## The contents of this file are subject to the Common Public Attribution
## License Version 1.0. (the "License"); you may not use this file except in
## compliance with the License. You may obtain a copy of the License at
## http://code.reddit.com/LICENSE. The License is based on the Mozilla Public
## License Version 1.1, but Sections 14 and 15 have been added to cover use of
## software over a computer network and provide for limited attribution for the
## Original Developer. In addition, Exhibit A has been modified to be
## consistent with Exhibit B.
##
## Software distributed under the License is distributed on an "AS IS" basis,
## WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for
## the specific language governing rights and limitations under the License.
##
## The Original Code is reddit.
##
## The Original Developer is the Initial Developer.  The Initial Developer of
## the Original Code is reddit Inc.
##
## All portions of the code written by reddit are Copyright (c) 2006-2015
## reddit Inc. All Rights Reserved.
###############################################################################

<%
  import simplejson
 %>
<script type="text/javascript">
  (function() {
    var likes = ${unsafe(simplejson.dumps(thing.likes))};
    var dislikes = ${unsafe(simplejson.dumps(thing.dislikes))};
    var friends = ${unsafe(simplejson.dumps(list(thing.is_friend)))};
    $.map(likes, function(l) {
              $(".id-" + l + " > .midcol").find(".arrow.up").vote("", null, null, true);
          });
    $.map(dislikes, function(l) {
              $(".id-" + l + " > .midcol").find(".arrow.down").vote("", null, null, true);
          });
    $.map(friends, show_friend);

    /* Delay until dom ready because this may be called before r.gold is defined otherwise. */
    $(function() {
      var gildings = ${unsafe(simplejson.dumps(thing.gildings))};
      for (var gilded_thing in gildings) {
        var gilding_data = gildings[gilded_thing];
        r.gold.gildThing(gilded_thing, gilding_data[0], gilding_data[1]);
      }
    });

    var saves = ${unsafe(simplejson.dumps(list(thing.saves)))};
    $.map(saves, r.ui.setSavedFullname);
  })()
</script>
