mirror of
https://github.com/meteor/meteor.git
synced 2026-05-02 03:01:46 -04:00
387 lines
12 KiB
JavaScript
387 lines
12 KiB
JavaScript
// @param url {String} URL to Meteor app
|
|
// "http://subdomain.meteor.com/" or "/" or
|
|
// "ddp+sockjs://foo-**.meteor.com/sockjs"
|
|
Meteor._Stream = function (url) {
|
|
var self = this;
|
|
|
|
self.rawUrl = url;
|
|
self.socket = null;
|
|
self.event_callbacks = {}; // name -> [callback]
|
|
self.sent_update_available = false;
|
|
self._forcedToDisconnect = false;
|
|
|
|
//// Constants
|
|
|
|
// how long to wait until we declare the connection attempt
|
|
// failed.
|
|
self.CONNECT_TIMEOUT = 10000;
|
|
// how long between hearing heartbeat from the server until we declare
|
|
// the connection dead. heartbeats come every 25s (stream_server.js)
|
|
//
|
|
// NOTE: this is a workaround until sockjs detects heartbeats on the
|
|
// client automatically.
|
|
// https://github.com/sockjs/sockjs-client/issues/67
|
|
// https://github.com/sockjs/sockjs-node/issues/68
|
|
self.HEARTBEAT_TIMEOUT = 60000;
|
|
|
|
// time for initial reconnect attempt.
|
|
self.RETRY_BASE_TIMEOUT = 1000;
|
|
// exponential factor to increase timeout each attempt.
|
|
self.RETRY_EXPONENT = 2.2;
|
|
// maximum time between reconnects.
|
|
self.RETRY_MAX_TIMEOUT = 1800000; // 30min.
|
|
// time to wait for the first 2 retries. this helps page reload
|
|
// speed during dev mode restarts, but doesn't hurt prod too
|
|
// much (due to CONNECT_TIMEOUT)
|
|
self.RETRY_MIN_TIMEOUT = 10;
|
|
// how many times to try to reconnect 'instantly'
|
|
self.RETRY_MIN_COUNT = 2;
|
|
// fuzz factor to randomize reconnect times by. avoid reconnect
|
|
// storms.
|
|
self.RETRY_FUZZ = 0.5; // +- 25%
|
|
|
|
//// Reactive status
|
|
self.current_status = {
|
|
status: "connecting", connected: false, retryCount: 0,
|
|
// XXX Backwards compatibility only. Remove this before 1.0.
|
|
retry_count: 0
|
|
};
|
|
|
|
self.status_listeners = window.Deps && new Deps.Dependency;
|
|
self.status_changed = function () {
|
|
if (self.status_listeners)
|
|
self.status_listeners.changed();
|
|
};
|
|
|
|
//// Retry logic
|
|
self.retry_timer = null;
|
|
self.connection_timer = null;
|
|
self.heartbeat_timer = null;
|
|
|
|
//// Kickoff!
|
|
self._launch_connection();
|
|
};
|
|
|
|
_.extend(Meteor._Stream, {
|
|
// @param url {String} URL to Meteor app, eg:
|
|
// "/" or "madewith.meteor.com" or "https://foo.meteor.com"
|
|
// or "ddp+sockjs://ddp--****-foo.meteor.com/sockjs"
|
|
// @returns {String} URL to the sockjs endpoint, e.g.
|
|
// "http://subdomain.meteor.com/sockjs" or "/sockjs"
|
|
// or "https://ddp--1234-foo.meteor.com/sockjs"
|
|
_toSockjsUrl: function(url) {
|
|
// XXX from Underscore.String (http://epeli.github.com/underscore.string/)
|
|
var startsWith = function(str, starts) {
|
|
return str.length >= starts.length &&
|
|
str.substring(0, starts.length) === starts;
|
|
};
|
|
var endsWith = function(str, ends) {
|
|
return str.length >= ends.length &&
|
|
str.substring(str.length - ends.length) === ends;
|
|
};
|
|
|
|
var ddpUrlMatch = url.match(/^ddp(i?)\+sockjs:\/\//);
|
|
if (ddpUrlMatch) {
|
|
// Remove scheme and split off the host.
