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954 lines
41 KiB
HTML
954 lines
41 KiB
HTML
<template name="concepts">
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<h1 id="concepts">Concepts</h1>
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We've written our fair share of single-page JavaScript applications by hand.
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Writing an entire application in one language (JavaScript) with one
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data format (JSON) is a real joy. Meteor is everything we wanted
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when writing those apps.
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{{> whatismeteor }}
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{{> structure }}
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{{> data }}
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{{> reactivity }}
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{{> livehtml }}
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{{> templates }}
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{{> packages_concept }}
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{{> namespacing }}
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{{> deploying }}
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{{> packages_writing }}
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</template>
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<template name="whatismeteor">
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{{#markdown}}
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<h2 id="whatismeteor">What is Meteor?</h2>
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Meteor is two things:
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* A _library of packages_: pre-written, self-contained modules that
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you might need in your app.<br>
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There are about a dozen core Meteor
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packages that most any app will use (for example `webapp`, which
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handles incoming HTTP connections, and `templating`, which lets you
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make HTML templates that automatically update live as data changes).
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Then there are optional packages like `email`, which lets your app
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send emails, or the Meteor Accounts series (`account-password`,
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`accounts-facebook`, `accounts-ui`, and others) which provide a
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full-featured user account system that you can drop right into your
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app. And beyond these "official" packages, there are hundreds of
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community-written packages in [Atmosphere](https://atmosphere.meteor.com/),
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one of which might do just what you need.
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* A _command-line tool_ called `meteor`.<br>
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`meteor` is a build tool analogous to `make`, `rake`, or the non-visual parts of
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Visual Studio. It gathers up all of the source files and assets in your
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application, carries out any necessary build steps (such as compiling
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[CoffeeScript](http://coffeescript.org), minifying CSS, building
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[npm](https://npmjs.org/) modules, or generating source maps), fetches the
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packages used by your app, and outputs a standalone, ready-to-run application
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bundle. In development mode it can do all of this interactively, so that
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whenever you change a file you immediately see the changes in your browser. It's
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super easy to use out of the box, but it's also extensible: you can add support
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for new languages and compilers by adding build plugin packages to your app.
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The key idea in the Meteor package system is that _everything should
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work identically in the browser and on the server_ (wherever it makes
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sense, of course: browsers can't send email and servers can't capture
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mouse events). Our whole ecosystem has been built from the ground up
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to support this.
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{{#note}}
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`meteor` cannot yet fetch packages from Atmosphere. If you are using
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Atmosphere packages you should take a look at
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[Meteorite](http://oortcloud.github.io/meteorite/), a tool that will
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help you download and manage your Atmosphere packages.
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In Meteor 1.0, the `meteor` build tool will have full support for
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Atmosphere.
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{{/note}}
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{{/markdown}}
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</template>
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<template name="structure">
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{{#markdown}}
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<h2 id="structuringyourapp">Structuring your application</h2>
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A Meteor application is a mix of JavaScript that runs inside a client web
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browser, JavaScript that runs on the Meteor server inside a
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[Node.js](http://nodejs.org/) container, and all the supporting HTML fragments,
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CSS rules, and static assets. Meteor automates the packaging and transmission
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of these different components. And, it is quite flexible about how you choose
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to structure those components in your file tree.
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The only server assets are JavaScript and files in the `private` subdirectory.
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Meteor gathers all your JavaScript
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files, excluding anything under the `client`, `public`, and `private`
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subdirectories, and loads them into a Node.js
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server instance inside a fiber. In Meteor, your server code runs in
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a single thread per request, not in the asynchronous callback style
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typical of Node. We find the linear execution model a better fit for
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the typical server code in a Meteor application.
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Meteor gathers any files under the `private` subdirectory and makes the contents
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of these files available to server code via the [`Assets`](#assets) API. The
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`private` subdirectory is the place for any files that should be accessible to
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server code but not served to the client, like private data files.
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There are more assets to consider on the client side. Meteor
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gathers all JavaScript files in your tree, with the exception of
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the `server`, `public`, and `private` subdirectories, for the
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client. It minifies this bundle and serves it to each new client.
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You're free to use a single JavaScript file for your entire application, or
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create a nested tree of separate files, or anything in between.
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Some JavaScript libraries only work when placed in the
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`client/compatibility` subdirectory. Files in this directory are
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executed without being wrapped in a new variable scope. This means
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that each top-level `var` defines a global variable. In addition,
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these files are executed before other client-side JavaScript files.
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Files outside the `client`, `server` and `tests` subdirectories are loaded on
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both the client and the server! That's the place for model definitions and
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other functions. Meteor provides the variables [`isClient`](#meteor_isclient) and
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[`isServer`](#meteor_isserver) so that your code can alter its behavior depending
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on whether it's running on the client or the server. (Files in directories named
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`tests` are not loaded anywhere.)
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Any sensitive code that you don't want served to the client, such as code
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containing passwords or authentication mechanisms, should be
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kept in the `server` directory.
