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Make Individual Validators Immutable (#8397)
* initial POC * clean up Co-authored-by: Raul Jordan <raul@prysmaticlabs.com> Co-authored-by: prylabs-bulldozer[bot] <58059840+prylabs-bulldozer[bot]@users.noreply.github.com>
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@@ -175,17 +175,17 @@ func ProcessSlashings(state *stateTrie.BeaconState) (*stateTrie.BeaconState, err
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// below equally.
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increment := params.BeaconConfig().EffectiveBalanceIncrement
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minSlashing := mathutil.Min(totalSlashing*params.BeaconConfig().ProportionalSlashingMultiplier, totalBalance)
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err = state.ApplyToEveryValidator(func(idx int, val *ethpb.Validator) (bool, error) {
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err = state.ApplyToEveryValidator(func(idx int, val *ethpb.Validator) (bool, *ethpb.Validator, error) {
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correctEpoch := (currentEpoch + exitLength/2) == val.WithdrawableEpoch
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if val.Slashed && correctEpoch {
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penaltyNumerator := val.EffectiveBalance / increment * minSlashing
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penalty := penaltyNumerator / totalBalance * increment
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if err := helpers.DecreaseBalance(state, uint64(idx), penalty); err != nil {
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return false, err
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return false, val, err
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}
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return true, nil
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return true, val, nil
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}
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return false, nil
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return false, val, nil
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})
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return state, err
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}
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@@ -249,23 +249,24 @@ func ProcessFinalUpdates(state *stateTrie.BeaconState) (*stateTrie.BeaconState,
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bals := state.Balances()
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// Update effective balances with hysteresis.
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validatorFunc := func(idx int, val *ethpb.Validator) (bool, error) {
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validatorFunc := func(idx int, val *ethpb.Validator) (bool, *ethpb.Validator, error) {
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if val == nil {
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return false, fmt.Errorf("validator %d is nil in state", idx)
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return false, nil, fmt.Errorf("validator %d is nil in state", idx)
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}
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if idx >= len(bals) {
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return false, fmt.Errorf("validator index exceeds validator length in state %d >= %d", idx, len(state.Balances()))
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return false, nil, fmt.Errorf("validator index exceeds validator length in state %d >= %d", idx, len(state.Balances()))
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}
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balance := bals[idx]
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if balance+downwardThreshold < val.EffectiveBalance || val.EffectiveBalance+upwardThreshold < balance {
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val.EffectiveBalance = maxEffBalance
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if val.EffectiveBalance > balance-balance%effBalanceInc {
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val.EffectiveBalance = balance - balance%effBalanceInc
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newVal := stateTrie.CopyValidator(val)
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newVal.EffectiveBalance = maxEffBalance
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if newVal.EffectiveBalance > balance-balance%effBalanceInc {
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newVal.EffectiveBalance = balance - balance%effBalanceInc
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}
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return true, nil
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return true, newVal, nil
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}
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return false, nil
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return false, val, nil
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}
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if err := state.ApplyToEveryValidator(validatorFunc); err != nil {
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