Files
meteor/tools/console.js
David Glasser d072249bdf Use util.format for Console print functions
Should be basically backwards compatible (they both join on spaces) but
has the following advantages:

- Objects are printed with util.inspect rather than toString, which
  means no more [object Object].  (We shouldn't be passing objects to
  end-user messages, but they can be useful in Console.debug.)

- The first string can optionally be a printf-style format string, if
  that's a better fit for your message.
2014-11-05 17:09:43 -08:00

864 lines
23 KiB
JavaScript

///
/// utility functions for formatting output to the screen
///
/// Console offers several pieces of functionality:
/// debug / info / warn messages:
/// Outputs to the screen, optionally with colors (when pretty == true)
/// 'legacy' functions: Console.stdout.write & Console.stderr.write
/// Make porting code a lot easier (just a regex from process -> Console)
/// Progress bar support
/// Displays a progress bar on the screen, but hides it around log messages
/// (The need to hide it is why we have this class)
///
/// In future, we might do things like move all support for verbose mode in here,
/// and also integrate the buildmessage functionality into here
///
var _ = require('underscore');
var Fiber = require('fibers');
var Future = require('fibers/future');
var readline = require('readline');
var util = require('util');
var buildmessage = require('./buildmessage.js');
// XXX: Are we happy with chalk (and its sub-dependencies)?
var chalk = require('chalk');
var cleanup = require('./cleanup.js');
var utils = require('./utils.js');
var PROGRESS_DEBUG = !!process.env.METEOR_PROGRESS_DEBUG;
var FORCE_PRETTY=undefined;
if (process.env.METEOR_PRETTY_OUTPUT) {
FORCE_PRETTY = process.env.METEOR_PRETTY_OUTPUT != '0';
}
if (!process.env.METEOR_COLOR) {
chalk.enabled = false;
}
var STATUSLINE_MAX_LENGTH = 60; // XXX unused?
var STATUS_MAX_LENGTH = 40;
var PROGRESS_MAX_WIDTH = 40;
var PROGRESS_BAR_FORMAT = '[:bar] :percent :etas';
var TEMP_STATUS_LENGTH = STATUS_MAX_LENGTH + 12;
var STATUS_INTERVAL_MS = 500;
// Message to show when we don't know what we're doing
// XXX: ? FALLBACK_STATUS = 'Pondering';
var FALLBACK_STATUS = '';
var spacesArray = new Array(200).join(' ');
var spacesString = function (length) {
if (length > spacesArray.length) {
spacesArray = new Array(length * 2).join(' ');
}
return spacesArray.substring(0, length);
};
var toFixedLength = function (text, length) {
text = text || "";
// pad or truncate `text` to length
var pad = length - text.length;
if (pad < 0) {
// Truncate
text = text.substring(0, length - 3) + "...";
} else if (pad > 0) {
// Pad
text = text + spacesString(pad);
}
return text;
};
// No-op progress display, that means we don't have to handle the 'no progress display' case
var ProgressDisplayNone = function () {
};
_.extend(ProgressDisplayNone.prototype, {
depaint: function () {
// No-op
},
repaint: function () {
// No-op
}
});
// Status display only, primarily for use with emacs
// No fancy terminal support available, but we have a TTY.
// Print messages that will be overwritten because they
// end in `\r`.
// Status message mode is where we see status messages but not the
// fancy progress bar. It's used when we detect a "pseudo-TTY"
// of the type used by Emacs, and possibly SSH.
//
// XXX DELETE THIS MODE since the progress bar now uses "\r".
// But first we have to throttle progress bar updates so that
// Emacs doesn't get overwhelemd (we should throttle them anyway).
// There's also a bug when using the progress bar in Emacs where
// the cursor doesn't seem to return to column 0.
var ProgressDisplayStatus = function (console) {
var self = this;
self._console = console;
self._stream = console._stream;
self._status = null;
self._wroteStatusMessage = false;
};
_.extend(ProgressDisplayStatus.prototype, {
depaint: function () {
var self = this;
// For the non-progress-bar status mode, we may need to
// clear some characters that we printed with a trailing `\r`.
if (self._wroteStatusMessage) {
var spaces = spacesString(TEMP_STATUS_LENGTH + 1);
self._stream.write(spaces + '\r');
self._wroteStatusMessage = false;
}
},
repaint: function () {
// We don't repaint after a log message (is that right?)