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CSS files are gathered together as well: the client will get a bundle with all
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the CSS in your tree (excluding the `server`,
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`public`, and `private` subdirectories).
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In development mode, JavaScript and CSS files are sent individually to make
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debugging easier.
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HTML files in a Meteor application are treated quite a bit differently
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from a server-side framework. Meteor scans all the HTML files in your
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directory for three top-level elements: `<head>`, `<body>`, and
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`<template>`. The head and body sections are separately concatenated
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into a single head and body, which are transmitted to the client on
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initial page load.
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Template sections, on the other hand, are converted into JavaScript
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functions, available under the `Template` namespace. It's
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a really convenient way to ship HTML templates to the client.
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See the [templates](#templates) section for more.
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Lastly, the Meteor server will serve any files under the `public`
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directory, just like in a Rails or Django project. This is the place
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for images, `favicon.ico`, `robots.txt`, and anything else.
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It is best to write your application in such a way that it is
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insensitive to the order in which files are loaded, for example by
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using [Meteor.startup](#meteor_startup), or by moving load order
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sensitive code into [packages](#usingpackages), which can explicitly control both
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the load order of their contents and their load order with respect to
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other packages. However sometimes load order dependencies in your
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application are unavoidable. The JavaScript and CSS files in an
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application are loaded according to these rules:
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* Files in subdirectories are loaded before files in parent directories, so that
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files in the deepest subdirectory are loaded first, and files in the root
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directory are loaded last.
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* Within a directory, files are loaded in alphabetical order by
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filename.
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* After sorting as described above, all files under directories named `lib` are
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moved before everything else (preserving their order).
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* Finally, all files that match `main.*` are moved after everything else
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(preserving their order).
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{{/markdown}}
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</template>
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<template name="data">
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{{#markdown}}
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<h2 id="dataandsecurity">Data and security</h2>
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Meteor makes writing distributed client code as simple as talking to a
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local database. It's a clean, simple, and secure approach that obviates
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the need to implement individual RPC endpoints, manually cache data on
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the client to avoid slow roundtrips to the server, and carefully
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orchestrate invalidation messages to every client as data changes.
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In Meteor, the client and server share the same database API. The same
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exact application code — like validators and computed properties — can
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often run in both places. But while code running on the server has
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direct access to the database, code running on the client does *not*.
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This distinction is the basis for Meteor's data security model.
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{{#note}}
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By default, a new Meteor app includes the `autopublish` and `insecure`
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packages, which together mimic the effect of each client having full
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read/write access to the server's database. These are useful
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prototyping tools, but typically not appropriate for production
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applications. When you're ready, just remove the packages.
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{{/note}}
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Every Meteor client includes an in-memory database cache. To manage the
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client cache, the server *publishes* sets of JSON documents, and the
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client *subscribes* to those sets. As documents in a set change, the
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server patches each client's cache.
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Today most Meteor apps use MongoDB as their database because it is the
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best supported, though support for other databases is coming in the
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future. The
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[`Meteor.Collection`](http://docs.meteor.com/#meteor_collection) class
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is used to declare Mongo collections and to manipulate them. Thanks to
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`minimongo`, Meteor's client-side Mongo emulator, `Meteor.Collection`
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can be used from both client and server code.
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// declare collections
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// this code should be included in both the client and the server
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Rooms = new Meteor.Collection("rooms");
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Messages = new Meteor.Collection("messages");
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Parties = new Meteor.Collection("parties");
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// server: populate collections with some initial documents
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Rooms.insert({name: "Conference Room A"});
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var myRooms = Rooms.find({}).fetch();
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Messages.insert({text: "Hello world", room: myRooms[0]._id});
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Parties.insert({name: "Super Bowl Party"});
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Each document set is defined by a publish function on the server. The
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publish function runs each time a new client subscribes to a document
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set. The data in a document set can come from anywhere, but the common
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case is to publish a database query.
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// server: publish all room documents
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Meteor.publish("all-rooms", function () {
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return Rooms.find(); // everything
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});
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// server: publish all messages for a given room
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Meteor.publish("messages", function (roomId) {
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check(roomId, String);
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return Messages.find({room: roomId});
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});
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// server: publish the set of parties the logged-in user can see.
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Meteor.publish("parties", function () {
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return Parties.find({$or: [{"public": true},
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{invited: this.userId},
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{owner: this.userId}]});
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});
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Publish functions can provide different results to each client. In the
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last example, a logged in user can only see `Party` documents that
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are public, that the user owns, or that the user has been invited to.
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Once subscribed, the client uses its cache as a fast local database,
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dramatically simplifying client code. Reads never require a costly
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round trip to the server. And they're limited to the contents of the
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cache: a query for every document in a collection on a client will only
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return documents the server is publishing to that client.
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// client: start a parties subscription
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Meteor.subscribe("parties");
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// client: return array of Parties this client can read
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return Parties.find().fetch(); // synchronous!
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Sophisticated clients can turn subscriptions on and off to control how
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much data is kept in the cache and manage network traffic. When a
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subscription is turned off, all its documents are removed from the cache
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unless the same document is also provided by another active
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subscription.
