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meteor/docs/client/full-api/concepts.html
2015-07-16 21:58:14 -07:00

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<template name="concepts">
<h1 id="concepts">Concepts</h1>
We've written our fair share of single-page JavaScript applications by hand.
Writing an entire application in one language (JavaScript) with one
data format (JSON) is a real joy. Meteor is everything we wanted
when writing those apps.
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{{> structure }}
{{> data_ }}
{{> reactivity }}
{{> livehtmltemplates }}
{{> packages_concept }}
{{> namespacing }}
{{> deploying }}
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</template>
<template name="whatismeteor">
{{#markdown}}
<h2 id="whatismeteor">What is Meteor?</h2>
Meteor is two things:
* A _library of packages_: pre-written, self-contained modules that
you might need in your app.
There are about a dozen core Meteor packages that most any app will use. Two
examples: [`webapp`](#webapp), which handles incoming HTTP connections, and
`templating`, which lets you make HTML templates that automatically update
live as data changes. Then there are optional packages like `email`, which
lets your app send emails, or the Meteor Accounts series (`accounts-password`,
`accounts-facebook`, `accounts-ui`, and others) which provide a full-featured
user account system that you can drop right into your app. In addition to
these "core" packages, there are thousands of community-written packages in
[Atmosphere](https://atmospherejs.com/), one of which might do just what you
need.
* A _command-line tool_ called `meteor`.
`meteor` is a build tool analogous to `make`, `rake`, or the non-visual parts
of Visual Studio. It gathers up all of the source files and assets in your
application, carries out any necessary build steps (such as compiling
[CoffeeScript](http://coffeescript.org), minifying CSS, building
[npm](https://npmjs.org/) modules, or generating source maps), fetches the
packages used by your app, and outputs a standalone, ready-to-run application
bundle. In development mode it can do all of this interactively, so that
whenever you change a file you immediately see the changes in your browser. It's
super easy to use out of the box, but it's also extensible: you can add support
for new languages and compilers by adding build plugin packages to your app.
The key idea in the Meteor package system is that _everything should work
identically in the browser and on the server_ (wherever it makes sense, of
course: browsers can't send email and servers can't capture mouse events). Our
whole ecosystem has been built from the ground up to support this.
{{/markdown}}
</template>
<template name="structure">
{{#markdown}}
<h2 id="structuringyourapp">Structuring your application</h2>
A Meteor application is a mix of client-side JavaScript that runs inside a web
browser or PhoneGap mobile app, server-side JavaScript that runs on the Meteor
server inside a [Node.js](http://nodejs.org/) container, and all the supporting
HTML templates, CSS rules, and static assets. Meteor automates the packaging
and transmission of these different components, and it is quite flexible about
how you choose to structure those components in your file tree.
### Special Directories
By default, any JavaScript files in your Meteor folder are bundled and sent to
the client and the server. However, the names of the files and directories
inside your project can affect their load order, where they are loaded, and some
other characteristics. Here is a list of file and directory names that are
treated specially by Meteor:
- **client**
Any directory named `client` is not loaded on the server. Similar to
wrapping your code in `if (Meteor.isClient) { ... }`. All files loaded on
the client are automatically concatenated and minified when in production
mode. In development mode, JavaScript and CSS files are not minified, to
make debugging easier. (CSS files are still combined into a single file
for consistency between production and development, because changing the
CSS file's URL affects how URLs in it are processed.)
HTML files in a Meteor application are treated quite a bit differently
from a server-side framework. Meteor scans all the HTML files in your
directory for three top-level elements: `<head>`, `<body>`, and
`<template>`. The head and body sections are separately concatenated
into a single head and body, which are transmitted to the client on
initial page load.
- **server**
Any directory named `server` is not loaded on the client. Similar to
wrapping your code in `if (Meteor.isServer) { ... }`, except the client
never even receives the code. Any sensitive code that you don't want served
to the client, such as code containing passwords or authentication
mechanisms, should be kept in the `server` directory.
Meteor gathers all your JavaScript files, excluding anything under the
`client`, `public`, and `private` subdirectories, and loads them into a
Node.js server instance. In Meteor, your server code runs in a single
thread per request, not in the asynchronous callback style typical of Node.