},
updateStatus: function (status) {
var self = this;
if (status == self._status) {
return;
}
self._status = status;
self._render();
},
_render: function () {
var self = this;
var text = self._status;
if (text) {
text = toFixedLength(text, STATUS_MAX_LENGTH);
}
if (text) {
// the number of characters besides `text` here must
// be accounted for in TEMP_STATUS_LENGTH.
self._stream.write(' ( ' + text + ' ... )\r');
self._wroteStatusMessage = true;
}
}
});
var SpinnerRenderer = function () {
var self = this;
self.frames = ['-', '\\', '|', '/'];
self.start = +(new Date);
self.interval = 250;
//// I looked at some Unicode indeterminate progress indicators, such as:
////
//// spinner = "▁▃▄▅▆▇▆▅▄▃".split('');
//// spinner = "▉▊▋▌▍▎▏▎▍▌▋▊▉".split('');
//// spinner = "▏▎▍▌▋▊▉▊▋▌▍▎▏▁▃▄▅▆▇▆▅▄▃".split('');
//// spinner = "▉▊▋▌▍▎▏▎▍▌▋▊▉▇▆▅▄▃▁▃▄▅▆▇".split('');
//// spinner = "⠉⠒⠤⣀⠤⠒".split('');
////
//// but none of them really seemed like an improvement. I think
//// the case for using unicode would be stronger in a determinate
//// progress indicator.
////
//// There are also some four-frame options such as ◐◓◑◒ at
//// http://stackoverflow.com/a/2685827/157965
//// but all of the ones I tried look terrible in the terminal.
};
SpinnerRenderer.prototype.asString = function () {
var self = this;
var now = +(new Date);
var t = now - self.start;
var frame = Math.floor(t / self.interval) % self.frames.length;
return self.frames[frame];
};
// Renders a progressbar. Based on the npm 'progress' module, but tailored to our needs (i.e. renders to string)
var ProgressBarRenderer = function (format, options) {
var self = this;
options = options || {};
self.fmt = format;
self.curr = 0;
self.total = 100;
self.maxWidth = options.maxWidth || self.total;
self.chars = {
complete : '=',
incomplete : ' '
};
};
_.extend(ProgressBarRenderer.prototype, {
asString: function (availableSpace) {
var self = this;
var ratio = self.curr / self.total;
ratio = Math.min(Math.max(ratio, 0), 1);
var percent = ratio * 100;
var incomplete, complete, completeLength;
var elapsed = new Date - self.start;
var eta = (percent == 100) ? 0 : elapsed * (self.total / self.curr - 1);
/* populate the bar template with percentages and timestamps */
var str = self.fmt
.replace(':current', self.curr)
.replace(':total', self.total)
.replace(':elapsed', isNaN(elapsed) ? '0.0' : (elapsed / 1000).toFixed(1))
.replace(':eta', (isNaN(eta) || !isFinite(eta)) ? '0.0' : (eta / 1000).toFixed(1))
.replace(':percent', percent.toFixed(0) + '%');
/* compute the available space (non-zero) for the bar */
var width = Math.min(self.maxWidth, availableSpace - str.replace(':bar', '').length);
/* NOTE: the following assumes the user has one ':bar' token */
completeLength = Math.round(width * ratio);
complete = Array(completeLength + 1).join(self.chars.complete);
incomplete = Array(width - completeLength + 1).join(self.chars.incomplete);
/* fill in the actual progress bar */
str = str.replace(':bar', complete + incomplete);
return str;
}
});
var ProgressDisplayFull = function (console) {
var self = this;
self._console = console;
self._stream = console._stream;
self._status = '';
var options = {
complete: '=',
incomplete: ' ',
maxWidth: PROGRESS_MAX_WIDTH,
total: 100
};
self._progressBarRenderer = new ProgressBarRenderer(PROGRESS_BAR_FORMAT, options);
self._progressBarRenderer.start = new Date();
self._spinnerRenderer = new SpinnerRenderer();
self._fraction = undefined;
self._printedLength = 0;
};
_.extend(ProgressDisplayFull.prototype, {
depaint: function () {
var self = this;
self._stream.write(spacesString(self._printedLength) + "\r");
},
updateStatus: function (status) {
var self = this;
if (status == self._status) {
return;
}
self._status = status;
self._render();
},
updateProgress: function (fraction, startTime) {
var self = this;
self._fraction = fraction;
if (fraction !== undefined) {
self._progressBarRenderer.curr = Math.floor(fraction * self._progressBarRenderer.total);
}
if (startTime) {
self._progressBarRenderer.start = startTime;
}
self._render();
},
repaint: function () {
var self = this;
self._render();
},
_render: function () {
var self = this;
var text = self._status;
// XXX: Throttle these updates?