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When the client *changes* one or more documents, it sends a message to
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the server requesting the change. The server checks the proposed change
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against a set of allow/deny rules you write as JavaScript functions.
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The server only accepts the change if all the rules pass.
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// server: don't allow client to insert a party
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Parties.allow({
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insert: function (userId, party) {
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return false;
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}
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});
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// client: this will fail
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var party = { ... };
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Parties.insert(party);
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If the server accepts the change, it applies the change to the database
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and automatically propagates the change to other clients subscribed to
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the affected documents. If not, the update fails, the server's database
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remains untouched, and no other client sees the update.
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Meteor has a cute trick, though. When a client issues a write to the
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server, it also updates its local cache immediately, without waiting for
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the server's response. This means the screen will redraw right away.
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If the server accepted the update — what ought to happen most of the
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time in a properly behaving client — then the client got a jump on the
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change and didn't have to wait for the round trip to update its own
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screen. If the server rejects the change, Meteor patches up the
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client's cache with the server's result.
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Putting it all together, these techniques accomplish latency
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compensation. Clients hold a fresh copy of the data they need, and
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never need to wait for a roundtrip to the server. And when clients
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modify data, those modifications can run locally without waiting for the
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confirmation from the server, while still giving the server final say
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over the requested change.
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{{#note}}
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The current release of Meteor supports MongoDB, the popular document
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database, and the examples in this section use the
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[MongoDB API](http://www.mongodb.org/display/DOCS/Manual). Future
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releases will include support for other databases.
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{{/note}}
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<h3 id="dataandsecurity-authentication">Authentication and user accounts</h3>
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Meteor includes [Meteor Accounts](#accounts_api), a state-of-the-art
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authentication system. It features secure password login using the
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[Secure Remote Password
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protocol](http://en.wikipedia.org/wiki/Secure_Remote_Password_protocol),
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and integration with external services including Facebook, GitHub,
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Google, Meetup, Twitter, and Weibo. Meteor Accounts defines a
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[`Meteor.users`](#meteor_users) collection where developers can store
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application-specific user data.
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Meteor also includes pre-built forms for common tasks like login, signup,
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password change, and password reset emails. You can add [Accounts
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UI](#accountsui) to your app with just one line of code. The `accounts-ui` package even provides a configuration wizard that walks you through the steps to
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set up the external login services you're using in your app.
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<h3 id="dataandsecurity-validation">Input validation</h3>
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Meteor allows your methods and publish functions to take arguments of any
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[JSON](http://json.org/) type. (In fact, Meteor's wire protocol supports
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[EJSON](#ejson), an extension of JSON which also supports other common types
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like dates and binary buffers.) JavaScript's dynamic typing means you don't need
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to declare precise types of every variable in your app, but it's usually helpful
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to ensure that the arguments that clients are passing to your methods and
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publish functions are of the type that you expect.
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Meteor provides a [lightweight library](#match) for checking that arguments and
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other values are the type you expect them to be. Simply start your functions
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with statements like `check(username, String)` or
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`check(office, {building: String, room: Number})`. The `check` call will
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throw an error if its argument is of an unexpected type.
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Meteor also provides an easy way to make sure that all of your methods
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and publish functions validate all of their arguments. Just run
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<code>meteor add [audit-argument-checks](#auditargumentchecks)</code> and any
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method or publish function which skips `check`ing any of its arguments will fail
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with an exception.
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{{/markdown}}
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</template>
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<template name="reactivity">
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{{#markdown}}
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<h2 id="reactivity">Reactivity</h2>
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Meteor embraces the concept of [reactive
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programming](http://en.wikipedia.org/wiki/Reactive_programming). This means that
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you can write your code in a simple imperative style, and the result will be
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automatically recalculated whenever data changes that your code depends on.
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Deps.autorun(function () {
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Meteor.subscribe("messages", Session.get("currentRoomId"));
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});
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This example (taken from a chat room client) sets up a data
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subscription based on the session variable `currentRoomId`.
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If the value of `Session.get("currentRoomId")` changes for any reason, the
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function will be automatically re-run, setting up a new subscription that
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replaces the old one.
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This automatic recomputation is achieved by a cooperation between
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`Session` and `Deps.autorun`. `Deps.autorun` performs an arbitrary "reactive
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computation" inside of which data dependencies are tracked, and it
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will re-run its function argument as necessary. Data providers like
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`Session`, on the other hand, make note of the computation they are
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called from and what data was requested, and they are prepared to send
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an invalidation signal to the computation when the data changes.
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This simple pattern (reactive computation + reactive data source) has wide
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applicability. Above, the programmer is saved from writing
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unsubscribe/resubscribe calls and making sure they are called at the
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right time. In general, Meteor can eliminate whole classes of data
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propagation code which would otherwise clog up your application with
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error-prone logic.