|
|
var urlAfterDDP = url.substr(ddpUrlMatch[0].length);
|
|
var newScheme = ddpUrlMatch[1] === 'i' ? 'http' : 'https';
|
|
var slashPos = urlAfterDDP.indexOf('/');
|
|
var host =
|
|
slashPos === -1 ? urlAfterDDP : urlAfterDDP.substr(0, slashPos);
|
|
var rest = slashPos === -1 ? '' : urlAfterDDP.substr(slashPos);
|
|
|
|
// In the host (ONLY!), change '*' characters into random digits. This
|
|
// allows different stream connections to connect to different hostnames
|
|
// and avoid browser per-hostname connection limits.
|
|
host = host.replace(/\*/g, function () {
|
|
return Math.floor(Random.fraction()*10);
|
|
});
|
|
|
|
return newScheme + '://' + host + rest;
|
|
}
|
|
|
|
// Prefix FQDNs but not relative URLs
|
|
if (url.indexOf("://") === -1 && !startsWith(url, "/")) {
|
|
url = "http://" + url;
|
|
}
|
|
|
|
if (endsWith(url, "/"))
|
|
return url + "sockjs";
|
|
else
|
|
return url + "/sockjs";
|
|
}
|
|
});
|
|
|
|
_.extend(Meteor._Stream.prototype, {
|
|
// Register for callbacks.
|
|
on: function (name, callback) {
|
|
var self = this;
|
|
|
|
if (name !== 'message' && name !== 'reset' && name !== 'update_available')
|
|
throw new Error("unknown event type: " + name);
|
|
|
|
if (!self.event_callbacks[name])
|
|
self.event_callbacks[name] = [];
|
|
self.event_callbacks[name].push(callback);
|
|
},
|
|
|
|
// data is a utf8 string. Data sent while not connected is dropped on
|
|
// the floor, and it is up the user of this API to retransmit lost
|
|
// messages on 'reset'
|
|
send: function (data) {
|
|
var self = this;
|
|
if (self.current_status.connected) {
|
|
self.socket.send(data);
|
|
}
|
|
},
|
|
|
|
// Get current status. Reactive.
|
|
status: function () {
|
|
var self = this;
|
|
if (self.status_listeners)
|
|
Deps.depend(self.status_listeners);
|
|
return self.current_status;
|
|
},
|
|
|
|
// Trigger a reconnect.
|
|
reconnect: function (options) {
|
|
var self = this;
|
|
|
|
if (self.current_status.connected) {
|
|
if (options && options._force) {
|
|
// force reconnect.
|
|
self._lostConnection();
|
|
} // else, noop.
|
|
return;
|
|
}
|
|
|
|
// if we're mid-connection, stop it.
|
|
if (self.current_status.status === "connecting") {
|
|
self._lostConnection();
|
|
}
|
|
|
|
if (self.retry_timer)
|
|
clearTimeout(self.retry_timer);
|
|
self.retry_timer = null;
|
|
self.current_status.retryCount -= 1; // don't count manual retries
|
|
// XXX Backwards compatibility only. Remove this before 1.0.
|
|
self.current_status.retry_count = self.current_status.retryCount;
|
|
self._retry_now();
|
|
},
|
|
|
|
_connected: function (welcome_message) {
|
|
var self = this;
|
|
|
|
if (self.connection_timer) {
|
|
clearTimeout(self.connection_timer);
|
|
self.connection_timer = null;
|
|
}
|
|
|
|
if (self.current_status.connected) {
|
|
// already connected. do nothing. this probably shouldn't happen.
