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More bindings, beginning tcp server code in js
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@@ -5,8 +5,53 @@
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namespace node {
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#define MIN(a,b) ((a) < (b) ? (a) : (b))
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/* A buffer is a chunk of memory stored outside the V8 heap, mirrored by an
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* object in javascript. The object is not totally opaque, one can access
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* individual bytes with [] and slice it into substrings or sub-buffers
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* without copying memory.
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*
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* // return an ascii encoded string - no memory iscopied
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* buffer.asciiSlide(0, 3)
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*
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* // returns another buffer - no memory is copied
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* buffer.slice(0, 3)
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*
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* Interally, each javascript buffer object is backed by a "struct buffer"
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* object. These "struct buffer" objects are either a root buffer (in the
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* case that buffer->root == NULL) or slice objects (in which case
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* buffer->root != NULL). A root buffer is only GCed once all its slices
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* are GCed.
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*/
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struct buffer {
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v8::Persistent<v8::Object> handle; // both
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bool weak; // both
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struct buffer *root; // both (NULL for root)
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size_t offset; // both (0 for root)
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size_t length; // both
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unsigned int refs; // root only
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char bytes[1]; // root only
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};
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void InitBuffer(v8::Handle<v8::Object> target);
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struct buffer* BufferUnwrap(v8::Handle<v8::Value> val);
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bool IsBuffer(v8::Handle<v8::Value> val);
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static inline char * buffer_p(struct buffer *buffer, size_t off) {
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struct buffer *root = buffer->root ? buffer->root : buffer;
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if (buffer->offset + off >= root->length) return NULL;
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return reinterpret_cast<char*>(&(root->bytes) + buffer->offset + off);
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}
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static inline size_t buffer_remaining(struct buffer *buffer, size_t off) {
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struct buffer *root = buffer->root ? buffer->root : buffer;
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char *end = reinterpret_cast<char*>(&(root->bytes) + root->length);
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return end - buffer_p(buffer, off);
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}
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}
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#endif // NODE_BUFFER
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