Files
meteor/tools/run-app.js
David Glasser 94683896b7 Don't ignore nonexistent settings file in run
Refactorings in 1.0.2 accidentally started ignoring errors related to
--settings.  Fixes #3757.
2015-02-17 16:36:39 -08:00

926 lines
31 KiB
JavaScript

var _ = require('underscore');
var Future = require('fibers/future');
var Fiber = require('fibers');
var fiberHelpers = require('./fiber-helpers.js');
var files = require('./files.js');
var watch = require('./watch.js');
var bundler = require('./bundler.js');
var release = require('./release.js');
var buildmessage = require('./buildmessage.js');
var runLog = require('./run-log.js');
var stats = require('./stats.js');
var cordova = require('./commands-cordova.js');
var Console = require('./console.js').Console;
var catalog = require('./catalog.js');
var Profile = require('./profile.js').Profile;
// Parse out s as if it were a bash command line.
var bashParse = function (s) {
if (s.search("\"") !== -1 || s.search("'") !== -1) {
throw new Error("Meteor cannot currently handle quoted NODE_OPTIONS");
}
return _.without(s.split(/\s+/), '');
};
var getNodeOptionsFromEnvironment = function () {
return bashParse(process.env.NODE_OPTIONS || "");
};
///////////////////////////////////////////////////////////////////////////////
// AppProcess
///////////////////////////////////////////////////////////////////////////////
// Given a bundle, run a program in the bundle. Report when it dies.
//
// Call start() to start the process. You will then eventually receive
// a call to onExit(code, signal): code is the numeric exit code of a
// normal exit, signal is the string signal name if killed, and if
// both are undefined it means something went wrong in invoking the
// program and it was logged.
//
// If the app successfully starts up, you will also receive onListen()
// once the app says it's ready to receive connections.
//
// Call stop() at any time after start() returns to terminate the
// process if it is running. You will get an onExit callback if this
// resulted in the process dying. stop() is idempotent.
//
// Required options: bundlePath, port, rootUrl, mongoUrl, oplogUrl
// Optional options: onExit, onListen, nodeOptions, settings
var AppProcess = function (options) {
var self = this;
self.projectContext = options.projectContext;
self.bundlePath = options.bundlePath;
self.port = options.port;
self.listenHost = options.listenHost;
self.rootUrl = options.rootUrl;
self.mongoUrl = options.mongoUrl;
self.oplogUrl = options.oplogUrl;
self.mobileServerUrl = options.mobileServerUrl;
self.onExit = options.onExit;
self.onListen = options.onListen;
self.nodeOptions = options.nodeOptions || [];
self.nodePath = options.nodePath || [];
self.debugPort = options.debugPort;
self.settings = options.settings;
self.proc = null;
self.madeExitCallback = false;
self.ipcPipe = options.ipcPipe;
};
_.extend(AppProcess.prototype, {
// Call to start the process.
start: function () {
var self = this;
if (self.proc)
throw new Error("already started?");
// Start the app!
self.proc = self._spawn();
// Send stdout and stderr to the runLog
var eachline = require('eachline');
eachline(self.proc.stdout, 'utf8', fiberHelpers.inBareFiber(function (line) {
if (line.match(/^LISTENING\s*$/)) {
// This is the child process telling us that it's ready to receive
// connections. (It does this because we told it to with
// $METEOR_PRINT_ON_LISTEN.)
self.onListen && self.onListen();
} else {
runLog.logAppOutput(line);
}
}));
eachline(self.proc.stderr, 'utf8', fiberHelpers.inBareFiber(function (line) {
if (self.debugPort &&
line.indexOf("debugger listening on port ") >= 0) {
Console.enableProgressDisplay(false);
return;
}
runLog.logAppOutput(line, true);
}));
// Watch for exit and for stdio to be fully closed (so that we don't miss
// log lines).
self.proc.on('close', fiberHelpers.inBareFiber(function (code, signal) {
self._maybeCallOnExit(code, signal);
}));
self.proc.on('error', fiberHelpers.inBareFiber(function (err) {
// if the error is the result of .send command over ipc pipe, ignore it
if (self._refreshing) {
return;
}
runLog.log("Couldn't spawn process: " + err.message, { arrow: true });
// node docs say that it might make both an 'error' and a
// 'close' callback, so we use a guard to make sure we only call
// onExit once.
self._maybeCallOnExit();
}));
// This happens sometimes when we write a keepalive after the app
// is dead. If we don't register a handler, we get a top level
// exception and the whole app dies.
