
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clearTimeout(this.connectionTimer);
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this.connectionTimer = null;
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}
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if (this.currentStatus.connected) {
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// already connected. do nothing. this probably shouldn't happen.
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return;
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}
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// update status
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this.currentStatus.status = 'connected';
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this.currentStatus.connected = true;
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this.currentStatus.retryCount = 0;
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this.statusChanged();
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// fire resets. This must come after status change so that clients
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// can call send from within a reset callback.
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this.forEachCallback('reset', callback => {
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callback();
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});
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}
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_cleanup(maybeError) {
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this._clearConnectionAndHeartbeatTimers();
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if (this.socket) {
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this.socket.onmessage = this.socket.onclose = this.socket.onerror = this.socket.onheartbeat = () => {};
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this.socket.close();
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this.socket = null;
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}
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this.forEachCallback('disconnect', callback => {
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callback(maybeError);
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});
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}
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_clearConnectionAndHeartbeatTimers() {
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if (this.connectionTimer) {
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clearTimeout(this.connectionTimer);
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this.connectionTimer = null;
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}
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if (this.heartbeatTimer) {
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clearTimeout(this.heartbeatTimer);
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this.heartbeatTimer = null;
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}
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}
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_heartbeat_timeout() {
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console.log('Connection timeout. No sockjs heartbeat received.');
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this._lostConnection(new this.ConnectionError("Heartbeat timed out"));
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}
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_heartbeat_received() {
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// If we've already permanently shut down this stream, the timeout is
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// already cleared, and we don't need to set it again.
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if (this._forcedToDisconnect) return;
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if (this.heartbeatTimer) clearTimeout(this.heartbeatTimer);
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this.heartbeatTimer = setTimeout(
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this._heartbeat_timeout.bind(this),
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this.HEARTBEAT_TIMEOUT
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);
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}
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_sockjsProtocolsWhitelist() {
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// only allow polling protocols. no streaming. streaming
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// makes safari spin.
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var protocolsWhitelist = [
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'xdr-polling',
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'xhr-polling',
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'iframe-xhr-polling',
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'jsonp-polling'
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];
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// iOS 4 and 5 and below crash when using websockets over certain
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// proxies. this seems to be resolved with iOS 6. eg
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// https://github.com/LearnBoost/socket.io/issues/193#issuecomment-7308865.
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//
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// iOS <4 doesn't support websockets at all so sockjs will just
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// immediately fall back to http
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var noWebsockets =
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navigator &&
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/iPhone|iPad|iPod/.test(navigator.userAgent) &&
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/OS 4_|OS 5_/.test(navigator.userAgent);
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if (!noWebsockets)
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protocolsWhitelist = ['websocket'].concat(protocolsWhitelist);
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return protocolsWhitelist;
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}
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_launchConnection() {
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this._cleanup(); // cleanup the old socket, if there was one.
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var options = {
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protocols_whitelist: this._sockjsProtocolsWhitelist(),
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...this.options._sockjsOptions
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};
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const hasSockJS = typeof SockJS === "function";
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this.socket = hasSockJS
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// Convert raw URL to SockJS URL each time we open a connection, so
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// that we can connect to random hostnames and get around browser
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// per-host connection limits.
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? new SockJS(toSockjsUrl(this.rawUrl), undefined, options)
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: new WebSocket(toWebsocketUrl(this.rawUrl));
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this.socket.onopen = data => {
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this.lastError = null;
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this._connected();
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};
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this.socket.onmessage = data => {
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this.lastError = null;
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this._heartbeat_received();
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if (this.currentStatus.connected) {
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this.forEachCallback('message', callback => {
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callback(data.data);
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});
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}
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};
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this.socket.onclose = () => {
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Promise.resolve(
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// If the socket is closing because there was an error, and we
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// didn't load SockJS before, try loading it dynamically before
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// retrying the connection.
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this.lastError &&
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! hasSockJS &&
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import("./sockjs-0.3.4.js")
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).done(() => {
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this._lostConnection();
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});
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};
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this.socket.onerror = error => {
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const { lastError } = this;
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this.lastError = error;
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if (lastError) return;
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console.log(
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'stream error',
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error,
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new Date().toDateString()
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);
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};
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this.socket.onheartbeat = () => {
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this.lastError = null;
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this._heartbeat_received();
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};
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if (this.connectionTimer) clearTimeout(this.connectionTimer);
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this.connectionTimer = setTimeout(() => {
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this._lostConnection(
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new this.ConnectionError("DDP connection timed out")
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);
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}, this.CONNECT_TIMEOUT);
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}
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}
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