Files
node-v0.x-archive/src/node.js
Trevor Norris ec4200068c process: allow ticker to cross communicate better
Using external memory values allows for quick communication between js
and cc land, so we can check if the js land callback needs to be run.
(this is where I meant that manually tracking nextTickQueue.length would
be helpful)

Also did some minor cleanup of removing the old Tick and
StartTickSpinner functions, and a few unneeded comments.

Conflicts:

	src/node.cc
2013-02-15 18:37:53 -08:00

883 lines
27 KiB
JavaScript

// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// Hello, and welcome to hacking node.js!
//
// This file is invoked by node::Load in src/node.cc, and responsible for
// bootstrapping the node.js core. Special caution is given to the performance
// of the startup process, so many dependencies are invoked lazily.
(function(process) {
this.global = this;
function startup() {
var EventEmitter = NativeModule.require('events').EventEmitter;
process.__proto__ = Object.create(EventEmitter.prototype, {
constructor: {
value: process.constructor
}
});
process.EventEmitter = EventEmitter; // process.EventEmitter is deprecated
// do this good and early, since it handles errors.
startup.processFatal();
startup.globalVariables();
startup.globalTimeouts();
startup.globalConsole();
startup.processAssert();
startup.processConfig();
startup.processNextTick();
startup.processStdio();
startup.processKillAndExit();
startup.processSignalHandlers();
startup.processChannel();
startup.resolveArgv0();
// There are various modes that Node can run in. The most common two
// are running from a script and running the REPL - but there are a few
// others like the debugger or running --eval arguments. Here we decide
// which mode we run in.
if (NativeModule.exists('_third_party_main')) {
// To allow people to extend Node in different ways, this hook allows
// one to drop a file lib/_third_party_main.js into the build
// directory which will be executed instead of Node's normal loading.
process.nextTick(function() {
NativeModule.require('_third_party_main');
});
} else if (process.argv[1] == 'debug') {
// Start the debugger agent
var d = NativeModule.require('_debugger');
d.start();
} else if (process._eval != null) {
// User passed '-e' or '--eval' arguments to Node.
evalScript('[eval]');
} else if (process.argv[1]) {
// make process.argv[1] into a full path
var path = NativeModule.require('path');
process.argv[1] = path.resolve(process.argv[1]);
// If this is a worker in cluster mode, start up the communiction
// channel.
if (process.env.NODE_UNIQUE_ID) {
var cluster = NativeModule.require('cluster');
cluster._setupWorker();
// Make sure it's not accidentally inherited by child processes.
delete process.env.NODE_UNIQUE_ID;
}
var Module = NativeModule.require('module');
if (global.v8debug &&
process.execArgv.some(function(arg) {
return arg.match(/^--debug-brk(=[0-9]*)?$/);
})) {
// XXX Fix this terrible hack!
//
// Give the client program a few ticks to connect.
// Otherwise, there's a race condition where `node debug foo.js`
// will not be able to connect in time to catch the first
// breakpoint message on line 1.
//
// A better fix would be to somehow get a message from the
// global.v8debug object about a connection, and runMain when
// that occurs. --isaacs
var debugTimeout = +process.env.NODE_DEBUG_TIMEOUT || 50;
setTimeout(Module.runMain, debugTimeout);
} else {
// REMOVEME: nextTick should not be necessary. This hack to get
// test/simple/test-exception-handler2.js working.
// Main entry point into most programs:
process.nextTick(Module.runMain);
}
} else {
var Module = NativeModule.require('module');
// If -i or --interactive were passed, or stdin is a TTY.
if (process._forceRepl || NativeModule.require('tty').isatty(0)) {
// REPL
var opts = {
useGlobal: true,
ignoreUndefined: false
};
if (parseInt(process.env['NODE_NO_READLINE'], 10)) {
opts.terminal = false;
}
if (parseInt(process.env['NODE_DISABLE_COLORS'], 10)) {
opts.useColors = false;
}
var repl = Module.requireRepl().start(opts);
repl.on('exit', function() {
process.exit();
});
} else {
// Read all of stdin - execute it.
