mirror of
https://github.com/meteor/meteor.git
synced 2026-05-02 03:01:46 -04:00
Refactorings in 1.0.2 accidentally started ignoring errors related to --settings. Fixes #3757.
926 lines
31 KiB
JavaScript
926 lines
31 KiB
JavaScript
var _ = require('underscore');
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var Future = require('fibers/future');
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var Fiber = require('fibers');
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var fiberHelpers = require('./fiber-helpers.js');
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var files = require('./files.js');
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var watch = require('./watch.js');
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var bundler = require('./bundler.js');
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var release = require('./release.js');
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var buildmessage = require('./buildmessage.js');
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var runLog = require('./run-log.js');
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var stats = require('./stats.js');
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var cordova = require('./commands-cordova.js');
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var Console = require('./console.js').Console;
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var catalog = require('./catalog.js');
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var Profile = require('./profile.js').Profile;
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// Parse out s as if it were a bash command line.
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var bashParse = function (s) {
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if (s.search("\"") !== -1 || s.search("'") !== -1) {
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throw new Error("Meteor cannot currently handle quoted NODE_OPTIONS");
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}
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return _.without(s.split(/\s+/), '');
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};
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var getNodeOptionsFromEnvironment = function () {
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return bashParse(process.env.NODE_OPTIONS || "");
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};
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///////////////////////////////////////////////////////////////////////////////
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// AppProcess
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///////////////////////////////////////////////////////////////////////////////
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// Given a bundle, run a program in the bundle. Report when it dies.
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//
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// Call start() to start the process. You will then eventually receive
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// a call to onExit(code, signal): code is the numeric exit code of a
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// normal exit, signal is the string signal name if killed, and if
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// both are undefined it means something went wrong in invoking the
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// program and it was logged.
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//
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// If the app successfully starts up, you will also receive onListen()
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// once the app says it's ready to receive connections.
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//
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// Call stop() at any time after start() returns to terminate the
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// process if it is running. You will get an onExit callback if this
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// resulted in the process dying. stop() is idempotent.
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//
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// Required options: bundlePath, port, rootUrl, mongoUrl, oplogUrl
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// Optional options: onExit, onListen, nodeOptions, settings
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var AppProcess = function (options) {
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var self = this;
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self.projectContext = options.projectContext;
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self.bundlePath = options.bundlePath;
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self.port = options.port;
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self.listenHost = options.listenHost;
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self.rootUrl = options.rootUrl;
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self.mongoUrl = options.mongoUrl;
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self.oplogUrl = options.oplogUrl;
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self.mobileServerUrl = options.mobileServerUrl;
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self.onExit = options.onExit;
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self.onListen = options.onListen;
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self.nodeOptions = options.nodeOptions || [];
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self.nodePath = options.nodePath || [];
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self.debugPort = options.debugPort;
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self.settings = options.settings;
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self.proc = null;
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self.madeExitCallback = false;
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self.ipcPipe = options.ipcPipe;
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};
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_.extend(AppProcess.prototype, {
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// Call to start the process.
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start: function () {
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var self = this;
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if (self.proc)
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throw new Error("already started?");
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// Start the app!
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self.proc = self._spawn();
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// Send stdout and stderr to the runLog
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var eachline = require('eachline');
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eachline(self.proc.stdout, 'utf8', fiberHelpers.inBareFiber(function (line) {
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if (line.match(/^LISTENING\s*$/)) {
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// This is the child process telling us that it's ready to receive
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// connections. (It does this because we told it to with
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// $METEOR_PRINT_ON_LISTEN.)
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self.onListen && self.onListen();
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} else {
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runLog.logAppOutput(line);
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}
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}));
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eachline(self.proc.stderr, 'utf8', fiberHelpers.inBareFiber(function (line) {
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if (self.debugPort &&
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line.indexOf("debugger listening on port ") >= 0) {
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Console.enableProgressDisplay(false);
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return;
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}
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runLog.logAppOutput(line, true);
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}));
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// Watch for exit and for stdio to be fully closed (so that we don't miss
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// log lines).