|
|
return;
|
|
}
|
|
|
|
// inspect the welcome data and decide if we have to reload
|
|
try {
|
|
var welcome_data = JSON.parse(welcome_message);
|
|
} catch (err) {
|
|
Meteor._debug("DEBUG: malformed welcome packet", welcome_message);
|
|
}
|
|
|
|
if (welcome_data && welcome_data.server_id) {
|
|
if (__meteor_runtime_config__.serverId &&
|
|
__meteor_runtime_config__.serverId !== welcome_data.server_id &&
|
|
!self.sent_update_available) {
|
|
self.sent_update_available = true;
|
|
_.each(self.event_callbacks.update_available,
|
|
function (callback) { callback(); });
|
|
}
|
|
} else
|
|
Meteor._debug("DEBUG: invalid welcome packet", welcome_data);
|
|
|
|
// update status
|
|
self.current_status.status = "connected";
|
|
self.current_status.connected = true;
|
|
self.current_status.retryCount = 0;
|
|
// XXX Backwards compatibility only. Remove before 1.0.
|
|
self.current_status.retry_count = self.current_status.retryCount;
|
|
self.status_changed();
|
|
|
|
// fire resets. This must come after status change so that clients
|
|
// can call send from within a reset callback.
|
|
_.each(self.event_callbacks.reset, function (callback) { callback(); });
|
|
|
|
},
|
|
|
|
_cleanupSocket: function () {
|
|
var self = this;
|
|
|
|
self._clearConnectionAndHeartbeatTimers();
|
|
if (self.socket) {
|
|
self.socket.onmessage = self.socket.onclose
|
|
= self.socket.onerror = function () {};
|
|
self.socket.close();
|
|
self.socket = null;
|
|
}
|
|
},
|
|
|
|
_clearConnectionAndHeartbeatTimers: function () {
|
|
var self = this;
|
|
if (self.connection_timer) {
|
|
clearTimeout(self.connection_timer);
|
|
self.connection_timer = null;
|
|
}
|
|
if (self.heartbeat_timer) {
|
|
clearTimeout(self.heartbeat_timer);
|
|
self.heartbeat_timer = null;
|
|
}
|
|
},
|
|
|
|
// Permanently disconnect a stream.
|
|
forceDisconnect: function (optionalErrorMessage) {
|
|
var self = this;
|
|
self._forcedToDisconnect = true;
|
|
self._cleanupSocket();
|
|
if (self.retry_timer) {
|
|
clearTimeout(self.retry_timer);
|
|
self.retry_timer = null;
|
|
}
|
|
self.current_status = {
|
|
status: "failed",
|
|
connected: false,
|
|
retryCount: 0,
|
|
// XXX Backwards compatibility only. Remove this before 1.0.
|
|
retry_count: 0
|
|
};
|
|
if (optionalErrorMessage)
|
|
self.current_status.reason = optionalErrorMessage;
|
|
self.status_changed();
|
|
},
|
|
|
|
_lostConnection: function () {
|
|
var self = this;
|
|
|
|
self._cleanupSocket();
|
|
self._retry_later(); // sets status. no need to do it here.
|
|
},
|
|
|
|
_heartbeat_timeout: function () {
|
|
var self = this;
|
|
Meteor._debug("Connection timeout. No heartbeat received.");
|
|
self._lostConnection();
|
|
},
|
|
|
|
_heartbeat_received: function () {
|
|
var self = this;
|
|
// If we've already permanently shut down this stream, the timeout is
|
|
// already cleared, and we don't need to set it again.
|
|
if (self._forcedToDisconnect)
|
|
return;
|
|
if (self.heartbeat_timer)
|
|
clearTimeout(self.heartbeat_timer);
|
|
self.heartbeat_timer = setTimeout(
|
|
_.bind(self._heartbeat_timeout, self),
|
|
self.HEARTBEAT_TIMEOUT);
|
|
},
|
|
|
|
_retry_timeout: function (count) {
|
|
var self = this;
|
|
|
|
if (count < self.RETRY_MIN_COUNT)
|
|
return self.RETRY_MIN_TIMEOUT;
|
|
|
|
var timeout = Math.min(
|
|
self.RETRY_MAX_TIMEOUT,
|
|
self.RETRY_BASE_TIMEOUT * Math.pow(self.RETRY_EXPONENT, count));
|
|
// fuzz the timeout randomly, to avoid reconnect storms when a
|
|
// server goes down.
