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A little messy, but it will do. The problem was with the test named "new #each binding lookup is scoped to the template". The walk up the parentView chain was stopping at a contentBlock when it shouldn't.
281 lines
9.2 KiB
JavaScript
281 lines
9.2 KiB
JavaScript
Spacebars = {};
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var tripleEquals = function (a, b) { return a === b; };
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Spacebars.include = function (templateOrFunction, contentFunc, elseFunc) {
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if (! templateOrFunction)
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return null;
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if (typeof templateOrFunction !== 'function') {
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var template = templateOrFunction;
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if (! Blaze.isTemplate(template))
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throw new Error("Expected template or null, found: " + template);
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var view = templateOrFunction.constructView(contentFunc, elseFunc);
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view.__startsNewLexicalScope = true;
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return view;
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}
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var templateVar = Blaze.ReactiveVar(null, tripleEquals);
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var view = Blaze.View('Spacebars.include', function () {
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var template = templateVar.get();
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if (template === null)
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return null;
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if (! Blaze.isTemplate(template))
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throw new Error("Expected template or null, found: " + template);
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return template.constructView(contentFunc, elseFunc);
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});
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view.__templateVar = templateVar;
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view.onViewCreated(function () {
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this.autorun(function () {
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templateVar.set(templateOrFunction());
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});
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});
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view.__startsNewLexicalScope = true;
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return view;
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};
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// Executes `{{foo bar baz}}` when called on `(foo, bar, baz)`.
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// If `bar` and `baz` are functions, they are called before
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// `foo` is called on them.
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//
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// This is the shared part of Spacebars.mustache and
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// Spacebars.attrMustache, which differ in how they post-process the
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// result.
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Spacebars.mustacheImpl = function (value/*, args*/) {
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var args = arguments;
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// if we have any arguments (pos or kw), add an options argument
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// if there isn't one.
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if (args.length > 1) {
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var kw = args[args.length - 1];
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if (! (kw instanceof Spacebars.kw)) {
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kw = Spacebars.kw();
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// clone arguments into an actual array, then push
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// the empty kw object.
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args = Array.prototype.slice.call(arguments);
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args.push(kw);
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} else {
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// For each keyword arg, call it if it's a function
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var newHash = {};
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for (var k in kw.hash) {
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var v = kw.hash[k];
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newHash[k] = (typeof v === 'function' ? v() : v);
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}
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args[args.length - 1] = Spacebars.kw(newHash);
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}
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}
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return Spacebars.call.apply(null, args);
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};
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Spacebars.mustache = function (value/*, args*/) {
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var result = Spacebars.mustacheImpl.apply(null, arguments);
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if (result instanceof Spacebars.SafeString)
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return HTML.Raw(result.toString());
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else
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// map `null`, `undefined`, and `false` to null, which is important
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// so that attributes with nully values are considered absent.
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// stringify anything else (e.g. strings, booleans, numbers including 0).
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return (result == null || result === false) ? null : String(result);
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};
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Spacebars.attrMustache = function (value/*, args*/) {
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var result = Spacebars.mustacheImpl.apply(null, arguments);
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if (result == null || result === '') {
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return null;
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} else if (typeof result === 'object') {
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return result;
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} else if (typeof result === 'string' && HTML.isValidAttributeName(result)) {
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var obj = {};
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obj[result] = '';
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return obj;
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} else {
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throw new Error("Expected valid attribute name, '', null, or object");
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}
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};
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Spacebars.dataMustache = function (value/*, args*/) {
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var result = Spacebars.mustacheImpl.apply(null, arguments);
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return result;
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};
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// Idempotently wrap in `HTML.Raw`.
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//
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// Called on the return value from `Spacebars.mustache` in case the
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// template uses triple-stache (`{{{foo bar baz}}}`).
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Spacebars.makeRaw = function (value) {
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if (value == null) // null or undefined
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return null;
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else if (value instanceof HTML.Raw)
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return value;
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else
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return HTML.Raw(value);
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};
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// If `value` is a function, called it on the `args`, after
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// evaluating the args themselves (by calling them if they are
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// functions). Otherwise, simply return `value` (and assert that
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// there are no args).
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Spacebars.call = function (value/*, args*/) {
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if (typeof value === 'function') {
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// evaluate arguments if they are functions (by calling them)
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var newArgs = [];
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for (var i = 1; i < arguments.length; i++) {
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var arg = arguments[i];
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newArgs[i-1] = (typeof arg === 'function' ? arg() : arg);
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}
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return value.apply(null, newArgs);
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} else {
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if (arguments.length > 1)
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throw new Error("Can't call non-function: " + value);
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return value;
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}
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};
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// Call this as `Spacebars.kw({ ... })`. The return value
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// is `instanceof Spacebars.kw`.