We find the linear execution model a better fit for the typical server code
in a Meteor application.
- **public**
All files inside a top-level directory called `public` are served as-is to
the client. When referencing these assets, do not include `public/` in the
URL, write the URL as if they were all in the top level. For example,
reference `public/bg.png` as `<img src='/bg.png' />`. This is the best place
for `favicon.ico`, `robots.txt`, and similar files.
- **private**
All files inside a top-level directory called `private` are only accessible
from server code and can be loaded via the [`Assets`](#assets) API. This can
be used for private data files and any files that are in your project
directory that you don't want to be accessible from the outside.
- **client/compatibility**
This folder is for compatibility JavaScript libraries that rely on variables
declared with var at the top level being exported as globals. Files in this
directory are executed without being wrapped in a new variable scope. These
files are executed before other client-side JavaScript files.
- **tests**
Any directory named `tests` is not loaded anywhere. Use this for any local
test code.
- **node_modules**
For compatibility with node.js tools used alongside Meteor, any directory named
`node_modules` is not loaded anywhere. node.js packages installed into
`node_modules` directories will not be available to your Meteor code. Use
`Npm.depends` in your package `package.js` file for that.
### Files outside special directories
All JavaScript files outside special directories are loaded on both the client
and the server. That's the place for model definitions and other functions.
Meteor provides the variables [`Meteor.isClient`](#meteor_isclient) and
[`Meteor.isServer`](#meteor_isserver) so that your code can alter its behavior
depending on whether it's running on the client or the server.
CSS and HTML files outside special directories are loaded on the client only,
and cannot be used from server code.
### Example File Structure
The file structure of your Meteor app is very flexible. Here is an example layout that takes advantage of some of the special folders mentioned above.
```bash
lib/ # common code like collections and utilities
lib/methods.js # Meteor.methods definitions
lib/constants.js # constants used in the rest of the code
client/compatibility # legacy libraries that expect to be global
client/lib/ # code for the client to be loaded first
client/lib/helpers.js # useful helpers for your client code
client/body.html # content that goes in the <body> of your HTML
client/head.html # content for <head> of your HTML: <meta> tags, etc
client/style.css # some CSS code
client/<feature>.html # HTML templates related to a certain feature
client/<feature>.js # JavaScript code related to a certain feature
server/lib/permissions.js # sensitive permissions code used by your server
server/publications.js # Meteor.publish definitions
public/favicon.ico # app icon
settings.json # configuration data to be passed to meteor --settings
mobile-config.js # define icons and metadata for Android/iOS
```
You can also model your directory structure after the example apps. Run `meteor
create --example todos` and explore the directories to see where all the files
in a real app could go.
### File Load Order
It is best to write your application in such a way that it is insensitive to
the order in which files are loaded, for example by using [Meteor.startup](#meteor_startup),
or by moving load order sensitive code into [packages](#usingpackages),
which can explicitly control both the load order of their contents and their
load order with respect to other packages. However, sometimes load order
dependencies in your application are unavoidable.
There are several load ordering rules. They are *applied sequentially* to all
applicable files in the application, in the priority given below:
1. HTML template files are *always* loaded before everything else
2. Files beginning with `main.` are loaded last
3. Files inside *any* `lib/` directory are loaded next
4. Files with deeper paths are loaded next
5. Files are then loaded in alphabetical order of the entire path
```js
nav.html
main.html
client/lib/methods.js
client/lib/styles.js
lib/feature/styles.js
lib/collections.js
client/feature-y.js
feature-x.js
client/main.js
```
For example, the files above are arranged in the correct load order.
`main.html` is loaded second because HTML templates are always loaded first,
even if it begins with `main.`, since rule 1 has priority over rule 2.
However, it will be loaded after `nav.html` because rule 2 has priority over
rule 5.
`client/lib/styles.js` and `lib/feature/styles.js` have identical load order
up to rule 4; however, since `client` comes before `lib` alphabetically,
it will be loaded first.
### Organizing Your Project
There are three main ways to organize your files into features or components.