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These Meteor functions run your code as a reactive computation:
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* [Templates](#templates)
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* [`Deps.autorun`](#deps_autorun)
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* `UI.render` and `UI.renderWithData`
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And the reactive data sources that can trigger changes are:
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* [`Session`](#session) variables
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* Database queries on [Collections](#find)
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* [`Meteor.status`](#meteor_status)
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* The `ready()` method on a [subscription handle](#meteor_subscribe)
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* [`Meteor.user`](#meteor_user)
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* [`Meteor.userId`](#meteor_userid)
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* [`Meteor.loggingIn`](#meteor_loggingin)
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In addition, the following functions which return an object with a
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`stop` method, if called from a reactive computation, are stopped when
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the computation is rerun or stopped:
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* [`Deps.autorun`](#deps_autorun) (nested)
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* [`Meteor.subscribe`](#meteor_subscribe)
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* [`observe()`](#observe) and [`observeChanges()`](#observe_changes) on cursors
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Meteor's
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[implementation](https://github.com/meteor/meteor/blob/master/packages/deps/deps.js)
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is a package called [`Deps`](#deps) that is fairly short and straightforward.
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You can use it yourself to implement new reactive data sources.
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{{/markdown}}
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</template>
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<template name="livehtml">
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{{#markdown}}
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<h2 id="livehtml">Live HTML</h2>
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HTML templating is central to web applications. With Blaze, Meteor's live
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page update technology, you can render your HTML _reactively_, meaning
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that it will update automatically to track changes in the data used to
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generate it.
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This optional feature works with any HTML templating library, or even
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with HTML you generate manually from JavaScript. Here's an example:
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var fragment = Meteor.render(
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function () {
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var name = Session.get("name") || "Anonymous";
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return "<div>Hello, " + name + "</div>";
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});
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document.body.appendChild(fragment);
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Session.set("name", "Bob"); // page updates automatically!
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[`Meteor.render`](#meteor_render) takes a rendering function, that is, a
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function that returns some HTML as a string. It returns an auto-updating
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`DocumentFragment`. When there is a change to data used by the rendering
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function, it is re-run. The DOM nodes in the `DocumentFragment` then
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update themselves in-place, no matter where they were inserted on the
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page. It's completely automatic. [`Meteor.render`](#meteor_render) uses
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a [reactive computation](#reactivity) to discover what data is used by the
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rendering function.
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Most of the time, though, you won't call these functions directly
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— you'll just use your favorite templating package, such as
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Handlebars or Jade. The `render` and `renderList` functions are intended
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for people that are implementing new templating systems.
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Meteor normally batches up any needed updates and executes them only
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when your code isn't running. That way, you can be sure that the DOM
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won't change out from underneath you. Sometimes you want the opposite
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behavior. For example, if you've just inserted a record in the
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database, you might want to force the DOM to update so you can find
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the new elements using a library like jQuery. In that case, call
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[`Deps.flush`](#deps_flush) to bring the DOM up to date
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immediately.
|
|
|
|
When live-updating DOM elements are taken off the screen, they are automatically
|
|
cleaned up — their callbacks are torn down, any associated database
|
|
queries are stopped, and they stop updating. For this reason, you never have to
|
|
worry about the [zombie
|
|
templates](http://lostechies.com/derickbailey/2011/09/15/zombies-run-managing-page-transitions-in-backbone-apps/)
|
|
that plague hand-written update logic. To protect your elements from cleanup,
|
|
just make sure that they are on-screen before your code returns to the event loop,
|
|
or before any call you make to [`Deps.flush`](#deps_flush).
|
|
|
|
Another thorny problem in hand-written applications is element
|
|
preservation. Suppose the user is typing text into an `<input>`
|
|
element, and then the area of the page that includes that element is
|
|
redrawn. The user could be in for a bumpy ride, as the focus, the
|
|
cursor position, the partially entered text, and the accented
|
|
character input state will be lost when the `<input>` is recreated.
|
|
|
|
This is another problem that Meteor solves for you. You can specify
|
|
elements to preserve when templates are re-rendered with the
|
|
[`preserve`](#template_preserve) directive on the template. Meteor will
|
|
preserve these elements even when their enclosing template is
|
|
rerendered, but will still update their children and copy over any
|
|
attribute changes.
|
|
|
|
{{/markdown}}
|
|
</template>
|
|
|
|
<template name="templates">
|
|
{{#markdown}}
|
|
|
|
<h2 id="templates">Templates</h2>
|
|
|
|
Meteor makes it easy to use your favorite HTML templating language,
|
|
such as Handlebars or Jade, along with Meteor's live page update
|
|
technology. Just write your template as you normally would, and Meteor
|
|
will take care of making it update in realtime.
|
|
|
|
To use this feature, create a file in your project with the `.html`
|
|
extension. In the file, make a `<template>` tag and give it a
|
|
`name` attribute. Put the template contents inside the tag. Meteor
|
|
will precompile the template, ship it down to the client, and make it
|
|
available as a function on the global `Template` object.