process.stdin.setEncoding('utf8');
var code = '';
process.stdin.on('data', function(d) {
code += d;
});
process.stdin.on('end', function() {
process._eval = code;
evalScript('[stdin]');
});
}
}
process._needTickCallback();
}
startup.globalVariables = function() {
global.process = process;
global.global = global;
global.GLOBAL = global;
global.root = global;
global.Buffer = NativeModule.require('buffer').Buffer;
process.binding('buffer').setFastBufferConstructor(global.Buffer);
process.domain = null;
process._exiting = false;
};
startup.globalTimeouts = function() {
global.setTimeout = function() {
var t = NativeModule.require('timers');
return t.setTimeout.apply(this, arguments);
};
global.setInterval = function() {
var t = NativeModule.require('timers');
return t.setInterval.apply(this, arguments);
};
global.clearTimeout = function() {
var t = NativeModule.require('timers');
return t.clearTimeout.apply(this, arguments);
};
global.clearInterval = function() {
var t = NativeModule.require('timers');
return t.clearInterval.apply(this, arguments);
};
global.setImmediate = function() {
var t = NativeModule.require('timers');
return t.setImmediate.apply(this, arguments);
};
global.clearImmediate = function() {
var t = NativeModule.require('timers');
return t.clearImmediate.apply(this, arguments);
};
};
startup.globalConsole = function() {
global.__defineGetter__('console', function() {
return NativeModule.require('console');
});
};
startup._lazyConstants = null;
startup.lazyConstants = function() {
if (!startup._lazyConstants) {
startup._lazyConstants = process.binding('constants');
}
return startup._lazyConstants;
};
startup.processFatal = function() {
// call into the active domain, or emit uncaughtException,
// and exit if there are no listeners.
process._fatalException = function(er) {
var caught = false;
if (process.domain) {
var domain = process.domain;
// ignore errors on disposed domains.
//
// XXX This is a bit stupid. We should probably get rid of
// domain.dispose() altogether. It's almost always a terrible
// idea. --isaacs
if (domain._disposed)
return true;
er.domain = domain;
er.domainThrown = true;
// wrap this in a try/catch so we don't get infinite throwing
try {
// One of three things will happen here.
//
// 1. There is a handler, caught = true
// 2. There is no handler, caught = false
// 3. It throws, caught = false
//
// If caught is false after this, then there's no need to exit()
// the domain, because we're going to crash the process anyway.
caught = domain.emit('error', er);
// Exit all domains on the stack. Uncaught exceptions end the
// current tick and no domains should be left on the stack between
// ticks. Since a domain exists, this require will not be loading
// it for the first time and should be safe.
var domainModule = NativeModule.require('domain');
domainModule._stack.length = 0;
domainModule.active = process.domain = null;
} catch (er2) {
caught = false;
}
} else {
caught = process.emit('uncaughtException', er);
}
// if someone handled it, then great. otherwise, die in C++ land
// since that means that we'll exit the process, emit the 'exit' event
if (!caught) {
try {
if (!process._exiting) {
process._exiting = true;
process.emit('exit', 1);
}
} catch (er) {
// nothing to be done about it at this point.
}
}
// if we handled an error, then make sure any ticks get processed
if (caught)
process._needTickCallback();
return caught;
};
};
var assert;
startup.processAssert = function() {
// Note that calls to assert() are pre-processed out by JS2C for the
// normal build of node. They persist only in the node_g build.
// Similarly for debug().
assert = process.assert = function(x, msg) {
if (!x) throw new Error(msg || 'assertion error');
};
};
startup.processConfig = function() {
// used for `process.config`, but not a real module
var config = NativeModule._source.config;
delete NativeModule._source.config;
// strip the gyp comment line at the beginning
config = config.split('\n').slice(1).join('\n').replace(/'/g, '"');
process.config = JSON.parse(config, function(key, value) {
if (value === 'true') return true;
if (value === 'false') return false;
return value;
});
};
startup.processNextTick = function() {
var _needTickCallback = process._needTickCallback;
var nextTickQueue = [];
var usingDomains = false;
var needSpinner = true;
var inTick = false;
// this infobox thing is used so that the C++ code in src/node.cc
// can have easy accesss to our nextTick state, and avoid unnecessary
// calls into process._tickCallback.
// order is [length, index, depth]
// Never write code like this without very good reason!
var infoBox = process._tickInfoBox;
var length = 0;
var index = 1;
var depth = 2;
process._tickCallback = _tickCallback;
process._tickFromSpinner = _tickFromSpinner;
// needs to be accessible from cc land
process._tickDomainCallback = _tickDomainCallback;
process.nextTick = nextTick;
// the maximum number of times it'll process something like
// nextTick(function f(){nextTick(f)})
// It's unlikely, but not illegal, to hit this limit. When
// that happens, it yields to libuv's tick spinner.
