Files
meteor/packages/ddp-server/stream_server.js
Jan Dvorak 6fe13a87ba Fix sending test metadata
TEST_METADATA is by default "{}", so the check there is always true, even though it was intended to be false when the env var is not set.
2021-08-20 18:03:48 +02:00

191 lines
7.6 KiB
JavaScript

// By default, we use the permessage-deflate extension with default
// configuration. If $SERVER_WEBSOCKET_COMPRESSION is set, then it must be valid
// JSON. If it represents a falsey value, then we do not use permessage-deflate
// at all; otherwise, the JSON value is used as an argument to deflate's
// configure method; see
// https://github.com/faye/permessage-deflate-node/blob/master/README.md
//
// (We do this in an _.once instead of at startup, because we don't want to
// crash the tool during isopacket load if your JSON doesn't parse. This is only
// a problem because the tool has to load the DDP server code just in order to
// be a DDP client; see https://github.com/meteor/meteor/issues/3452 .)
var websocketExtensions = _.once(function () {
var extensions = [];
var websocketCompressionConfig = process.env.SERVER_WEBSOCKET_COMPRESSION
? JSON.parse(process.env.SERVER_WEBSOCKET_COMPRESSION) : {};
if (websocketCompressionConfig) {
extensions.push(Npm.require('permessage-deflate').configure(
websocketCompressionConfig
));
}
return extensions;
});
var pathPrefix = __meteor_runtime_config__.ROOT_URL_PATH_PREFIX || "";
StreamServer = function () {
var self = this;
self.registration_callbacks = [];
self.open_sockets = [];
// Because we are installing directly onto WebApp.httpServer instead of using
// WebApp.app, we have to process the path prefix ourselves.
self.prefix = pathPrefix + '/sockjs';
RoutePolicy.declare(self.prefix + '/', 'network');
// set up sockjs
var sockjs = Npm.require('sockjs');
var serverOptions = {
prefix: self.prefix,
log: function() {},
// this is the default, but we code it explicitly because we depend
// on it in stream_client:HEARTBEAT_TIMEOUT
heartbeat_delay: 45000,
// The default disconnect_delay is 5 seconds, but if the server ends up CPU
// bound for that much time, SockJS might not notice that the user has
// reconnected because the timer (of disconnect_delay ms) can fire before
// SockJS processes the new connection. Eventually we'll fix this by not
// combining CPU-heavy processing with SockJS termination (eg a proxy which
// converts to Unix sockets) but for now, raise the delay.
disconnect_delay: 60 * 1000,
// Set the USE_JSESSIONID environment variable to enable setting the
// JSESSIONID cookie. This is useful for setting up proxies with
// session affinity.
jsessionid: !!process.env.USE_JSESSIONID
};
// If you know your server environment (eg, proxies) will prevent websockets
// from ever working, set $DISABLE_WEBSOCKETS and SockJS clients (ie,
// browsers) will not waste time attempting to use them.
// (Your server will still have a /websocket endpoint.)
if (process.env.DISABLE_WEBSOCKETS) {
serverOptions.websocket = false;
} else {
serverOptions.faye_server_options = {
extensions: websocketExtensions()
};
}
self.server = sockjs.createServer(serverOptions);
// Install the sockjs handlers, but we want to keep around our own particular
// request handler that adjusts idle timeouts while we have an outstanding
// request. This compensates for the fact that sockjs removes all listeners
// for "request" to add its own.
WebApp.httpServer.removeListener(
'request', WebApp._timeoutAdjustmentRequestCallback);
self.server.installHandlers(WebApp.httpServer);
WebApp.httpServer.addListener(
'request', WebApp._timeoutAdjustmentRequestCallback);
// Support the /websocket endpoint
self._redirectWebsocketEndpoint();
self.server.on('connection', function (socket) {
// sockjs sometimes passes us null instead of a socket object
// so we need to guard against that. see:
// https://github.com/sockjs/sockjs-node/issues/121
// https://github.com/meteor/meteor/issues/10468
if (!socket) return;
// We want to make sure that if a client connects to us and does the initial
// Websocket handshake but never gets to the DDP handshake, that we
// eventually kill the socket. Once the DDP handshake happens, DDP
// heartbeating will work. And before the Websocket handshake, the timeouts
// we set at the server level in webapp_server.js will work. But
// faye-websocket calls setTimeout(0) on any socket it takes over, so there
// is an "in between" state where this doesn't happen. We work around this
// by explicitly setting the socket timeout to a relatively large time here,
// and setting it back to zero when we set up the heartbeat in
// livedata_server.js.
socket.setWebsocketTimeout = function (timeout) {
if ((socket.protocol === 'websocket' ||
socket.protocol === 'websocket-raw')
&& socket._session.recv) {
socket._session.recv.connection.setTimeout(timeout);
}
};
socket.setWebsocketTimeout(45 * 1000);
socket.send = function (data) {
socket.write(data);
};
socket.on('close', function () {
self.open_sockets = _.without(self.open_sockets, socket);
});
self.open_sockets.push(socket);
// only to send a message after connection on tests, useful for
// socket-stream-client/server-tests.js
if (process.env.TEST_METADATA && process.env.TEST_METADATA !== "{}") {
socket.send(JSON.stringify({ testMessageOnConnect: true }));
}
// call all our callbacks when we get a new socket. they will do the
// work of setting up handlers and such for specific messages.
_.each(self.registration_callbacks, function (callback) {
callback(socket);
});
});
};
Object.assign(StreamServer.prototype, {
// call my callback when a new socket connects.
// also call it for all current connections.
register: function (callback) {
var self = this;
self.registration_callbacks.push(callback);
_.each(self.all_sockets(), function (socket) {
callback(socket);
});
},
// get a list of all sockets
all_sockets: function () {
var self = this;
return _.values(self.open_sockets);
},
// Redirect /websocket to /sockjs/websocket in order to not expose
// sockjs to clients that want to use raw websockets
_redirectWebsocketEndpoint: function() {
var self = this;
// Unfortunately we can't use a connect middleware here since
// sockjs installs itself prior to all existing listeners
// (meaning prior to any connect middlewares) so we need to take
// an approach similar to overshadowListeners in
// https://github.com/sockjs/sockjs-node/blob/cf820c55af6a9953e16558555a31decea554f70e/src/utils.coffee
['request', 'upgrade'].forEach((event) => {
var httpServer = WebApp.httpServer;
var oldHttpServerListeners = httpServer.listeners(event).slice(0);
httpServer.removeAllListeners(event);
// request and upgrade have different arguments passed but
// we only care about the first one which is always request
var newListener = function(request /*, moreArguments */) {
// Store arguments for use within the closure below
var args = arguments;
// TODO replace with url package
var url = Npm.require('url');
// Rewrite /websocket and /websocket/ urls to /sockjs/websocket while
// preserving query string.
var parsedUrl = url.parse(request.url);
if (parsedUrl.pathname === pathPrefix + '/websocket' ||
parsedUrl.pathname === pathPrefix + '/websocket/') {
parsedUrl.pathname = self.prefix + '/websocket';
request.url = url.format(parsedUrl);
}
_.each(oldHttpServerListeners, function(oldListener) {
oldListener.apply(httpServer, args);
});
};
httpServer.addListener(event, newListener);
});
}
});