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https://github.com/meteor/meteor.git
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361 lines
9.0 KiB
JavaScript
361 lines
9.0 KiB
JavaScript
///
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/// utility functions for formatting output to the screen
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///
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/// Console offers several pieces of functionality:
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/// debug / info / warn messages:
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/// Outputs to the screen, optionally with colors (when pretty == true)
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/// 'legacy' functions: Console.stdout.write & Console.stderr.write
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/// Make porting code a lot easier (just a regex from process -> Console)
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/// Progress bar support
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/// Displays a progress bar on the screen, but hides it around log messages
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/// (The need to hide it is why we have this class)
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///
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/// In future, we might do things like support verbose mode in here,
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/// and also integrate the buildmessage functionality into here
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///
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var _ = require('underscore');
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var Fiber = require('fibers');
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var Future = require('fibers/future');
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var ProgressBar = require('progress');
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var buildmessage = require('./buildmessage.js');
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// XXX: Are we happy with chalk (and its sub-dependencies)?
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var chalk = require('chalk');
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var cleanup = require('./cleanup.js');
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PROGRESS_DEBUG = !!process.env.METEOR_PROGRESS_DEBUG;
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FORCE_PRETTY=undefined;
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if (process.env.METEOR_PRETTY_OUTPUT) {
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FORCE_PRETTY = process.env.METEOR_PRETTY_OUTPUT != '0'
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}
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var Console = function (options) {
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var self = this;
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options = options || {};
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// The progress bar we are showing on-screen, if enabled
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self._progressBar = false;
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// The current status text for the progress bar
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self._progressBarText = null;
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// The current progress we are watching
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self._watching = null;
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self._statusPoller = null;
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self._lastStatusPoll = 0;
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// Legacy helpers
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self.stdout = {};
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self.stderr = {};
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self.stdout.write = function (msg) {
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self._legacyWrite(LEVEL_INFO, msg);
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};
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self.stderr.write = function (msg) {
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self._legacyWrite(LEVEL_WARN, msg);
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};
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self._stream = process.stdout;
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self._pretty = (FORCE_PRETTY !== undefined ? FORCE_PRETTY : false);
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cleanup.onExit(function (sig) {
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self.enableProgressBar(false);
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});
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};
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PROGRESS_BAR_WIDTH = 20;
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PROGRESS_BAR_FORMAT = '[:bar] :percent :etas';
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STATUS_POSITION = PROGRESS_BAR_WIDTH + 15;
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STATUS_MAX_LENGTH = 40;
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// Message to show when we don't know what we're doing
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// XXX: ? FALLBACK_STATUS = 'Pondering';
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FALLBACK_STATUS = '';
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// This function returns a future which resolves after a timeout. This
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// demonstrates manually resolving futures.
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function sleep(ms) {
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var future = new Future;
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setTimeout(function() {
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future.return();
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}, ms);
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return future.wait();
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};
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LEVEL_CODE_ERROR = 4;
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LEVEL_CODE_WARN = 3;
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LEVEL_CODE_INFO = 2;
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LEVEL_CODE_DEBUG = 1;
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LEVEL_ERROR = { code: LEVEL_CODE_ERROR };
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LEVEL_WARN = { code: LEVEL_CODE_WARN };
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LEVEL_INFO = { code: LEVEL_CODE_INFO };
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LEVEL_DEBUG = { code: LEVEL_CODE_DEBUG };
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_.extend(Console.prototype, {
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setPretty: function (pretty) {
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var self = this;
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if (FORCE_PRETTY === undefined) {
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self._pretty = pretty;
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}
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},
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_renderProgressBar: function () {
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var self = this;
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if (self._progressBar) {
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// Force repaint
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self._progressBar.lastDraw = '';
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self._progressBar.render();
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if (self._progressBarText) {
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var text = self._progressBarText;
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if (text > STATUS_MAX_LENGTH) {
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text = text.substring(0, STATUS_MAX_LENGTH - 3) + "...";
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} else {
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while (text.length < STATUS_MAX_LENGTH) {
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text = text + ' ';
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}
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}
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self._stream.cursorTo(STATUS_POSITION);
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self._stream.write(chalk.bold(text));
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}
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}
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},
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_statusPoll: function () {
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var self = this;
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self._lastStatusPoll = Date.now();
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var rootProgress = buildmessage.getRootProgress();
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if (PROGRESS_DEBUG) {
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rootProgress.dump(process.stdout, {skipDone: true});
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}
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var current = (rootProgress ? rootProgress.getCurrentProgress() : null);
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if (self._watching === current) {
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return;
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}
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self._watching = current;
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var title = (current != null ? current._title : null) || FALLBACK_STATUS;
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if (title != self._progressBarText) {
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self._progressBarText = title;
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self._renderProgressBar();
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}
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self._watchProgress();
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},
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// Like Patience.nudge(); this can be called during long lived operations
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// where the timer may be starved off the CPU. It will execute the poll if
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// it has been 'too long'
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statusPollMaybe: function () {
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var self = this;
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var now = Date.now();
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if ((now - self._lastStatusPoll) < 50) {
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return;
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}
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self._statusPoll();
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},
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info: function(/*arguments*/) {
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var self = this;
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var message = self._format(arguments);
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self._print(LEVEL_INFO, message);
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},
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warn: function(/*arguments*/) {