// This is a loop counter, not a stack depth, so we aren't using
// up lots of memory here. I/O can sneak in before nextTick if this
// limit is hit, which is not ideal, but not terrible.
process.maxTickDepth = 1000;
function tickDone(tickDepth_) {
if (infoBox[length] !== 0) {
if (infoBox[length] <= infoBox[index]) {
nextTickQueue = [];
infoBox[length] = 0;
} else {
nextTickQueue.splice(0, infoBox[index]);
infoBox[length] = nextTickQueue.length;
if (needSpinner) {
_needTickCallback();
needSpinner = false;
}
}
}
inTick = false;
infoBox[index] = 0;
infoBox[depth] = tickDepth_;
}
function maxTickWarn() {
// XXX Remove all this maxTickDepth stuff in 0.11
var msg = '(node) warning: Recursive process.nextTick detected. ' +
'This will break in the next version of node. ' +
'Please use setImmediate for recursive deferral.';
if (process.traceDeprecation)
console.trace(msg);
else
console.error(msg);
}
function _tickFromSpinner() {
needSpinner = true;
// coming from spinner, reset!
if (infoBox[depth] !== 0)
infoBox[depth] = 0;
// no callbacks to run
if (infoBox[length] === 0)
return infoBox[index] = infoBox[depth] = 0;
if (nextTickQueue[infoBox[length] - 1].domain)
_tickDomainCallback();
else
_tickCallback();
}
// run callbacks that have no domain
// using domains will cause this to be overridden
function _tickCallback() {
var callback, nextTickLength, threw;
if (inTick) return;
if (infoBox[length] === 0) {
infoBox[index] = 0;
infoBox[depth] = 0;
return;
}
inTick = true;
while (infoBox[depth]++ < process.maxTickDepth) {
nextTickLength = infoBox[length];
if (infoBox[index] === nextTickLength)
return tickDone(0);
while (infoBox[index] < nextTickLength) {
callback = nextTickQueue[infoBox[index]++].callback;
threw = true;
try {
callback();
threw = false;
} finally {
if (threw) tickDone(infoBox[depth]);
}
}
}
tickDone(0);
}
function _tickDomainCallback() {
var nextTickLength, tock, callback, threw;
// if you add a nextTick in a domain's error handler, then
// it's possible to cycle indefinitely. Normally, the tickDone
// in the finally{} block below will prevent this, however if
// that error handler ALSO triggers multiple MakeCallbacks, then
// it'll try to keep clearing the queue, since the finally block
// fires *before* the error hits the top level and is handled.
if (infoBox[depth] >= process.maxTickDepth)
return _needTickCallback();
if (inTick) return;
inTick = true;
// always do this at least once. otherwise if process.maxTickDepth
// is set to some negative value, or if there were repeated errors
// preventing depth from being cleared, we'd never process any
// of them.
while (infoBox[depth]++ < process.maxTickDepth) {
nextTickLength = infoBox[length];
if (infoBox[index] === nextTickLength)
return tickDone(0);
while (infoBox[index] < nextTickLength) {
tock = nextTickQueue[infoBox[index]++];
callback = tock.callback;
if (tock.domain) {
if (tock.domain._disposed) continue;
tock.domain.enter();
}
threw = true;
try {
callback();
threw = false;
} finally {
// finally blocks fire before the error hits the top level,
// so we can't clear the depth at this point.
if (threw) tickDone(infoBox[depth]);
}
if (tock.domain) {
tock.domain.exit();
}
}
}
tickDone(0);
}
function nextTick(callback) {
// on the way out, don't bother. it won't get fired anyway.
if (process._exiting)
return;
if (infoBox[depth] >= process.maxTickDepth)
maxTickWarn();
var obj = { callback: callback };
if (process.domain !== null) {
obj.domain = process.domain;
// user has opt'd to use domains, so override default functionality
if (!usingDomains) {
process._tickCallback = _tickDomainCallback;
usingDomains = true;
}
}
nextTickQueue.push(obj);
infoBox[length]++;
}
};
function evalScript(name) {
var Module = NativeModule.require('module');
var path = NativeModule.require('path');
var cwd = process.cwd();
var module = new Module(name);
module.filename = path.join(cwd, name);
module.paths = Module._nodeModulePaths(cwd);
var script = process._eval;
if (!Module._contextLoad) {
var body = script;
script = 'global.__filename = ' + JSON.stringify(name) + ';\n' +
'global.exports = exports;\n' +
'global.module = module;\n' +
'global.__dirname = __dirname;\n' +
'global.require = require;\n' +
'return require("vm").runInThisContext(' +
JSON.stringify(body) + ', ' +
JSON.stringify(name) + ', true);\n';
}
var result = module._compile(script, name + '-wrapper');
if (process._print_eval) console.log(result);
}
function errnoException(errorno, syscall) {
// TODO make this more compatible with ErrnoException from src/node.cc
// Once all of Node is using this function the ErrnoException from
// src/node.cc should be removed.