// XXX: Or maybe just jump to the correct position?
var progressGraphic = '';
// The cursor appears in position 0; we indent it a little to avoid this
// This also means it appears less important, which is good
var indentColumns = 3;
var streamColumns = this._stream.columns;
var statusColumns;
var progressColumns;
if (!streamColumns) {
statusColumns = STATUS_MAX_LENGTH;
progressColumns = 0;
} else {
statusColumns = Math.min(STATUS_MAX_LENGTH, streamColumns - indentColumns);
progressColumns = Math.min(PROGRESS_MAX_WIDTH, streamColumns - indentColumns - statusColumns);
}
if (self._fraction !== undefined && progressColumns > 16) {
// 16 is a heuristic number that allows enough space for a meaningful progress bar
progressGraphic = " " + self._progressBarRenderer.asString(progressColumns - 2);
} else if (progressColumns > 3) {
// 3 = 2 spaces + 1 spinner character
progressGraphic = " " + self._spinnerRenderer.asString();
} else {
// Don't show any progress graphic - no room!
}
if (text || progressGraphic) {
// XXX: Just update the graphic, to avoid text flicker?
var line = spacesString(indentColumns);
var length = indentColumns;
if (self._status) {
var fixedLength = toFixedLength(self._status, statusColumns);
line += chalk.bold(fixedLength);
length += statusColumns;
} else {
line += spacesString(statusColumns);
length += statusColumns;
}
line += progressGraphic + "\r";
length += progressGraphic.length;
self.depaint();
self._stream.write(line);
self._printedLength = length;
}
}
});
var StatusPoller = function (console) {
var self = this;
// The current progress we are watching
self._watching = null;
self._console = console;
self._pollFiber = null;
self._startPoller();
self._stop = false;
};
_.extend(StatusPoller.prototype, {
_startPoller: function () {
var self = this;
if (self._pollFiber) {
throw new Error("Already started");
}
self._pollFiber = Fiber(function () {
while (!self._stop) {
utils.sleepMs(100);
self.statusPoll();
}
});
self._pollFiber.run();
},
stop: function () {
var self = this;
self._stop = true;
},
statusPoll: function () {
var self = this;
// XXX: Early exit here if we're not showing status at all?
self._lastStatusPoll = Date.now();
var rootProgress = buildmessage.getRootProgress();
if (PROGRESS_DEBUG) {
// It can be handy for dev purposes to see all the executing tasks
rootProgress.dump(process.stdout, {skipDone: true});
}
var reportState = function (state, startTime) {
var progressDisplay = self._console._progressDisplay;
// Do the % computation, if it is going to be used
if (progressDisplay.updateProgress) {
if (state.end === undefined || state.end == 0) {
progressDisplay.updateProgress(undefined, startTime);
} else {
var fraction = state.done ? 1.0 : (state.current / state.end);
if (!isNaN(fraction) && fraction >= 0) {
progressDisplay.updateProgress(fraction, startTime);
} else {
progressDisplay.updateProgress(0, startTime);
}
}
}
};
var watching = (rootProgress ? rootProgress.getCurrentProgress() : null);
if (self._watching === watching) {
// We need to do this to keep the spinner spinning
// XXX: Should we _only_ do this when we're showing the spinner?
