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This interface will probably change, but enabling this allows people to get started on non-browser DDP clients now.
64 lines
2.0 KiB
JavaScript
64 lines
2.0 KiB
JavaScript
Meteor._StreamServer = function () {
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var self = this;
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self.registration_callbacks = [];
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self.open_sockets = [];
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// unique id for this instantiation of the server. If this changes
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// between client reconnects, the client will reload. You can set the
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// environment variable "SERVER_ID" to control this. For example, if
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// you want to only force a reload on major changes, you can use a
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// custom server_id which you only change when something worth pushing
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// to clients immediately happens.
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if (process.env.SERVER_ID)
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self.server_id = process.env.SERVER_ID;
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else
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self.server_id = Meteor.uuid();
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// set up socket.io
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var sockjs = __meteor_bootstrap__.require('sockjs');
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self.server = sockjs.createServer({
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prefix: '/sockjs', log: function(){},
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jsessionid: false});
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self.server.installHandlers(__meteor_bootstrap__.app);
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self.server.on('connection', function (socket) {
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socket.send = function (data) {
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socket.write(data);
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};
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socket.on('close', function () {
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self.open_sockets = _.without(self.open_sockets, socket);
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});
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self.open_sockets.push(socket);
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// Send a welcome message with the server_id. Client uses this to
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// reload if needed.
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socket.send(JSON.stringify({server_id: self.server_id}));
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// call all our callbacks when we get a new socket. they will do the
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// work of setting up handlers and such for specific messages.
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_.each(self.registration_callbacks, function (callback) {
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callback(socket);
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});
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});
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};
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_.extend(Meteor._StreamServer.prototype, {
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// call my callback when a new socket connects.
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// also call it for all current connections.
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register: function (callback) {
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var self = this;
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self.registration_callbacks.push(callback);
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_.each(self.all_sockets(), function (socket) {
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callback(socket);
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});
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},
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// get a list of all sockets
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all_sockets: function () {
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var self = this;
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return _.values(self.open_sockets);
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}
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});
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