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self.proc.on('close', fiberHelpers.inBareFiber(function (code, signal) {
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self._maybeCallOnExit(code, signal);
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}));
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self.proc.on('error', fiberHelpers.inBareFiber(function (err) {
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// if the error is the result of .send command over ipc pipe, ignore it
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if (self._refreshing) {
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return;
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}
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runLog.log("Couldn't spawn process: " + err.message, { arrow: true });
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// node docs say that it might make both an 'error' and a
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// 'close' callback, so we use a guard to make sure we only call
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// onExit once.
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self._maybeCallOnExit();
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}));
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// This happens sometimes when we write a keepalive after the app
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// is dead. If we don't register a handler, we get a top level
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// exception and the whole app dies.
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// http://stackoverflow.com/questions/2893458/uncatchable-errors-in-node-js
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self.proc.stdin.on('error', function () {});
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// When the parent process exits (i.e. the server is shutting down and
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// not merely restarting), make sure to disconnect any still-connected
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// shell clients.
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require("./cleanup.js").onExit(function() {
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require("./server/shell-server.js").disable(
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self.projectContext.getMeteorShellDirectory()
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);
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});
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},
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_maybeCallOnExit: function (code, signal) {
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var self = this;
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if (self.madeExitCallback)
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return;
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self.madeExitCallback = true;
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self.onExit && self.onExit(code, signal);
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},
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// Idempotent. Once stop() returns it is guaranteed that you will
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// receive no more callbacks from this AppProcess.
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stop: function () {
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var self = this;
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if (self.proc && self.proc.pid) {
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self.proc.removeAllListeners('close');
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self.proc.removeAllListeners('error');
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self.proc.kill();
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}
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self.proc = null;
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self.onListen = null;
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self.onExit = null;
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},
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_computeEnvironment: function () {
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var self = this;
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var env = _.extend({}, process.env);
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env.PORT = self.port;
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env.ROOT_URL = self.rootUrl;
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env.MONGO_URL = self.mongoUrl;
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if (self.mobileServerUrl) {
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env.MOBILE_DDP_URL = self.mobileServerUrl;
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env.MOBILE_ROOT_URL = self.mobileServerUrl;
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}
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if (self.oplogUrl) {
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env.MONGO_OPLOG_URL = self.oplogUrl;
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}
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if (self.settings) {
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env.METEOR_SETTINGS = self.settings;
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} else {
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delete env.METEOR_SETTINGS;
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}
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if (self.listenHost) {
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env.BIND_IP = self.listenHost;
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} else {
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delete env.BIND_IP;
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}
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env.APP_ID = self.projectContext.appIdentifier;
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// Display errors from (eg) the NPM connect module over the network.
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env.NODE_ENV = 'development';
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// We run the server behind our own proxy, so we need to increment
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// the HTTP forwarded count.
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env.HTTP_FORWARDED_COUNT =
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"" + ((parseInt(process.env['HTTP_FORWARDED_COUNT']) || 0) + 1);
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var shellDir = self.projectContext.getMeteorShellDirectory();
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files.mkdir_p(shellDir);
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// We need to convert to OS path here because the running app doesn't
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// have access to path translation functions
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env.METEOR_SHELL_DIR = files.convertToOSPath(shellDir);
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env.METEOR_PARENT_PID =
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process.env.METEOR_BAD_PARENT_PID_FOR_TEST ? "foobar" : process.pid;
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env.METEOR_PRINT_ON_LISTEN = 'true';
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// use node's path module and not 'files.js' because NODE_PATH is an
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// environment variable passed to an external process and needs to be
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// constructed in the OS-style.
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var path = require('path');
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env.NODE_PATH =
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self.nodePath.join(path.delimiter);
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return env;
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},
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// Spawn the server process and return the handle from child_process.spawn.