var e = new Error(syscall + ' ' + errorno);
e.errno = e.code = errorno;
e.syscall = syscall;
return e;
}
function createWritableStdioStream(fd) {
var stream;
var tty_wrap = process.binding('tty_wrap');
// Note stream._type is used for test-module-load-list.js
switch (tty_wrap.guessHandleType(fd)) {
case 'TTY':
var tty = NativeModule.require('tty');
stream = new tty.WriteStream(fd);
stream._type = 'tty';
// Hack to have stream not keep the event loop alive.
// See https://github.com/joyent/node/issues/1726
if (stream._handle && stream._handle.unref) {
stream._handle.unref();
}
break;
case 'FILE':
var fs = NativeModule.require('fs');
stream = new fs.SyncWriteStream(fd);
stream._type = 'fs';
break;
case 'PIPE':
var net = NativeModule.require('net');
stream = new net.Socket({
fd: fd,
readable: false,
writable: true
});
// FIXME Should probably have an option in net.Socket to create a
// stream from an existing fd which is writable only. But for now
// we'll just add this hack and set the `readable` member to false.
// Test: ./node test/fixtures/echo.js < /etc/passwd
stream.readable = false;
stream.read = null;
stream._type = 'pipe';
// FIXME Hack to have stream not keep the event loop alive.
// See https://github.com/joyent/node/issues/1726
if (stream._handle && stream._handle.unref) {
stream._handle.unref();
}
break;
default:
// Probably an error on in uv_guess_handle()
throw new Error('Implement me. Unknown stream file type!');
}
// For supporting legacy API we put the FD here.
stream.fd = fd;
stream._isStdio = true;
return stream;
}
startup.processStdio = function() {
var stdin, stdout, stderr;
process.__defineGetter__('stdout', function() {
if (stdout) return stdout;
stdout = createWritableStdioStream(1);
stdout.destroy = stdout.destroySoon = function(er) {
er = er || new Error('process.stdout cannot be closed.');
stdout.emit('error', er);
};
if (stdout.isTTY) {
process.on('SIGWINCH', function() {
stdout._refreshSize();
});
}
return stdout;
});
process.__defineGetter__('stderr', function() {
if (stderr) return stderr;
stderr = createWritableStdioStream(2);
stderr.destroy = stderr.destroySoon = function(er) {
er = er || new Error('process.stderr cannot be closed.');
stderr.emit('error', er);
};
return stderr;
});
process.__defineGetter__('stdin', function() {
if (stdin) return stdin;
var tty_wrap = process.binding('tty_wrap');
var fd = 0;
switch (tty_wrap.guessHandleType(fd)) {
case 'TTY':
var tty = NativeModule.require('tty');
stdin = new tty.ReadStream(fd, {
highWaterMark: 0,
lowWaterMark: 0,
readable: true,
writable: false
});
break;
case 'FILE':
var fs = NativeModule.require('fs');
stdin = new fs.ReadStream(null, { fd: fd });
break;
case 'PIPE':
var net = NativeModule.require('net');
stdin = new net.Socket({
fd: fd,
readable: true,
writable: false
});
break;
default:
// Probably an error on in uv_guess_handle()
throw new Error('Implement me. Unknown stdin file type!');
}
// For supporting legacy API we put the FD here.
stdin.fd = fd;
// stdin starts out life in a paused state, but node doesn't
// know yet. Explicitly to readStop() it to put it in the
// not-reading state.
if (stdin._handle && stdin._handle.readStop) {
stdin._handle.reading = false;
stdin._readableState.reading = false;
stdin._handle.readStop();
}
// if the user calls stdin.pause(), then we need to stop reading
// immediately, so that the process can close down.
stdin.on('pause', function() {
if (!stdin._handle)
return;
stdin._readableState.reading = false;
stdin._handle.reading = false;
stdin._handle.readStop();
});
return stdin;
});
process.openStdin = function() {
process.stdin.resume();
return process.stdin;
};
};
startup.processKillAndExit = function() {
process.exit = function(code) {
if (!process._exiting) {
process._exiting = true;
process.emit('exit', code || 0);
}
process.reallyExit(code || 0);
};
process.kill = function(pid, sig) {
var r;
// preserve null signal
if (0 === sig) {
r = process._kill(pid, 0);
} else {
sig = sig || 'SIGTERM';
if (startup.lazyConstants()[sig]) {
r = process._kill(pid, startup.lazyConstants()[sig]);
} else {
throw new Error('Unknown signal: ' + sig);
}
}
if (r) {
throw errnoException(errno, 'kill');
}
return true;
};
};
startup.processSignalHandlers = function() {
// Not supported on Windows.