Let's say we have two types of objects in our project: **apples** and
**oranges**.
#### Method 1: Root-Level Folders
Since the special `client`, `server`, and `lib` directories work if they are
anywhere in the path, you can use top-level folders to organize code into
modules:
```bash
apples/lib/ # code for apple-related features
apples/client/
apples/server/
oranges/lib/ # code for orange-related features
oranges/client/
oranges/server/
```
#### Method 2: Folders inside client/ and server/
```bash
lib/apples/ # common code for apples
lib/oranges/ # and oranges
client/apples/ # client code for apples
client/oranges/ # and oranges
server/apples/ # server code for apples
server/oranges/ # and oranges
```
#### Method 3: Packages
This is the ultimate in code separation, modularity, and reusability. If you put
the code for each feature in a separate package, the code for one feature won't
be able to access the code for the other feature except through exports, making
every dependency explicit. This also allows for the easiest independent testing
of features. You can also publish the packages and use them in multiple apps
with `meteor add`.
```bash
packages/apples/package.js # files, dependencies, exports for apple feature
packages/apples/<anything>.js # file loading is controlled by package.js
packages/oranges/package.js # files, dependencies, exports for orange feature
packages/oranges/<anything>.js # file loading is controlled by package.js
```
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<template name="data_">
{{#markdown}}
<h2 id="dataandsecurity">Data and security</h2>
Meteor makes writing distributed client code as simple as talking to a
local database. It's a clean, simple, and secure approach that removes
the need to implement individual RPC endpoints, manually cache data on
the client to avoid slow roundtrips to the server, and carefully
orchestrate invalidation messages to every client as data changes.
In Meteor, the client and server share the same database API. The same
exact application code &mdash; like validators and computed properties &mdash; can
often run in both places. But while code running on the server has
direct access to the database, code running on the client does *not*.
This distinction is the basis for Meteor's data security model.
{{#note}}
By default, a new Meteor app includes the `autopublish` and `insecure`
packages, which together mimic the effect of each client having full
read/write access to the server's database. These are useful
prototyping tools, but typically not appropriate for production
applications. When you're ready, just remove the packages.
{{/note}}
Every Meteor client includes an in-memory database cache. To manage the
client cache, the server *publishes* sets of JSON documents, and the
client *subscribes* to those sets. As documents in a set change, the
server patches each client's cache.
Today most Meteor apps use MongoDB as their database because it is the
best supported, though support for other databases is coming in the
future. The
[`Mongo.Collection`](#mongo_collection) class
is used to declare Mongo collections and to manipulate them. Thanks to
`minimongo`, Meteor's client-side Mongo emulator, `Mongo.Collection`
can be used from both client and server code.
```js
// declare collections
// this code should be included in both the client and the server
Rooms = new Mongo.Collection("rooms");
Messages = new Mongo.Collection("messages");
Parties = new Mongo.Collection("parties");
// server: populate collections with some initial documents
Rooms.insert({name: "Conference Room A"});
var myRooms = Rooms.find({}).fetch();
Messages.insert({text: "Hello world", room: myRooms[0]._id});
Parties.insert({name: "Super Bowl Party"});
```
Each document set is defined by a publish function on the server. The
publish function runs each time a new client subscribes to a document
set. The data in a document set can come from anywhere, but the common
case is to publish a database query.
```js
// server: publish all room documents
Meteor.publish("all-rooms", function () {
return Rooms.find(); // everything
});
// server: publish all messages for a given room
Meteor.publish("messages", function (roomId) {
check(roomId, String);
return Messages.find({room: roomId});
});
// server: publish the set of parties the logged-in user can see.
Meteor.publish("parties", function () {
return Parties.find({$or: [{"public": true},
{invited: this.userId},
{owner: this.userId}]});
});
```
Publish functions can provide different results to each client. In the
last example, a logged in user can only see `Party` documents that
are public, that the user owns, or that the user has been invited to.
Once subscribed, the client uses its cache as a fast local database,
dramatically simplifying client code. Reads never require a costly
round trip to the server. And they're limited to the contents of the
cache: a query for every document in a collection on a client will only
return documents the server is publishing to that client.
```js
// client: start a parties subscription
Meteor.subscribe("parties");
// client: return array of Parties this client can read
return Parties.find().fetch(); // synchronous!