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_spawn: function () {
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var self = this;
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// Path conversions
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var nodePath = process.execPath; // This path is an OS path already
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var entryPoint = files.convertToOSPath(
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files.pathJoin(self.bundlePath, 'main.js'));
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// Setting options
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var opts = _.clone(self.nodeOptions);
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var attach;
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if (self.debugPort) {
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attach = require("./inspector.js").start(self.debugPort, entryPoint);
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// If you do opts.push("--debug-brk", port) it doesn't work on Windows
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// for some reason
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opts.push("--debug-brk=" + attach.suggestedDebugBrkPort);
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}
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opts.push(entryPoint);
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// Call node
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var child_process = require('child_process');
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// setup the 'ipc' pipe if further communication between app and proxy is
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// expected
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var ioOptions = self.ipcPipe ? ['pipe', 'pipe', 'pipe', 'ipc'] : 'pipe';
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var child = child_process.spawn(nodePath, opts, {
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env: self._computeEnvironment(),
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stdio: ioOptions
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});
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// Attach inspector
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if (attach) {
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attach(child);
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}
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return child;
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}
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});
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///////////////////////////////////////////////////////////////////////////////
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// AppRunner
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///////////////////////////////////////////////////////////////////////////////
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// Given an app, bundle and run the app. If the app's source changes,
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// kill, rebundle, and rerun it. If the app dies, restart it, unless
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// it dies repeatedly immediately after being started, in which case
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// wait for source changes to restart.
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//
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// Communicates with a Proxy to tell it when the app is up,
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// temporarily down, or crashing.
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//
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// Options include:
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//
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// - onRunEnd(result): If provided, called after each run of the program (or
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// attempted run, if, say, bundling fails). Blocks restarting until it
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// returns. See below for the format of 'result'. Return truthy to continue;
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// return falsey to give up (without logging any more status messages). Do not
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// call stop() from onRunEnd as that would necessarily deadlock.
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//
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// - watchForChanges: If true, the default, then (a) the program will
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// be killed and restarted if its source files change; (b) if
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// something goes really wrong (bundling fails, the program crashes
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// constantly) such that we give up, we will start trying again if
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// the source files change. If false, then we don't do (a) and if
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// (b) happens we just give up permanently.
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//
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// - noRestartBanner: Set to true to skip the banner that is normally
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// printed after each restart of the app once it is ready to listen
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// for connections.
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//
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// - Other options: port, mongoUrl, oplogUrl, buildOptions, rootUrl,
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// settingsFile, program, proxy, recordPackageUsage
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//
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// To use, construct an instance of AppRunner, and then call start() to start it
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// running. To stop it, either return false from onRunEnd, or call stop(). (But
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// don't call stop() from inside onRunEnd: that causes a deadlock.)
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//
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// The 'result' argument to onRunEnd is an object with keys:
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//
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// - outcome: the reason the run ended. One of:
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//
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// - 'terminated': the process exited. Additionally, a 'code'
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// attribute will be set of the process exited on its own accord,
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// a 'signal' attribute will be set if the process was killed on a
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// signal, or neither will be set if the process could not be
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// spawned (spawn call failed, or no such program in bundle) -- in
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// this last case an explanation will have been written to the run
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// log, and you may assume that it will take more than source code
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// changes to fix the problem.
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//
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// - 'bundle-fail': bundling failed.
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//
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// - 'changed': watchForChanges was true and a source file changed.
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//
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// - 'wrong-release': the release that this app targets does not
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// match the currently running version of Meteor (eg, the user
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// typed 'meteor update' in another window). An 'displayReleaseNeeded'
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// attribute will be present giving the app's release name.
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//
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// - 'conflicting-versions': the constraint solver could not find a set of
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// package versions to use that would satisfy the constraints of
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// .meteor/versions and .meteor/packages. This could be caused by conflicts
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// in .meteor/versions, conflicts in .meteor/packages, and/or inconsistent
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// changes to the dependencies in local packages.
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//
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// - 'stopped': stop() was called while a run was in progress.
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//
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// - errors: for 'bundle-fail', the buildmessage messages object corresponding
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// to the error
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//
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// - watchSet: for runs in which there's a reason to wait for file changes
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// ('bundle-fail' and 'terminated'), the WatchSet to wait on.
