Files
prysm/beacon-chain/p2p/handshake.go
Bastin 92bd211e4d upgrade v6 to v7 (#15989)
* upgrade v6 to v7

* changelog

* update-go-ssz
2025-11-06 16:16:23 +00:00

289 lines
9.1 KiB
Go

package p2p
import (
"context"
"fmt"
"io"
"sync"
"time"
"github.com/OffchainLabs/prysm/v7/beacon-chain/p2p/peers"
"github.com/OffchainLabs/prysm/v7/beacon-chain/p2p/peers/peerdata"
prysmTime "github.com/OffchainLabs/prysm/v7/time"
"github.com/libp2p/go-libp2p/core/host"
"github.com/libp2p/go-libp2p/core/network"
"github.com/libp2p/go-libp2p/core/peer"
"github.com/patrickmn/go-cache"
"github.com/pkg/errors"
"github.com/sirupsen/logrus"
)
const (
agentVersionKey = "AgentVersion"
// The time to wait for a status request.
timeForStatus = 10 * time.Second
)
func peerMultiaddrString(conn network.Conn) string {
remoteMultiaddr := conn.RemoteMultiaddr().String()
remotePeerID := conn.RemotePeer().String()
return fmt.Sprintf("%s/p2p/%s", remoteMultiaddr, remotePeerID)
}
func (s *Service) connectToPeer(conn network.Conn) {
remotePeer := conn.RemotePeer()
s.peers.SetConnectionState(remotePeer, peers.Connected)
// Go through the handshake process.
log.WithFields(logrus.Fields{
"direction": conn.Stat().Direction.String(),
"multiAddr": peerMultiaddrString(conn),
"activePeers": len(s.peers.Active()),
"agent": agentString(remotePeer, s.Host()),
}).Debug("Initiate peer connection")
}
func (s *Service) disconnectFromPeerOnError(
conn network.Conn,
goodByeFunc func(ctx context.Context, id peer.ID) error,
badPeerErr error,
) {
// Get the remote peer ID.
remotePeerID := conn.RemotePeer()
// Set the peer to disconnecting state.
s.peers.SetConnectionState(remotePeerID, peers.Disconnecting)
// Only attempt a goodbye if we are still connected to the peer.
if s.host.Network().Connectedness(remotePeerID) == network.Connected {
if err := goodByeFunc(context.TODO(), remotePeerID); err != nil {
log.WithError(err).Error("Unable to disconnect from peer")
}
}
log.
WithError(badPeerErr).
WithFields(logrus.Fields{
"multiaddr": peerMultiaddrString(conn),
"direction": conn.Stat().Direction.String(),
"remainingActivePeers": len(s.peers.Active()),
"agent": agentString(remotePeerID, s.Host()),
}).
Debug("Initiate peer disconnection")
s.peers.SetConnectionState(remotePeerID, peers.Disconnected)
}
// AddConnectionHandler adds a callback function which handles the connection with a
// newly added peer. It performs a handshake with that peer by sending a hello request
// and validating the response from the peer.
func (s *Service) AddConnectionHandler(reqFunc, goodByeFunc func(ctx context.Context, id peer.ID) error) {
// Peer map and lock to keep track of current connection attempts.
var peerLock sync.Mutex
peerMap := make(map[peer.ID]bool)
// This is run at the start of each connection attempt, to ensure
// that there aren't multiple inflight connection requests for the
// same peer at once.
peerHandshaking := func(id peer.ID) bool {
peerLock.Lock()
defer peerLock.Unlock()
if peerMap[id] {
repeatPeerConnections.Inc()
return true
}
peerMap[id] = true
return false
}
peerFinished := func(id peer.ID) {
peerLock.Lock()
defer peerLock.Unlock()
delete(peerMap, id)
}
s.host.Network().Notify(&network.NotifyBundle{
ConnectedF: func(_ network.Network, conn network.Conn) {
remotePeer := conn.RemotePeer()
log := log.WithField("peer", remotePeer)
direction := conn.Stat().Direction
// For some reason, right after a disconnection, this `ConnectedF` callback
// is called. We want to avoid processing this connection if the peer was
// disconnected too recently and if we are at the initiative of this connection.
// This is very probably a bug in libp2p.
if direction == network.DirOutbound {
if err := s.wasDisconnectedTooRecently(remotePeer); err != nil {
log.WithError(err).Debug("Skipping connection handler")
return
}
}
// Connection handler must be non-blocking as part of libp2p design.
go func() {
if peerHandshaking(remotePeer) {
// Exit this if there is already another connection
// request in flight.
return
}
defer peerFinished(remotePeer)
// Handle the various pre-existing conditions that will result in us not handshaking.
peerConnectionState, err := s.peers.ConnectionState(remotePeer)
if err == nil && (peerConnectionState == peers.Connected || peerConnectionState == peers.Connecting) {
log.WithField("currentState", peerConnectionState).WithField("reason", "already active").Trace("Ignoring connection request")