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var self = this;
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var message = self._format(arguments);
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self._print(LEVEL_WARN, message);
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},
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error: function(/*arguments*/) {
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var self = this;
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var message = self._format(arguments);
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self._print(LEVEL_ERROR, message);
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},
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_legacyWrite: function (level, message) {
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var self = this;
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if(message.substr(-1) == '\n') {
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message = message.substr(0, message.length - 1);
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}
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self._print(level, message);
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},
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_print: function(level, message) {
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var self = this;
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// We need to hide the progress bar before printing the message
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var progressBar = self._progressBar;
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if (progressBar) {
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self._stream.clearLine();
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self._stream.cursorTo(0);
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}
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// stdout/stderr is determined by the log level
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// XXX: We should probably just implement Loggers with observers
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var dest = process.stdout;
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if (level) {
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switch (level.code) {
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case LEVEL_CODE_ERROR:
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dest = process.stderr;
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break;
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case LEVEL_CODE_WARN:
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dest = process.stderr;
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break;
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}
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}
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// Pick the color/weight if in pretty mode
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var style = null;
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if (level && self._pretty) {
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switch (level.code) {
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case LEVEL_CODE_ERROR:
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style = chalk.bold.red;
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break;
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case LEVEL_CODE_WARN:
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style = chalk.red;
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break;
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}
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}
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if (style) {
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dest.write(style(message + '\n'));
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} else {
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dest.write(message + '\n');
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}
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// Repaint the progress bar if we hid it
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if (progressBar) {
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self._renderProgressBar();
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}
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},
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_format: function (logArguments) {
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var self = this;
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var message = '';
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var format = logArguments[0];
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message = format;
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return message;
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},
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printMessages: function (messages) {
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var self = this;
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if (messages.hasMessages()) {
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self._print(null, "\n" + messages.formatMessages());
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}
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},
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// Enables the progress bar, or disables it when called with (false)
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enableProgressBar: function (enabled) {
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var self = this;
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// No arg => enable
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if (enabled === undefined) {
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enabled = true;
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}
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// Ignore if not in pretty / on TTY
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if (!self._stream.isTTY || !self._pretty) return;
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if (enabled && !self._progressBar) {
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var options = {
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complete: '=',
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incomplete: ' ',
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width: PROGRESS_BAR_WIDTH,
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total: 100,
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clear: true,
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stream: self._stream
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};
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var progressBar = new ProgressBar(PROGRESS_BAR_FORMAT, options);
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progressBar.start = new Date;
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self._progressBar = progressBar;
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} else if (!enabled && self._progressBar) {
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self._progressBar.terminate();
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self._progressBar = null;
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}
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// Start the status poller, which watches the task tree, and periodically
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// repoints the progress bar to the 'active' task.
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if (enabled && !self._statusPoller) {
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self._statusPoller = Fiber(function () {
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while (true) {
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sleep(100);
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if (!self._progressBar) {
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// Stop when we are turned off
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// XXX: In theory, this is a race (?)
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self._statusPoller = null;
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return;
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}
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self._statusPoll();
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}
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});
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self._statusPoller.run();
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} else {
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// The status-poller self-exits when _progressBar is null
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}
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},
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_watchProgress: function () {
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var self = this;
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var watching = self._watching;
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if (!watching) {
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// No active task
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return;
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}
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watching.addWatcher(function (state) {
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if (watching != self._watching) {
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// No longer active
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// XXX: De-register with watching?
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return;
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}
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var progressBar = self._progressBar;
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if (!progressBar) {
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// Progress bar disabled; don't bother with the computation
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return;
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}
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var fraction;
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if (state.done) {
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fraction = 1.0;
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} else {
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var current = state.current;
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var end = state.end;
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if (end === undefined || end == 0 || current == 0) {
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// Arbitrary end-point
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fraction = progressBar.curr / 100;
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} else {
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fraction = current / end;
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}
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}
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if (!isNaN(fraction) && fraction >= 0) {
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progressBar.curr = Math.floor(fraction * progressBar.total);
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self._renderProgressBar();
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}
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});
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}
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});
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Console.prototype.warning = Console.prototype.warn;
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exports.Console = new Console; |