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var AppRunner = function (options) {
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var self = this;
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self.projectContext = options.projectContext;
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// note: run-all.js updates port directly
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self.port = options.port;
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self.listenHost = options.listenHost;
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self.mongoUrl = options.mongoUrl;
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self.oplogUrl = options.oplogUrl;
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self.buildOptions = options.buildOptions;
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self.rootUrl = options.rootUrl;
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self.mobileServerUrl = options.mobileServerUrl;
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self.settingsFile = options.settingsFile;
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self.debugPort = options.debugPort;
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self.proxy = options.proxy;
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self.watchForChanges =
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options.watchForChanges === undefined ? true : options.watchForChanges;
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self.onRunEnd = options.onRunEnd;
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self.noRestartBanner = options.noRestartBanner;
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self.recordPackageUsage =
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options.recordPackageUsage === undefined ? true : options.recordPackageUsage;
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self.omitPackageMapDeltaDisplayOnFirstRun =
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options.omitPackageMapDeltaDisplayOnFirstRun;
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// Keep track of the app's Cordova plugins and platforms. If the set
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// of plugins or platforms changes from one run to the next, we just
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// exit, because we don't yet have a way to, for example, get the new
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// plugins to the mobile clients or stop a running client on a
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// platform that has been removed.
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self.cordovaPlugins = null;
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self.cordovaPlatforms = null;
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self.fiber = null;
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self.startFuture = null;
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self.runFuture = null;
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self.exitFuture = null;
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self.watchFuture = null;
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// If this future is set with self.awaitFutureBeforeStart, then for the first
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// run, we will wait on it just before self.appProcess.start() is called.
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self._beforeStartFuture = null;
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// A hacky state variable that indicates that the proxy process (this process)
|
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// is communicating to the app process over ipc. If an error in communication
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// occurs, we can distinguish it in a callback handling the 'error' event.
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self._refreshing = false;
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};
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_.extend(AppRunner.prototype, {
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// Start the app running, and restart it as necessary. Returns
|
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// immediately.
|
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start: function () {
|
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var self = this;
|
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|
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if (self.fiber)
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throw new Error("already started?");
|
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|
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self.startFuture = new Future;
|
|
// XXX I think it's correct to not try to use bindEnvironment here:
|
|
// the extra fiber should be independent of this one.
|
|
self.fiber = Fiber(function () {
|
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self._fiber();
|
|
});
|
|
self.fiber.run();
|
|
self.startFuture.wait();
|
|
self.startFuture = null;
|
|
},
|
|
|
|
// Shut down the app. stop() will block until the app is shut
|
|
// down. This may involve waiting for bundling to
|
|
// finish. Idempotent, however only one thread may be in stop() at a
|
|
// time.
|
|
stop: function () {
|
|
var self = this;
|
|
|
|
if (! self.fiber)
|
|
return; // nothing to do
|
|
|
|
if (self.exitFuture)
|
|
throw new Error("another fiber already stopping?");
|
|
|
|
// The existence of this future makes the fiber break out of its loop.
|
|
self.exitFuture = new Future;
|
|
|
|
self._runFutureReturn({ outcome: 'stopped' });
|
|
self._watchFutureReturn();
|
|
if (self._beforeStartFuture && ! self._beforeStartFuture.isResolved()) {
|
|
// If we stopped before mongod started (eg, due to mongod startup
|
|
// failure), unblock the runner fiber from waiting for mongod to start.
|
|
self._beforeStartFuture.return(true);
|
|
}
|
|
self.exitFuture.wait();
|
|
self.exitFuture = null;
|
|
},
|
|
|
|
awaitFutureBeforeStart: function(future) {
|
|
var self = this;
|
|
if (self._beforeStartFuture) {
|
|
throw new Error("awaitFutureBeforeStart called twice?");
|
|
} else if (future instanceof Future) {
|
|
self._beforeStartFuture = future;
|
|
} else {
|
|
throw new Error("non-Future passed to awaitFutureBeforeStart");
|
|
}
|
|
},
|
|
|
|
// Run the program once, wait for it to exit, and then return. The
|
|
// return value is same as onRunEnd.
|
|
_runOnce: function (options) {
|
|
var self = this;
|
|
options = options || {};
|
|
var firstRun = options.firstRun;
|
|
|
|
Console.enableProgressDisplay(true);
|
|
|
|
runLog.clearLog();
|
|
self.proxy.setMode("hold");
|
|
|
|
// Bundle up the app
|
|
var bundlePath = self.projectContext.getProjectLocalDirectory('build');
|
|
|
|
// Cache the server target because the server will not change inside
|
|
// a single invocation of _runOnce().
|
|
var cachedServerWatchSet;
|
|
|
|
var bundleApp = function () {
|
|
if (! firstRun) {
|
|
// If the build fails in a way that could be fixed by a refresh, allow
|
|
// it even if we refreshed previously, since that might have been a
|
|
// little while ago.