// http://stackoverflow.com/questions/2893458/uncatchable-errors-in-node-js
self.proc.stdin.on('error', function () {});
// When the parent process exits (i.e. the server is shutting down and
// not merely restarting), make sure to disconnect any still-connected
// shell clients.
require("./cleanup.js").onExit(function() {
require("./server/shell-server.js").disable(
self.projectContext.getMeteorShellDirectory()
);
});
},
_maybeCallOnExit: function (code, signal) {
var self = this;
if (self.madeExitCallback)
return;
self.madeExitCallback = true;
self.onExit && self.onExit(code, signal);
},
// Idempotent. Once stop() returns it is guaranteed that you will
// receive no more callbacks from this AppProcess.
stop: function () {
var self = this;
if (self.proc && self.proc.pid) {
self.proc.removeAllListeners('close');
self.proc.removeAllListeners('error');
self.proc.kill();
}
self.proc = null;
self.onListen = null;
self.onExit = null;
},
_computeEnvironment: function () {
var self = this;
var env = _.extend({}, process.env);
env.PORT = self.port;
env.ROOT_URL = self.rootUrl;
env.MONGO_URL = self.mongoUrl;
if (self.mobileServerUrl) {
env.MOBILE_DDP_URL = self.mobileServerUrl;
env.MOBILE_ROOT_URL = self.mobileServerUrl;
}
if (self.oplogUrl) {
env.MONGO_OPLOG_URL = self.oplogUrl;
}
if (self.settings) {
env.METEOR_SETTINGS = self.settings;
} else {
delete env.METEOR_SETTINGS;
}
if (self.listenHost) {
env.BIND_IP = self.listenHost;
} else {
delete env.BIND_IP;
}
env.APP_ID = self.projectContext.appIdentifier;
// Display errors from (eg) the NPM connect module over the network.
env.NODE_ENV = 'development';
// We run the server behind our own proxy, so we need to increment
// the HTTP forwarded count.
env.HTTP_FORWARDED_COUNT =
"" + ((parseInt(process.env['HTTP_FORWARDED_COUNT']) || 0) + 1);
var shellDir = self.projectContext.getMeteorShellDirectory();
files.mkdir_p(shellDir);
// We need to convert to OS path here because the running app doesn't
// have access to path translation functions
env.METEOR_SHELL_DIR = files.convertToOSPath(shellDir);
env.METEOR_PARENT_PID =
process.env.METEOR_BAD_PARENT_PID_FOR_TEST ? "foobar" : process.pid;
env.METEOR_PRINT_ON_LISTEN = 'true';
// use node's path module and not 'files.js' because NODE_PATH is an
// environment variable passed to an external process and needs to be
// constructed in the OS-style.
var path = require('path');
env.NODE_PATH =
self.nodePath.join(path.delimiter);
return env;
},
// Spawn the server process and return the handle from child_process.spawn.
