Files
prysm/sharding/BUILD.bazel
Raul Jordan 83569f1342 shared: Abstract Service Registry Into Shared Folder, Add Beacon Node and Beacon Entry Point (#268)
Former-commit-id: 406ba2f1e65ec58e822fcf1b9d54c44ba51a559c [formerly 52aebe050663c4dc73fc56e5e4c6846620267f1f]
Former-commit-id: c959a9fda119e4403136ac4f8d1b345d464ab5df
2018-07-13 21:15:37 -05:00

21 lines
606 B
Python

load("@io_bazel_rules_go//go:def.bzl", "go_binary", "go_library")
go_library(
name = "go_default_library",
srcs = ["main.go"],
importpath = "github.com/prysmaticlabs/geth-sharding/sharding",
visibility = ["//sharding:__subpackages__"],
deps = [
"//sharding/node:go_default_library",
"//sharding/utils:go_default_library",
"@com_github_sirupsen_logrus//:go_default_library",
"@com_github_urfave_cli//:go_default_library",
],
)
go_binary(
name = "sharding",
embed = [":go_default_library"],
visibility = ["//sharding:__subpackages__"],
)