reportState(watching.getState(), watching.startTime);
return;
}
self._watching = watching;
var title = (watching != null ? watching._title : null) || FALLBACK_STATUS;
var progressDisplay = self._console._progressDisplay;
progressDisplay.updateStatus && progressDisplay.updateStatus(title);
if (watching) {
watching.addWatcher(function (state) {
if (watching != self._watching) {
// No longer active
// XXX: De-register with watching? (we don't bother right now because dead tasks tell no status)
return;
}
reportState(state, watching.startTime);
});
}
}
});
var Console = function (options) {
var self = this;
options = options || {};
// The progress display we are showing on-screen
self._progressDisplay = new ProgressDisplayNone(self);
self._statusPoller = null;
self._throttledYield = new utils.ThrottledYield();
self._throttledStatusPoll = new utils.Throttled(STATUS_INTERVAL_MS);
self.verbose = false;
// Legacy helpers
self.stdout = {};
self.stderr = {};
self.stdout.write = function (msg) {
self._legacyWrite(LEVEL_INFO, msg);
};
self.stderr.write = function (msg) {
self._legacyWrite(LEVEL_WARN, msg);
};
self._stream = process.stdout;
self._pretty = (FORCE_PRETTY !== undefined ? FORCE_PRETTY : false);
self._progressDisplayEnabled = false;
self._logThreshold = LEVEL_CODE_INFO;
var logspec = process.env.METEOR_LOG;
if (logspec) {
logspec = logspec.trim().toLowerCase();
if (logspec == 'debug') {
self._logThreshold = LEVEL_CODE_DEBUG;
}
}
cleanup.onExit(function (sig) {
self.enableProgressDisplay(false);
});
};
var LEVEL_CODE_ERROR = 4;
var LEVEL_CODE_WARN = 3;
var LEVEL_CODE_INFO = 2;
var LEVEL_CODE_DEBUG = 1;
var LEVEL_ERROR = { code: LEVEL_CODE_ERROR };
var LEVEL_WARN = { code: LEVEL_CODE_WARN };
var LEVEL_INFO = { code: LEVEL_CODE_INFO };
var LEVEL_DEBUG = { code: LEVEL_CODE_DEBUG };
_.extend(Console.prototype, {
LEVEL_ERROR: LEVEL_ERROR,
LEVEL_WARN: LEVEL_WARN,
LEVEL_INFO: LEVEL_INFO,
LEVEL_DEBUG: LEVEL_DEBUG,
setPretty: function (pretty) {
var self = this;
if (FORCE_PRETTY === undefined) {
self._pretty = pretty;
}
self._updateProgressDisplay();
},
setVerbose: function (verbose) {
var self = this;
self.verbose = verbose;
},
// This can be called during long lived operations; it will keep the spinner spinning.
// (This code used to be in Patience.nudge)
//
// It's frustrating when you write code that takes a while, either because it
// uses a lot of CPU or because it uses a lot of network/IO. In Node,
// consuming lots of CPU without yielding is especially bad.
// Other IO/network tasks will stall, and you can't even kill the process!
//
// Within any code that may burn CPU for too long, call `Console.nudge()`.
// If it's been a while since your last yield, your Fiber will sleep momentarily.
// It will also update the spinner if there is one and it's been a while.
// The caller should be OK with yielding --- it has to be in a Fiber and it can't be
// anything that depends for correctness on not yielding. You can also call nudge(false)
// if you just want to update the spinner and not yield, but you should avoid this.
nudge: function (canYield) {
var self = this;
if (self._throttledStatusPoll.isAllowed()) {
if (self._statusPoller) {
self._statusPoller.statusPoll();
}
}
if (canYield === undefined || canYield === true) {
self._throttledYield.yield();
}
},
isLevelEnabled: function (levelCode) {
return (this.verbose || this._logThreshold <= levelCode);
},
isDebugEnabled: function () {
return this.isLevelEnabled(LEVEL_CODE_DEBUG);
},
debug: function(/*arguments*/) {
var self = this;
if (!self.isDebugEnabled()) {
return;
}
var message = self._format(arguments);
self._print(LEVEL_DEBUG, message);
},
isInfoEnabled: function () {
return this.isLevelEnabled(LEVEL_CODE_INFO);
},
info: function(/*arguments*/) {
var self = this;
if (!self.isInfoEnabled()) {
return;
}
var message = self._format(arguments);
self._print(LEVEL_INFO, message);
},
isWarnEnabled: function () {
return this.isLevelEnabled(LEVEL_CODE_WARN);
},
warn: function(/*arguments*/) {
var self = this;
if (!self.isWarnEnabled()) {
return;
}
var message = self._format(arguments);
self._print(LEVEL_WARN, message);
},
error: function(/*arguments*/) {
var self = this;
var message = self._format(arguments);
self._print(LEVEL_ERROR, message);
},
_legacyWrite: function (level, message) {
var self = this;
if(message.substr && message.substr(-1) == '\n') {
message = message.substr(0, message.length - 1);
}
self._print(level, message);
},
_print: function(level, message) {
var self = this;
// We need to hide the progress bar/spinner before printing the message
var progressDisplay = self._progressDisplay;
progressDisplay.depaint();
// stdout/stderr is determined by the log level
// XXX: We should probably just implement Loggers with observers
var dest = process.stdout;
if (level) {
switch (level.code) {