|
|
catalog.triedToRefreshRecently = false;
|
|
|
|
// If this isn't the first time we've run, we need to reset the project
|
|
// context since everything we have cached may have changed.
|
|
// XXX We can try to be a little less conservative here:
|
|
// - Don't re-build the whole local catalog if we know which local
|
|
// packages have changed. (This one might be a little trickier due
|
|
// to how the WatchSets are laid out. Might be possible to avoid
|
|
// re-building the local catalog at all if packages didn't change
|
|
// at all, though.)
|
|
self.projectContext.reset({}, {
|
|
// Don't forget all Isopack objects; just make sure to check that they
|
|
// are up to date.
|
|
softRefreshIsopacks: true,
|
|
// Don't forget the package map we calculated last time, even if we
|
|
// didn't write it to disk (because, eg, we're not running with a
|
|
// release that matches the app's release). While we will still check
|
|
// our constraints, we will use the map we calculated last time as the
|
|
// previous solution (not what's on disk). Package deltas should be
|
|
// shown from the previous solution.
|
|
preservePackageMap: true
|
|
});
|
|
var messages = buildmessage.capture(function () {
|
|
self.projectContext.readProjectMetadata();
|
|
});
|
|
if (messages.hasMessages()) {
|
|
return {
|
|
runResult: {
|
|
outcome: 'bundle-fail',
|
|
errors: messages,
|
|
watchSet: self.projectContext.getProjectAndLocalPackagesWatchSet()
|
|
}
|
|
};
|
|
}
|
|
}
|
|
|
|
// Check to make sure we're running the right version of Meteor.
|
|
var wrongRelease = ! release.usingRightReleaseForApp(self.projectContext);
|
|
if (wrongRelease) {
|
|
return {
|
|
runResult: {
|
|
outcome: 'wrong-release',
|
|
displayReleaseNeeded:
|
|
self.projectContext.releaseFile.displayReleaseName
|
|
}
|
|
};
|
|
}
|
|
|
|
messages = buildmessage.capture(function () {
|
|
self.projectContext.prepareProjectForBuild();
|
|
});
|
|
if (messages.hasMessages()) {
|
|
return {
|
|
runResult: {
|
|
outcome: 'bundle-fail',
|
|
errors: messages,
|
|
watchSet: self.projectContext.getProjectAndLocalPackagesWatchSet()
|
|
}
|
|
};
|
|
}
|
|
|
|
// Show package changes... unless it's the first time in test-packages.
|
|
if (!(self.omitPackageMapDeltaDisplayOnFirstRun && firstRun)) {
|
|
self.projectContext.packageMapDelta.displayOnConsole();
|
|
}
|
|
|
|
if (self.recordPackageUsage) {
|
|
stats.recordPackages({
|
|
what: "sdk.run",
|
|
projectContext: self.projectContext
|
|
});
|
|
}
|
|
|
|
var bundleResult = Profile.run("Rebuild App", function () {
|
|
var includeNodeModules = 'symlink';
|
|
|
|
// On Windows we cannot symlink node_modules. Copying them is too slow.
|
|
// Instead receive the NODE_PATH env that we need to set and set it
|
|
// later on running.
|
|
if (process.platform === 'win32') {
|
|
includeNodeModules = 'reference-directly';
|
|
}
|
|
|
|
return bundler.bundle({
|
|
projectContext: self.projectContext,
|
|
outputPath: bundlePath,
|
|
includeNodeModules: includeNodeModules,
|
|
buildOptions: self.buildOptions,
|
|
hasCachedBundle: !! cachedServerWatchSet
|
|
});
|
|
});
|
|
|
|
// Keep the server watch set from the initial bundle, because subsequent
|
|
// bundles will not contain a server target.