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Spacebars.kw = function (hash) {
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if (! (this instanceof Spacebars.kw))
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// called without new; call with new
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return new Spacebars.kw(hash);
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this.hash = hash || {};
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};
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// Call this as `Spacebars.SafeString("some HTML")`. The return value
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// is `instanceof Spacebars.SafeString` (and `instanceof Handlebars.SafeString).
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Spacebars.SafeString = function (html) {
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if (! (this instanceof Spacebars.SafeString))
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// called without new; call with new
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return new Spacebars.SafeString(html);
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return new Handlebars.SafeString(html);
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};
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Spacebars.SafeString.prototype = Handlebars.SafeString.prototype;
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// `Spacebars.dot(foo, "bar", "baz")` performs a special kind
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// of `foo.bar.baz` that allows safe indexing of `null` and
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// indexing of functions (which calls the function). If the
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// result is a function, it is always a bound function (e.g.
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// a wrapped version of `baz` that always uses `foo.bar` as
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// `this`).
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//
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// In `Spacebars.dot(foo, "bar")`, `foo` is assumed to be either
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// a non-function value or a "fully-bound" function wrapping a value,
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// where fully-bound means it takes no arguments and ignores `this`.
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//
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// `Spacebars.dot(foo, "bar")` performs the following steps:
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//
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// * If `foo` is falsy, return `foo`.
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//
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// * If `foo` is a function, call it (set `foo` to `foo()`).
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//
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// * If `foo` is falsy now, return `foo`.
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//
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// * Return `foo.bar`, binding it to `foo` if it's a function.
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Spacebars.dot = function (value, id1/*, id2, ...*/) {
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if (arguments.length > 2) {
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// Note: doing this recursively is probably less efficient than
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// doing it in an iterative loop.
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var argsForRecurse = [];
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argsForRecurse.push(Spacebars.dot(value, id1));
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argsForRecurse.push.apply(argsForRecurse,
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Array.prototype.slice.call(arguments, 2));
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return Spacebars.dot.apply(null, argsForRecurse);
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}
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if (typeof value === 'function')
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value = value();
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if (! value)
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return value; // falsy, don't index, pass through
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var result = value[id1];
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if (typeof result !== 'function')
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return result;
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// `value[id1]` (or `value()[id1]`) is a function.
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// Bind it so that when called, `value` will be placed in `this`.
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return function (/*arguments*/) {
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return result.apply(value, arguments);
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};
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};
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// Spacebars.With implements the conditional logic of rendering
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// the `{{else}}` block if the argument is falsy. It combines
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// a Blaze.If with a Blaze.With (the latter only in the truthy
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// case, since the else block is evaluated without entering
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// a new data context).
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Spacebars.With = function (argFunc, contentFunc, elseFunc) {
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var argVar = new Blaze.ReactiveVar;
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var view = Blaze.View('Spacebars_with', function () {
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return Blaze.If(function () { return argVar.get(); },
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function () { return Blaze.With(function () {
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return argVar.get(); }, contentFunc); },
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elseFunc);
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});
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view.onViewCreated(function () {
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this.autorun(function () {
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argVar.set(argFunc());
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// This is a hack so that autoruns inside the body
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// of the #with get stopped sooner. It reaches inside
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// our ReactiveVar to access its dep.
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Tracker.onInvalidate(function () {
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argVar.dep.changed();
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});
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// Take the case of `{{#with A}}{{B}}{{/with}}`. The goal
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// is to not re-render `B` if `A` changes to become falsy
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// and `B` is simultaneously invalidated.
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//
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// A series of autoruns are involved:
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//
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// 1. This autorun (argument to Spacebars.With)
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// 2. Argument to Blaze.If
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// 3. Blaze.If view re-render
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// 4. Argument to Blaze.With
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// 5. The template tag `{{B}}`
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//
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// When (3) is invalidated, it immediately stops (4) and (5)
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// because of a Tracker.onInvalidate built into materializeView.
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// (When a View's render method is invalidated, it immediately
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// tears down all the subviews, via a Tracker.onInvalidate much
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// like this one.
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//
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// Suppose `A` changes to become falsy, and `B` changes at the
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// same time (i.e. without an intervening flush).
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// Without the code above, this happens:
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//
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// - (1) and (5) are invalidated.
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// - (1) runs, invalidating (2) and (4).
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// - (5) runs.
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// - (2) runs, invalidating (3), stopping (4) and (5).
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//
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// With the code above:
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//
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// - (1) and (5) are invalidated, invalidating (2) and (4).
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// - (1) runs.
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// - (2) runs, invalidating (3), stopping (4) and (5).
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//
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// If the re-run of (5) is originally enqueued before (1), all
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// bets are off, but typically that doesn't seem to be the
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// case. Anyway, doing this is always better than not doing it,
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// because it might save a bunch of DOM from being updated
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// needlessly.
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});
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});
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return view;
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};
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// XXX COMPAT WITH 0.9.0
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Spacebars.TemplateWith = Blaze._TemplateWith;
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