```
Sophisticated clients can turn subscriptions on and off to control how
much data is kept in the cache and manage network traffic. When a
subscription is turned off, all its documents are removed from the cache
unless the same document is also provided by another active
subscription.
When the client *changes* one or more documents, it sends a message to
the server requesting the change. The server checks the proposed change
against a set of allow/deny rules you write as JavaScript functions.
The server only accepts the change if all the rules pass.
```js
// server: don't allow client to insert a party
Parties.allow({
insert: function (userId, party) {
return false;
}
});
// client: this will fail
var party = { ... };
Parties.insert(party);
```
If the server accepts the change, it applies the change to the database
and automatically propagates the change to other clients subscribed to
the affected documents. If not, the update fails, the server's database
remains untouched, and no other client sees the update.
Meteor has a cute trick, though. When a client issues a write to the
server, it also updates its local cache immediately, without waiting for
the server's response. This means the screen will redraw right away.
If the server accepted the update &mdash; what ought to happen most of the
time in a properly behaving client &mdash; then the client got a jump on the
change and didn't have to wait for the round trip to update its own
screen. If the server rejects the change, Meteor patches up the
client's cache with the server's result.
Putting it all together, these techniques accomplish latency
compensation. Clients hold a fresh copy of the data they need, and
never need to wait for a roundtrip to the server. And when clients
modify data, those modifications can run locally without waiting for the
confirmation from the server, while still giving the server final say
over the requested change.
{{#note}}
The current release of Meteor supports MongoDB, the popular document
database, and the examples in this section use the
[MongoDB API](http://www.mongodb.org/display/DOCS/Manual). Future
releases will include support for other databases.
{{/note}}
<h3 id="dataandsecurity-authentication">Authentication and user accounts</h3>
Meteor includes [Meteor Accounts](#accounts_api), a state-of-the-art
authentication system. It features secure password login using the
[bcrypt](http://en.wikipedia.org/wiki/Bcrypt) algorithm,
and integration with external services including Facebook, GitHub,
Google, Meetup, Twitter, and Weibo. Meteor Accounts defines a
[`Meteor.users`](#meteor_users) collection where developers can store
application-specific user data.
Meteor also includes pre-built forms for common tasks like login, signup,
password change, and password reset emails. You can add [Accounts
UI](#accountsui) to your app with just one line of code. The `accounts-ui` package even provides a configuration wizard that walks you through the steps to
set up the external login services you're using in your app.
<h3 id="dataandsecurity-validation">Input validation</h3>
Meteor allows your methods and publish functions to take arguments of any
[JSON](http://json.org/) type. (In fact, Meteor's wire protocol supports
[EJSON](#ejson), an extension of JSON which also supports other common types
like dates and binary buffers.) JavaScript's dynamic typing means you don't need
to declare precise types of every variable in your app, but it's usually helpful
to ensure that the arguments that clients are passing to your methods and
publish functions are of the type that you expect.
Meteor provides a [lightweight library](#check_package) for checking that arguments and
other values are the type you expect them to be. Simply start your functions
with statements like `check(username, String)` or
`check(office, {building: String, room: Number})`. The `check` call will
throw an error if its argument is of an unexpected type.
Meteor also provides an easy way to make sure that all of your methods
and publish functions validate all of their arguments. Just run
<code>meteor add [audit-argument-checks](#auditargumentchecks)</code> and any
method or publish function which skips `check`ing any of its arguments will fail
with an exception.
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<template name="reactivity">
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<h2 id="reactivity">Reactivity</h2>
Meteor embraces the concept of [reactive
programming](http://en.wikipedia.org/wiki/Reactive_programming). This means that
you can write your code in a simple imperative style, and the result will be
automatically recalculated whenever data changes that your code depends on.
Tracker.autorun(function () {
Meteor.subscribe("messages", Session.get("currentRoomId"));
});
This example (taken from a chat room client) sets up a data
subscription based on the session variable `currentRoomId`.
If the value of `Session.get("currentRoomId")` changes for any reason, the
function will be automatically re-run, setting up a new subscription that
replaces the old one.