|
|
if (cachedServerWatchSet) {
|
|
bundleResult.serverWatchSet = cachedServerWatchSet;
|
|
} else {
|
|
cachedServerWatchSet = bundleResult.serverWatchSet;
|
|
}
|
|
|
|
if (bundleResult.errors) {
|
|
return {
|
|
runResult: {
|
|
outcome: 'bundle-fail',
|
|
errors: bundleResult.errors,
|
|
watchSet: combinedWatchSetForBundleResult(bundleResult)
|
|
}
|
|
};
|
|
} else {
|
|
return { bundleResult: bundleResult };
|
|
}
|
|
};
|
|
|
|
var combinedWatchSetForBundleResult = function (br) {
|
|
var watchSet = br.serverWatchSet.clone();
|
|
watchSet.merge(br.clientWatchSet);
|
|
return watchSet;
|
|
};
|
|
|
|
var bundleResult;
|
|
var bundleResultOrRunResult = bundleApp();
|
|
if (bundleResultOrRunResult.runResult)
|
|
return bundleResultOrRunResult.runResult;
|
|
bundleResult = bundleResultOrRunResult.bundleResult;
|
|
|
|
// Read the settings file, if any
|
|
var settings = null;
|
|
var settingsWatchSet = new watch.WatchSet;
|
|
var settingsMessages = buildmessage.capture({
|
|
title: "preparing to run",
|
|
rootPath: process.cwd()
|
|
}, function () {
|
|
if (self.settingsFile)
|
|
settings = files.getSettings(self.settingsFile, settingsWatchSet);
|
|
});
|
|
if (settingsMessages.hasMessages()) {
|
|
return {
|
|
outcome: 'bundle-fail',
|
|
errors: settingsMessages,
|
|
watchSet: settingsWatchSet
|
|
};
|
|
}
|
|
|
|
firstRun = false;
|
|
|
|
var platforms = self.projectContext.platformList.getCordovaPlatforms();
|
|
platforms.sort();
|
|
if (self.cordovaPlatforms &&
|
|
! _.isEqual(self.cordovaPlatforms, platforms)) {
|
|
return {
|
|
outcome: 'outdated-cordova-platforms'
|
|
};
|
|
}
|
|
// XXX This is racy --- we should get this from the pre-runner build, not
|
|
// from the first runner build.
|
|
self.cordovaPlatforms = platforms;
|
|
|
|
var plugins = cordova.getCordovaDependenciesFromStar(
|
|
bundleResult.starManifest);
|
|
|
|
if (self.cordovaPlugins && ! _.isEqual(self.cordovaPlugins, plugins)) {
|
|
return {
|
|
outcome: 'outdated-cordova-plugins'
|
|
};
|
|
}
|
|
// XXX This is racy --- we should get this from the pre-runner build, not
|
|
// from the first runner build.
|
|
self.cordovaPlugins = plugins;
|
|
|
|
var serverWatchSet = bundleResult.serverWatchSet;
|
|
serverWatchSet.merge(settingsWatchSet);
|
|
|
|
// We only can refresh the client without restarting the server if the
|
|
// client contains the 'autoupdate' package.
|
|
var canRefreshClient = self.projectContext.packageMap &&
|
|
self.projectContext.packageMap.getInfo('autoupdate');
|
|
|
|
if (! canRefreshClient) {
|
|
// Restart server on client changes if we can't refresh the client.
|
|
serverWatchSet = combinedWatchSetForBundleResult(bundleResult);
|
|
}
|
|
|
|
// Atomically (1) see if we've been stop()'d, (2) if not, create a
|
|
// future that can be used to stop() us once we start running.
|
|
if (self.exitFuture)
|
|
return { outcome: 'stopped' };
|
|
if (self.runFuture)
|
|
throw new Error("already have future?");
|
|
var runFuture = self.runFuture = new Future;
|
|
|
|
// Run the program
|
|
options.beforeRun && options.beforeRun();
|
|
var appProcess = new AppProcess({
|
|
projectContext: self.projectContext,
|
|
bundlePath: bundlePath,
|
|
port: self.port,
|
|
listenHost: self.listenHost,
|
|
rootUrl: self.rootUrl,
|
|
mongoUrl: self.mongoUrl,
|
|
oplogUrl: self.oplogUrl,
|
|
mobileServerUrl: self.mobileServerUrl,
|
|
onExit: function (code, signal) {
|
|
self._runFutureReturn({
|
|
outcome: 'terminated',
|
|
code: code,
|
|
signal: signal,
|
|
watchSet: combinedWatchSetForBundleResult(bundleResult)
|
|
});
|
|
},
|
|
debugPort: self.debugPort,
|
|
onListen: function () {
|
|
self.proxy.setMode("proxy");
|
|
options.onListen && options.onListen();
|
|
if (self.startFuture)
|
|
self.startFuture['return']();
|
|
},
|
|
nodeOptions: getNodeOptionsFromEnvironment(),
|
|
nodePath: _.map(bundleResult.nodePath, files.convertToOSPath),
|
|
settings: settings,
|
|
ipcPipe: self.watchForChanges
|
|
});
|
|
|
|
// Empty self._beforeStartFutures and await its elements.
