Files
meteor/packages/stream/stream_client.js
Nick Martin df8460130f Only use polling, not streaming or websockets.
This improves cross-browser compatibility, and shouldn't hurt too much. We may want to revisit this later.
2012-03-07 18:18:30 -08:00

284 lines
8.4 KiB
JavaScript

Meteor._Stream = function (url) {
var self = this;
self.url = url;
self.socket = null;
self.event_callbacks = {}; // name -> [callback]
self.server_id = null;
self.sent_update_available = false;
self.force_fail = false;
//// Constants
// how long to wait until we declare the connection attempt
// failed.
self.CONNECT_TIMEOUT = 10000;
// time for initial reconnect attempt.
self.RETRY_BASE_TIMEOUT = 1000;
// exponential factor to increase timeout each attempt.
self.RETRY_EXPONENT = 2.2;
// maximum time between reconnects.
self.RETRY_MAX_TIMEOUT = 1800000; // 30min.
// time to wait for the first 2 retries. this helps page reload
// speed during dev mode restarts, but doesn't hurt prod too
// much (due to CONNECT_TIMEOUT)
self.RETRY_MIN_TIMEOUT = 10;
// how many times to try to reconnect 'instantly'
self.RETRY_MIN_COUNT = 2;
// fuzz factor to randomize reconnect times by. avoid reconnect
// storms.
self.RETRY_FUZZ = 0.5; // +- 25%
//// Reactive status
self.current_status = {
status: "connecting", connected: false, retry_count: 0
};
self.status_listeners = {}; // context.id -> context
self.status_changed = function () {
_.each(self.status_listeners, function (context) {
context.invalidate();
});
};
//// Retry logic
self.retry_timer = null;
self.connection_timer = null;
//// Kickoff!
self._launch_connection();
};
_.extend(Meteor._Stream.prototype, {
// Register for callbacks.
on: function (name, callback) {
var self = this;
if (name !== 'message' && name !== 'reset' && name !== 'update_available')
throw new Error("unknown event type: " + name);
if (!self.event_callbacks[name])
self.event_callbacks[name] = [];
self.event_callbacks[name].push(callback);
if (self.current_status.connected)
self.socket.on(name, callback);
},
// data is a utf8 string. Data sent while not connected is dropped on
// the floor, and it is up the user of this API to retransmit lost
// messages on 'reset'
send: function (data) {
var self = this;
if (self.current_status.connected) {
self.socket.send(data);
}
},
// Get current status. Reactive.
status: function () {
var self = this;
var context = Meteor.deps && Meteor.deps.Context.current;
if (context && !(context.id in self.status_listeners)) {
self.status_listeners[context.id] = context;
context.on_invalidate(function () {
delete self.status_listeners[context.id];
});
}
return self.current_status;
},
// Trigger a reconnect.
reconnect: function () {
var self = this;
if (self.current_status.connected)
return; // already connected. noop.
// if we're mid-connection, stop it.
if (self.current_status.status === "connecting") {
self._fake_connect_failed();
}
if (self.retry_timer)
clearTimeout(self.retry_timer);
self.retry_timer = null;
self.current_status.retry_count -= 1; // don't count manual retries
self._retry_now();
},
// Undocumented function for testing -- as long as the flag is set,
// the connection is forced to be disconnected
forceDisconnect: function (flag) {
var self = this;
self.force_fail = flag;
if (flag && self.socket)
self.socket.close();
},
_connected: function (welcome_message) {
var self = this;
if (self.connection_timer) {
clearTimeout(self.connection_timer);
self.connection_timer = null;
}
if (self.current_status.connected) {
// already connected. do nothing. this probably shouldn't happen.
return;
}
// inspect the welcome data and decide if we have to reload
try {
var welcome_data = JSON.parse(welcome_message);
} catch (err) {
Meteor._debug("DEBUG: malformed welcome packet", welcome_message);
}
if (welcome_data && welcome_data.server_id) {
if (!self.server_id)
self.server_id = welcome_data.server_id;
if (self.server_id && self.server_id !== welcome_data.server_id &&
!self.sent_update_available) {
self.update_available = true;
_.each(self.event_callbacks.update_available,
function (callback) { callback(); });
}
} else
Meteor._debug("DEBUG: invalid welcome packet", welcome_data);
// update status
self.current_status.status = "connected";
self.current_status.connected = true;
self.current_status.retry_count = 0;
self.status_changed();
// fire resets. This must come after status change so that clients
// can call send from within a reset callback.
