load("@io_bazel_rules_go//go:def.bzl", "go_library") go_library( name = "go_default_library", srcs = ["flags.go"], importpath = "github.com/prysmaticlabs/geth-sharding/sharding/utils", visibility = ["//sharding:__subpackages__"], deps = [ "//sharding/params:go_default_library", "@com_github_urfave_cli//:go_default_library", ], )