|
|
if (options.firstRun && self._beforeStartFuture) {
|
|
var stopped = self._beforeStartFuture.wait();
|
|
if (stopped) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
appProcess.start();
|
|
|
|
// Start watching for changes for files if requested. There's no
|
|
// hurry to do this, since clientWatchSet contains a snapshot of the
|
|
// state of the world at the time of bundling, in the form of
|
|
// hashes and lists of matching files in each directory.
|
|
var serverWatcher;
|
|
var clientWatcher;
|
|
|
|
if (self.watchForChanges) {
|
|
serverWatcher = new watch.Watcher({
|
|
watchSet: serverWatchSet,
|
|
onChange: function () {
|
|
self._runFutureReturn({
|
|
outcome: 'changed'
|
|
});
|
|
}
|
|
});
|
|
}
|
|
|
|
var setupClientWatcher = function () {
|
|
clientWatcher && clientWatcher.stop();
|
|
clientWatcher = new watch.Watcher({
|
|
watchSet: bundleResult.clientWatchSet,
|
|
onChange: function () {
|
|
var outcome = watch.isUpToDate(serverWatchSet)
|
|
? 'changed-refreshable' // only a client asset has changed
|
|
: 'changed'; // both a client and server asset changed
|
|
self._runFutureReturn({ outcome: outcome });
|
|
}
|
|
});
|
|
};
|
|
if (self.watchForChanges && canRefreshClient) {
|
|
setupClientWatcher();
|
|
}
|
|
|
|
Console.enableProgressDisplay(false);
|
|
|
|
// Wait for either the process to exit, or (if watchForChanges) a
|
|
// source file to change. Or, for stop() to be called.
|
|
var ret = runFuture.wait();
|
|
|
|
try {
|
|
while (ret.outcome === 'changed-refreshable') {
|
|
if (! canRefreshClient)
|
|
throw Error("Can't refresh client?");
|
|
|
|
// We stay in this loop as long as only refreshable assets have changed.
|
|
// When ret.refreshable becomes false, we restart the server.
|
|
bundleResultOrRunResult = bundleApp();
|
|
if (bundleResultOrRunResult.runResult)
|
|
return bundleResultOrRunResult.runResult;
|
|
bundleResult = bundleResultOrRunResult.bundleResult;
|
|
|
|
var oldFuture = self.runFuture = new Future;
|
|
|
|
// Notify the server that new client assets have been added to the
|
|
// build.
|
|
self._refreshing = true;
|
|
appProcess.proc.send({ refresh: 'client' });
|
|
self._refreshing = false;
|
|
|
|
// Establish a watcher on the new files.
|
|
setupClientWatcher();
|
|
|
|
runLog.logClientRestart();
|
|
|
|
// Wait until another file changes.