This automatic recomputation is achieved by a cooperation between
`Session` and `Tracker.autorun`. `Tracker.autorun` performs an arbitrary "reactive
computation" inside of which data dependencies are tracked, and it
will re-run its function argument as necessary. Data providers like
`Session`, on the other hand, make note of the computation they are
called from and what data was requested, and they are prepared to send
an invalidation signal to the computation when the data changes.
This simple pattern (reactive computation + reactive data source) has wide
applicability. Above, the programmer is saved from writing
unsubscribe/resubscribe calls and making sure they are called at the
right time. In general, Meteor can eliminate whole classes of data
propagation code which would otherwise clog up your application with
error-prone logic.
These Meteor functions run your code as a reactive computation:
* [Templates](#livehtmltemplates)
* [`Tracker.autorun`](#tracker_autorun)
* [`Template.autorun`](#template_autorun)
* [`Blaze.render`](#blaze_render) and [`Blaze.renderWithData`](#blaze_renderwithdata)
And the reactive data sources that can trigger changes are:
* [`Session`](#session) variables
* Database queries on [Collections](#find)
* [`Meteor.status`](#meteor_status)
* The `ready()` method on a [subscription handle](#meteor_subscribe)
* [`Meteor.user`](#meteor_user)
* [`Meteor.userId`](#meteor_userid)
* [`Meteor.loggingIn`](#meteor_loggingin)
In addition, the following functions which return an object with a
`stop` method, if called from a reactive computation, are stopped when
the computation is rerun or stopped:
* [`Tracker.autorun`](#tracker_autorun) (nested)
* [`Meteor.subscribe`](#meteor_subscribe)
* [`observe()`](#observe) and [`observeChanges()`](#observe_changes) on cursors
Meteor's
[implementation](https://github.com/meteor/meteor/blob/master/packages/tracker/tracker.js)
is a package called [`Tracker`](#tracker) that is fairly short and straightforward.
You can use it yourself to implement new reactive data sources.
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</template>
<template name="livehtmltemplates">
{{#markdown}}
<h2 id="livehtmltemplates">Live HTML templates</h2>
HTML templating is central to web applications. With Blaze, Meteor's live
page update technology, you can render your HTML _reactively_, meaning
that it will update automatically to track changes in the data used to
generate it.
Meteor makes it easy to use your favorite HTML templating language along with
Meteor's live page update technology. Just write your template as you normally
would, and Meteor will take care of making it update in realtime.
Meteor ships with a templating language called
[Spacebars](https://github.com/meteor/meteor/blob/devel/packages/spacebars/README.md),
inspired by [Handlebars](http://handlebarsjs.com/). It shares some of the
spirit and syntax of Handlebars, but it has been tailored to produce reactive
Meteor templates when compiled.
{{#note}}
Today, the only templating system that ships with Meteor is Spacebars, though
our community has created packages for other languages such as
[Jade](https://atmospherejs.com/mquandalle/jade).
{{/note}}
To define templates, create a file in your project with the `.html`
extension. In the file, make a `<template>` tag and give it a
`name` attribute. Put the template contents inside the tag. Meteor
will precompile the template, ship it down to the client, and make it
available as on the global `Template` object.
When your app is loaded, it automatically renders the special template called
`<body>`, which is written using the `<body>` element instead of a
`<template>`. You insert a template inside another template by using the
`{{dstache}}> inclusion}}` operator.
