Files
phonegap-plugins/iPhone/GapSocket/GapSocketCommand.m

300 lines
9.5 KiB
Objective-C

//
//
//
// Created by Jesse MacFadyen on 10-05-29.
// Copyright 2010 Nitobi. All rights reserved.
//
#import "GapSocketCommand.h"
@implementation GapSocketCommand
-(id)initWithWebView:(UIWebView *)theWebView
{
if((self = (GapSocketCommand*)[super initWithWebView:theWebView]))
{
connectedSockets = [[NSMutableArray alloc] initWithCapacity:1];
}
return self;
}
- (void) connect:(NSMutableArray*)arguments withDict:(NSMutableDictionary*)options
{
NSUInteger argc = [arguments count];
if(argc > 2)
{
NSString* host = [arguments objectAtIndex:0];
NSString* port = [arguments objectAtIndex:1];
NSString* userData = [arguments objectAtIndex:2];
AsyncSocket* socket = [[AsyncSocket alloc] initWithDelegate:self userData:[userData longLongValue]];
NSError* err;
BOOL succ = [ socket connectToHost:host onPort:[port intValue] error:&err];
if(succ)
{
}
else
{
NSString* jsString = [[NSString alloc] initWithFormat:@"GapSocket.__onError(\"%@\");",[err localizedDescription] ];
[webView stringByEvaluatingJavaScriptFromString:jsString];
[jsString release];
}
}
else
{
// FATAL
return;
}
}
- (void) close:(NSMutableArray*)arguments withDict:(NSMutableDictionary*)options
{
// TODO: add a forceDisconnect param, otherwise we continue any read/write ops that are in progress before the close
NSUInteger argc = [arguments count];
if(argc > 0)
{
NSString* userData = [arguments objectAtIndex:0];
int socketCount = [connectedSockets count];
for(int x = 0; x < socketCount; x++)
{
AsyncSocket* sock = (AsyncSocket*)[connectedSockets objectAtIndex:x];
if([ sock userData] == [userData longLongValue])
{
[sock disconnectAfterReadingAndWriting];
break;
}
}
}
}
- (void) send:(NSMutableArray*)arguments withDict:(NSMutableDictionary*)options
{
NSUInteger argc = [arguments count];
if(argc > 0)
{
NSString* userData = [arguments objectAtIndex:0];
if(argc > 1)
{
NSString* message = [arguments objectAtIndex:1];
BOOL foundSocket = NO;
int socketCount = [connectedSockets count];
for(int x = 0; x < socketCount; x++)
{
AsyncSocket* sock = (AsyncSocket*)[connectedSockets objectAtIndex:x];
if([ sock userData] == [userData longLongValue])
{
NSData *msgData = [message dataUsingEncoding:NSUTF8StringEncoding];
[sock writeData:msgData withTimeout:-1 tag:0];
[sock readDataToData:[AsyncSocket CRLFData] withTimeout:-1 tag:0];
foundSocket = YES;
break;
}
}
}
else
{
NSString* err = [NSString stringWithFormat:@"Error: Call to GapSocketCommand::send with missing message"];
NSLog(@"%@",err);
NSString* jsString = [[NSString alloc] initWithFormat:@"GapSocket.__onError(\"%d\",\"%@\");",userData,err ];
[webView stringByEvaluatingJavaScriptFromString:jsString];
[jsString release];
[ err release ];
}
}
else {
NSLog(@"Call to GapSocketCommand::send with NO arguments!");
}
}
/**
* In the event of an error, the socket is closed.
* You may call "unreadData" during this call-back to get the last bit of data off the socket.
* When connecting, this delegate method may be called
* before"onSocket:didAcceptNewSocket:" or "onSocket:didConnectToHost:".
**/
- (void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err
{
NSString* jsString = [[NSString alloc] initWithFormat:@"GapSocket.__onError(\"%d\",\"%@\");"
,[sock userData]
,[err localizedDescription] ];
[webView stringByEvaluatingJavaScriptFromString:jsString];
[jsString release];
}
/**
* Called when a socket disconnects with or without error. If you want to release a socket after it disconnects,
* do so here. It is not safe to do that during "onSocket:willDisconnectWithError:".
*
* If you call the disconnect method, and the socket wasn't already disconnected,
* this delegate method will be called before the disconnect method returns.
**/
- (void)onSocketDidDisconnect:(AsyncSocket *)sock
{
[connectedSockets removeObject:sock];
NSString* jsString = [[NSString alloc] initWithFormat:@"GapSocket.__onClosed(\"%d\");",[sock userData] ];
[webView stringByEvaluatingJavaScriptFromString:jsString];
[jsString release];
}
/**
* Called when a socket accepts a connection. Another socket is spawned to handle it. The new socket will have
* the same delegate and will call "onSocket:didConnectToHost:port:".