if (process.platform === 'win32')
return;
// Load events module in order to access prototype elements on process like
// process.addListener.
var signalWraps = {};
var addListener = process.addListener;
var removeListener = process.removeListener;
function isSignal(event) {
return event.slice(0, 3) === 'SIG' &&
startup.lazyConstants().hasOwnProperty(event);
}
// Wrap addListener for the special signal types
process.on = process.addListener = function(type, listener) {
if (isSignal(type) &&
!signalWraps.hasOwnProperty(type)) {
var Signal = process.binding('signal_wrap').Signal;
var wrap = new Signal();
wrap.unref();
wrap.onsignal = function() { process.emit(type); };
var signum = startup.lazyConstants()[type];
var r = wrap.start(signum);
if (r) {
wrap.close();
throw errnoException(errno, 'uv_signal_start');
}
signalWraps[type] = wrap;
}
return addListener.apply(this, arguments);
};
process.removeListener = function(type, listener) {
var ret = removeListener.apply(this, arguments);
if (isSignal(type)) {
assert(signalWraps.hasOwnProperty(type));
if (this.listeners(type).length === 0) {
signalWraps[type].close();
delete signalWraps[type];
}
}
return ret;
};
};
startup.processChannel = function() {
// If we were spawned with env NODE_CHANNEL_FD then load that up and
// start parsing data from that stream.
if (process.env.NODE_CHANNEL_FD) {
var fd = parseInt(process.env.NODE_CHANNEL_FD, 10);
assert(fd >= 0);
// Make sure it's not accidentally inherited by child processes.
delete process.env.NODE_CHANNEL_FD;
var cp = NativeModule.require('child_process');
// Load tcp_wrap to avoid situation where we might immediately receive
// a message.
// FIXME is this really necessary?
process.binding('tcp_wrap');
cp._forkChild(fd);
assert(process.send);
}
}
startup.resolveArgv0 = function() {
var cwd = process.cwd();
var isWindows = process.platform === 'win32';
// Make process.argv[0] into a full path, but only touch argv[0] if it's
// not a system $PATH lookup.
// TODO: Make this work on Windows as well. Note that "node" might
// execute cwd\node.exe, or some %PATH%\node.exe on Windows,
// and that every directory has its own cwd, so d:node.exe is valid.
var argv0 = process.argv[0];
if (!isWindows && argv0.indexOf('/') !== -1 && argv0.charAt(0) !== '/') {
var path = NativeModule.require('path');
process.argv[0] = path.join(cwd, process.argv[0]);
}
};
// Below you find a minimal module system, which is used to load the node
// core modules found in lib/*.js. All core modules are compiled into the
// node binary, so they can be loaded faster.
var Script = process.binding('evals').NodeScript;
var runInThisContext = Script.runInThisContext;
function NativeModule(id) {
this.filename = id + '.js';
this.id = id;
this.exports = {};
this.loaded = false;
}
NativeModule._source = process.binding('natives');
NativeModule._cache = {};
NativeModule.require = function(id) {
if (id == 'native_module') {
return NativeModule;
}
var cached = NativeModule.getCached(id);
if (cached) {
return cached.exports;
}
if (!NativeModule.exists(id)) {
throw new Error('No such native module ' + id);
}
process.moduleLoadList.push('NativeModule ' + id);
var nativeModule = new NativeModule(id);
nativeModule.cache();
nativeModule.compile();
return nativeModule.exports;
};
NativeModule.getCached = function(id) {
return NativeModule._cache[id];
}
NativeModule.exists = function(id) {
return NativeModule._source.hasOwnProperty(id);
}
NativeModule.getSource = function(id) {
return NativeModule._source[id];
}
NativeModule.wrap = function(script) {
return NativeModule.wrapper[0] + script + NativeModule.wrapper[1];
};
NativeModule.wrapper = [
'(function (exports, require, module, __filename, __dirname) { ',
'\n});'
];
NativeModule.prototype.compile = function() {
var source = NativeModule.getSource(this.id);
source = NativeModule.wrap(source);
var fn = runInThisContext(source, this.filename, true);
fn(this.exports, NativeModule.require, this, this.filename);
this.loaded = true;
};
NativeModule.prototype.cache = function() {
NativeModule._cache[this.id] = this;
};
startup();
});