_spawn: function () {
var self = this;
// Path conversions
var nodePath = process.execPath; // This path is an OS path already
var entryPoint = files.convertToOSPath(
files.pathJoin(self.bundlePath, 'main.js'));
// Setting options
var opts = _.clone(self.nodeOptions);
var attach;
if (self.debugPort) {
attach = require("./inspector.js").start(self.debugPort, entryPoint);
// If you do opts.push("--debug-brk", port) it doesn't work on Windows
// for some reason
opts.push("--debug-brk=" + attach.suggestedDebugBrkPort);
}
opts.push(entryPoint);
// Call node
var child_process = require('child_process');
// setup the 'ipc' pipe if further communication between app and proxy is
// expected
var ioOptions = self.ipcPipe ? ['pipe', 'pipe', 'pipe', 'ipc'] : 'pipe';
var child = child_process.spawn(nodePath, opts, {
env: self._computeEnvironment(),
stdio: ioOptions
});
// Attach inspector
if (attach) {
attach(child);
}
return child;
}
});
///////////////////////////////////////////////////////////////////////////////
// AppRunner
///////////////////////////////////////////////////////////////////////////////
// Given an app, bundle and run the app. If the app's source changes,
// kill, rebundle, and rerun it. If the app dies, restart it, unless
// it dies repeatedly immediately after being started, in which case
// wait for source changes to restart.
//
// Communicates with a Proxy to tell it when the app is up,
// temporarily down, or crashing.
//
// Options include:
//
// - onRunEnd(result): If provided, called after each run of the program (or
// attempted run, if, say, bundling fails). Blocks restarting until it
// returns. See below for the format of 'result'. Return truthy to continue;
// return falsey to give up (without logging any more status messages). Do not
// call stop() from onRunEnd as that would necessarily deadlock.
//
// - watchForChanges: If true, the default, then (a) the program will
// be killed and restarted if its source files change; (b) if
// something goes really wrong (bundling fails, the program crashes
// constantly) such that we give up, we will start trying again if
// the source files change. If false, then we don't do (a) and if
// (b) happens we just give up permanently.
//
// - noRestartBanner: Set to true to skip the banner that is normally
// printed after each restart of the app once it is ready to listen
// for connections.
//
// - Other options: port, mongoUrl, oplogUrl, buildOptions, rootUrl,
// settingsFile, program, proxy, recordPackageUsage
//
// To use, construct an instance of AppRunner, and then call start() to start it
// running. To stop it, either return false from onRunEnd, or call stop(). (But
// don't call stop() from inside onRunEnd: that causes a deadlock.)
//
// The 'result' argument to onRunEnd is an object with keys:
//
// - outcome: the reason the run ended. One of:
//
// - 'terminated': the process exited. Additionally, a 'code'
// attribute will be set of the process exited on its own accord,
// a 'signal' attribute will be set if the process was killed on a
// signal, or neither will be set if the process could not be
// spawned (spawn call failed, or no such program in bundle) -- in
// this last case an explanation will have been written to the run
// log, and you may assume that it will take more than source code
// changes to fix the problem.
//
// - 'bundle-fail': bundling failed.
//
// - 'changed': watchForChanges was true and a source file changed.
//
// - 'wrong-release': the release that this app targets does not
// match the currently running version of Meteor (eg, the user
// typed 'meteor update' in another window). An 'displayReleaseNeeded'
// attribute will be present giving the app's release name.
//
// - 'conflicting-versions': the constraint solver could not find a set of
// package versions to use that would satisfy the constraints of
// .meteor/versions and .meteor/packages. This could be caused by conflicts
// in .meteor/versions, conflicts in .meteor/packages, and/or inconsistent
// changes to the dependencies in local packages.
//
// - 'stopped': stop() was called while a run was in progress.
//
// - errors: for 'bundle-fail', the buildmessage messages object corresponding
// to the error
//
// - watchSet: for runs in which there's a reason to wait for file changes
// ('bundle-fail' and 'terminated'), the WatchSet to wait on.