The easiest way to get data into templates is by defining helper
functions in JavaScript. Define helpers with the
`Template.templateName.helpers({ ... })` function. Putting it all together:
```html
<!-- in myapp.html -->
<body>
<h1>Today's weather!</h1>
{{dstache}}> forecast}}
</body>
<template name="forecast">
<div>It'll be {{dstache}}prediction}} tonight</div>
{{lt}}/template>
```
```js
// in client/myapp.js: reactive helper function
Template.forecast.helpers({
prediction: function () {
return Session.get("weather");
}
});
```
```js
// in the JavaScript console
> Session.set("weather", "cloudy");
> document.body.innerHTML
=> "<h1>Today's weather!</h1> <div>It'll be cloudy tonight</div>"
> Session.set("weather", "cool and dry");
> document.body.innerHTML
=> "<h1>Today's weather!</h1> <div>It'll be cool and dry tonight</div>"
```
To iterate over an array or database cursor, use `{{dstache}}#each}}`:
```html
<!-- in myapp.html -->
<template name="players">
{{dstache}}#each topScorers}}
<div>{{dstache}}name}}</div>
{{dstache}}/each}}
{{lt}}/template>
```
```js
// in myapp.js
Template.players.helpers({
topScorers: function () {
return Users.find({score: {$gt: 100}}, {sort: {score: -1}});
}
});
```
In this case, the data is coming from a database query. When the
database cursor is passed to `{{dstache}}#each}}`, it will wire up all of the
machinery to efficiently add and move DOM nodes as new results enter
the query.
Helpers can take arguments, and they receive the current template context data
in `this`. Note that some block helpers change the current context (notably
`{{dstache}}#each}}` and `{{dstache}}#with}}`):
```js
// in a JavaScript file
Template.players.helpers({
leagueIs: function (league) {
return this.league === league;
}
});
```
```html
<!-- in a HTML file -->
<template name="players">
{{dstache}}#each topScorers}}
{{dstache}}#if leagueIs "junior"}}
<div>Junior: {{dstache}}name}}</div>
{{dstache}}/if}}
{{dstache}}#if leagueIs "senior"}}
<div>Senior: {{dstache}}name}}</div>
{{dstache}}/if}}
{{dstache}}/each}}
{{lt}}/template>
```
Helpers can also be used to pass in constant data.
```js
// Works fine with {{dstache}}#each sections}}
Template.report.helpers({
sections: ["Situation", "Complication", "Resolution"]
});
```
Finally, you can use the `events` function on a template to attach
event handlers. The object passed into `events` is documented at
[Event Maps](#eventmaps). The `this` argument to the event handler will
be the data context of the element that triggered the event.
```html
<!-- myapp.html -->
<template name="scores">
{{dstache}}#each player}}
{{dstache}}> playerScore}}
{{dstache}}/each}}
{{lt}}/template>
<template name="playerScore">
<div>{{dstache}}name}}: {{dstache}}score}}
<span class="give-points">Give points</span>
</div>
{{lt}}/template>
```
```js
// myapp.js
Template.playerScore.events({
'click .give-points': function () {
Users.update(this._id, {$inc: {score: 2}});
}
});
```
For more details about Spacebars, read [the Spacebars
README](https://github.com/meteor/meteor/blob/devel/packages/spacebars/README.md).
{{/markdown}}
</template>
<template name="packages_concept">
{{#markdown}}
<h2 id="usingpackages">Using packages</h2>
All of the functionality you've read about so far is implemented in standard
Meteor packages. This is possible thanks to Meteor's unusually powerful
isomorphic package and build system. Isomorphic means the same packages work in
the web browser, in mobile apps, and on the server. Packages can also contain
plugins that extend the build process, such as `coffeescript`
([CoffeeScript](http://coffeescript.org) compilation) or `templating` (compiling
HTML templates).
Anyone can publish a Meteor package, and thousands of community-written packages
have been published to date. The easiest way to browse these packages is
<a href="http://www.atmospherejs.com">Atmosphere</a>, by Percolate Studio.
You can also use the [`meteor search`](#meteorsearch) and
[`meteor show`](#meteorshow) commands.
You can add packages to your project with [`meteor add`](#meteoradd) and remove
them with [`meteor remove`](#meteorremove).
Additionally, [`meteor list`](#meteorlist) will tell you what
packages your project is using, and [`meteor update`](#meteorupdate)
will update them to the newest versions when possible.
By default all apps include the `meteor-platform` package. This
automatically pulls in the packages that make up the core Meteor
stack. If you want to build your own custom stack, just remove
`meteor-platform` from your app and add back in whichever of the standard
packages you want to keep.
Meteor uses a single-loading packaging system, meaning that it loads just one
version of every package. Before adding or upgrading to a particular version of
a package, Meteor uses a constraint solver to check if doing so will cause
other packages to break. By default, Meteor will choose conservatively. When
adding transitive dependencies (packages that other packages, but not the
application itself) depend on, Meteor will try to choose the earlier version.