|
|
|
|
{{#note}}
|
|
Today, the only templating system that has been packaged for Meteor is
|
|
Handlebars. Let us know what templating systems you'd like to use with
|
|
Meteor. Meanwhile, see the [Handlebars
|
|
documentation](http://www.handlebarsjs.com/) and [Meteor Handlebars
|
|
extensions](https://github.com/meteor/meteor/wiki/Handlebars).
|
|
{{/note}}
|
|
|
|
A template with a `name` of `hello` is rendered by calling the
|
|
function `Template.hello`, passing any data for the template:
|
|
|
|
<!-- in myapp.html -->
|
|
<template name="hello">
|
|
<div class="greeting">Hello there, {{dstache}}first}} {{dstache}}last}}!</div>
|
|
{{lt}}/template>
|
|
|
|
// in the JavaScript console
|
|
> Template.hello({first: "Alyssa", last: "Hacker"});
|
|
=> "<div class="greeting">Hello there, Alyssa Hacker!</div>"
|
|
|
|
This returns a string. To use the template along with the [`Live
|
|
HTML`](#livehtml) system, and get DOM elements that update
|
|
automatically in place, use [`Meteor.render`](#meteor_render):
|
|
|
|
Meteor.render(function () {
|
|
return Template.hello({first: "Alyssa", last: "Hacker"});
|
|
})
|
|
=> automatically updating DOM elements
|
|
|
|
The easiest way to get data into templates is by defining helper
|
|
functions in JavaScript. Just add the helper functions directly on the
|
|
`Template.[template name]` object. For example, in this template:
|
|
|
|
<template name="players">
|
|
{{dstache}}#each topScorers}}
|
|
<div>{{dstache}}name}}</div>
|
|
{{dstache}}/each}}
|
|
{{lt}}/template>
|
|
|
|
instead of passing in `topScorers` as data when we call the
|
|
template function, we could define a function on `Template.players`:
|
|
|
|
Template.players.topScorers = function () {
|
|
return Users.find({score: {$gt: 100}}, {sort: {score: -1}});
|
|
};
|
|
|
|
In this case, the data is coming from a database query. When the
|
|
database cursor is passed to `#each`, it will wire up all of the
|
|
machinery to efficiently add and move DOM nodes as new results enter
|
|
the query.
|
|
|
|
Helpers can take arguments, and they receive the current template context data
|
|
in `this`. Note that some block helpers change the current context (notably
|
|
`each` and `with`):
|
|
|
|
// in a JavaScript file
|
|
Template.players.leagueIs = function (league) {
|
|
return this.league === league;
|
|
};
|
|
|
|
<!-- in a HTML file -->
|
|
<template name="players">
|
|
{{dstache}}#each topScorers}}
|
|
{{dstache}}#if leagueIs "junior"}}
|
|
<div>Junior: {{dstache}}name}}</div>
|
|
{{dstache}}/if}}
|
|
{{dstache}}#if leagueIs "senior"}}
|
|
<div>Senior: {{dstache}}name}}</div>
|
|
{{dstache}}/if}}
|
|
{{dstache}}/each}}
|
|
{{lt}}/template>
|
|
|
|
{{#note}}
|
|
Handlebars note: `{{dstache}}#if leagueIs "junior"}}` is
|
|
allowed because of a Meteor extension that allows nesting a helper
|
|
in a block helper. (Both `if` and `leagueIs` are
|
|
technically helpers, and stock Handlebars would not invoke
|
|
`leagueIs` here.)
|
|
{{/note}}
|
|
|
|
Helpers can also be used to pass in constant data.
|
|
|
|
// Works fine with {{dstache}}#each sections}}
|
|
Template.report.sections = ["Situation", "Complication", "Resolution"];
|
|
|
|
Finally, you can use an `events` declaration on a template function to set up a
|
|
table of event handlers. The format is documented at [Event
|
|
Maps](#eventmaps). The `this` argument to the event handler will be
|
|
the data context of the element that triggered the event.
|
|
|
|
<!-- myapp.html -->
|
|
<template name="scores">
|
|
{{dstache}}#each player}}
|
|
{{dstache}}> playerScore}}
|
|
{{dstache}}/each}}
|
|
{{lt}}/template>
|
|
|
|
<template name="playerScore">
|
|
<div>{{dstache}}name}}: {{dstache}}score}}
|
|
<span class="givePoints">Give points</span>
|
|
</div>
|
|
{{lt}}/template>
|
|
|
|
<!-- myapp.js -->
|
|
Template.playerScore.events({
|
|
'click .givePoints': function () {
|
|
Users.update(this._id, {$inc: {score: 2}});
|
|
}
|
|
});
|
|
|
|
Putting it all together, here's an example of how you can inject
|
|
arbitrary data into your templates, and have them update automatically
|
|
whenever that data changes. See [Live HTML](#livehtml) for further
|
|
discussion.