var AppRunner = function (options) {
var self = this;
self.projectContext = options.projectContext;
// note: run-all.js updates port directly
self.port = options.port;
self.listenHost = options.listenHost;
self.mongoUrl = options.mongoUrl;
self.oplogUrl = options.oplogUrl;
self.buildOptions = options.buildOptions;
self.rootUrl = options.rootUrl;
self.mobileServerUrl = options.mobileServerUrl;
self.settingsFile = options.settingsFile;
self.debugPort = options.debugPort;
self.proxy = options.proxy;
self.watchForChanges =
options.watchForChanges === undefined ? true : options.watchForChanges;
self.onRunEnd = options.onRunEnd;
self.noRestartBanner = options.noRestartBanner;
self.recordPackageUsage =
options.recordPackageUsage === undefined ? true : options.recordPackageUsage;
self.omitPackageMapDeltaDisplayOnFirstRun =
options.omitPackageMapDeltaDisplayOnFirstRun;
// Keep track of the app's Cordova plugins and platforms. If the set
// of plugins or platforms changes from one run to the next, we just
// exit, because we don't yet have a way to, for example, get the new
// plugins to the mobile clients or stop a running client on a
// platform that has been removed.
self.cordovaPlugins = null;
self.cordovaPlatforms = null;
self.fiber = null;
self.startFuture = null;
self.runFuture = null;
self.exitFuture = null;
self.watchFuture = null;
// If this future is set with self.awaitFutureBeforeStart, then for the first
// run, we will wait on it just before self.appProcess.start() is called.
self._beforeStartFuture = null;
// A hacky state variable that indicates that the proxy process (this process)
// is communicating to the app process over ipc. If an error in communication
// occurs, we can distinguish it in a callback handling the 'error' event.
self._refreshing = false;
};
_.extend(AppRunner.prototype, {
// Start the app running, and restart it as necessary. Returns
// immediately.
start: function () {
var self = this;
if (self.fiber)
throw new Error("already started?");
self.startFuture = new Future;
// XXX I think it's correct to not try to use bindEnvironment here:
// the extra fiber should be independent of this one.
self.fiber = Fiber(function () {
self._fiber();
});
self.fiber.run();
self.startFuture.wait();
self.startFuture = null;
},
// Shut down the app. stop() will block until the app is shut
// down. This may involve waiting for bundling to
// finish. Idempotent, however only one thread may be in stop() at a
// time.
stop: function () {
var self = this;
if (! self.fiber)
return; // nothing to do
if (self.exitFuture)
throw new Error("another fiber already stopping?");
// The existence of this future makes the fiber break out of its loop.
self.exitFuture = new Future;
self._runFutureReturn({ outcome: 'stopped' });
self._watchFutureReturn();
if (self._beforeStartFuture && ! self._beforeStartFuture.isResolved()) {
// If we stopped before mongod started (eg, due to mongod startup
// failure), unblock the runner fiber from waiting for mongod to start.
self._beforeStartFuture.return(true);
}
self.exitFuture.wait();
self.exitFuture = null;
},
awaitFutureBeforeStart: function(future) {
var self = this;
if (self._beforeStartFuture) {
throw new Error("awaitFutureBeforeStart called twice?");
} else if (future instanceof Future) {
self._beforeStartFuture = future;
} else {
throw new Error("non-Future passed to awaitFutureBeforeStart");
}
},
// Run the program once, wait for it to exit, and then return. The
// return value is same as onRunEnd.
_runOnce: function (options) {
var self = this;
options = options || {};
var firstRun = options.firstRun;
Console.enableProgressDisplay(true);
runLog.clearLog();
self.proxy.setMode("hold");
// Bundle up the app
var bundlePath = self.projectContext.getProjectLocalDirectory('build');
// Cache the server target because the server will not change inside
// a single invocation of _runOnce().
var cachedServerWatchSet;
var bundleApp = function () {
if (! firstRun) {
// If the build fails in a way that could be fixed by a refresh, allow
// it even if we refreshed previously, since that might have been a
// little while ago.
catalog.triedToRefreshRecently = false;
// If this isn't the first time we've run, we need to reset the project
// context since everything we have cached may have changed.