In addition to the packages in the official Meteor release being used by your
app, `meteor list` and `meteor add` also search the `packages` directory at the
top of your app. You can also use the `packages` directory to break your app
into subpackages for your convenience, or to test packages that you might want
to publish. See [Writing Packages](#writingpackages). If you wish to add
packages outside of your app's folder structure, set the environment variable
`PACKAGE_DIRS` to a colon-delimited list of paths.
{{/markdown}}
</template>
<template name="namespacing">
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<h2 id="namespacing">Namespacing</h2>
Meteor's namespacing support makes it easy to write large applications
in JavaScript. Each package that you use in your app exists in its own
separate namespace, meaning that it sees only its own global variables
and any variables provided by the packages that it specifically
uses. Here's how it works.
When you declare a top-level variable, you have a choice. You can make
the variable File Scope or Package Scope.
// File Scope. This variable will be visible only inside this
// one file. Other files in this app or package won't see it.
var alicePerson = {name: "alice"};
// Package Scope. This variable is visible to every file inside
// of this package or app. The difference is that 'var' is
// omitted.
bobPerson = {name: "bob"};
Notice that this is just the normal JavaScript syntax for declaring a
variable that is local or global. Meteor scans your source code for
global variable assignments and generates a wrapper that makes sure
that your globals don't escape their appropriate namespace.
In addition to File Scope and Package Scope, there are also
Exports. An export is a variable that a package makes available to you
when you use it. For example, the `email` package exports the `Email`
variable. If your app uses the `email` package (and _only_ if it uses
the `email` package!) then your app can see `Email` and you can call
`Email.send`. Most packages have only one export, but some packages
might have two or three (for example, a package that provides several
classes that work together).
You see only the exports of the packages that you use directly. If you
use package A, and package A uses package B, then you only see package
A's exports. Package B's exports don't "leak" into your namespace just
because you used package A. This keeps each namespace nice and
tidy. Each app or package only sees their own globals plus the APIs of
the packages that they specifically asked for.
When debugging your app, your browser's JavaScript console behaves as
if it were attached to your app's namespace. You see your app's
globals and the exports of the packages that your app uses
directly. You don't see the variables from inside those packages, and
you don't see the exports of your transitive dependencies (packages
that aren't used directly by your app, but that are used by packages
that are used by your app).
If you want to look inside packages from inside your in-browser
debugger, you've got two options:
* Set a breakpoint inside package code. While stopped on that
breakpoint, the console will be in the package's namespace. You'll
see the package's package-scope variables, imports, and also any
file-scope variables for the file you're stopped in.
* If a package `foo` is included in your app, regardless of whether
your app uses it directly, its exports are available in
`Package.foo`. For example, if the `email` package is loaded, then
you can access `Package.email.Email.send` even from namespaces that
don't use the `email` package directly.
When declaring functions, keep in mind that `function x () {}` is just
shorthand for `var x = function x () {}` in JavaScript. Consider these
examples:
// This is the same as 'var x = function x () ...'. So x() is
// file-scope and can be called only from within this one file.
function x () { ... }
// No 'var', so x() is package-scope and can be called from
// any file inside this app or package.
x = function () { ... }
{{#note}}
Technically speaking, globals in an app (as opposed to in a package)
are actually true globals. They can't be captured in a scope that is
private to the app code, because that would mean that they wouldn't be
visible in the console during debugging! This means that app globals
actually end up being visible in packages. That should never be a
problem for properly written package code (since the app globals will
still be properly shadowed by declarations in the packages). You
certainly shouldn't depend on this quirk, and in the future Meteor may
check for it and throw an error if you do.
{{/note}}
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</template>
<template name="deploying">
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<h2 id="deploying">Deploying</h2>
Meteor is a full application server. We include everything you need
to deploy your application on the internet: you just provide the JavaScript,
HTML, and CSS.
<h3 class="nosection">Running on Meteor's infrastructure</h3>
The easiest way to deploy your application is to use `meteor
deploy`. We provide it because it's what, personally, we've always
wanted: an easy way to take an app idea, flesh it out over a weekend,
and put it out there for the world to use, with nothing getting in the
way of creativity.