|
|
|
|
<!-- in myapp.html -->
|
|
<template name="forecast">
|
|
<div>It'll be {{dstache}}prediction}} tonight</div>
|
|
{{lt}}/template>
|
|
|
|
<!-- in myapp.js -->
|
|
// JavaScript: reactive helper function
|
|
Template.forecast.prediction = function () {
|
|
return Session.get("weather");
|
|
};
|
|
|
|
<!-- in the console -->
|
|
> Session.set("weather", "cloudy");
|
|
> document.body.appendChild(Meteor.render(Template.forecast));
|
|
In DOM: <div>It'll be cloudy tonight</div>
|
|
|
|
> Session.set("weather", "cool and dry");
|
|
In DOM: <div>It'll be cool and dry tonight</div>
|
|
|
|
{{/markdown}}
|
|
</template>
|
|
|
|
<template name="packages_concept">
|
|
{{#markdown}}
|
|
|
|
<h2 id="usingpackages">Using packages</h2>
|
|
|
|
All of the functionality you've read about so far is implemented as
|
|
standard Meteor packages. This is possible thanks to Meteor's
|
|
unusually powerful package and build system. The same packages work in
|
|
the browser and on the server, and packages can contain plugins that
|
|
extend the build process, such as `coffeescript` ([CoffeeScript](http://coffeescript.org)
|
|
compilation) or `templating` (compiling HTML templates).
|
|
|
|
You can see a list of available packages
|
|
with [`meteor list`](#meteorlist), add packages to your project
|
|
with [`meteor add`](#meteoradd), and remove them
|
|
with [`meteor remove`](#meteorremove).
|
|
|
|
By default all apps include the `standard-app-packages` package. This
|
|
automatically pulls in the packages that make up the core Meteor
|
|
stack. To keep things simple, these core packages are also hidden in
|
|
the output for `meteor list`, but you can read the
|
|
[source code of `standard-app-packages`](https://github.com/meteor/meteor/blob/master/packages/standard-app-packages/package.js)
|
|
to see what they are (as Meteor is pre-1.0, they may change from release to
|
|
release). If you want to build your own custom stack, just remove
|
|
`standard-app-packages` from your app and add back in whichever of the standard
|
|
packages you want to keep.
|
|
|
|
In addition to the packages in the official Meteor release being used
|
|
by your app, `meteor list` and `meteor add` also search the `packages`
|
|
directory at the top of your app. If you've downloaded an unofficial
|
|
package from Atmosphere you should unpack it into that directory (the
|
|
unofficial [Meteorite](http://oortcloud.github.io/meteorite/) tool
|
|
streamlines this process). You can also use the `packages` directory
|
|
to break your app into subpackages for your convenience — if you
|
|
are willing to brave the fact that the Meteor package format is not
|
|
documented yet and will change significantly before Meteor 1.0. See
|
|
[Writing Packages](#writingpackages).
|
|
|
|
{{/markdown}}
|
|
</template>
|
|
|
|
|
|
<template name="namespacing">
|
|
{{#markdown}}
|
|
|
|
<h2 id="namespacing">Namespacing</h2>
|
|
|
|
Meteor's namespacing support makes it easy to write large applications
|
|
in JavaScript. Each package that you use in your app exists in its own
|
|
separate namespace, meaning that it sees only its own global variables
|
|
and any variables provided by the packages that it specifically
|
|
uses. Here's how it works.
|
|
|
|
When you declare a top-level variable, you have a choice. You can make
|
|
the variable File Scope or Package Scope.
|
|
|
|
// File Scope. This variable will be visible only inside this
|
|
// one file. Other files in this app or package won't see it.
|
|
var alicePerson = {name: "alice"};
|
|
|
|
// Package Scope. This variable is visible to every file inside
|
|
// of this package or app. The difference is that 'var' is
|
|
// omitted.
|
|
bobPerson = {name: "bob"};
|
|
|
|
Notice that this is just the normal JavaScript syntax for declaring a
|
|
variable that is local or global. Meteor scans your source code for
|
|
global variable assignments and generates a wrapper that makes sure
|
|
that your globals don't escape their appropriate namespace.
|
|
|
|
In addition to File Scope and Package Scope, there are also
|
|
Exports. An export is a variable that a package makes available to you
|
|
when you use it. For example, the `email` package exports the `Email`
|
|
variable. If your app uses the `email` package (and _only_ if it uses
|
|
the `email` package!) then your app can see `Email` and you can call
|
|
`Email.send`. Most packages have only one export, but some packages
|
|
might have two or three (for example, a package that provides several
|
|
classes that work together).
|
|
|
|
You see only the exports of the packages that you use directly. If you
|
|
use package A, and package A uses package B, then you only see package
|
|
A's exports. Package B's exports don't "leak" into your namespace just
|
|
because you used package A. This keeps each namespace nice and
|
|
tidy. Each app or package only sees their own globals plus the APIs of
|
|
the packages that they specifically asked for.
|
|
|
|
When debugging your app, your browser's JavaScript console behaves as
|
|
if it were attached to your app's namespace. You see your app's
|
|
globals and the exports of the packages that your app uses
|
|
directly. You don't see the variables from inside those packages, and
|
|
you don't see the exports of your transitive dependencies (packages
|
|
that aren't used directly by your app, but that are used by packages
|
|
that are used by your app).