_.each(self.event_callbacks.reset, function (callback) { callback(); });
},
_cleanup_socket: function () {
var self = this;
if (self.socket) {
self.socket.onmessage = self.socket.onclose
= self.socket.onerror = function () {};
self.socket.close();
var old_socket = self.socket;
self.socket = null;
}
},
_disconnected: function () {
var self = this;
if (self.connection_timer) {
clearTimeout(self.connection_timer);
self.connection_timer = null;
}
self._cleanup_socket();
self._retry_later(); // sets status. no need to do it here.
},
_fake_connect_failed: function () {
var self = this;
self._cleanup_socket();
self._disconnected();
},
_retry_timeout: function (count) {
var self = this;
if (count < self.RETRY_MIN_COUNT)
return self.RETRY_MIN_TIMEOUT;
var timeout = Math.min(
self.RETRY_MAX_TIMEOUT,
self.RETRY_BASE_TIMEOUT * Math.pow(self.RETRY_EXPONENT, count));
// fuzz the timeout randomly, to avoid reconnect storms when a
// server goes down.
timeout = timeout * ((Math.random() * self.RETRY_FUZZ) +
(1 - self.RETRY_FUZZ/2));
return timeout;
},
_retry_later: function () {
var self = this;
var timeout = self._retry_timeout(self.current_status.retry_count);
if (self.retry_timer)
clearTimeout(self.retry_timer);
self.retry_timer = setTimeout(_.bind(self._retry_now, self), timeout);
self.current_status.status = "waiting";
self.current_status.connected = false;
self.current_status.retry_time = (new Date()).getTime() + timeout;
self.status_changed();
},
_retry_now: function () {
var self = this;
if (self.force_fail)
return;
self.current_status.retry_count += 1;
self.current_status.status = "connecting";
self.current_status.connected = false;
delete self.current_status.retry_time;
self.status_changed();
self._launch_connection();
},
_launch_connection: function () {
var self = this;
self._cleanup_socket(); // cleanup the old socket, if there was one.
self.socket = new SockJS(self.url, undefined, {
debug: false, protocols_whitelist: [
// only allow polling protocols. no websockets or streaming.
// streaming makes safari spin, and websockets hurt chrome.
'xdr-polling', 'xhr-polling', 'iframe-xhr-polling', 'jsonp-polling'
]});
self.socket.onmessage = function (data) {
// first message we get when we're connecting goes to _connected,
// which connects us. All subsequent messages (while connected) go to
// the callback.
if (self.current_status.status === "connecting")
self._connected(data.data);
else if (self.current_status.connected)
_.each(self.event_callbacks.message, function (callback) {
try {
callback(data.data);
} catch (e) {
// XXX sockjs catches and silently ignores any exceptions
// that we raise here. not sure what we should do, but for
// now, just print the exception so you are at least aware
// that something went wrong.
// XXX improve error message
Meteor._debug("Exception while processing message", e.stack);
}
});
};
self.socket.onclose = function () {
// Meteor._debug("stream disconnect", _.toArray(arguments), (new Date()).toDateString());
self._disconnected();
};
self.socket.onerror = function () {
// XXX is this ever called?
Meteor._debug("stream error", _.toArray(arguments), (new Date()).toDateString());
};
if (self.connection_timer)
clearTimeout(self.connection_timer);
self.connection_timer = setTimeout(
_.bind(self._fake_connect_failed, self),
self.CONNECT_TIMEOUT);
}
});