// XXX We can try to be a little less conservative here:
// - Don't re-build the whole local catalog if we know which local
// packages have changed. (This one might be a little trickier due
// to how the WatchSets are laid out. Might be possible to avoid
// re-building the local catalog at all if packages didn't change
// at all, though.)
self.projectContext.reset({}, {
// Don't forget all Isopack objects; just make sure to check that they
// are up to date.
softRefreshIsopacks: true,
// Don't forget the package map we calculated last time, even if we
// didn't write it to disk (because, eg, we're not running with a
// release that matches the app's release). While we will still check
// our constraints, we will use the map we calculated last time as the
// previous solution (not what's on disk). Package deltas should be
// shown from the previous solution.
preservePackageMap: true
});
var messages = buildmessage.capture(function () {
self.projectContext.readProjectMetadata();
});
if (messages.hasMessages()) {
return {
runResult: {
outcome: 'bundle-fail',
errors: messages,
watchSet: self.projectContext.getProjectAndLocalPackagesWatchSet()
}
};
}
}
// Check to make sure we're running the right version of Meteor.
var wrongRelease = ! release.usingRightReleaseForApp(self.projectContext);
if (wrongRelease) {
return {
runResult: {
outcome: 'wrong-release',
displayReleaseNeeded:
self.projectContext.releaseFile.displayReleaseName
}
};
}
messages = buildmessage.capture(function () {
self.projectContext.prepareProjectForBuild();
});
if (messages.hasMessages()) {
return {
runResult: {
outcome: 'bundle-fail',
errors: messages,
watchSet: self.projectContext.getProjectAndLocalPackagesWatchSet()
}
};
}
// Show package changes... unless it's the first time in test-packages.
if (!(self.omitPackageMapDeltaDisplayOnFirstRun && firstRun)) {
self.projectContext.packageMapDelta.displayOnConsole();
}
if (self.recordPackageUsage) {
stats.recordPackages({
what: "sdk.run",
projectContext: self.projectContext
});
}
var bundleResult = Profile.run("Rebuild App", function () {
var includeNodeModules = 'symlink';
// On Windows we cannot symlink node_modules. Copying them is too slow.
// Instead receive the NODE_PATH env that we need to set and set it
// later on running.
if (process.platform === 'win32') {
includeNodeModules = 'reference-directly';
}
return bundler.bundle({
projectContext: self.projectContext,
outputPath: bundlePath,
includeNodeModules: includeNodeModules,
buildOptions: self.buildOptions,
hasCachedBundle: !! cachedServerWatchSet
});
});
// Keep the server watch set from the initial bundle, because subsequent
// bundles will not contain a server target.
if (cachedServerWatchSet) {
bundleResult.serverWatchSet = cachedServerWatchSet;
} else {
cachedServerWatchSet = bundleResult.serverWatchSet;
}
if (bundleResult.errors) {
return {
runResult: {
outcome: 'bundle-fail',
errors: bundleResult.errors,
watchSet: combinedWatchSetForBundleResult(bundleResult)
}
};
} else {
return { bundleResult: bundleResult };
}
};
var combinedWatchSetForBundleResult = function (br) {
var watchSet = br.serverWatchSet.clone();
watchSet.merge(br.clientWatchSet);
return watchSet;
};
var bundleResult;
var bundleResultOrRunResult = bundleApp();
if (bundleResultOrRunResult.runResult)
return bundleResultOrRunResult.runResult;
bundleResult = bundleResultOrRunResult.bundleResult;
// Read the settings file, if any
var settings = null;
var settingsWatchSet = new watch.WatchSet;
var settingsMessages = buildmessage.capture({
title: "preparing to run",
rootPath: process.cwd()
}, function () {
if (self.settingsFile)
settings = files.getSettings(self.settingsFile, settingsWatchSet);
});
if (settingsMessages.hasMessages()) {
return {
outcome: 'bundle-fail',
errors: settingsMessages,
watchSet: settingsWatchSet
};
}
firstRun = false;
var platforms = self.projectContext.platformList.getCordovaPlatforms();
platforms.sort();
if (self.cordovaPlatforms &&
! _.isEqual(self.cordovaPlatforms, platforms)) {
return {
outcome: 'outdated-cordova-platforms'
};
}
// XXX This is racy --- we should get this from the pre-runner build, not
// from the first runner build.