|
|
|
|
If you want to look inside packages from inside your in-browser
|
|
debugger, you've got two options:
|
|
|
|
* Set a breakpoint inside package code. While stopped on that
|
|
breakpoint, the console will be in the package's namespace. You'll
|
|
see the package's package-scope variables, imports, and also any
|
|
file-scope variables for the file you're stopped in.
|
|
|
|
* If a package `foo` is included in your app, regardless of whether
|
|
your app uses it directly, its exports are available in
|
|
`Package.foo`. For example, if the `email` package is loaded, then
|
|
you can access `Package.email.Email.send` even from namespaces that
|
|
don't use the `email` package directly.
|
|
|
|
When declaring functions, keep in mind that `function x () {}` is just
|
|
shorthard for `var x = function () {}` in JavaScript. Consider these
|
|
examples:
|
|
|
|
// This is the same as 'var x = function () ...'. So x() is
|
|
// file-scope and can be called only from within this one file.
|
|
function x () { ... }
|
|
|
|
// No 'var', so x() is package-scope and can be called from
|
|
// any file inside this app or package.
|
|
x = function () { ... }
|
|
|
|
{{#note}}
|
|
Technically speaking, globals in an app (as opposed to in a package)
|
|
are actually true globals. They can't be captured in a scope that is
|
|
private to the app code, because that would mean that they wouldn't be
|
|
visible in the console during debugging! This means that app globals
|
|
actually end up being visible in packages. That should never be a
|
|
problem for properly written package code (since the app globals will
|
|
still be properly shadowed by declarations in the packages). You
|
|
certainly shouldn't depend on this quirk, and in the future Meteor may
|
|
check for it and throw an error if you do.
|
|
{{/note}}
|
|
|
|
{{/markdown}}
|
|
</template>
|
|
|
|
|
|
<template name="deploying">
|
|
{{#markdown}}
|
|
|
|
<h2 id="deploying">Deploying</h2>
|
|
|
|
Meteor is a full application server. We include everything you need
|
|
to deploy your application on the internet: you just provide the JavaScript,
|
|
HTML, and CSS.
|
|
|
|
<h3 class="nosection">Running on Meteor's infrastructure</h3>
|
|
|
|
The easiest way to deploy your application is to use `meteor
|
|
deploy`. We provide it because it's what, personally, we've always
|
|
wanted: an easy way to take an app idea, flesh it out over a weekend,
|
|
and put it out there for the world to use, with nothing getting in the
|
|
way of creativity.
|
|
|
|
$ meteor deploy myapp.meteor.com
|
|
|
|
Your application is now available at myapp.meteor.com. If
|
|
this is the first time deploying to this hostname, Meteor creates a
|
|
fresh empty database for your application. If you want to deploy an
|
|
update, Meteor will preserve the existing data and just refresh the
|
|
code.
|
|
|
|
You can also deploy to your own domain. Just set up the hostname you
|
|
want to use as a CNAME to `origin.meteor.com`,
|
|
then deploy to that name.
|
|
|
|
$ meteor deploy www.myapp.com
|
|
|
|
We provide this as a free service so you can try Meteor. It is also
|
|
helpful for quickly putting up internal betas, demos, and so on.
|
|
|
|
<h3 class="nosection">Running on your own infrastructure</h3>
|
|
|
|
You can also run your application on your own infrastructure, or any
|
|
other hosting provider like Heroku.
|
|
|
|
To get started, run
|
|
|
|
$ meteor bundle myapp.tgz
|
|
|
|
This command will generate a fully-contained Node.js application in the form of
|
|
a tarball. To run this application, you need to provide Node.js 0.10 and a
|
|
MongoDB server. (The current release of Meteor has been tested with Node
|
|
0.10.25; older versions contain a serious bug that can cause production servers
|
|
to stall.) You can then run the application by invoking node, specifying the
|
|
HTTP port for the application to listen on, and the MongoDB endpoint. If
|
|
you don't already have a MongoDB server, we can recommend our friends at
|
|
[MongoHQ](http://mongohq.com).
|
|
|
|
$ PORT=3000 MONGO_URL=mongodb://localhost:27017/myapp node bundle/main.js
|
|
|
|
Other packages may require other environment variables (for example, the `email`
|
|
package requires a `MAIL_URL` environment variable).
|
|
|
|
{{#warning}}
|
|
For now, bundles will only run on the platform that the bundle was
|
|
created on. To run on a different platform, you'll need to rebuild
|
|
the native packages included in the bundle. To do that, make sure you
|
|
have `npm` available, and run the following:
|
|
|
|
$ cd bundle/programs/server/node_modules
|
|
$ rm -r fibers
|
|
$ npm install fibers@1.0.1
|
|
{{/warning}}
|
|
|
|
{{/markdown}}
|
|
</template>
|
|
|
|
|
|
<template name="packages_writing">
|
|
{{#markdown}}
|
|
|
|
<h2 id="writingpackages">Writing packages</h2>
|
|
|
|
The Meteor package format isn't officially documented and will change
|
|
before Meteor 1.0. But that hasn't stopped people like you from
|
|
creating hundreds of packages by reading the source code of existing
|
|
packages and following the model. If you do decide to create your own
|
|
packages, you will have to do some detective work, but here are some
|
|
quick tips:
|
|
|
|
* A package is simply a directory with a `package.js` file in it. Look in the
|
|
[`packages` directory of the Meteor source
|
|
tree](https://github.com/meteor/meteor/tree/master/packages/) for example
|
|
`package.js` files. The format and name of the `package.js` file will change
|
|
significantly before Meteor 1.0, but the functionality will be basically the
|
|
same even though the syntax is different, so it will be easy to port your
|
|
code.