case LEVEL_CODE_ERROR:
dest = process.stderr;
break;
case LEVEL_CODE_WARN:
dest = process.stderr;
break;
}
}
// Pick the color/weight if in pretty mode
var style = null;
if (level && self._pretty) {
switch (level.code) {
case LEVEL_CODE_ERROR:
style = chalk.bold.red;
break;
case LEVEL_CODE_WARN:
style = chalk.red;
break;
}
}
if (style) {
dest.write(style(message + '\n'));
} else {
dest.write(message + '\n');
}
// XXX: Pause before showing the progress display, to prevent flicker/spewing messages
// Repaint the progress display
progressDisplay.repaint();
},
success: function (message) {
var self = this;
if (!self._pretty) {
return message;
}
return chalk.green('\u2713 ' + message); // CHECK MARK
},
fail: function (message) {
var self = this;
if (!self._pretty) {
return message;
}
return chalk.red('\u2717 ' + message); // BALLOT X
},
command: function (message) {
return this.bold(message);
},
url: function (message) {
return this.underline(message);
},
underline: function (message) {
var self = this;
if (!self._pretty) {
return message;
}
return chalk.underline(message);
},
bold: function (message) {
var self = this;
if (!self._pretty) {
return message;
}
return chalk.bold(message);
},
_format: function (logArguments) {
return util.format.apply(util, logArguments);
},
printError: function (err, info) {
var self = this;
var message = err.message;
if (!message) {
message = "Unexpected error";
if (self.verbose) {
message += " (" + err.toString() + ")";
}
}
if (info) {
message = info + ": " + message;
}
self.error(message);
if (self.verbose && err.stack) {
self.info(err.stack);
}
},
printMessages: function (messages) {
var self = this;
if (messages.hasMessages()) {
self._print(null, "\n" + messages.formatMessages());
}
},
// Enables the progress bar, or disables it when called with (false)
enableProgressDisplay: function (enabled) {
var self = this;
// No arg => enable
if (enabled === undefined) {
enabled = true;
}
self._progressDisplayEnabled = enabled;
self._updateProgressDisplay();
},
// In response to a change in setPretty or enableProgressDisplay,
// configure the appropriate progressDisplay
_updateProgressDisplay: function () {
var self = this;
var newProgressDisplay;
if (!self._progressDisplayEnabled) {
newProgressDisplay = new ProgressDisplayNone();
} else if ((!self._stream.isTTY) || (!self._pretty)) {
// No progress bar if not in pretty / on TTY.
newProgressDisplay = new ProgressDisplayNone(self);
} else if (self._stream.isTTY && !self._stream.columns) {
// We might be in a pseudo-TTY that doesn't support
// clearLine() and cursorTo(...).
// It's important that we only enter status message mode
// if self._pretty, so that we don't start displaying
// status messages too soon.
// XXX See note where ProgressDisplayStatus is defined.
newProgressDisplay = new ProgressDisplayStatus(self);
} else {
// Otherwise we can do the full progress bar
newProgressDisplay = new ProgressDisplayFull(self);
}
// Start/stop the status poller, so we never block exit
if (self._progressDisplayEnabled) {
if (!self._statusPoller) {
self._statusPoller = new StatusPoller(self);
}
} else {
if (self._statusPoller) {
self._statusPoller.stop();
self._statusPoller = null;
}
}
self._setProgressDisplay(newProgressDisplay);
},
_setProgressDisplay: function (newProgressDisplay) {
var self = this;
// XXX: Optimize case of no-op transitions? (same mode -> same mode)
var oldProgressDisplay = self._progressDisplay;
oldProgressDisplay.depaint();
self._progressDisplay = newProgressDisplay;
}
});
Console.prototype.warning = Console.prototype.warn;
// options:
// - echo (boolean): defaults to true
// - prompt (string)
// - stream: defaults to process.stdout (you might want process.stderr)
Console.prototype.readLine = function (options) {
var self = this;
var fut = new Future();
options = _.extend({
echo: true,
stream: self._stream
}, options);
var silentStream = {
write: function () {
},
on: function () {
},
end: function () {
},
isTTY: options.stream.isTTY,
removeListener: function () {
}
};
var previousProgressDisplay = self._progressDisplay;
self._setProgressDisplay(new ProgressDisplayNone());
// Read a line, throwing away the echoed characters into our dummy stream.
var rl = readline.createInterface({
input: process.stdin,
output: options.echo ? options.stream : silentStream,
// `terminal: options.stream.isTTY` is the default, but emacs shell users
// don't want fancy ANSI.
terminal: options.stream.isTTY && process.env.EMACS !== 't'
});
if (! options.echo) {
options.stream.write(options.prompt);
} else {
rl.setPrompt(options.prompt);
rl.prompt();
}
rl.on('line', function (line) {
rl.close();
if (! options.echo)
options.stream.write("\n");
self._setProgressDisplay(previousProgressDisplay);
fut['return'](line);
});
return fut.wait();
};
exports.Console = new Console;