**/
- (void)onSocket:(AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket
{
[connectedSockets addObject:newSocket];
}
/**
* Called when a socket is about to connect. This method should return YES to continue, or NO to abort.
* If aborted, will result in AsyncSocketCanceledError.
*
* If the connectToHost:onPort:error: method was called, the delegate will be able to access and configure the
* CFReadStream and CFWriteStream as desired prior to connection.
*
* If the connectToAddress:error: method was called, the delegate will be able to access and configure the
* CFSocket and CFSocketNativeHandle (BSD socket) as desired prior to connection. You will be able to access and
* configure the CFReadStream and CFWriteStream in the onSocket:didConnectToHost:port: method.
**/
- (BOOL)onSocketWillConnect:(AsyncSocket *)sock
{
return YES;
}
/**
* Called when a socket connects and is ready for reading and writing.
* The host parameter will be an IP address, not a DNS name.
**/
- (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port
{
// TODO: pass host and port back to js
NSString* jsString = [[NSString alloc] initWithFormat:@"GapSocket.__onOpen(\"%d\");",[sock userData] ];
[webView stringByEvaluatingJavaScriptFromString:jsString];
[jsString release];
[connectedSockets addObject:sock];
[sock readDataToData:[AsyncSocket CRLFData] withTimeout:-1 tag:0];
}
/**
* Called when a socket has completed reading the requested data into memory.
* Not called if there is an error.
**/
- (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag
{
NSData *strData = [data subdataWithRange:NSMakeRange(0, [data length] - 2)];
NSString *msg = [[[NSString alloc] initWithData:strData encoding:NSUTF8StringEncoding] autorelease];
if(msg)
{
NSString* jsString = [[NSString alloc] initWithFormat:@"GapSocket.__onMessage(\"%d\",\"%@\");",[sock userData] , msg ];
[webView stringByEvaluatingJavaScriptFromString:jsString];
[jsString release];
}
else
{
NSLog(@"Error converting received data into UTF-8 String");
NSString* jsString = [[NSString alloc] initWithFormat:@"GapSocket.__onError(\"%d\",\"%@\");",[sock userData] , @"Error converting received data into UTF-8 String" ];
[webView stringByEvaluatingJavaScriptFromString:jsString];
[jsString release];
}
}
/**
* Called when a socket has read in data, but has not yet completed the read.
* This would occur if using readToData: or readToLength: methods.
* It may be used to for things such as updating progress bars.
**/
- (void)onSocket:(AsyncSocket *)sock didReadPartialDataOfLength:(CFIndex)partialLength tag:(long)tag
{
}
/**
* Called when a socket has completed writing the requested data. Not called if there is an error.
**/
- (void)onSocket:(AsyncSocket *)sock didWriteDataWithTag:(long)tag
{
}
/**
* Called when a socket has written some data, but has not yet completed the entire write.
* It may be used to for things such as updating progress bars.
**/
- (void)onSocket:(AsyncSocket *)sock didWritePartialDataOfLength:(CFIndex)partialLength tag:(long)tag
{
}
/**
* Called if a read operation has reached its timeout without completing.
* This method allows you to optionally extend the timeout.
* If you return a positive time interval (> 0) the read's timeout will be extended by the given amount.
* If you don't implement this method, or return a non-positive time interval (<= 0) the read will timeout as usual.
*
* The elapsed parameter is the sum of the original timeout, plus any additions previously added via this method.
* The length parameter is the number of bytes that have been read so far for the read operation.
*
* Note that this method may be called multiple times for a single read if you return positive numbers.
**/
/*
- (NSTimeInterval)onSocket:(AsyncSocket *)sock
shouldTimeoutReadWithTag:(long)tag
elapsed:(NSTimeInterval)elapsed
bytesDone:(CFIndex)length;
*/
/**
* Called if a write operation has reached its timeout without completing.
* This method allows you to optionally extend the timeout.
* If you return a positive time interval (> 0) the write's timeout will be extended by the given amount.
* If you don't implement this method, or return a non-positive time interval (<= 0) the write will timeout as usual.
*
* The elapsed parameter is the sum of the original timeout, plus any additions previously added via this method.
* The length parameter is the number of bytes that have been written so far for the write operation.
*
* Note that this method may be called multiple times for a single write if you return positive numbers.
**/
/*
- (NSTimeInterval)onSocket:(AsyncSocket *)sock
shouldTimeoutWriteWithTag:(long)tag
elapsed:(NSTimeInterval)elapsed
bytesDone:(CFIndex)length;
*/
/**
* Called after the socket has successfully completed SSL/TLS negotiation.
* This method is not called unless you use the provided startTLS method.
*
* If a SSL/TLS negotiation fails (invalid certificate, etc) then the socket will immediately close,
* and the onSocket:willDisconnectWithError: delegate method will be called with the specific SSL error code.
**/
- (void)onSocketDidSecure:(AsyncSocket *)sock
{
}
@end