|
|
|
|
* Packages explicitly list all of their source files using `api.add_files`, and
|
|
the files are loaded exactly in the order specified. (This is different from
|
|
apps, where Meteor scans a directory tree to find the source files.) Don't
|
|
forget to include any build plugin packages (such as `coffeescript` or, if
|
|
using HTML templates, `templating`) that you require.
|
|
|
|
* Exporting a symbol from your package (see
|
|
[Namespacing](#namespacing)) is accomplished with an `api.export` call
|
|
from inside your `on_use` handler.
|
|
|
|
* An esoteric point about exports: they are not lvalues. You can't set
|
|
an exported variable to a new value after exporting it. If you
|
|
export `a = {name: 'alice'}` then you can change `a.name` anytime
|
|
you want, but if after startup you set `a` to a whole new object
|
|
then the packages that import `a` won't see the change. Since your
|
|
exports are most always objects or functions, this is hardly ever an
|
|
issue.
|
|
|
|
* Packages can use [npm modules](https://npmjs.org/). Use `Npm.depends` in your
|
|
`package.js` to list the npm modules that you need and the specific
|
|
versions that you want to use. Then use `Npm.require` inside your
|
|
package to pull in the modules when you need them. Meteor strives to
|
|
have 100% repeatable builds so that everyone on your team is always
|
|
running the same code, and that's why you must explicitly lock your
|
|
npm dependencies to specific versions. Behind the scenes, Meteor
|
|
will use `npm shrinkwrap` to also lock down the versions of the
|
|
transitive dependencies of all of the npm modules that you use.
|
|
|
|
* Whenever your package changes, Meteor will rebuild it (compiling
|
|
non-JavaScript source files, fetching npm dependencies, constructing
|
|
namespace wrappers, and so on). The built package will be cached and
|
|
rebuilt only when a source file changes (tracked by SHA1) or when
|
|
other dependencies such as build plugins change. To force a rebuild
|
|
you can use the undocumented command `meteor rebuild-all`, but this
|
|
should never be necessary (if it is, please send a
|
|
[bug report](https://github.com/meteor/meteor/blob/devel/Contributing.md#filing-bug-reports)!).
|
|
|
|
* Build plugins are created with `_transitional_registerBuildPlugin`,
|
|
an API that is very much in flux. See the `coffeescript` package for
|
|
an example. Build plugins are fully-fledged Meteor programs in their
|
|
own right and have their own namespace, package dependencies, source
|
|
files and npm requirements. The old `register_extension` API is
|
|
removed.
|
|
|
|
* It is possible to create weak dependencies between packages. If
|
|
package A has a weak dependency on package B, it means that
|
|
including A in an app does not force B to be included too —
|
|
but, if B _is_ included, say by the app developer or by another
|
|
package, then B will load before A. You can use this to make
|
|
packages that optionally integrate with or enhance other packages if
|
|
those packages are present. To create a weak dependency, pass
|
|
`{weak: true}` as the third argument to `api.use`. When you weakly
|
|
depend on a package you don't see its exports. You can detect if
|
|
the possibly-present weakly-depended-on package is there by seeing
|
|
if `Package.foo` exists, and get its exports from the same place.
|
|
|
|
* It is also possible to create unordered dependencies by passing
|
|
`{unordered: true}`. An unordered dependency is the exact opposite
|
|
of a weak dependency. If A has an unordered dependency on B, then
|
|
including A forces B to be included as well, but doesn't require B
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|
to load before A. This is occasionally useful for resolving circular
|
|
dependencies.
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|
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* The build system also supports package implication. If package A
|
|
implies package B, then it means that when someone depends on
|
|
package A, it's as if they also depended on package B as well. In
|
|
particular, they get B's exports. This is done with `api.imply` and
|
|
can be used to create umbrella packages such as
|
|
`standard-app-packages` that are a shortcut for pulling in a set of
|
|
packages, or it can be helpful in factoring common code out of a set
|
|
of packages as with `accounts-base`.
|
|
|
|
* The build system understands the idea of native code and has a
|
|
system of architecture names to ensure that packages that are
|
|
specific to one architecture aren't run on the wrong
|
|
architecture. For example, if you include an npm module that has a
|
|
native extension, your built Meteor package will be specific to your
|
|
machine architecture, but if not your built Meteor package will be
|
|
portable.
|
|
|
|
{{/markdown}}
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|
</template>
|