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158 lines
6.2 KiB
JavaScript
158 lines
6.2 KiB
JavaScript
var url = Npm.require('url');
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var pathPrefix = __meteor_runtime_config__.ROOT_URL_PATH_PREFIX || "";
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StreamServer = function () {
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var self = this;
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self.registration_callbacks = [];
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self.open_sockets = [];
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// Because we are installing directly onto WebApp.httpServer instead of using
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// WebApp.app, we have to process the path prefix ourselves.
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self.prefix = pathPrefix + '/sockjs';
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// routepolicy is only a weak dependency, because we don't need it if we're
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// just doing server-to-server DDP as a client.
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if (Package.routepolicy) {
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Package.routepolicy.RoutePolicy.declare(self.prefix + '/', 'network');
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}
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// set up sockjs
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var sockjs = Npm.require('sockjs');
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var serverOptions = {
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prefix: self.prefix,
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log: function() {},
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// this is the default, but we code it explicitly because we depend
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// on it in stream_client:HEARTBEAT_TIMEOUT
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heartbeat_delay: 45000,
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// The default disconnect_delay is 5 seconds, but if the server ends up CPU
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// bound for that much time, SockJS might not notice that the user has
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// reconnected because the timer (of disconnect_delay ms) can fire before
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// SockJS processes the new connection. Eventually we'll fix this by not
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// combining CPU-heavy processing with SockJS termination (eg a proxy which
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// converts to Unix sockets) but for now, raise the delay.
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disconnect_delay: 60 * 1000,
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// Set the USE_JSESSIONID environment variable to enable setting the
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// JSESSIONID cookie. This is useful for setting up proxies with
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// session affinity.
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jsessionid: !!process.env.USE_JSESSIONID
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};
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// If you know your server environment (eg, proxies) will prevent websockets
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// from ever working, set $DISABLE_WEBSOCKETS and SockJS clients (ie,
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// browsers) will not waste time attempting to use them.
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// (Your server will still have a /websocket endpoint.)
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if (process.env.DISABLE_WEBSOCKETS)
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serverOptions.websocket = false;
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self.server = sockjs.createServer(serverOptions);
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if (!Package.webapp) {
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throw new Error("Cannot create a DDP server without the webapp package");
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}
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// Install the sockjs handlers, but we want to keep around our own particular
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// request handler that adjusts idle timeouts while we have an outstanding
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// request. This compensates for the fact that sockjs removes all listeners
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// for "request" to add its own.
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Package.webapp.WebApp.httpServer.removeListener('request', Package.webapp.WebApp._timeoutAdjustmentRequestCallback);
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self.server.installHandlers(Package.webapp.WebApp.httpServer);
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Package.webapp.WebApp.httpServer.addListener('request', Package.webapp.WebApp._timeoutAdjustmentRequestCallback);
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Package.webapp.WebApp.httpServer.on('meteor-closing', function () {
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_.each(self.open_sockets, function (socket) {
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socket.end();
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});
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});
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// Support the /websocket endpoint
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self._redirectWebsocketEndpoint();
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self.server.on('connection', function (socket) {
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if (Package.webapp.WebAppInternals.usingDdpProxy) {
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// If we are behind a DDP proxy, immediately close any sockjs connections
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// that are not using websockets; the proxy will terminate sockjs for us,
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// so we don't expect to be handling any other transports.
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if (socket.protocol !== "websocket" &&
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socket.protocol !== "websocket-raw") {
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socket.close();
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return;
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}
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}
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socket.send = function (data) {
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socket.write(data);
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};
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socket.on('close', function () {
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self.open_sockets = _.without(self.open_sockets, socket);
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});
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self.open_sockets.push(socket);
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// XXX COMPAT WITH 0.6.6. Send the old style welcome message, which
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// will force old clients to reload. Remove this once we're not
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// concerned about people upgrading from a pre-0.7.0 release. Also,
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// remove the clause in the client that ignores the welcome message
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// (livedata_connection.js)
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socket.send(JSON.stringify({server_id: "0"}));
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// call all our callbacks when we get a new socket. they will do the
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// work of setting up handlers and such for specific messages.
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_.each(self.registration_callbacks, function (callback) {
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callback(socket);
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});
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});
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};
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_.extend(StreamServer.prototype, {
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// call my callback when a new socket connects.
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// also call it for all current connections.
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register: function (callback) {
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var self = this;
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self.registration_callbacks.push(callback);
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_.each(self.all_sockets(), function (socket) {
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callback(socket);
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});
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},
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// get a list of all sockets
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all_sockets: function () {
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var self = this;
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return _.values(self.open_sockets);
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},
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// Redirect /websocket to /sockjs/websocket in order to not expose
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// sockjs to clients that want to use raw websockets
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_redirectWebsocketEndpoint: function() {
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var self = this;
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// Unfortunately we can't use a connect middleware here since
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// sockjs installs itself prior to all existing listeners
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// (meaning prior to any connect middlewares) so we need to take
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// an approach similar to overshadowListeners in
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// https://github.com/sockjs/sockjs-node/blob/cf820c55af6a9953e16558555a31decea554f70e/src/utils.coffee
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_.each(['request', 'upgrade'], function(event) {
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var httpServer = Package.webapp.WebApp.httpServer;
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var oldHttpServerListeners = httpServer.listeners(event).slice(0);
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httpServer.removeAllListeners(event);
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// request and upgrade have different arguments passed but
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// we only care about the first one which is always request
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var newListener = function(request /*, moreArguments */) {
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// Store arguments for use within the closure below
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var args = arguments;
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// Rewrite /websocket and /websocket/ urls to /sockjs/websocket while
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// preserving query string.
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var parsedUrl = url.parse(request.url);
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if (parsedUrl.pathname === pathPrefix + '/websocket' ||
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parsedUrl.pathname === pathPrefix + '/websocket/') {
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parsedUrl.pathname = self.prefix + '/websocket';
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request.url = url.format(parsedUrl);
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}
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_.each(oldHttpServerListeners, function(oldListener) {
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oldListener.apply(httpServer, args);
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});
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};
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httpServer.addListener(event, newListener);
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});
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}
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});
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