|
|
timeout = timeout * ((Random.fraction() * self.RETRY_FUZZ) +
|
|
(1 - self.RETRY_FUZZ/2));
|
|
return timeout;
|
|
},
|
|
|
|
_retry_later: function () {
|
|
var self = this;
|
|
|
|
var timeout = self._retry_timeout(self.current_status.retryCount);
|
|
if (self.retry_timer)
|
|
clearTimeout(self.retry_timer);
|
|
self.retry_timer = setTimeout(_.bind(self._retry_now, self), timeout);
|
|
|
|
self.current_status.status = "waiting";
|
|
self.current_status.connected = false;
|
|
self.current_status.retryTime = (new Date()).getTime() + timeout;
|
|
// XXX Backwards compatibility only. Remove this before 1.0.
|
|
self.current_status.retry_time = self.current_status.retryTime;
|
|
self.status_changed();
|
|
},
|
|
|
|
_retry_now: function () {
|
|
var self = this;
|
|
|
|
if (self._forcedToDisconnect)
|
|
return;
|
|
|
|
self.current_status.retryCount += 1;
|
|
// XXX Backwards compatibility only. Remove this before 1.0.
|
|
self.current_status.retry_count = self.current_status.retryCount;
|
|
self.current_status.status = "connecting";
|
|
self.current_status.connected = false;
|
|
delete self.current_status.retryTime;
|
|
// XXX Backwards compatibility only. Remove this before 1.0.
|
|
delete self.current_status.retry_time;
|
|
self.status_changed();
|
|
|
|
self._launch_connection();
|
|
},
|
|
|
|
_launch_connection: function () {
|
|
var self = this;
|
|
self._cleanupSocket(); // cleanup the old socket, if there was one.
|
|
|
|
// Convert raw URL to SockJS URL each time we open a connection, so that we
|
|
// can connect to random hostnames and get around browser per-host
|
|
// connection limits.
|
|
self.socket = new SockJS(
|
|
Meteor._Stream._toSockjsUrl(self.rawUrl),
|
|
undefined, {
|
|
debug: false, protocols_whitelist: [
|
|
// only allow polling protocols. no websockets or streaming.
|
|
// streaming makes safari spin, and websockets hurt chrome.
|
|
'xdr-polling', 'xhr-polling', 'iframe-xhr-polling', 'jsonp-polling'
|
|
]});
|
|
self.socket.onmessage = function (data) {
|
|
self._heartbeat_received();
|
|
|
|
// first message we get when we're connecting goes to _connected,
|
|
// which connects us. All subsequent messages (while connected) go to
|
|
// the callback.
|
|
if (self.current_status.status === "connecting")
|
|
self._connected(data.data);
|
|
else if (self.current_status.connected)
|
|
_.each(self.event_callbacks.message, function (callback) {
|
|
callback(data.data);
|
|
});
|
|
};
|
|
self.socket.onclose = function () {
|
|
// Meteor._debug("stream disconnect", _.toArray(arguments), (new Date()).toDateString());
|
|
self._lostConnection();
|
|
};
|
|
self.socket.onerror = function () {
|
|
// XXX is this ever called?
|
|
Meteor._debug("stream error", _.toArray(arguments), (new Date()).toDateString());
|
|
};
|
|
|
|
self.socket.onheartbeat = function () {
|
|
self._heartbeat_received();
|
|
};
|
|
|
|
if (self.connection_timer)
|
|
clearTimeout(self.connection_timer);
|
|
self.connection_timer = setTimeout(
|
|
_.bind(self._lostConnection, self),
|
|
self.CONNECT_TIMEOUT);
|
|
}
|
|
});
|