mirror of
https://github.com/nodejs/node-v0.x-archive.git
synced 2026-04-28 03:01:10 -04:00
181 lines
4.8 KiB
C++
181 lines
4.8 KiB
C++
#ifndef node_net_h
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#define node_net_h
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#include "node.h"
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#include "events.h"
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#include <v8.h>
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#include <evnet.h>
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#include <string.h>
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namespace node {
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class Server;
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class Connection : public EventEmitter {
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public:
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static void Initialize (v8::Handle<v8::Object> target);
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protected:
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/* v8 interface */
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static v8::Persistent<v8::FunctionTemplate> constructor_template;
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static v8::Handle<v8::Value> New (const v8::Arguments& args);
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static v8::Handle<v8::Value> Connect (const v8::Arguments& args);
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static v8::Handle<v8::Value> Send (const v8::Arguments& args);
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static v8::Handle<v8::Value> SendUtf8 (const v8::Arguments& args);
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static v8::Handle<v8::Value> Close (const v8::Arguments& args);
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static v8::Handle<v8::Value> FullClose (const v8::Arguments& args);
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static v8::Handle<v8::Value> ForceClose (const v8::Arguments& args);
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static v8::Handle<v8::Value> SetEncoding (const v8::Arguments& args);
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static v8::Handle<v8::Value> ReadyStateGetter (v8::Local<v8::String> _,
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const v8::AccessorInfo& info);
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Connection (void) : EventEmitter()
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{
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encoding_ = RAW;
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host_ = NULL;
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port_ = NULL;
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Init();
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}
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virtual ~Connection (void);
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int Connect (struct addrinfo *address) {
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return evnet_socket_connect (&socket_, address);
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}
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void Send (evnet_buf *buf) { evnet_socket_write(&socket_, buf); }
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void Close (void) { evnet_socket_close(&socket_); }
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void FullClose (void) { evnet_socket_full_close(&socket_); }
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void ForceClose (void) { evnet_socket_force_close(&socket_); }
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virtual void OnConnect (void);
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virtual void OnReceive (const void *buf, size_t len);
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virtual void OnDrain (void);
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virtual void OnEOF (void);
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virtual void OnDisconnect (void);
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virtual void OnTimeout (void);
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v8::Local<v8::Object> GetProtocol (void);
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enum encoding encoding_;
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enum readyState { OPEN, OPENING, CLOSED, READ_ONLY, WRITE_ONLY };
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bool opening;
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enum readyState ReadyState (void);
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private:
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/* liboi callbacks */
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static void on_connect (evnet_socket *s) {
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Connection *connection = static_cast<Connection*> (s->data);
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connection->OnConnect();
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}
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static void on_read (evnet_socket *s, const void *buf, size_t len) {
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Connection *connection = static_cast<Connection*> (s->data);
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assert(connection->attached_);
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if (len == 0)
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connection->OnEOF();
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else
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connection->OnReceive(buf, len);
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}
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static void on_drain (evnet_socket *s) {
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Connection *connection = static_cast<Connection*> (s->data);
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connection->OnDrain();
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}
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static void on_close (evnet_socket *s) {
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Connection *connection = static_cast<Connection*> (s->data);
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assert(connection->socket_.fd < 0);
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assert(connection->socket_.read_action == NULL);
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assert(connection->socket_.write_action == NULL);
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connection->OnDisconnect();
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if (s->errorno) {
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printf("socket died: %s\n", strerror(s->errorno));
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}
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assert(connection->attached_);
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connection->Detach();
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}
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static void on_timeout (evnet_socket *s) {
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Connection *connection = static_cast<Connection*> (s->data);
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connection->OnTimeout();
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}
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void Init (void); // constructor helper.
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static int Resolve (eio_req *req);
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static int AfterResolve (eio_req *req);
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char *host_;
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char *port_;
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evnet_socket socket_;
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friend class Server;
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};
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class Server : public EventEmitter {
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public:
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static void Initialize (v8::Handle<v8::Object> target);
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protected:
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static v8::Persistent<v8::FunctionTemplate> constructor_template;
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static v8::Handle<v8::Value> New (const v8::Arguments& args);
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static v8::Handle<v8::Value> Listen (const v8::Arguments& args);
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static v8::Handle<v8::Value> Close (const v8::Arguments& args);
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Server (void) : EventEmitter()
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{
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evnet_server_init(&server_);
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server_.on_connection = Server::on_connection;
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server_.on_close = Server::on_close;
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server_.data = this;
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}
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virtual ~Server () {
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evnet_server_close (&server_);
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}
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int Listen (struct addrinfo *address) {
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int r = evnet_server_listen (&server_, address, 1024);
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if(r != 0) return r;
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evnet_server_attach (EV_DEFAULT_ &server_);
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Attach();
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return 0;
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}
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void Close ( ) {
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evnet_server_close (&server_);
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}
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virtual v8::Handle<v8::FunctionTemplate> GetConnectionTemplate (void);
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virtual Connection* UnwrapConnection (v8::Local<v8::Object> connection);
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private:
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Connection* OnConnection (struct sockaddr *addr);
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static evnet_socket* on_connection (evnet_server *s, struct sockaddr *addr) {
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Server *server = static_cast<Server*> (s->data);
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Connection *connection = server->OnConnection (addr);
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return &connection->socket_;
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}
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void OnClose (int errorno);
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static void on_close (evnet_server *s, int errorno) {
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Server *server = static_cast<Server*> (s->data);
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server->OnClose(errorno);
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server->Detach();
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}
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evnet_server server_;
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};
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} // namespace node
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#endif
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