|
|
ret = oldFuture.wait();
|
|
}
|
|
} finally {
|
|
self.runFuture = null;
|
|
|
|
if (ret.outcome === 'changed') {
|
|
runLog.logTemporary("=> Server modified -- restarting...");
|
|
}
|
|
|
|
self.proxy.setMode("hold");
|
|
appProcess.stop();
|
|
|
|
serverWatcher && serverWatcher.stop();
|
|
clientWatcher && clientWatcher.stop();
|
|
}
|
|
|
|
return ret;
|
|
},
|
|
|
|
_runFutureReturn: function (value) {
|
|
var self = this;
|
|
if (!self.runFuture)
|
|
return;
|
|
var runFuture = self.runFuture;
|
|
self.runFuture = null;
|
|
runFuture['return'](value);
|
|
},
|
|
|
|
_watchFutureReturn: function () {
|
|
var self = this;
|
|
if (!self.watchFuture)
|
|
return;
|
|
var watchFuture = self.watchFuture;
|
|
self.watchFuture = null;
|
|
watchFuture.return();
|
|
},
|
|
|
|
_fiber: function () {
|
|
var self = this;
|
|
|
|
var crashCount = 0;
|
|
var crashTimer = null;
|
|
var firstRun = true;
|
|
|
|
while (true) {
|
|
|
|
var resetCrashCount = function () {
|
|
crashTimer = setTimeout(function () {
|
|
crashCount = 0;
|
|
}, 3000);
|
|
};
|
|
|
|
var runResult = self._runOnce({
|
|
onListen: function () {
|
|
if (! self.noRestartBanner && ! firstRun)
|
|
runLog.logRestart();
|
|
},
|
|
beforeRun: resetCrashCount,
|
|
firstRun: firstRun
|
|
});
|
|
firstRun = false;
|
|
|
|
clearTimeout(crashTimer);
|
|
if (runResult.outcome !== "terminated")
|
|
crashCount = 0;
|
|
|
|
var wantExit = self.onRunEnd ? !self.onRunEnd(runResult) : false;
|
|
if (wantExit || self.exitFuture || runResult.outcome === "stopped")
|
|
break;
|
|
|
|
if (runResult.outcome === "wrong-release" ||
|
|
runResult.outcome === "conflicting-versions") {
|
|
// Since the only implementation of onRunEnd sets wantExit on these
|
|
// outcomes, we will never get here currently. Moreover, it's not
|
|
// actually possible for us to handle these cases correctly, because our
|
|
// contract says that we should wait for changes, but runResult doesn't
|
|
// actually contain a watchset. Oops. Just throw an exception for now.
|
|
throw new Error("can't handle outcome " + runResult.outcome);
|
|
}
|
|
|
|
else if (runResult.outcome === "bundle-fail") {
|
|
runLog.log("Errors prevented startup:\n\n" +
|
|
runResult.errors.formatMessages(), { arrow: true });
|
|
if (self.watchForChanges) {
|
|
runLog.log("Your application has errors. " +
|
|
"Waiting for file change.", { arrow: true });
|
|
Console.enableProgressDisplay(false);
|
|
}
|
|
}
|
|
|
|
else if (runResult.outcome === "changed")
|
|
continue;
|
|
|
|
else if (runResult.outcome === "terminated") {
|
|
if (runResult.signal) {
|
|
runLog.log('Exited from signal: ' + runResult.signal, { arrow: true });
|
|
} else if (runResult.code !== undefined) {
|
|
runLog.log('Exited with code: ' + runResult.code, { arrow: true });
|
|
} else {
|
|
// explanation should already have been logged
|
|
}
|
|
|
|
crashCount ++;
|
|
if (crashCount < 3)
|
|
continue;
|
|
|
|
if (self.watchForChanges) {
|
|
runLog.log("Your application is crashing. " +
|
|
"Waiting for file change.",
|
|
{ arrow: true });
|
|
Console.enableProgressDisplay(false);
|
|
}
|
|
}
|
|
|
|
else {
|
|
throw new Error("unknown run outcome?");
|
|
}
|
|
|
|
if (self.watchForChanges) {
|
|
self.watchFuture = new Future;
|
|
|
|
if (!runResult.watchSet)
|
|
throw Error("watching for changes with no watchSet?");
|
|
var watcher = new watch.Watcher({
|
|
watchSet: runResult.watchSet,
|
|
onChange: function () {
|
|
self._watchFutureReturn();
|
|
}
|
|
});
|
|
self.proxy.setMode("errorpage");
|
|
// If onChange wasn't called synchronously (clearing watchFuture), wait
|
|
// on it.
|
|
self.watchFuture && self.watchFuture.wait();
|
|
// While we were waiting, did somebody stop() us?
|
|
if (self.exitFuture)
|
|
break;
|
|
runLog.log("Modified -- restarting.", { arrow: true });
|
|
Console.enableProgressDisplay(true);
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
// Giving up for good.
|
|
if (self.exitFuture)
|
|
self.exitFuture['return']();
|
|
if (self.startFuture)
|
|
self.startFuture['return']();
|
|
|
|
self.fiber = null;
|
|
}
|
|
});
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
exports.AppRunner = AppRunner;
|