return
}
s.peers.Add(nil /* ENR */, remotePeer, conn.RemoteMultiaddr(), conn.Stat().Direction)
// Defensive check in the event we still get a bad peer.
if err := s.peers.IsBad(remotePeer); err != nil {
s.disconnectFromPeerOnError(conn, goodByeFunc, err)
return
}
if direction != network.DirInbound {
s.peers.SetConnectionState(conn.RemotePeer(), peers.Connecting)
if err := reqFunc(context.TODO(), conn.RemotePeer()); err != nil && !errors.Is(err, io.EOF) {
s.disconnectFromPeerOnError(conn, goodByeFunc, err)
return
}
s.connectToPeer(conn)
return
}
// The connection is inbound.
_, err = s.peers.ChainState(remotePeer)
peerExists := err == nil
currentTime := prysmTime.Now()
// Wait for peer to initiate handshake
time.Sleep(timeForStatus)
// Exit if we are disconnected with the peer.
if s.host.Network().Connectedness(remotePeer) != network.Connected {
return
}
// If peer hasn't sent a status request, we disconnect with them
if _, err := s.peers.ChainState(remotePeer); errors.Is(err, peerdata.ErrPeerUnknown) || errors.Is(err, peerdata.ErrNoPeerStatus) {
statusMessageMissing.Inc()
s.disconnectFromPeerOnError(conn, goodByeFunc, errors.Wrap(err, "chain state"))
return
}
if !peerExists {
s.connectToPeer(conn)
return
}
updated, err := s.peers.ChainStateLastUpdated(remotePeer)
if err != nil {
s.disconnectFromPeerOnError(conn, goodByeFunc, errors.Wrap(err, "chain state last updated"))
return
}
// Exit if we don't receive any current status messages from peer.
if updated.IsZero() {
s.disconnectFromPeerOnError(conn, goodByeFunc, errors.New("is zero"))
return
}
if updated.Before(currentTime) {
s.disconnectFromPeerOnError(conn, goodByeFunc, errors.New("did not update"))
return
}
s.connectToPeer(conn)
}()
},
})
}
// AddDisconnectionHandler disconnects from peers. It handles updating the peer status.
// This also calls the handler responsible for maintaining other parts of the sync or p2p system.
func (s *Service) AddDisconnectionHandler(handler func(ctx context.Context, id peer.ID) error) {
s.host.Network().Notify(&network.NotifyBundle{
DisconnectedF: func(net network.Network, conn network.Conn) {
peerID := conn.RemotePeer()
log := log.WithFields(logrus.Fields{
"multiAddr": peerMultiaddrString(conn),
"direction": conn.Stat().Direction.String(),
"agent": agentString(peerID, s.Host()),
})
// Must be handled in a goroutine as this callback cannot be blocking.
go func() {
// Exit early if we are still connected to the peer.
if net.Connectedness(peerID) == network.Connected {
return
}
priorState, err := s.peers.ConnectionState(peerID)
if err != nil {
// Can happen if the peer has already disconnected, so...
priorState = peers.Disconnected
}
s.peers.SetConnectionState(peerID, peers.Disconnecting)
if err := handler(context.TODO(), conn.RemotePeer()); err != nil {
log.WithError(err).Error("Disconnect handler failed")
}
s.peers.SetConnectionState(peerID, peers.Disconnected)
if err := s.peerDisconnectionTime.Add(peerID.String(), time.Now(), cache.DefaultExpiration); err != nil {
// The `DisconnectedF` funcition already called for this peer less than `cache.DefaultExpiration` ago. Skip.
// (Very probably a bug in libp2p.)
log.WithError(err).Trace("Failed to set peer disconnection time")
return
}
// Only log disconnections if we were fully connected.
if priorState == peers.Connected {
activePeersCount := len(s.peers.Active())
log.WithField("remainingActivePeers", activePeersCount).Debug("Peer disconnected")
}
}()
},
})
}
// wasDisconnectedTooRecently checks if the peer was disconnected within the last second.
func (s *Service) wasDisconnectedTooRecently(peerID peer.ID) error {
const disconnectionDurationThreshold = 1 * time.Second
peerDisconnectionTimeObj, ok := s.peerDisconnectionTime.Get(peerID.String())
if !ok {
return nil
}
peerDisconnectionTime, ok := peerDisconnectionTimeObj.(time.Time)
if !ok {
return errors.New("invalid peer disconnection time type")
}
timeSinceDisconnection := time.Since(peerDisconnectionTime)
if timeSinceDisconnection < disconnectionDurationThreshold {
return errors.Errorf("peer %s was disconnected too recently: %s", peerID, timeSinceDisconnection)
}
return nil
}
func agentString(pid peer.ID, hst host.Host) string {
rawVersion, storeErr := hst.Peerstore().Get(pid, agentVersionKey)
result, ok := rawVersion.(string)
if storeErr != nil || !ok {
result = ""
}
return result
}