$ meteor deploy myapp.meteor.com
Your application is now available at myapp.meteor.com. If
this is the first time deploying to this hostname, Meteor creates a
fresh empty database for your application. If you want to deploy an
update, Meteor will preserve the existing data and just refresh the
code.
You can also deploy to your own domain. Just set up the hostname you
want to use as a CNAME to `origin.meteor.com`, then deploy to that name.
$ meteor deploy www.myapp.com
We provide this as a free service so you can try Meteor. It is also
helpful for quickly putting up internal betas, demos, and so on. For
more information, see [meteor deploy](#meteordeploy).
<h3 class="nosection">Running on your own infrastructure</h3>
You can also run your application on your own infrastructure or any
hosting provider that can run Node.js apps.
To get started, run
$ meteor build my_directory
This command will generate a fully-contained Node.js application in the form of
a tarball. To run this application, you need to provide Node.js 0.10 and a
MongoDB server. (The current release of Meteor has been tested with Node
0.10.40.) You can then run the application by invoking node, specifying the
HTTP port for the application to listen on, and the MongoDB endpoint.
```bash
$ cd my_directory
$ (cd programs/server && npm install)
$ PORT=3000 MONGO_URL=mongodb://localhost:27017/myapp node main.js
```
Some packages might require other environment variables. For example,
the `email` package requires a `MAIL_URL` environment variable.
{{/markdown}}
</template>
<template name="packages_writing">
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<h2 id="writingpackages">Writing packages</h2>
Writing Meteor packages is easy. To initialize a meteor package, run
`meteor create --package username:packagename`, where `username` is your Meteor
Developer username. This will create a package from scratch and prefill the
directory with a package.js control file and some javascript. By default, Meteor
will take the package name from the name of the directory that contains the
package.js file. Don't forget to run `meteor add [packagename]`, even if the
package is internal to the app, in order to use it.
Meteor promises repeatable builds for both packages and applications. This means
that, if you built your package on a machine, then checked the code into a
repository and checked it out elsewhere, you should get the same result. In your
package directory, you will find an automatically generated `.versions`
file. This file specifies the versions of all packages used to build your
package and is part of the source. Check it into version control to ensure
repeatable builds across machines.
{{#note}}
Sometimes, packages do not just stand on their own, but function in the context
of an app (specifically, packages in the packages directory of an app). In that
case, the app's context will take precedence. Rather than using the
`.versions` file as a guide, we will build the package with the same
dependencies as used by the app (we think that, in practice, it would be
confusing to find your local packages built with different versions of
things).
{{/note}}
Meteor uses extended semver versioning for its packages: that means that the version
number has three parts separated by dots: major version, minor version and patch version
(for example: 1.2.3) with an optional pre-release version. You can read more about it on
[semver.org](http://www.semver.org).
Additionally, because some meteor packages wrap external libraries,
Meteor supports the convention of using `_` to denote a wrap number.
You can read more about [`package.js`](#packagejs) files in the API
section.
A word on testing: since testing is an important part of the development process,
there are two common ways to test a package:
* Integration tests (putting a package directly into an application, and writing
tests against the application) is the most common way to test a package. After
creating your package, add it to your app's /packages directory and run `meteor
add`. This will add your package to your app as a local package. You can then
test and run your app as usual. Meteor will detect and respond to changes to
your local package, just as it does to your app files.
* Unit tests are run with the command [`meteor test-packages
package-name`](#meteortestpackages). As described in the [`package.js`](#packagejs)
section, you can use the `package.js` file to specify where your unit tests are
located. If you have a repository that contains only the package source, you can
test your package by specifying the path to the package directory (which must
contain a slash), such as `meteor test-packages ./`.
To publish a package, run [`meteor publish`](#meteorpublish) from the package
directory. There are some extra restrictions on published packages: they must
contain a version (Meteor packages are versioned using
strict <a href="http://www.semver.org">semver</a> versioning) and their names
must be prefixed with the username of the author and a colon, like so:
`iron:router`. This namespacing allows for more descriptive and on-topic package
names.
{{/markdown}}
</template>