self.cordovaPlatforms = platforms;
var plugins = cordova.getCordovaDependenciesFromStar(
bundleResult.starManifest);
if (self.cordovaPlugins && ! _.isEqual(self.cordovaPlugins, plugins)) {
return {
outcome: 'outdated-cordova-plugins'
};
}
// XXX This is racy --- we should get this from the pre-runner build, not
// from the first runner build.
self.cordovaPlugins = plugins;
var serverWatchSet = bundleResult.serverWatchSet;
serverWatchSet.merge(settingsWatchSet);
// We only can refresh the client without restarting the server if the
// client contains the 'autoupdate' package.
var canRefreshClient = self.projectContext.packageMap &&
self.projectContext.packageMap.getInfo('autoupdate');
if (! canRefreshClient) {
// Restart server on client changes if we can't refresh the client.
serverWatchSet = combinedWatchSetForBundleResult(bundleResult);
}
// Atomically (1) see if we've been stop()'d, (2) if not, create a
// future that can be used to stop() us once we start running.
if (self.exitFuture)
return { outcome: 'stopped' };
if (self.runFuture)
throw new Error("already have future?");
var runFuture = self.runFuture = new Future;
// Run the program
options.beforeRun && options.beforeRun();
var appProcess = new AppProcess({
projectContext: self.projectContext,
bundlePath: bundlePath,
port: self.port,
listenHost: self.listenHost,
rootUrl: self.rootUrl,
mongoUrl: self.mongoUrl,
oplogUrl: self.oplogUrl,
mobileServerUrl: self.mobileServerUrl,
onExit: function (code, signal) {
self._runFutureReturn({
outcome: 'terminated',
code: code,
signal: signal,
watchSet: combinedWatchSetForBundleResult(bundleResult)
});
},
debugPort: self.debugPort,
onListen: function () {
self.proxy.setMode("proxy");
options.onListen && options.onListen();
if (self.startFuture)
self.startFuture['return']();
},
nodeOptions: getNodeOptionsFromEnvironment(),
nodePath: _.map(bundleResult.nodePath, files.convertToOSPath),
settings: settings,
ipcPipe: self.watchForChanges
});
// Empty self._beforeStartFutures and await its elements.
if (options.firstRun && self._beforeStartFuture) {
var stopped = self._beforeStartFuture.wait();
if (stopped) {
return true;
}
}
appProcess.start();
// Start watching for changes for files if requested. There's no
// hurry to do this, since clientWatchSet contains a snapshot of the
// state of the world at the time of bundling, in the form of
// hashes and lists of matching files in each directory.
var serverWatcher;
var clientWatcher;
if (self.watchForChanges) {
serverWatcher = new watch.Watcher({
watchSet: serverWatchSet,
onChange: function () {
self._runFutureReturn({
outcome: 'changed'
});
}
});
}
var setupClientWatcher = function () {
clientWatcher && clientWatcher.stop();
clientWatcher = new watch.Watcher({
watchSet: bundleResult.clientWatchSet,
onChange: function () {
var outcome = watch.isUpToDate(serverWatchSet)
? 'changed-refreshable' // only a client asset has changed
: 'changed'; // both a client and server asset changed
self._runFutureReturn({ outcome: outcome });
}
});
};
if (self.watchForChanges && canRefreshClient) {
setupClientWatcher();
}
Console.enableProgressDisplay(false);
// Wait for either the process to exit, or (if watchForChanges) a
// source file to change. Or, for stop() to be called.
var ret = runFuture.wait();
try {
while (ret.outcome === 'changed-refreshable') {
if (! canRefreshClient)
throw Error("Can't refresh client?");
// We stay in this loop as long as only refreshable assets have changed.
// When ret.refreshable becomes false, we restart the server.
bundleResultOrRunResult = bundleApp();
if (bundleResultOrRunResult.runResult)
return bundleResultOrRunResult.runResult;
bundleResult = bundleResultOrRunResult.bundleResult;
var oldFuture = self.runFuture = new Future;
// Notify the server that new client assets have been added to the
// build.
self._refreshing = true;
appProcess.proc.send({ refresh: 'client' });
self._refreshing = false;
// Establish a watcher on the new files.
setupClientWatcher();
runLog.logClientRestart();
// Wait until another file changes.
ret = oldFuture.wait();
}
} finally {
self.runFuture = null;
if (ret.outcome === 'changed') {
runLog.logTemporary("=> Server modified -- restarting...");
}
self.proxy.setMode("hold");
appProcess.stop();
serverWatcher && serverWatcher.stop();
clientWatcher && clientWatcher.stop();
}
return ret;
},
_runFutureReturn: function (value) {
var self = this;
if (!self.runFuture)
return;
var runFuture = self.runFuture;
self.runFuture = null;
runFuture['return'](value);
},
_watchFutureReturn: function () {
var self = this;
if (!self.watchFuture)
return;
var watchFuture = self.watchFuture;
self.watchFuture = null;
watchFuture.return();
},
_fiber: function () {
var self = this;
var crashCount = 0;
var crashTimer = null;
var firstRun = true;
while (true) {
var resetCrashCount = function () {
crashTimer = setTimeout(function () {
crashCount = 0;
}, 3000);
};
var runResult = self._runOnce({
onListen: function () {
if (! self.noRestartBanner && ! firstRun)
runLog.logRestart();
},
beforeRun: resetCrashCount,
firstRun: firstRun
});
firstRun = false;
clearTimeout(crashTimer);
if (runResult.outcome !== "terminated")
crashCount = 0;
var wantExit = self.onRunEnd ? !self.onRunEnd(runResult) : false;
if (wantExit || self.exitFuture || runResult.outcome === "stopped")
break;
if (runResult.outcome === "wrong-release" ||
runResult.outcome === "conflicting-versions") {
// Since the only implementation of onRunEnd sets wantExit on these
// outcomes, we will never get here currently. Moreover, it's not
// actually possible for us to handle these cases correctly, because our
// contract says that we should wait for changes, but runResult doesn't
// actually contain a watchset. Oops. Just throw an exception for now.
throw new Error("can't handle outcome " + runResult.outcome);
}
else if (runResult.outcome === "bundle-fail") {
runLog.log("Errors prevented startup:\n\n" +
runResult.errors.formatMessages(), { arrow: true });
if (self.watchForChanges) {
runLog.log("Your application has errors. " +
"Waiting for file change.", { arrow: true });
Console.enableProgressDisplay(false);
}
}
else if (runResult.outcome === "changed")
continue;
else if (runResult.outcome === "terminated") {
if (runResult.signal) {
runLog.log('Exited from signal: ' + runResult.signal, { arrow: true });
} else if (runResult.code !== undefined) {
runLog.log('Exited with code: ' + runResult.code, { arrow: true });
} else {
// explanation should already have been logged
}
crashCount ++;
if (crashCount < 3)
continue;
if (self.watchForChanges) {
runLog.log("Your application is crashing. " +
"Waiting for file change.",
{ arrow: true });
Console.enableProgressDisplay(false);
}
}
else {
throw new Error("unknown run outcome?");
}
if (self.watchForChanges) {
self.watchFuture = new Future;
if (!runResult.watchSet)
throw Error("watching for changes with no watchSet?");
var watcher = new watch.Watcher({
watchSet: runResult.watchSet,
onChange: function () {
self._watchFutureReturn();
}
});
self.proxy.setMode("errorpage");
// If onChange wasn't called synchronously (clearing watchFuture), wait
// on it.
self.watchFuture && self.watchFuture.wait();
// While we were waiting, did somebody stop() us?
if (self.exitFuture)
break;
runLog.log("Modified -- restarting.", { arrow: true });
Console.enableProgressDisplay(true);
continue;
}
break;
}
// Giving up for good.
if (self.exitFuture)
self.exitFuture['return']();
if (self.startFuture)
self.startFuture['return']();
self.fiber = null;
}
});
///////////////////////////////////////////////////////////////////////////////
exports.AppRunner = AppRunner;